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Merge branch 'master' into fix_progress_bar_info

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Dean Herbert 2022-09-02 18:00:35 +09:00 committed by GitHub
commit bc5340e33a
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147 changed files with 2718 additions and 1303 deletions

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@ -77,5 +77,8 @@ namespace osu.Game.Rulesets.EmptyFreeform
}; };
} }
} }
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
} }
} }

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@ -49,5 +49,8 @@ namespace osu.Game.Rulesets.Pippidon
}; };
public override Drawable CreateIcon() => new PippidonRulesetIcon(this); public override Drawable CreateIcon() => new PippidonRulesetIcon(this);
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
} }
} }

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@ -54,5 +54,8 @@ namespace osu.Game.Rulesets.EmptyScrolling
Text = ShortName[0].ToString(), Text = ShortName[0].ToString(),
Font = OsuFont.Default.With(size: 18), Font = OsuFont.Default.With(size: 18),
}; };
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
} }
} }

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@ -46,5 +46,8 @@ namespace osu.Game.Rulesets.Pippidon
}; };
public override Drawable CreateIcon() => new PippidonRulesetIcon(this); public override Drawable CreateIcon() => new PippidonRulesetIcon(this);
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
} }
} }

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@ -51,8 +51,8 @@
<Reference Include="Java.Interop" /> <Reference Include="Java.Interop" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.819.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.819.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2022.825.0" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Transitive Dependencies"> <ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. --> <!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->

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@ -76,7 +76,7 @@ namespace osu.Desktop.Security
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
Icon = FontAwesome.Solid.ShieldAlt; Icon = FontAwesome.Solid.ShieldAlt;
IconBackground.Colour = colours.YellowDark; IconContent.Colour = colours.YellowDark;
} }
} }
} }

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@ -6,8 +6,6 @@ using System.Runtime.Versioning;
using System.Threading.Tasks; using System.Threading.Tasks;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Game; using osu.Game;
@ -15,7 +13,6 @@ using osu.Game.Graphics;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
using osuTK; using osuTK;
using osuTK.Graphics;
using Squirrel; using Squirrel;
using Squirrel.SimpleSplat; using Squirrel.SimpleSplat;
@ -177,17 +174,11 @@ namespace osu.Desktop.Updater
{ {
IconContent.AddRange(new Drawable[] IconContent.AddRange(new Drawable[]
{ {
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(colours.YellowDark, colours.Yellow)
},
new SpriteIcon new SpriteIcon
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Icon = FontAwesome.Solid.Upload, Icon = FontAwesome.Solid.Upload,
Colour = Color4.White,
Size = new Vector2(20), Size = new Vector2(20),
} }
}); });

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@ -70,10 +70,17 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
[Cached] [Cached]
private readonly BindableBeatDivisor beatDivisor; private readonly BindableBeatDivisor beatDivisor;
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
public EditorBeatmapDependencyContainer(IBeatmap beatmap, BindableBeatDivisor beatDivisor) public EditorBeatmapDependencyContainer(IBeatmap beatmap, BindableBeatDivisor beatDivisor)
{ {
editorClock = new EditorClock(beatmap, beatDivisor);
this.beatDivisor = beatDivisor; this.beatDivisor = beatDivisor;
InternalChildren = new Drawable[]
{
editorClock = new EditorClock(beatmap, beatDivisor),
Content,
};
} }
} }
} }

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@ -3,30 +3,30 @@
#nullable disable #nullable disable
using osu.Game.Beatmaps; using System;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Catch.Replays; using osu.Framework.Localisation;
using osu.Game.Rulesets.Replays.Types; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy; using osu.Game.Beatmaps.Legacy;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty; using osu.Game.Rulesets.Catch.Difficulty;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Scoring;
using System;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Catch.Edit; using osu.Game.Rulesets.Catch.Edit;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Catch.Skinning.Legacy; using osu.Game.Rulesets.Catch.Skinning.Legacy;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch namespace osu.Game.Rulesets.Catch
@ -43,6 +43,8 @@ namespace osu.Game.Rulesets.Catch
public const string SHORT_NAME = "fruits"; public const string SHORT_NAME = "fruits";
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[] public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{ {
new KeyBinding(InputKey.Z, CatchAction.MoveLeft), new KeyBinding(InputKey.Z, CatchAction.MoveLeft),

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@ -10,6 +10,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
@ -34,10 +35,14 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{ {
AddStep("setup compose screen", () => AddStep("setup compose screen", () =>
{ {
var editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 }) var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 4 })
{ {
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo }, BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
}); };
beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
var editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null));
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
@ -50,7 +55,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
(typeof(IBeatSnapProvider), editorBeatmap), (typeof(IBeatSnapProvider), editorBeatmap),
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)), (typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
}, },
Child = new ComposeScreen { State = { Value = Visibility.Visible } }, Children = new Drawable[]
{
editorBeatmap,
new ComposeScreen { State = { Value = Visibility.Visible } },
}
}; };
}); });

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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
public void Setup() => Schedule(() => public void Setup() => Schedule(() =>
{ {
BeatDivisor.Value = 8; BeatDivisor.Value = 8;
Clock.Seek(0); EditorClock.Seek(0);
Child = composer = new TestComposer { RelativeSizeAxes = Axes.Both }; Child = composer = new TestComposer { RelativeSizeAxes = Axes.Both };
}); });
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{ {
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last()); lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
originalTime = lastObject.HitObject.StartTime; originalTime = lastObject.HitObject.StartTime;
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime); EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
}); });
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects)); AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{ {
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last()); lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
originalTime = lastObject.HitObject.StartTime; originalTime = lastObject.HitObject.StartTime;
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime); EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
}); });
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects)); AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
AddStep("seek to last object", () => AddStep("seek to last object", () =>
{ {
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last()); lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime); EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
}); });
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects)); AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));

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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
private readonly bool isForCurrentRuleset; private readonly bool isForCurrentRuleset;
private readonly double originalOverallDifficulty; private readonly double originalOverallDifficulty;
public override int Version => 20220701; public override int Version => 20220902;
public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)

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@ -4,11 +4,6 @@
#nullable disable #nullable disable
using System; using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Extensions.EnumExtensions;
@ -16,11 +11,10 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Graphics; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy; using osu.Game.Beatmaps.Legacy;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Configuration; using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Difficulty;
@ -31,13 +25,19 @@ using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Difficulty; using osu.Game.Rulesets.Mania.Difficulty;
using osu.Game.Rulesets.Mania.Edit; using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.Edit.Setup; using osu.Game.Rulesets.Mania.Edit.Setup;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mania.Skinning.Legacy; using osu.Game.Rulesets.Mania.Skinning.Legacy;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning; using osu.Game.Rulesets.UI;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens.Edit.Setup; using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Ranking.Statistics; using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania namespace osu.Game.Rulesets.Mania
{ {
@ -60,6 +60,8 @@ namespace osu.Game.Rulesets.Mania
public const string SHORT_NAME = "mania"; public const string SHORT_NAME = "mania";
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this); public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new ManiaLegacySkinTransformer(skin, beatmap); public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new ManiaLegacySkinTransformer(skin, beatmap);

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@ -3,9 +3,11 @@
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osuTK; using osuTK;
using osuTK.Input; using osuTK.Input;
@ -14,6 +16,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{ {
public class TestSceneObjectMerging : TestSceneOsuEditor public class TestSceneObjectMerging : TestSceneOsuEditor
{ {
private OsuSelectionHandler selectionHandler => Editor.ChildrenOfType<OsuSelectionHandler>().First();
[Test] [Test]
public void TestSimpleMerge() public void TestSimpleMerge()
{ {
@ -29,6 +33,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
EditorBeatmap.SelectedHitObjects.Add(circle2); EditorBeatmap.SelectedHitObjects.Add(circle2);
}); });
moveMouseToHitObject(1);
AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection"));
mergeSelection(); mergeSelection();
AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor( AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor(
@ -77,6 +84,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
return sliderCreatedFor(args); return sliderCreatedFor(args);
}); });
AddAssert("samples exist", sliderSampleExist);
AddStep("undo", () => Editor.Undo()); AddStep("undo", () => Editor.Undo());
AddAssert("merged objects restored", () => circle1 is not null && circle2 is not null && slider is not null && objectsRestored(circle1, slider, circle2)); AddAssert("merged objects restored", () => circle1 is not null && circle2 is not null && slider is not null && objectsRestored(circle1, slider, circle2));
} }
@ -122,6 +131,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
return sliderCreatedFor(args); return sliderCreatedFor(args);
}); });
AddAssert("samples exist", sliderSampleExist);
AddAssert("merged slider matches first slider", () => AddAssert("merged slider matches first slider", () =>
{ {
var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First();
@ -165,9 +176,62 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
(pos: circle1.Position, pathType: PathType.Linear), (pos: circle1.Position, pathType: PathType.Linear),
(pos: circle2.Position, pathType: null))); (pos: circle2.Position, pathType: null)));
AddAssert("samples exist", sliderSampleExist);
AddAssert("spinner not merged", () => EditorBeatmap.HitObjects.Contains(spinner)); AddAssert("spinner not merged", () => EditorBeatmap.HitObjects.Contains(spinner));
} }
[Test]
public void TestIllegalMerge()
{
HitCircle? circle1 = null;
HitCircle? circle2 = null;
AddStep("add two circles on the same position", () =>
{
circle1 = new HitCircle();
circle2 = new HitCircle { Position = circle1.Position + Vector2.UnitX };
EditorClock.Seek(0);
EditorBeatmap.Add(circle1);
EditorBeatmap.Add(circle2);
EditorBeatmap.SelectedHitObjects.Add(circle1);
EditorBeatmap.SelectedHitObjects.Add(circle2);
});
moveMouseToHitObject(1);
AddAssert("merge option not available", () => selectionHandler.ContextMenuItems.Length > 0 && selectionHandler.ContextMenuItems.All(o => o.Text.Value != "Merge selection"));
mergeSelection();
AddAssert("circles not merged", () => circle1 is not null && circle2 is not null
&& EditorBeatmap.HitObjects.Contains(circle1) && EditorBeatmap.HitObjects.Contains(circle2));
}
[Test]
public void TestSameStartTimeMerge()
{
HitCircle? circle1 = null;
HitCircle? circle2 = null;
AddStep("add two circles at the same time", () =>
{
circle1 = new HitCircle();
circle2 = new HitCircle { Position = circle1.Position + 100 * Vector2.UnitX };
EditorClock.Seek(0);
EditorBeatmap.Add(circle1);
EditorBeatmap.Add(circle2);
EditorBeatmap.SelectedHitObjects.Add(circle1);
EditorBeatmap.SelectedHitObjects.Add(circle2);
});
moveMouseToHitObject(1);
AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection"));
mergeSelection();
AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor(
(pos: circle1.Position, pathType: PathType.Linear),
(pos: circle2.Position, pathType: null)));
}
private void mergeSelection() private void mergeSelection()
{ {
AddStep("merge selection", () => AddStep("merge selection", () =>
@ -209,5 +273,27 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
return true; return true;
} }
private bool sliderSampleExist()
{
if (EditorBeatmap.SelectedHitObjects.Count != 1)
return false;
var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First();
return mergedSlider.Samples[0] is not null;
}
private void moveMouseToHitObject(int index)
{
AddStep($"hover mouse over hit object {index}", () =>
{
if (EditorBeatmap.HitObjects.Count <= index)
return;
Vector2 position = ((OsuHitObject)EditorBeatmap.HitObjects[index]).Position;
InputManager.MoveMouseTo(selectionHandler.ToScreenSpace(position));
});
}
} }
} }

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@ -59,10 +59,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
} }
}); });
editorClock = new EditorClock(editorBeatmap);
base.Content.Children = new Drawable[] base.Content.Children = new Drawable[]
{ {
editorClock = new EditorClock(editorBeatmap),
snapProvider, snapProvider,
Content Content
}; };

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@ -182,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{ {
AddStep($"click context menu item \"{contextMenuText}\"", () => AddStep($"click context menu item \"{contextMenuText}\"", () =>
{ {
MenuItem item = visualiser.ContextMenuItems[1].Items.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText); MenuItem item = visualiser.ContextMenuItems.FirstOrDefault(menuItem => menuItem.Text.Value == "Curve type")?.Items.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
item?.Action?.Value(); item?.Action?.Value();
}); });

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@ -0,0 +1,255 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneSliderSplitting : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
private ComposeBlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
private Slider? slider;
private PathControlPointVisualiser? visualiser;
private const double split_gap = 100;
[Test]
public void TestBasicSplit()
{
double endTime = 0;
AddStep("add slider", () =>
{
slider = new Slider
{
Position = new Vector2(0, 50),
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
new PathControlPoint(new Vector2(150, 150)),
new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve),
new PathControlPoint(new Vector2(400, 0)),
new PathControlPoint(new Vector2(400, 150))
})
};
EditorBeatmap.Add(slider);
endTime = slider.EndTime;
});
AddStep("select added slider", () =>
{
EditorBeatmap.SelectedHitObjects.Add(slider);
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
});
moveMouseToControlPoint(2);
AddStep("select control point", () =>
{
if (visualiser is not null) visualiser.Pieces[2].IsSelected.Value = true;
});
addContextMenuItemStep("Split control point");
AddAssert("slider split", () => slider is not null && EditorBeatmap.HitObjects.Count == 2 &&
sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, EditorBeatmap.HitObjects[1].StartTime - split_gap,
(new Vector2(0, 50), PathType.PerfectCurve),
(new Vector2(150, 200), null),
(new Vector2(300, 50), null)
) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], slider.StartTime, endTime + split_gap,
(new Vector2(300, 50), PathType.PerfectCurve),
(new Vector2(400, 50), null),
(new Vector2(400, 200), null)
));
AddStep("undo", () => Editor.Undo());
AddAssert("original slider restored", () => EditorBeatmap.HitObjects.Count == 1 && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, endTime,
(new Vector2(0, 50), PathType.PerfectCurve),
(new Vector2(150, 200), null),
(new Vector2(300, 50), PathType.PerfectCurve),
(new Vector2(400, 50), null),
(new Vector2(400, 200), null)
));
}
[Test]
public void TestDoubleSplit()
{
double endTime = 0;
AddStep("add slider", () =>
{
slider = new Slider
{
Position = new Vector2(0, 50),
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
new PathControlPoint(new Vector2(150, 150)),
new PathControlPoint(new Vector2(300, 0), PathType.Bezier),
new PathControlPoint(new Vector2(400, 0)),
new PathControlPoint(new Vector2(400, 150), PathType.Catmull),
new PathControlPoint(new Vector2(300, 200)),
new PathControlPoint(new Vector2(400, 250))
})
};
EditorBeatmap.Add(slider);
endTime = slider.EndTime;
});
AddStep("select added slider", () =>
{
EditorBeatmap.SelectedHitObjects.Add(slider);
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
});
moveMouseToControlPoint(2);
AddStep("select first control point", () =>
{
if (visualiser is not null) visualiser.Pieces[2].IsSelected.Value = true;
});
moveMouseToControlPoint(4);
AddStep("select second control point", () =>
{
if (visualiser is not null) visualiser.Pieces[4].IsSelected.Value = true;
});
addContextMenuItemStep("Split 2 control points");
AddAssert("slider split", () => slider is not null && EditorBeatmap.HitObjects.Count == 3 &&
sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, EditorBeatmap.HitObjects[1].StartTime - split_gap,
(new Vector2(0, 50), PathType.PerfectCurve),
(new Vector2(150, 200), null),
(new Vector2(300, 50), null)
) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], EditorBeatmap.HitObjects[0].GetEndTime() + split_gap, slider.StartTime - split_gap,
(new Vector2(300, 50), PathType.Bezier),
(new Vector2(400, 50), null),
(new Vector2(400, 200), null)
) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[2], EditorBeatmap.HitObjects[1].GetEndTime() + split_gap, endTime + split_gap * 2,
(new Vector2(400, 200), PathType.Catmull),
(new Vector2(300, 250), null),
(new Vector2(400, 300), null)
));
}
[Test]
public void TestSplitRetainsHitsounds()
{
HitSampleInfo? sample = null;
AddStep("add slider", () =>
{
slider = new Slider
{
Position = new Vector2(0, 50),
LegacyLastTickOffset = 36, // This is necessary for undo to retain the sample control point
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
new PathControlPoint(new Vector2(150, 150)),
new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve),
new PathControlPoint(new Vector2(400, 0)),
new PathControlPoint(new Vector2(400, 150))
})
};
EditorBeatmap.Add(slider);
});
AddStep("add hitsounds", () =>
{
if (slider is null) return;
slider.SampleControlPoint.SampleBank = "soft";
slider.SampleControlPoint.SampleVolume = 70;
sample = new HitSampleInfo("hitwhistle");
slider.Samples.Add(sample);
});
AddStep("select added slider", () =>
{
EditorBeatmap.SelectedHitObjects.Add(slider);
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
});
moveMouseToControlPoint(2);
AddStep("select control point", () =>
{
if (visualiser is not null) visualiser.Pieces[2].IsSelected.Value = true;
});
addContextMenuItemStep("Split control point");
AddAssert("sliders have hitsounds", hasHitsounds);
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0]));
AddStep("remove first slider", () => EditorBeatmap.RemoveAt(0));
AddStep("undo", () => Editor.Undo());
AddAssert("sliders have hitsounds", hasHitsounds);
bool hasHitsounds() => sample is not null &&
EditorBeatmap.HitObjects.All(o => o.SampleControlPoint.SampleBank == "soft" &&
o.SampleControlPoint.SampleVolume == 70 &&
o.Samples.Contains(sample));
}
private bool sliderCreatedFor(Slider s, double startTime, double endTime, params (Vector2 pos, PathType? pathType)[] expectedControlPoints)
{
if (!Precision.AlmostEquals(s.StartTime, startTime, 1) || !Precision.AlmostEquals(s.EndTime, endTime, 1)) return false;
int i = 0;
foreach ((Vector2 pos, PathType? pathType) in expectedControlPoints)
{
var controlPoint = s.Path.ControlPoints[i++];
if (!Precision.AlmostEquals(controlPoint.Position + s.Position, pos) || controlPoint.Type != pathType)
return false;
}
return true;
}
private void moveMouseToControlPoint(int index)
{
AddStep($"move mouse to control point {index}", () =>
{
if (slider is null || visualiser is null) return;
Vector2 position = slider.Path.ControlPoints[index].Position + slider.Position;
InputManager.MoveMouseTo(visualiser.Pieces[0].Parent.ToScreenSpace(position));
});
}
private void addContextMenuItemStep(string contextMenuText)
{
AddStep($"click context menu item \"{contextMenuText}\"", () =>
{
if (visualiser is null) return;
MenuItem? item = visualiser.ContextMenuItems.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
item?.Action?.Value();
});
}
}
}

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@ -18,11 +18,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
private const double min_velocity = 0.5; private const double min_velocity = 0.5;
private const double slider_multiplier = 1.3; private const double slider_multiplier = 1.3;
private const double min_angle_multiplier = 0.2;
/// <summary> /// <summary>
/// Evaluates the difficulty of memorising and hitting an object, based on: /// Evaluates the difficulty of memorising and hitting an object, based on:
/// <list type="bullet"> /// <list type="bullet">
/// <item><description>distance between a number of previous objects and the current object,</description></item> /// <item><description>distance between a number of previous objects and the current object,</description></item>
/// <item><description>the visual opacity of the current object,</description></item> /// <item><description>the visual opacity of the current object,</description></item>
/// <item><description>the angle made by the current object,</description></item>
/// <item><description>length and speed of the current object (for sliders),</description></item> /// <item><description>length and speed of the current object (for sliders),</description></item>
/// <item><description>and whether the hidden mod is enabled.</description></item> /// <item><description>and whether the hidden mod is enabled.</description></item>
/// </list> /// </list>
@ -43,6 +46,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
OsuDifficultyHitObject lastObj = osuCurrent; OsuDifficultyHitObject lastObj = osuCurrent;
double angleRepeatCount = 0.0;
// This is iterating backwards in time from the current object. // This is iterating backwards in time from the current object.
for (int i = 0; i < Math.Min(current.Index, 10); i++) for (int i = 0; i < Math.Min(current.Index, 10); i++)
{ {
@ -66,6 +71,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
double opacityBonus = 1.0 + max_opacity_bonus * (1.0 - osuCurrent.OpacityAt(currentHitObject.StartTime, hidden)); double opacityBonus = 1.0 + max_opacity_bonus * (1.0 - osuCurrent.OpacityAt(currentHitObject.StartTime, hidden));
result += stackNerf * opacityBonus * scalingFactor * jumpDistance / cumulativeStrainTime; result += stackNerf * opacityBonus * scalingFactor * jumpDistance / cumulativeStrainTime;
if (currentObj.Angle != null && osuCurrent.Angle != null)
{
// Objects further back in time should count less for the nerf.
if (Math.Abs(currentObj.Angle.Value - osuCurrent.Angle.Value) < 0.02)
angleRepeatCount += Math.Max(1.0 - 0.1 * i, 0.0);
}
} }
lastObj = currentObj; lastObj = currentObj;
@ -77,6 +89,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
if (hidden) if (hidden)
result *= 1.0 + hidden_bonus; result *= 1.0 + hidden_bonus;
// Nerf patterns with repeated angles.
result *= min_angle_multiplier + (1.0 - min_angle_multiplier) / (angleRepeatCount + 1.0);
double sliderBonus = 0.0; double sliderBonus = 0.0;
if (osuCurrent.BaseObject is Slider osuSlider) if (osuCurrent.BaseObject is Slider osuSlider)

View File

@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private const double difficulty_multiplier = 0.0675; private const double difficulty_multiplier = 0.0675;
private double hitWindowGreat; private double hitWindowGreat;
public override int Version => 20220701; public override int Version => 20220902;
public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)

View File

@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
hasHiddenMod = mods.Any(m => m is OsuModHidden); hasHiddenMod = mods.Any(m => m is OsuModHidden);
} }
private double skillMultiplier => 0.05; private double skillMultiplier => 0.052;
private double strainDecayBase => 0.15; private double strainDecayBase => 0.15;
private double currentStrain; private double currentStrain;

View File

@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
if (maxStrain == 0) if (maxStrain == 0)
return 0; return 0;
return objectStrains.Aggregate((total, next) => total + (1.0 / (1.0 + Math.Exp(-(next / maxStrain * 12.0 - 6.0))))); return objectStrains.Sum(strain => 1.0 / (1.0 + Math.Exp(-(strain / maxStrain * 12.0 - 6.0))));
} }
} }
} }

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@ -43,6 +43,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private InputManager inputManager; private InputManager inputManager;
public Action<List<PathControlPoint>> RemoveControlPointsRequested; public Action<List<PathControlPoint>> RemoveControlPointsRequested;
public Action<List<PathControlPoint>> SplitControlPointsRequested;
[Resolved(CanBeNull = true)] [Resolved(CanBeNull = true)]
private IDistanceSnapProvider snapProvider { get; set; } private IDistanceSnapProvider snapProvider { get; set; }
@ -104,6 +105,29 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
return true; return true;
} }
private bool splitSelected()
{
List<PathControlPoint> controlPointsToSplitAt = Pieces.Where(p => p.IsSelected.Value && isSplittable(p)).Select(p => p.ControlPoint).ToList();
// Ensure that there are any points to be split
if (controlPointsToSplitAt.Count == 0)
return false;
changeHandler?.BeginChange();
SplitControlPointsRequested?.Invoke(controlPointsToSplitAt);
changeHandler?.EndChange();
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
foreach (var piece in Pieces)
piece.IsSelected.Value = false;
return true;
}
private bool isSplittable(PathControlPointPiece p) =>
// A slider can only be split on control points which connect two different slider segments.
p.ControlPoint.Type.HasValue && p != Pieces.FirstOrDefault() && p != Pieces.LastOrDefault();
private void onControlPointsChanged(object sender, NotifyCollectionChangedEventArgs e) private void onControlPointsChanged(object sender, NotifyCollectionChangedEventArgs e)
{ {
switch (e.Action) switch (e.Action)
@ -324,25 +348,42 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
if (count == 0) if (count == 0)
return null; return null;
List<MenuItem> items = new List<MenuItem>(); var splittablePieces = selectedPieces.Where(isSplittable).ToList();
int splittableCount = splittablePieces.Count;
List<MenuItem> curveTypeItems = new List<MenuItem>();
if (!selectedPieces.Contains(Pieces[0])) if (!selectedPieces.Contains(Pieces[0]))
items.Add(createMenuItemForPathType(null)); curveTypeItems.Add(createMenuItemForPathType(null));
// todo: hide/disable items which aren't valid for selected points // todo: hide/disable items which aren't valid for selected points
items.Add(createMenuItemForPathType(PathType.Linear)); curveTypeItems.Add(createMenuItemForPathType(PathType.Linear));
items.Add(createMenuItemForPathType(PathType.PerfectCurve)); curveTypeItems.Add(createMenuItemForPathType(PathType.PerfectCurve));
items.Add(createMenuItemForPathType(PathType.Bezier)); curveTypeItems.Add(createMenuItemForPathType(PathType.Bezier));
items.Add(createMenuItemForPathType(PathType.Catmull)); curveTypeItems.Add(createMenuItemForPathType(PathType.Catmull));
return new MenuItem[] var menuItems = new List<MenuItem>
{ {
new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => DeleteSelected()),
new OsuMenuItem("Curve type") new OsuMenuItem("Curve type")
{ {
Items = items Items = curveTypeItems
} }
}; };
if (splittableCount > 0)
{
menuItems.Add(new OsuMenuItem($"Split {"control point".ToQuantity(splittableCount, splittableCount > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}",
MenuItemType.Destructive,
() => splitSelected()));
}
menuItems.Add(
new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}",
MenuItemType.Destructive,
() => DeleteSelected())
);
return menuItems.ToArray();
} }
} }

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@ -13,6 +13,7 @@ using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
@ -111,7 +112,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{ {
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(HitObject, true) AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(HitObject, true)
{ {
RemoveControlPointsRequested = removeControlPoints RemoveControlPointsRequested = removeControlPoints,
SplitControlPointsRequested = splitControlPoints
}); });
base.OnSelected(); base.OnSelected();
@ -249,6 +251,74 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
HitObject.Position += first; HitObject.Position += first;
} }
private void splitControlPoints(List<PathControlPoint> controlPointsToSplitAt)
{
// Arbitrary gap in milliseconds to put between split slider pieces
const double split_gap = 100;
// Ensure that there are any points to be split
if (controlPointsToSplitAt.Count == 0)
return;
editorBeatmap.SelectedHitObjects.Clear();
foreach (var splitPoint in controlPointsToSplitAt)
{
if (splitPoint == controlPoints[0] || splitPoint == controlPoints[^1] || splitPoint.Type is null)
continue;
// Split off the section of slider before this control point so the remaining control points to split are in the latter part of the slider.
int index = controlPoints.IndexOf(splitPoint);
if (index <= 0)
continue;
// Extract the split portion and remove from the original slider.
var splitControlPoints = controlPoints.Take(index + 1).ToList();
controlPoints.RemoveRange(0, index);
// Turn the control points which were split off into a new slider.
var samplePoint = (SampleControlPoint)HitObject.SampleControlPoint.DeepClone();
var difficultyPoint = (DifficultyControlPoint)HitObject.DifficultyControlPoint.DeepClone();
var newSlider = new Slider
{
StartTime = HitObject.StartTime,
Position = HitObject.Position + splitControlPoints[0].Position,
NewCombo = HitObject.NewCombo,
SampleControlPoint = samplePoint,
DifficultyControlPoint = difficultyPoint,
LegacyLastTickOffset = HitObject.LegacyLastTickOffset,
Samples = HitObject.Samples.Select(s => s.With()).ToList(),
RepeatCount = HitObject.RepeatCount,
NodeSamples = HitObject.NodeSamples.Select(n => (IList<HitSampleInfo>)n.Select(s => s.With()).ToList()).ToList(),
Path = new SliderPath(splitControlPoints.Select(o => new PathControlPoint(o.Position - splitControlPoints[0].Position, o == splitControlPoints[^1] ? null : o.Type)).ToArray())
};
// Increase the start time of the slider before adding the new slider so the new slider is immediately inserted at the correct index and internal state remains valid.
HitObject.StartTime += split_gap;
editorBeatmap.Add(newSlider);
HitObject.NewCombo = false;
HitObject.Path.ExpectedDistance.Value -= newSlider.Path.CalculatedDistance;
HitObject.StartTime += newSlider.SpanDuration;
// In case the remainder of the slider has no length left over, give it length anyways so we don't get a 0 length slider.
if (HitObject.Path.ExpectedDistance.Value <= Precision.DOUBLE_EPSILON)
{
HitObject.Path.ExpectedDistance.Value = null;
}
}
// Once all required pieces have been split off, the original slider has the final split.
// As a final step, we must reset its control points to have an origin of (0,0).
Vector2 first = controlPoints[0].Position;
foreach (var c in controlPoints)
c.Position -= first;
HitObject.Position += first;
}
private void convertToStream() private void convertToStream()
{ {
if (editorBeatmap == null || beatDivisor == null) if (editorBeatmap == null || beatDivisor == null)

View File

@ -358,10 +358,10 @@ namespace osu.Game.Rulesets.Osu.Edit
{ {
var mergeableObjects = selectedMergeableObjects; var mergeableObjects = selectedMergeableObjects;
if (mergeableObjects.Length < 2) if (!canMerge(mergeableObjects))
return; return;
ChangeHandler?.BeginChange(); EditorBeatmap.BeginChange();
// Have an initial slider object. // Have an initial slider object.
var firstHitObject = mergeableObjects[0]; var firstHitObject = mergeableObjects[0];
@ -371,6 +371,7 @@ namespace osu.Game.Rulesets.Osu.Edit
Position = firstHitObject.Position, Position = firstHitObject.Position,
NewCombo = firstHitObject.NewCombo, NewCombo = firstHitObject.NewCombo,
SampleControlPoint = firstHitObject.SampleControlPoint, SampleControlPoint = firstHitObject.SampleControlPoint,
Samples = firstHitObject.Samples,
}; };
if (mergedHitObject.Path.ControlPoints.Count == 0) if (mergedHitObject.Path.ControlPoints.Count == 0)
@ -436,7 +437,7 @@ namespace osu.Game.Rulesets.Osu.Edit
SelectedItems.Clear(); SelectedItems.Clear();
SelectedItems.Add(mergedHitObject); SelectedItems.Add(mergedHitObject);
ChangeHandler?.EndChange(); EditorBeatmap.EndChange();
} }
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<HitObject>> selection) protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<HitObject>> selection)
@ -444,8 +445,13 @@ namespace osu.Game.Rulesets.Osu.Edit
foreach (var item in base.GetContextMenuItemsForSelection(selection)) foreach (var item in base.GetContextMenuItemsForSelection(selection))
yield return item; yield return item;
if (selectedMergeableObjects.Length > 1) if (canMerge(selectedMergeableObjects))
yield return new OsuMenuItem("Merge selection", MenuItemType.Destructive, mergeSelection); yield return new OsuMenuItem("Merge selection", MenuItemType.Destructive, mergeSelection);
} }
private bool canMerge(IReadOnlyList<OsuHitObject> objects) =>
objects.Count > 1
&& (objects.Any(h => h is Slider)
|| objects.Zip(objects.Skip(1), (h1, h2) => Precision.DefinitelyBigger(Vector2.DistanceSquared(h1.Position, h2.Position), 1)).Any(x => x));
} }
} }

View File

@ -59,6 +59,9 @@ namespace osu.Game.Rulesets.Osu.Mods
Value = null Value = null
}; };
[SettingSource("Metronome ticks", "Whether a metronome beat should play in the background")]
public Bindable<bool> Metronome { get; } = new BindableBool(true);
#region Constants #region Constants
/// <summary> /// <summary>
@ -337,7 +340,8 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset) public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{ {
drawableRuleset.Overlays.Add(new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime)); if (Metronome.Value)
drawableRuleset.Overlays.Add(new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime));
} }
#endregion #endregion

View File

@ -14,6 +14,7 @@ using osu.Framework.Caching;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Formats;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
@ -165,11 +166,15 @@ namespace osu.Game.Rulesets.Osu.Objects
base.ApplyDefaultsToSelf(controlPointInfo, difficulty); base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime); TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
#pragma warning disable 618
var legacyDifficultyPoint = DifficultyControlPoint as LegacyBeatmapDecoder.LegacyDifficultyControlPoint;
#pragma warning restore 618
double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity; double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity;
bool generateTicks = legacyDifficultyPoint?.GenerateTicks ?? true;
Velocity = scoringDistance / timingPoint.BeatLength; Velocity = scoringDistance / timingPoint.BeatLength;
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier; TickDistance = generateTicks ? (scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier) : double.PositiveInfinity;
} }
protected override void CreateNestedHitObjects(CancellationToken cancellationToken) protected override void CreateNestedHitObjects(CancellationToken cancellationToken)

View File

@ -3,42 +3,42 @@
#nullable disable #nullable disable
using osu.Game.Beatmaps; using System;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays.Settings;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Osu.Edit; using osu.Framework.Localisation;
using osu.Game.Rulesets.Edit; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy; using osu.Game.Beatmaps.Legacy;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Configuration; using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Difficulty; using osu.Game.Rulesets.Osu.Difficulty;
using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Skinning;
using System;
using System.Linq;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Osu.Edit.Setup; using osu.Game.Rulesets.Osu.Edit.Setup;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.Skinning.Legacy; using osu.Game.Rulesets.Osu.Skinning.Legacy;
using osu.Game.Rulesets.Osu.Statistics; using osu.Game.Rulesets.Osu.Statistics;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Edit.Setup; using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Ranking.Statistics; using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu namespace osu.Game.Rulesets.Osu
{ {
@ -54,6 +54,8 @@ namespace osu.Game.Rulesets.Osu
public const string SHORT_NAME = "osu"; public const string SHORT_NAME = "osu";
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[] public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{ {
new KeyBinding(InputKey.Z, OsuAction.LeftButton), new KeyBinding(InputKey.Z, OsuAction.LeftButton),

View File

@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Editor
public void Setup() => Schedule(() => public void Setup() => Schedule(() =>
{ {
BeatDivisor.Value = 8; BeatDivisor.Value = 8;
Clock.Seek(0); EditorClock.Seek(0);
Child = new TestComposer { RelativeSizeAxes = Axes.Both }; Child = new TestComposer { RelativeSizeAxes = Axes.Both };
}); });

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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
{ {
private const double difficulty_multiplier = 1.35; private const double difficulty_multiplier = 1.35;
public override int Version => 20220701; public override int Version => 20220902;
public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)

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@ -3,33 +3,33 @@
#nullable disable #nullable disable
using osu.Game.Beatmaps; using System;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Replays.Types; using osu.Framework.Localisation;
using osu.Game.Rulesets.Taiko.Replays; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy; using osu.Game.Beatmaps.Legacy;
using osu.Game.Graphics;
using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Beatmaps; using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Difficulty; using osu.Game.Rulesets.Taiko.Difficulty;
using osu.Game.Rulesets.Taiko.Scoring;
using osu.Game.Scoring;
using System;
using System.Linq;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Taiko.Edit; using osu.Game.Rulesets.Taiko.Edit;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Replays;
using osu.Game.Rulesets.Taiko.Scoring;
using osu.Game.Rulesets.Taiko.Skinning.Legacy; using osu.Game.Rulesets.Taiko.Skinning.Legacy;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking.Statistics; using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -49,6 +49,8 @@ namespace osu.Game.Rulesets.Taiko
public const string SHORT_NAME = "taiko"; public const string SHORT_NAME = "taiko";
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[] public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{ {
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre), new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),

View File

@ -919,5 +919,30 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.That(controlPoints[1].Position, Is.Not.EqualTo(Vector2.Zero)); Assert.That(controlPoints[1].Position, Is.Not.EqualTo(Vector2.Zero));
} }
} }
[Test]
public void TestNaNControlPoints()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("nan-control-points.osu"))
using (var stream = new LineBufferedReader(resStream))
{
var controlPoints = (LegacyControlPointInfo)decoder.Decode(stream).ControlPointInfo;
Assert.That(controlPoints.TimingPoints.Count, Is.EqualTo(1));
Assert.That(controlPoints.DifficultyPoints.Count, Is.EqualTo(2));
Assert.That(controlPoints.TimingPointAt(1000).BeatLength, Is.EqualTo(500));
Assert.That(controlPoints.DifficultyPointAt(2000).SliderVelocity, Is.EqualTo(1));
Assert.That(controlPoints.DifficultyPointAt(3000).SliderVelocity, Is.EqualTo(1));
#pragma warning disable 618
Assert.That(((LegacyBeatmapDecoder.LegacyDifficultyControlPoint)controlPoints.DifficultyPointAt(2000)).GenerateTicks, Is.False);
Assert.That(((LegacyBeatmapDecoder.LegacyDifficultyControlPoint)controlPoints.DifficultyPointAt(3000)).GenerateTicks, Is.True);
#pragma warning restore 618
}
}
} }
} }

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@ -14,7 +14,12 @@ namespace osu.Game.Tests.Beatmaps.Formats
public class ParsingTest public class ParsingTest
{ {
[Test] [Test]
public void TestNaNHandling() => allThrow<FormatException>("NaN"); public void TestNaNHandling()
{
allThrow<FormatException>("NaN");
Assert.That(Parsing.ParseFloat("NaN", allowNaN: true), Is.NaN);
Assert.That(Parsing.ParseDouble("NaN", allowNaN: true), Is.NaN);
}
[Test] [Test]
public void TestBadStringHandling() => allThrow<FormatException>("Random string 123"); public void TestBadStringHandling() => allThrow<FormatException>("Random string 123");

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@ -1,11 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Difficulty;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Tests.Database namespace osu.Game.Tests.Database
{ {
@ -51,5 +59,105 @@ namespace osu.Game.Tests.Database
Assert.IsFalse(rulesets.GetRuleset("mania")?.IsManaged); Assert.IsFalse(rulesets.GetRuleset("mania")?.IsManaged);
}); });
} }
[Test]
public void TestRulesetThrowingOnMethods()
{
RunTestWithRealm((realm, storage) =>
{
LoadTestRuleset.Version = Ruleset.CURRENT_RULESET_API_VERSION;
LoadTestRuleset.HasImplementations = false;
var ruleset = new LoadTestRuleset();
string rulesetShortName = ruleset.RulesetInfo.ShortName;
realm.Write(r => r.Add(new RulesetInfo(rulesetShortName, ruleset.RulesetInfo.Name, ruleset.RulesetInfo.InstantiationInfo, ruleset.RulesetInfo.OnlineID)
{
Available = true,
}));
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName).Available), Is.True);
// Availability is updated on construction of a RealmRulesetStore
var _ = new RealmRulesetStore(realm, storage);
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName).Available), Is.False);
});
}
[Test]
public void TestOutdatedRulesetNotAvailable()
{
RunTestWithRealm((realm, storage) =>
{
LoadTestRuleset.Version = "2021.101.0";
LoadTestRuleset.HasImplementations = true;
var ruleset = new LoadTestRuleset();
string rulesetShortName = ruleset.RulesetInfo.ShortName;
realm.Write(r => r.Add(new RulesetInfo(rulesetShortName, ruleset.RulesetInfo.Name, ruleset.RulesetInfo.InstantiationInfo, ruleset.RulesetInfo.OnlineID)
{
Available = true,
}));
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName).Available), Is.True);
// Availability is updated on construction of a RealmRulesetStore
var _ = new RealmRulesetStore(realm, storage);
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName).Available), Is.False);
// Simulate the ruleset getting updated
LoadTestRuleset.Version = Ruleset.CURRENT_RULESET_API_VERSION;
var __ = new RealmRulesetStore(realm, storage);
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName).Available), Is.True);
});
}
private class LoadTestRuleset : Ruleset
{
public override string RulesetAPIVersionSupported => Version;
public static bool HasImplementations = true;
public static string Version { get; set; } = CURRENT_RULESET_API_VERSION;
public override IEnumerable<Mod> GetModsFor(ModType type)
{
if (!HasImplementations)
throw new NotImplementedException();
return Array.Empty<Mod>();
}
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
{
if (!HasImplementations)
throw new NotImplementedException();
return new DrawableOsuRuleset(new OsuRuleset(), beatmap, mods);
}
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap)
{
if (!HasImplementations)
throw new NotImplementedException();
return new OsuBeatmapConverter(beatmap, new OsuRuleset());
}
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap)
{
if (!HasImplementations)
throw new NotImplementedException();
return new OsuDifficultyCalculator(new OsuRuleset().RulesetInfo, beatmap);
}
public override string Description => "outdated ruleset";
public override string ShortName => "ruleset-outdated";
}
} }
} }

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
@ -23,13 +21,13 @@ namespace osu.Game.Tests.Editing
[HeadlessTest] [HeadlessTest]
public class TestSceneHitObjectComposerDistanceSnapping : EditorClockTestScene public class TestSceneHitObjectComposerDistanceSnapping : EditorClockTestScene
{ {
private TestHitObjectComposer composer; private TestHitObjectComposer composer = null!;
[Cached(typeof(EditorBeatmap))] [Cached(typeof(EditorBeatmap))]
[Cached(typeof(IBeatSnapProvider))] [Cached(typeof(IBeatSnapProvider))]
private readonly EditorBeatmap editorBeatmap; private readonly EditorBeatmap editorBeatmap;
protected override Container<Drawable> Content { get; } protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
public TestSceneHitObjectComposerDistanceSnapping() public TestSceneHitObjectComposerDistanceSnapping()
{ {
@ -40,15 +38,9 @@ namespace osu.Game.Tests.Editing
{ {
editorBeatmap = new EditorBeatmap(new OsuBeatmap editorBeatmap = new EditorBeatmap(new OsuBeatmap
{ {
BeatmapInfo = BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
{
Ruleset = new OsuRuleset().RulesetInfo,
},
}), }),
Content = new Container Content
{
RelativeSizeAxes = Axes.Both,
}
}, },
}); });
} }
@ -205,7 +197,7 @@ namespace osu.Game.Tests.Editing
assertSnappedDistance(400, 400); assertSnappedDistance(400, 400);
} }
private void assertSnapDistance(float expectedDistance, HitObject hitObject = null) private void assertSnapDistance(float expectedDistance, HitObject? hitObject = null)
=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(hitObject ?? new HitObject()), () => Is.EqualTo(expectedDistance)); => AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(hitObject ?? new HitObject()), () => Is.EqualTo(expectedDistance));
private void assertDurationToDistance(double duration, float expectedDistance) private void assertDurationToDistance(double duration, float expectedDistance)

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@ -124,14 +124,19 @@ namespace osu.Game.Tests.Gameplay
Assert.That(score.Rank, Is.EqualTo(ScoreRank.F)); Assert.That(score.Rank, Is.EqualTo(ScoreRank.F));
Assert.That(score.Passed, Is.False); Assert.That(score.Passed, Is.False);
Assert.That(score.Statistics.Count(kvp => kvp.Value > 0), Is.EqualTo(7)); Assert.That(score.Statistics.Sum(kvp => kvp.Value), Is.EqualTo(4));
Assert.That(score.MaximumStatistics.Sum(kvp => kvp.Value), Is.EqualTo(8));
Assert.That(score.Statistics[HitResult.Ok], Is.EqualTo(1)); Assert.That(score.Statistics[HitResult.Ok], Is.EqualTo(1));
Assert.That(score.Statistics[HitResult.Miss], Is.EqualTo(1));
Assert.That(score.Statistics[HitResult.LargeTickHit], Is.EqualTo(1)); Assert.That(score.Statistics[HitResult.LargeTickHit], Is.EqualTo(1));
Assert.That(score.Statistics[HitResult.LargeTickMiss], Is.EqualTo(1)); Assert.That(score.Statistics[HitResult.SmallTickMiss], Is.EqualTo(1));
Assert.That(score.Statistics[HitResult.SmallTickMiss], Is.EqualTo(2));
Assert.That(score.Statistics[HitResult.SmallBonus], Is.EqualTo(1)); Assert.That(score.Statistics[HitResult.SmallBonus], Is.EqualTo(1));
Assert.That(score.Statistics[HitResult.IgnoreMiss], Is.EqualTo(1));
Assert.That(score.MaximumStatistics[HitResult.Perfect], Is.EqualTo(2));
Assert.That(score.MaximumStatistics[HitResult.LargeTickHit], Is.EqualTo(2));
Assert.That(score.MaximumStatistics[HitResult.SmallTickHit], Is.EqualTo(2));
Assert.That(score.MaximumStatistics[HitResult.SmallBonus], Is.EqualTo(1));
Assert.That(score.MaximumStatistics[HitResult.LargeBonus], Is.EqualTo(1));
} }
private class TestJudgement : Judgement private class TestJudgement : Judgement

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@ -84,12 +84,15 @@ namespace osu.Game.Tests.Gameplay
}); });
}); });
AddStep("reset clock", () => gameplayContainer.Start()); AddStep("reset clock", () => gameplayContainer.Reset(startClock: true));
AddUntilStep("sample played", () => sample.RequestedPlaying); AddUntilStep("sample played", () => sample.RequestedPlaying);
AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue); AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue);
} }
/// <summary>
/// Sample at 0ms, start time at 1000ms (so the sample should not be played).
/// </summary>
[Test] [Test]
public void TestSampleHasLifetimeEndWithInitialClockTime() public void TestSampleHasLifetimeEndWithInitialClockTime()
{ {
@ -104,12 +107,13 @@ namespace osu.Game.Tests.Gameplay
Add(gameplayContainer = new MasterGameplayClockContainer(working, start_time) Add(gameplayContainer = new MasterGameplayClockContainer(working, start_time)
{ {
StartTime = start_time,
Child = new FrameStabilityContainer Child = new FrameStabilityContainer
{ {
Child = sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1)) Child = sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1))
} }
}); });
gameplayContainer.Reset(start_time);
}); });
AddStep("start time", () => gameplayContainer.Start()); AddStep("start time", () => gameplayContainer.Start());
@ -143,7 +147,7 @@ namespace osu.Game.Tests.Gameplay
}); });
}); });
AddStep("start", () => gameplayContainer.Start()); AddStep("reset clock", () => gameplayContainer.Reset(startClock: true));
AddUntilStep("sample played", () => sample.IsPlayed); AddUntilStep("sample played", () => sample.IsPlayed);
AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue); AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue);

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@ -194,8 +194,16 @@ namespace osu.Game.Tests.Resources
[HitResult.LargeTickHit] = 100, [HitResult.LargeTickHit] = 100,
[HitResult.LargeTickMiss] = 50, [HitResult.LargeTickMiss] = 50,
[HitResult.SmallBonus] = 10, [HitResult.SmallBonus] = 10,
[HitResult.SmallBonus] = 50 [HitResult.LargeBonus] = 50
}, },
MaximumStatistics = new Dictionary<HitResult, int>
{
[HitResult.Perfect] = 971,
[HitResult.SmallTickHit] = 75,
[HitResult.LargeTickHit] = 150,
[HitResult.SmallBonus] = 10,
[HitResult.LargeBonus] = 50,
}
}; };
private class TestModHardRock : ModHardRock private class TestModHardRock : ModHardRock

View File

@ -0,0 +1,15 @@
osu file format v14
[TimingPoints]
// NaN bpm (should be rejected)
0,NaN,4,2,0,100,1,0
// 120 bpm
1000,500,4,2,0,100,1,0
// NaN slider velocity
2000,NaN,4,3,0,100,0,1
// 1.0x slider velocity
3000,-100,4,3,0,100,0,1

View File

@ -307,7 +307,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
HitObjects = { new TestHitObject(result) } HitObjects = { new TestHitObject(result) }
}); });
Assert.That(scoreProcessor.ComputeFinalScore(ScoringMode.Standardised, new ScoreInfo Assert.That(scoreProcessor.ComputeScore(ScoringMode.Standardised, new ScoreInfo
{ {
Ruleset = new TestRuleset().RulesetInfo, Ruleset = new TestRuleset().RulesetInfo,
MaxCombo = result.AffectsCombo() ? 1 : 0, MaxCombo = result.AffectsCombo() ? 1 : 0,
@ -350,7 +350,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
} }
}; };
double totalScore = new TestScoreProcessor().ComputeFinalScore(ScoringMode.Standardised, testScore); double totalScore = new TestScoreProcessor().ComputeScore(ScoringMode.Standardised, testScore);
Assert.That(totalScore, Is.EqualTo(750_000)); // 500K from accuracy (100%), and 250K from combo (50%). Assert.That(totalScore, Is.EqualTo(750_000)); // 500K from accuracy (100%), and 250K from combo (50%).
} }
#pragma warning restore CS0618 #pragma warning restore CS0618

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@ -9,6 +9,7 @@ using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
@ -34,9 +35,11 @@ namespace osu.Game.Tests.Visual.Editing
{ {
var beatmap = new OsuBeatmap var beatmap = new OsuBeatmap
{ {
BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
}; };
beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null)); editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null));
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
@ -50,7 +53,11 @@ namespace osu.Game.Tests.Visual.Editing
(typeof(IBeatSnapProvider), editorBeatmap), (typeof(IBeatSnapProvider), editorBeatmap),
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)), (typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
}, },
Child = new ComposeScreen { State = { Value = Visibility.Visible } }, Children = new Drawable[]
{
editorBeatmap,
new ComposeScreen { State = { Value = Visibility.Visible } },
}
}; };
}); });

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@ -55,51 +55,51 @@ namespace osu.Game.Tests.Visual.Editing
[Test] [Test]
public void TestStopAtTrackEnd() public void TestStopAtTrackEnd()
{ {
AddStep("reset clock", () => Clock.Seek(0)); AddStep("reset clock", () => EditorClock.Seek(0));
AddStep("start clock", () => Clock.Start()); AddStep("start clock", () => EditorClock.Start());
AddAssert("clock running", () => Clock.IsRunning); AddAssert("clock running", () => EditorClock.IsRunning);
AddStep("seek near end", () => Clock.Seek(Clock.TrackLength - 250)); AddStep("seek near end", () => EditorClock.Seek(EditorClock.TrackLength - 250));
AddUntilStep("clock stops", () => !Clock.IsRunning); AddUntilStep("clock stops", () => !EditorClock.IsRunning);
AddUntilStep("clock stopped at end", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength)); AddUntilStep("clock stopped at end", () => EditorClock.CurrentTime - EditorClock.TotalAppliedOffset, () => Is.EqualTo(EditorClock.TrackLength));
AddStep("start clock again", () => Clock.Start()); AddStep("start clock again", () => EditorClock.Start());
AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500); AddAssert("clock looped to start", () => EditorClock.IsRunning && EditorClock.CurrentTime < 500);
} }
[Test] [Test]
public void TestWrapWhenStoppedAtTrackEnd() public void TestWrapWhenStoppedAtTrackEnd()
{ {
AddStep("reset clock", () => Clock.Seek(0)); AddStep("reset clock", () => EditorClock.Seek(0));
AddStep("stop clock", () => Clock.Stop()); AddStep("stop clock", () => EditorClock.Stop());
AddAssert("clock stopped", () => !Clock.IsRunning); AddAssert("clock stopped", () => !EditorClock.IsRunning);
AddStep("seek exactly to end", () => Clock.Seek(Clock.TrackLength)); AddStep("seek exactly to end", () => EditorClock.Seek(EditorClock.TrackLength));
AddAssert("clock stopped at end", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength)); AddAssert("clock stopped at end", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength));
AddStep("start clock again", () => Clock.Start()); AddStep("start clock again", () => EditorClock.Start());
AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500); AddAssert("clock looped to start", () => EditorClock.IsRunning && EditorClock.CurrentTime < 500);
} }
[Test] [Test]
public void TestClampWhenSeekOutsideBeatmapBounds() public void TestClampWhenSeekOutsideBeatmapBounds()
{ {
AddStep("stop clock", () => Clock.Stop()); AddStep("stop clock", () => EditorClock.Stop());
AddStep("seek before start time", () => Clock.Seek(-1000)); AddStep("seek before start time", () => EditorClock.Seek(-1000));
AddAssert("time is clamped to 0", () => Clock.CurrentTime, () => Is.EqualTo(0)); AddAssert("time is clamped to 0", () => EditorClock.CurrentTime, () => Is.EqualTo(0));
AddStep("seek beyond track length", () => Clock.Seek(Clock.TrackLength + 1000)); AddStep("seek beyond track length", () => EditorClock.Seek(EditorClock.TrackLength + 1000));
AddAssert("time is clamped to track length", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength)); AddAssert("time is clamped to track length", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength));
AddStep("seek smoothly before start time", () => Clock.SeekSmoothlyTo(-1000)); AddStep("seek smoothly before start time", () => EditorClock.SeekSmoothlyTo(-1000));
AddUntilStep("time is clamped to 0", () => Clock.CurrentTime, () => Is.EqualTo(0)); AddUntilStep("time is clamped to 0", () => EditorClock.CurrentTime, () => Is.EqualTo(0));
AddStep("seek smoothly beyond track length", () => Clock.SeekSmoothlyTo(Clock.TrackLength + 1000)); AddStep("seek smoothly beyond track length", () => EditorClock.SeekSmoothlyTo(EditorClock.TrackLength + 1000));
AddUntilStep("time is clamped to track length", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength)); AddUntilStep("time is clamped to track length", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength));
} }
protected override void Dispose(bool isDisposing) protected override void Dispose(bool isDisposing)

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@ -28,6 +28,11 @@ namespace osu.Game.Tests.Visual.Editing
{ {
base.LoadComplete(); base.LoadComplete();
Child = new TimingPointVisualiser(Beatmap.Value.Beatmap, 5000) { Clock = EditorClock };
}
protected override Beatmap CreateEditorClockBeatmap()
{
var testBeatmap = new Beatmap var testBeatmap = new Beatmap
{ {
ControlPointInfo = new ControlPointInfo(), ControlPointInfo = new ControlPointInfo(),
@ -45,9 +50,7 @@ namespace osu.Game.Tests.Visual.Editing
testBeatmap.ControlPointInfo.Add(450, new TimingControlPoint { BeatLength = 100 }); testBeatmap.ControlPointInfo.Add(450, new TimingControlPoint { BeatLength = 100 });
testBeatmap.ControlPointInfo.Add(500, new TimingControlPoint { BeatLength = 307.69230769230802 }); testBeatmap.ControlPointInfo.Add(500, new TimingControlPoint { BeatLength = 307.69230769230802 });
Beatmap.Value = CreateWorkingBeatmap(testBeatmap); return testBeatmap;
Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
} }
/// <summary> /// <summary>
@ -59,17 +62,17 @@ namespace osu.Game.Tests.Visual.Editing
reset(); reset();
// Forwards // Forwards
AddStep("Seek(0)", () => Clock.Seek(0)); AddStep("Seek(0)", () => EditorClock.Seek(0));
checkTime(0); checkTime(0);
AddStep("Seek(33)", () => Clock.Seek(33)); AddStep("Seek(33)", () => EditorClock.Seek(33));
checkTime(33); checkTime(33);
AddStep("Seek(89)", () => Clock.Seek(89)); AddStep("Seek(89)", () => EditorClock.Seek(89));
checkTime(89); checkTime(89);
// Backwards // Backwards
AddStep("Seek(25)", () => Clock.Seek(25)); AddStep("Seek(25)", () => EditorClock.Seek(25));
checkTime(25); checkTime(25);
AddStep("Seek(0)", () => Clock.Seek(0)); AddStep("Seek(0)", () => EditorClock.Seek(0));
checkTime(0); checkTime(0);
} }
@ -82,19 +85,19 @@ namespace osu.Game.Tests.Visual.Editing
{ {
reset(); reset();
AddStep("Seek(0), Snap", () => Clock.SeekSnapped(0)); AddStep("Seek(0), Snap", () => EditorClock.SeekSnapped(0));
checkTime(0); checkTime(0);
AddStep("Seek(50), Snap", () => Clock.SeekSnapped(50)); AddStep("Seek(50), Snap", () => EditorClock.SeekSnapped(50));
checkTime(50); checkTime(50);
AddStep("Seek(100), Snap", () => Clock.SeekSnapped(100)); AddStep("Seek(100), Snap", () => EditorClock.SeekSnapped(100));
checkTime(100); checkTime(100);
AddStep("Seek(175), Snap", () => Clock.SeekSnapped(175)); AddStep("Seek(175), Snap", () => EditorClock.SeekSnapped(175));
checkTime(175); checkTime(175);
AddStep("Seek(350), Snap", () => Clock.SeekSnapped(350)); AddStep("Seek(350), Snap", () => EditorClock.SeekSnapped(350));
checkTime(350); checkTime(350);
AddStep("Seek(400), Snap", () => Clock.SeekSnapped(400)); AddStep("Seek(400), Snap", () => EditorClock.SeekSnapped(400));
checkTime(400); checkTime(400);
AddStep("Seek(450), Snap", () => Clock.SeekSnapped(450)); AddStep("Seek(450), Snap", () => EditorClock.SeekSnapped(450));
checkTime(450); checkTime(450);
} }
@ -107,17 +110,17 @@ namespace osu.Game.Tests.Visual.Editing
{ {
reset(); reset();
AddStep("Seek(24), Snap", () => Clock.SeekSnapped(24)); AddStep("Seek(24), Snap", () => EditorClock.SeekSnapped(24));
checkTime(0); checkTime(0);
AddStep("Seek(26), Snap", () => Clock.SeekSnapped(26)); AddStep("Seek(26), Snap", () => EditorClock.SeekSnapped(26));
checkTime(50); checkTime(50);
AddStep("Seek(150), Snap", () => Clock.SeekSnapped(150)); AddStep("Seek(150), Snap", () => EditorClock.SeekSnapped(150));
checkTime(100); checkTime(100);
AddStep("Seek(170), Snap", () => Clock.SeekSnapped(170)); AddStep("Seek(170), Snap", () => EditorClock.SeekSnapped(170));
checkTime(175); checkTime(175);
AddStep("Seek(274), Snap", () => Clock.SeekSnapped(274)); AddStep("Seek(274), Snap", () => EditorClock.SeekSnapped(274));
checkTime(175); checkTime(175);
AddStep("Seek(276), Snap", () => Clock.SeekSnapped(276)); AddStep("Seek(276), Snap", () => EditorClock.SeekSnapped(276));
checkTime(350); checkTime(350);
} }
@ -129,15 +132,15 @@ namespace osu.Game.Tests.Visual.Editing
{ {
reset(); reset();
AddStep("SeekForward", () => Clock.SeekForward()); AddStep("SeekForward", () => EditorClock.SeekForward());
checkTime(50); checkTime(50);
AddStep("SeekForward", () => Clock.SeekForward()); AddStep("SeekForward", () => EditorClock.SeekForward());
checkTime(100); checkTime(100);
AddStep("SeekForward", () => Clock.SeekForward()); AddStep("SeekForward", () => EditorClock.SeekForward());
checkTime(200); checkTime(200);
AddStep("SeekForward", () => Clock.SeekForward()); AddStep("SeekForward", () => EditorClock.SeekForward());
checkTime(400); checkTime(400);
AddStep("SeekForward", () => Clock.SeekForward()); AddStep("SeekForward", () => EditorClock.SeekForward());
checkTime(450); checkTime(450);
} }
@ -149,17 +152,17 @@ namespace osu.Game.Tests.Visual.Editing
{ {
reset(); reset();
AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(50); checkTime(50);
AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(100); checkTime(100);
AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(175); checkTime(175);
AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(350); checkTime(350);
AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(400); checkTime(400);
AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(450); checkTime(450);
} }
@ -172,30 +175,30 @@ namespace osu.Game.Tests.Visual.Editing
{ {
reset(); reset();
AddStep("Seek(49)", () => Clock.Seek(49)); AddStep("Seek(49)", () => EditorClock.Seek(49));
checkTime(49); checkTime(49);
AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(50); checkTime(50);
AddStep("Seek(49.999)", () => Clock.Seek(49.999)); AddStep("Seek(49.999)", () => EditorClock.Seek(49.999));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(100); checkTime(100);
AddStep("Seek(99)", () => Clock.Seek(99)); AddStep("Seek(99)", () => EditorClock.Seek(99));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(100); checkTime(100);
AddStep("Seek(99.999)", () => Clock.Seek(99.999)); AddStep("Seek(99.999)", () => EditorClock.Seek(99.999));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(150); checkTime(150);
AddStep("Seek(174)", () => Clock.Seek(174)); AddStep("Seek(174)", () => EditorClock.Seek(174));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(175); checkTime(175);
AddStep("Seek(349)", () => Clock.Seek(349)); AddStep("Seek(349)", () => EditorClock.Seek(349));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(350); checkTime(350);
AddStep("Seek(399)", () => Clock.Seek(399)); AddStep("Seek(399)", () => EditorClock.Seek(399));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(400); checkTime(400);
AddStep("Seek(449)", () => Clock.Seek(449)); AddStep("Seek(449)", () => EditorClock.Seek(449));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(450); checkTime(450);
} }
@ -207,17 +210,17 @@ namespace osu.Game.Tests.Visual.Editing
{ {
reset(); reset();
AddStep("Seek(450)", () => Clock.Seek(450)); AddStep("Seek(450)", () => EditorClock.Seek(450));
checkTime(450); checkTime(450);
AddStep("SeekBackward", () => Clock.SeekBackward()); AddStep("SeekBackward", () => EditorClock.SeekBackward());
checkTime(400); checkTime(400);
AddStep("SeekBackward", () => Clock.SeekBackward()); AddStep("SeekBackward", () => EditorClock.SeekBackward());
checkTime(350); checkTime(350);
AddStep("SeekBackward", () => Clock.SeekBackward()); AddStep("SeekBackward", () => EditorClock.SeekBackward());
checkTime(150); checkTime(150);
AddStep("SeekBackward", () => Clock.SeekBackward()); AddStep("SeekBackward", () => EditorClock.SeekBackward());
checkTime(50); checkTime(50);
AddStep("SeekBackward", () => Clock.SeekBackward()); AddStep("SeekBackward", () => EditorClock.SeekBackward());
checkTime(0); checkTime(0);
} }
@ -229,19 +232,19 @@ namespace osu.Game.Tests.Visual.Editing
{ {
reset(); reset();
AddStep("Seek(450)", () => Clock.Seek(450)); AddStep("Seek(450)", () => EditorClock.Seek(450));
checkTime(450); checkTime(450);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(400); checkTime(400);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(350); checkTime(350);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(175); checkTime(175);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(100); checkTime(100);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(50); checkTime(50);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(0); checkTime(0);
} }
@ -254,18 +257,18 @@ namespace osu.Game.Tests.Visual.Editing
{ {
reset(); reset();
AddStep("Seek(451)", () => Clock.Seek(451)); AddStep("Seek(451)", () => EditorClock.Seek(451));
checkTime(451); checkTime(451);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(450); checkTime(450);
AddStep("Seek(450.999)", () => Clock.Seek(450.999)); AddStep("Seek(450.999)", () => EditorClock.Seek(450.999));
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(450); checkTime(450);
AddStep("Seek(401)", () => Clock.Seek(401)); AddStep("Seek(401)", () => EditorClock.Seek(401));
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(400); checkTime(400);
AddStep("Seek(401.999)", () => Clock.Seek(401.999)); AddStep("Seek(401.999)", () => EditorClock.Seek(401.999));
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(400); checkTime(400);
} }
@ -279,37 +282,37 @@ namespace osu.Game.Tests.Visual.Editing
double lastTime = 0; double lastTime = 0;
AddStep("Seek(0)", () => Clock.Seek(0)); AddStep("Seek(0)", () => EditorClock.Seek(0));
checkTime(0); checkTime(0);
for (int i = 0; i < 9; i++) for (int i = 0; i < 9; i++)
{ {
AddStep("SeekForward, Snap", () => AddStep("SeekForward, Snap", () =>
{ {
lastTime = Clock.CurrentTime; lastTime = EditorClock.CurrentTime;
Clock.SeekForward(true); EditorClock.SeekForward(true);
}); });
AddAssert("Time > lastTime", () => Clock.CurrentTime > lastTime); AddAssert("Time > lastTime", () => EditorClock.CurrentTime > lastTime);
} }
for (int i = 0; i < 9; i++) for (int i = 0; i < 9; i++)
{ {
AddStep("SeekBackward, Snap", () => AddStep("SeekBackward, Snap", () =>
{ {
lastTime = Clock.CurrentTime; lastTime = EditorClock.CurrentTime;
Clock.SeekBackward(true); EditorClock.SeekBackward(true);
}); });
AddAssert("Time < lastTime", () => Clock.CurrentTime < lastTime); AddAssert("Time < lastTime", () => EditorClock.CurrentTime < lastTime);
} }
checkTime(0); checkTime(0);
} }
private void checkTime(double expectedTime) => AddAssert($"Current time is {expectedTime}", () => Clock.CurrentTime, () => Is.EqualTo(expectedTime)); private void checkTime(double expectedTime) => AddUntilStep($"Current time is {expectedTime}", () => EditorClock.CurrentTime, () => Is.EqualTo(expectedTime));
private void reset() private void reset()
{ {
AddStep("Reset", () => Clock.Seek(0)); AddStep("Reset", () => EditorClock.Seek(0));
} }
private class TimingPointVisualiser : CompositeDrawable private class TimingPointVisualiser : CompositeDrawable

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@ -113,7 +113,7 @@ namespace osu.Game.Tests.Visual.Editing
.TriggerClick(); .TriggerClick();
}); });
AddUntilStep("wait for track playing", () => Clock.IsRunning); AddUntilStep("wait for track playing", () => EditorClock.IsRunning);
AddStep("click reset button", () => AddStep("click reset button", () =>
{ {
@ -122,7 +122,7 @@ namespace osu.Game.Tests.Visual.Editing
.TriggerClick(); .TriggerClick();
}); });
AddUntilStep("wait for track stopped", () => !Clock.IsRunning); AddUntilStep("wait for track stopped", () => !EditorClock.IsRunning);
} }
protected override void Dispose(bool isDisposing) protected override void Dispose(bool isDisposing)

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@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual.Editing
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
Clock.Seek(10000); EditorClock.Seek(10000);
} }
} }
} }

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@ -17,8 +17,6 @@ namespace osu.Game.Tests.Visual.Editing
{ {
double initialVisibleRange = 0; double initialVisibleRange = 0;
AddUntilStep("wait for load", () => MusicController.TrackLoaded);
AddStep("reset zoom", () => TimelineArea.Timeline.Zoom = 100); AddStep("reset zoom", () => TimelineArea.Timeline.Zoom = 100);
AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange); AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange);
@ -36,8 +34,6 @@ namespace osu.Game.Tests.Visual.Editing
{ {
double initialVisibleRange = 0; double initialVisibleRange = 0;
AddUntilStep("wait for load", () => MusicController.TrackLoaded);
AddStep("reset timeline size", () => TimelineArea.Timeline.Width = 1); AddStep("reset timeline size", () => TimelineArea.Timeline.Width = 1);
AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange); AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange);

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@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Editing
[SetUpSteps] [SetUpSteps]
public void SetUpSteps() public void SetUpSteps()
{ {
AddStep("Stop clock", () => Clock.Stop()); AddStep("Stop clock", () => EditorClock.Stop());
AddUntilStep("wait for rows to load", () => Child.ChildrenOfType<EffectRowAttribute>().Any()); AddUntilStep("wait for rows to load", () => Child.ChildrenOfType<EffectRowAttribute>().Any());
} }
@ -68,10 +68,10 @@ namespace osu.Game.Tests.Visual.Editing
}); });
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 54670); AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 54670);
AddUntilStep("Ensure seeked to correct time", () => Clock.CurrentTimeAccurate == 54670); AddUntilStep("Ensure seeked to correct time", () => EditorClock.CurrentTimeAccurate == 54670);
AddStep("Seek to just before next point", () => Clock.Seek(69000)); AddStep("Seek to just before next point", () => EditorClock.Seek(69000));
AddStep("Start clock", () => Clock.Start()); AddStep("Start clock", () => EditorClock.Start());
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 69670); AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 69670);
} }
@ -86,9 +86,9 @@ namespace osu.Game.Tests.Visual.Editing
}); });
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 54670); AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 54670);
AddUntilStep("Ensure seeked to correct time", () => Clock.CurrentTimeAccurate == 54670); AddUntilStep("Ensure seeked to correct time", () => EditorClock.CurrentTimeAccurate == 54670);
AddStep("Seek to later", () => Clock.Seek(80000)); AddStep("Seek to later", () => EditorClock.Seek(80000));
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 69670); AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 69670);
} }

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@ -9,12 +9,14 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics.Cursor; using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline; using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Storyboards;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -28,10 +30,14 @@ namespace osu.Game.Tests.Visual.Editing
protected EditorBeatmap EditorBeatmap { get; private set; } protected EditorBeatmap EditorBeatmap { get; private set; }
[BackgroundDependencyLoader] [Resolved]
private void load(AudioManager audio) private AudioManager audio { get; set; }
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new WaveformTestBeatmap(audio);
protected override void LoadComplete()
{ {
Beatmap.Value = new WaveformTestBeatmap(audio); base.LoadComplete();
var playable = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset); var playable = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
EditorBeatmap = new EditorBeatmap(playable); EditorBeatmap = new EditorBeatmap(playable);
@ -68,11 +74,11 @@ namespace osu.Game.Tests.Visual.Editing
}); });
} }
protected override void LoadComplete() [SetUpSteps]
public void SetUpSteps()
{ {
base.LoadComplete(); AddUntilStep("wait for track loaded", () => MusicController.TrackLoaded);
AddStep("seek forward", () => EditorClock.Seek(2500));
Clock.Seek(2500);
} }
public abstract Drawable CreateTestComponent(); public abstract Drawable CreateTestComponent();

View File

@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
private LeadInPlayer player = null!; private LeadInPlayer player = null!;
private const double lenience_ms = 10; private const double lenience_ms = 100;
private const double first_hit_object = 2170; private const double first_hit_object = 2170;

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@ -0,0 +1,50 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Tests.Visual.Gameplay
{
[HeadlessTest]
public class TestSceneModValidity : TestSceneAllRulesetPlayers
{
protected override void AddCheckSteps()
{
AddStep("Check all mod acronyms are unique", () =>
{
var mods = Ruleset.Value.CreateInstance().AllMods;
IEnumerable<string> acronyms = mods.Select(m => m.Acronym);
Assert.That(acronyms, Is.Unique);
});
AddStep("Check all mods are two-way incompatible", () =>
{
var mods = Ruleset.Value.CreateInstance().AllMods;
IEnumerable<Mod> modInstances = mods.Select(mod => mod.CreateInstance());
foreach (var modToCheck in modInstances)
{
var incompatibleMods = modToCheck.IncompatibleMods;
foreach (var incompatible in incompatibleMods)
{
foreach (var incompatibleMod in modInstances.Where(m => incompatible.IsInstanceOfType(m)))
{
Assert.That(
incompatibleMod.IncompatibleMods.Any(m => m.IsInstanceOfType(modToCheck)),
$"{modToCheck} has {incompatibleMod} in it's incompatible mods, but {incompatibleMod} does not have {modToCheck} in it's incompatible mods."
);
}
}
}
});
}
}
}

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@ -1,27 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
namespace osu.Game.Tests.Visual.Gameplay
{
[HeadlessTest]
public class TestSceneNoConflictingModAcronyms : TestSceneAllRulesetPlayers
{
protected override void AddCheckSteps()
{
AddStep("Check all mod acronyms are unique", () =>
{
var mods = Ruleset.Value.CreateInstance().AllMods;
IEnumerable<string> acronyms = mods.Select(m => m.Acronym);
Assert.That(acronyms, Is.Unique);
});
}
}
}

View File

@ -66,7 +66,7 @@ namespace osu.Game.Tests.Visual.Gameplay
Player.OnUpdate += _ => Player.OnUpdate += _ =>
{ {
double currentTime = Player.GameplayClockContainer.CurrentTime; double currentTime = Player.GameplayClockContainer.CurrentTime;
alwaysGoingForward &= currentTime >= lastTime; alwaysGoingForward &= currentTime >= lastTime - 500;
lastTime = currentTime; lastTime = currentTime;
}; };
}); });
@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Gameplay
resumeAndConfirm(); resumeAndConfirm();
AddAssert("time didn't go backwards", () => alwaysGoingForward); AddAssert("time didn't go too far backwards", () => alwaysGoingForward);
AddStep("reset offset", () => LocalConfig.SetValue(OsuSetting.AudioOffset, 0.0)); AddStep("reset offset", () => LocalConfig.SetValue(OsuSetting.AudioOffset, 0.0));
} }
@ -90,6 +90,9 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("player not playing", () => !Player.LocalUserPlaying.Value); AddAssert("player not playing", () => !Player.LocalUserPlaying.Value);
resumeAndConfirm(); resumeAndConfirm();
AddAssert("Resumed without seeking forward", () => Player.LastResumeTime, () => Is.LessThanOrEqualTo(Player.LastPauseTime));
AddUntilStep("player playing", () => Player.LocalUserPlaying.Value); AddUntilStep("player playing", () => Player.LocalUserPlaying.Value);
} }
@ -378,7 +381,16 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("pause overlay " + (isShown ? "shown" : "hidden"), () => Player.PauseOverlayVisible == isShown); AddAssert("pause overlay " + (isShown ? "shown" : "hidden"), () => Player.PauseOverlayVisible == isShown);
private void confirmClockRunning(bool isRunning) => private void confirmClockRunning(bool isRunning) =>
AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () => Player.GameplayClockContainer.IsRunning == isRunning); AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () =>
{
bool completed = Player.GameplayClockContainer.IsRunning == isRunning;
if (completed)
{
}
return completed;
});
protected override bool AllowFail => true; protected override bool AllowFail => true;
@ -386,6 +398,9 @@ namespace osu.Game.Tests.Visual.Gameplay
protected class PausePlayer : TestPlayer protected class PausePlayer : TestPlayer
{ {
public double LastPauseTime { get; private set; }
public double LastResumeTime { get; private set; }
public bool FailOverlayVisible => FailOverlay.State.Value == Visibility.Visible; public bool FailOverlayVisible => FailOverlay.State.Value == Visibility.Visible;
public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible; public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible;
@ -399,6 +414,23 @@ namespace osu.Game.Tests.Visual.Gameplay
base.OnEntering(e); base.OnEntering(e);
GameplayClockContainer.Stop(); GameplayClockContainer.Stop();
} }
private bool? isRunning;
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (GameplayClockContainer.IsRunning != isRunning)
{
isRunning = GameplayClockContainer.IsRunning;
if (isRunning.Value)
LastResumeTime = GameplayClockContainer.CurrentTime;
else
LastPauseTime = GameplayClockContainer.CurrentTime;
}
}
} }
} }
} }

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@ -14,11 +14,10 @@ using osu.Framework.Audio;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
@ -30,7 +29,6 @@ using osu.Game.Screens.Play;
using osu.Game.Screens.Play.PlayerSettings; using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Utils; using osu.Game.Utils;
using osuTK.Input; using osuTK.Input;
using SkipOverlay = osu.Game.Screens.Play.SkipOverlay;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {
@ -83,6 +81,20 @@ namespace osu.Game.Tests.Visual.Gameplay
[SetUp] [SetUp]
public void Setup() => Schedule(() => player = null); public void Setup() => Schedule(() => player = null);
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("read all notifications", () =>
{
notificationOverlay.Show();
notificationOverlay.Hide();
});
AddUntilStep("wait for no notifications", () => notificationOverlay.UnreadCount.Value, () => Is.EqualTo(0));
}
/// <summary> /// <summary>
/// Sets the input manager child to a new test player loader container instance. /// Sets the input manager child to a new test player loader container instance.
/// </summary> /// </summary>
@ -287,16 +299,9 @@ namespace osu.Game.Tests.Visual.Gameplay
saveVolumes(); saveVolumes();
AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value == 1); AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value, () => Is.EqualTo(1));
AddStep("click notification", () =>
{
var scrollContainer = (OsuScrollContainer)notificationOverlay.Children.Last();
var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
var notification = flowContainer.First();
InputManager.MoveMouseTo(notification); clickNotificationIfAny();
InputManager.Click(MouseButton.Left);
});
AddAssert("check " + volumeName, assert); AddAssert("check " + volumeName, assert);
@ -366,15 +371,7 @@ namespace osu.Game.Tests.Visual.Gameplay
})); }));
AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready); AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready);
AddAssert($"notification {(shouldWarn ? "triggered" : "not triggered")}", () => notificationOverlay.UnreadCount.Value == (shouldWarn ? 1 : 0)); AddAssert($"notification {(shouldWarn ? "triggered" : "not triggered")}", () => notificationOverlay.UnreadCount.Value == (shouldWarn ? 1 : 0));
AddStep("click notification", () => clickNotificationIfAny();
{
var scrollContainer = (OsuScrollContainer)notificationOverlay.Children.Last();
var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
var notification = flowContainer.First();
InputManager.MoveMouseTo(notification);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for player load", () => player.IsLoaded); AddUntilStep("wait for player load", () => player.IsLoaded);
} }
@ -439,6 +436,11 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("skip button not visible", () => !checkSkipButtonVisible()); AddUntilStep("skip button not visible", () => !checkSkipButtonVisible());
} }
private void clickNotificationIfAny()
{
AddStep("click notification", () => notificationOverlay.ChildrenOfType<Notification>().FirstOrDefault()?.TriggerClick());
}
private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault(); private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault();
private class TestPlayerLoader : PlayerLoader private class TestPlayerLoader : PlayerLoader

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@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, Scheduler, API)); Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, API));
Dependencies.Cache(Realm); Dependencies.Cache(Realm);
} }

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@ -27,8 +27,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private const double skip_time = 6000; private const double skip_time = 6000;
[SetUp] private void createTest(double skipTime = skip_time) => AddStep("create test", () =>
public void SetUp() => Schedule(() =>
{ {
requestCount = 0; requestCount = 0;
increment = skip_time; increment = skip_time;
@ -40,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
skip = new TestSkipOverlay(skip_time) skip = new TestSkipOverlay(skipTime)
{ {
RequestSkip = () => RequestSkip = () =>
{ {
@ -55,9 +54,25 @@ namespace osu.Game.Tests.Visual.Gameplay
gameplayClock = gameplayClockContainer; gameplayClock = gameplayClockContainer;
}); });
[Test]
public void TestSkipTimeZero()
{
createTest(0);
AddUntilStep("wait for skip overlay expired", () => !skip.IsAlive);
}
[Test]
public void TestSkipTimeEqualToSkip()
{
createTest(MasterGameplayClockContainer.MINIMUM_SKIP_TIME);
AddUntilStep("wait for skip overlay expired", () => !skip.IsAlive);
}
[Test] [Test]
public void TestFadeOnIdle() public void TestFadeOnIdle()
{ {
createTest();
AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero)); AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero));
AddUntilStep("fully visible", () => skip.FadingContent.Alpha == 1); AddUntilStep("fully visible", () => skip.FadingContent.Alpha == 1);
AddUntilStep("wait for fade", () => skip.FadingContent.Alpha < 1); AddUntilStep("wait for fade", () => skip.FadingContent.Alpha < 1);
@ -70,6 +85,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestClickableAfterFade() public void TestClickableAfterFade()
{ {
createTest();
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre)); AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddUntilStep("wait for fade", () => skip.FadingContent.Alpha == 0); AddUntilStep("wait for fade", () => skip.FadingContent.Alpha == 0);
AddStep("click", () => InputManager.Click(MouseButton.Left)); AddStep("click", () => InputManager.Click(MouseButton.Left));
@ -79,6 +96,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestClickOnlyActuatesOnce() public void TestClickOnlyActuatesOnce()
{ {
createTest();
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre)); AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("click", () => AddStep("click", () =>
{ {
@ -94,6 +113,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestClickOnlyActuatesMultipleTimes() public void TestClickOnlyActuatesMultipleTimes()
{ {
createTest();
AddStep("set increment lower", () => increment = 3000); AddStep("set increment lower", () => increment = 3000);
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre)); AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("click", () => InputManager.Click(MouseButton.Left)); AddStep("click", () => InputManager.Click(MouseButton.Left));
@ -106,6 +127,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestDoesntFadeOnMouseDown() public void TestDoesntFadeOnMouseDown()
{ {
createTest();
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre)); AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("button down", () => InputManager.PressButton(MouseButton.Left)); AddStep("button down", () => InputManager.PressButton(MouseButton.Left));
AddUntilStep("wait for overlay disappear", () => !skip.OverlayContent.IsPresent); AddUntilStep("wait for overlay disappear", () => !skip.OverlayContent.IsPresent);

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@ -85,7 +85,7 @@ namespace osu.Game.Tests.Visual.Gameplay
sendFrames(startTime: gameplay_start); sendFrames(startTime: gameplay_start);
AddAssert("time is greater than seek target", () => currentFrameStableTime > gameplay_start); AddAssert("time is greater than seek target", () => currentFrameStableTime, () => Is.GreaterThan(gameplay_start));
} }
/// <summary> /// <summary>
@ -119,7 +119,7 @@ namespace osu.Game.Tests.Visual.Gameplay
waitForPlayer(); waitForPlayer();
AddUntilStep("state is playing", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Playing); AddUntilStep("state is playing", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Playing);
AddAssert("time is greater than seek target", () => currentFrameStableTime > gameplay_start); AddAssert("time is greater than seek target", () => currentFrameStableTime, () => Is.GreaterThan(gameplay_start));
} }
[Test] [Test]
@ -147,7 +147,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for frame starvation", () => replayHandler.WaitingForFrame); AddUntilStep("wait for frame starvation", () => replayHandler.WaitingForFrame);
checkPaused(true); checkPaused(true);
AddAssert("time advanced", () => currentFrameStableTime > pausedTime); AddAssert("time advanced", () => currentFrameStableTime, () => Is.GreaterThan(pausedTime));
} }
[Test] [Test]
@ -176,7 +176,7 @@ namespace osu.Game.Tests.Visual.Gameplay
sendFrames(300); sendFrames(300);
AddUntilStep("playing from correct point in time", () => player.ChildrenOfType<DrawableRuleset>().First().FrameStableClock.CurrentTime > 30000); AddUntilStep("playing from correct point in time", () => player.ChildrenOfType<DrawableRuleset>().First().FrameStableClock.CurrentTime, () => Is.GreaterThan(30000));
} }
[Test] [Test]

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@ -52,6 +52,7 @@ namespace osu.Game.Tests.Visual.Menus
}, },
notifications = new NotificationOverlay notifications = new NotificationOverlay
{ {
Depth = float.MinValue,
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
} }
@ -82,7 +83,14 @@ namespace osu.Game.Tests.Visual.Menus
[Test] [Test]
public virtual void TestPlayIntroWithFailingAudioDevice() public virtual void TestPlayIntroWithFailingAudioDevice()
{ {
AddStep("hide notifications", () => notifications.Hide()); AddStep("reset notifications", () =>
{
notifications.Show();
notifications.Hide();
});
AddUntilStep("wait for no notifications", () => notifications.UnreadCount.Value, () => Is.EqualTo(0));
AddStep("restart sequence", () => AddStep("restart sequence", () =>
{ {
logo.FinishTransforms(); logo.FinishTransforms();

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@ -165,11 +165,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
sendFrames(PLAYER_1_ID, 40); sendFrames(PLAYER_1_ID, 40);
sendFrames(PLAYER_2_ID, 20); sendFrames(PLAYER_2_ID, 20);
checkPaused(PLAYER_2_ID, true); waitUntilPaused(PLAYER_2_ID);
checkPausedInstant(PLAYER_1_ID, false); checkRunningInstant(PLAYER_1_ID);
AddAssert("master clock still running", () => this.ChildrenOfType<MasterGameplayClockContainer>().Single().IsRunning); AddAssert("master clock still running", () => this.ChildrenOfType<MasterGameplayClockContainer>().Single().IsRunning);
checkPaused(PLAYER_1_ID, true); waitUntilPaused(PLAYER_1_ID);
AddUntilStep("master clock paused", () => !this.ChildrenOfType<MasterGameplayClockContainer>().Single().IsRunning); AddUntilStep("master clock paused", () => !this.ChildrenOfType<MasterGameplayClockContainer>().Single().IsRunning);
} }
@ -181,13 +181,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
// Send frames for one player only, both should remain paused. // Send frames for one player only, both should remain paused.
sendFrames(PLAYER_1_ID, 20); sendFrames(PLAYER_1_ID, 20);
checkPausedInstant(PLAYER_1_ID, true); checkPausedInstant(PLAYER_1_ID);
checkPausedInstant(PLAYER_2_ID, true); checkPausedInstant(PLAYER_2_ID);
// Send frames for the other player, both should now start playing. // Send frames for the other player, both should now start playing.
sendFrames(PLAYER_2_ID, 20); sendFrames(PLAYER_2_ID, 20);
checkPausedInstant(PLAYER_1_ID, false); checkRunningInstant(PLAYER_1_ID);
checkPausedInstant(PLAYER_2_ID, false); checkRunningInstant(PLAYER_2_ID);
} }
[Test] [Test]
@ -198,15 +198,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
// Send frames for one player only, both should remain paused. // Send frames for one player only, both should remain paused.
sendFrames(PLAYER_1_ID, 1000); sendFrames(PLAYER_1_ID, 1000);
checkPausedInstant(PLAYER_1_ID, true); checkPausedInstant(PLAYER_1_ID);
checkPausedInstant(PLAYER_2_ID, true); checkPausedInstant(PLAYER_2_ID);
// Wait for the start delay seconds... // Wait for the start delay seconds...
AddWaitStep("wait maximum start delay seconds", (int)(SpectatorSyncManager.MAXIMUM_START_DELAY / TimePerAction)); AddWaitStep("wait maximum start delay seconds", (int)(SpectatorSyncManager.MAXIMUM_START_DELAY / TimePerAction));
// Player 1 should start playing by itself, player 2 should remain paused. // Player 1 should start playing by itself, player 2 should remain paused.
checkPausedInstant(PLAYER_1_ID, false); checkRunningInstant(PLAYER_1_ID);
checkPausedInstant(PLAYER_2_ID, true); checkPausedInstant(PLAYER_2_ID);
} }
[Test] [Test]
@ -218,26 +218,26 @@ namespace osu.Game.Tests.Visual.Multiplayer
// Send initial frames for both players. A few more for player 1. // Send initial frames for both players. A few more for player 1.
sendFrames(PLAYER_1_ID, 20); sendFrames(PLAYER_1_ID, 20);
sendFrames(PLAYER_2_ID); sendFrames(PLAYER_2_ID);
checkPausedInstant(PLAYER_1_ID, false); checkRunningInstant(PLAYER_1_ID);
checkPausedInstant(PLAYER_2_ID, false); checkRunningInstant(PLAYER_2_ID);
// Eventually player 2 will pause, player 1 must remain running. // Eventually player 2 will pause, player 1 must remain running.
checkPaused(PLAYER_2_ID, true); waitUntilPaused(PLAYER_2_ID);
checkPausedInstant(PLAYER_1_ID, false); checkRunningInstant(PLAYER_1_ID);
// Eventually both players will run out of frames and should pause. // Eventually both players will run out of frames and should pause.
checkPaused(PLAYER_1_ID, true); waitUntilPaused(PLAYER_1_ID);
checkPausedInstant(PLAYER_2_ID, true); checkPausedInstant(PLAYER_2_ID);
// Send more frames for the first player only. Player 1 should start playing with player 2 remaining paused. // Send more frames for the first player only. Player 1 should start playing with player 2 remaining paused.
sendFrames(PLAYER_1_ID, 20); sendFrames(PLAYER_1_ID, 20);
checkPausedInstant(PLAYER_2_ID, true); checkPausedInstant(PLAYER_2_ID);
checkPausedInstant(PLAYER_1_ID, false); checkRunningInstant(PLAYER_1_ID);
// Send more frames for the second player. Both should be playing // Send more frames for the second player. Both should be playing
sendFrames(PLAYER_2_ID, 20); sendFrames(PLAYER_2_ID, 20);
checkPausedInstant(PLAYER_2_ID, false); checkRunningInstant(PLAYER_2_ID);
checkPausedInstant(PLAYER_1_ID, false); checkRunningInstant(PLAYER_1_ID);
} }
[Test] [Test]
@ -249,16 +249,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
// Send initial frames for both players. A few more for player 1. // Send initial frames for both players. A few more for player 1.
sendFrames(PLAYER_1_ID, 1000); sendFrames(PLAYER_1_ID, 1000);
sendFrames(PLAYER_2_ID, 30); sendFrames(PLAYER_2_ID, 30);
checkPausedInstant(PLAYER_1_ID, false); checkRunningInstant(PLAYER_1_ID);
checkPausedInstant(PLAYER_2_ID, false); checkRunningInstant(PLAYER_2_ID);
// Eventually player 2 will run out of frames and should pause. // Eventually player 2 will run out of frames and should pause.
checkPaused(PLAYER_2_ID, true); waitUntilPaused(PLAYER_2_ID);
AddWaitStep("wait a few more frames", 10); AddWaitStep("wait a few more frames", 10);
// Send more frames for player 2. It should unpause. // Send more frames for player 2. It should unpause.
sendFrames(PLAYER_2_ID, 1000); sendFrames(PLAYER_2_ID, 1000);
checkPausedInstant(PLAYER_2_ID, false); checkRunningInstant(PLAYER_2_ID);
// Player 2 should catch up to player 1 after unpausing. // Player 2 should catch up to player 1 after unpausing.
waitForCatchup(PLAYER_2_ID); waitForCatchup(PLAYER_2_ID);
@ -271,21 +271,28 @@ namespace osu.Game.Tests.Visual.Multiplayer
start(new[] { PLAYER_1_ID, PLAYER_2_ID }); start(new[] { PLAYER_1_ID, PLAYER_2_ID });
loadSpectateScreen(); loadSpectateScreen();
// With no frames, the synchronisation state will be TooFarAhead.
// In this state, all players should be muted.
assertMuted(PLAYER_1_ID, true); assertMuted(PLAYER_1_ID, true);
assertMuted(PLAYER_2_ID, true); assertMuted(PLAYER_2_ID, true);
sendFrames(PLAYER_1_ID); // Send frames for both players, with more frames for player 2.
sendFrames(PLAYER_1_ID, 5);
sendFrames(PLAYER_2_ID, 20); sendFrames(PLAYER_2_ID, 20);
checkPaused(PLAYER_1_ID, false);
assertOneNotMuted();
checkPaused(PLAYER_1_ID, true); // While both players are running, one of them should be un-muted.
waitUntilRunning(PLAYER_1_ID);
assertOnePlayerNotMuted();
// After player 1 runs out of frames, the un-muted player should always be player 2.
waitUntilPaused(PLAYER_1_ID);
waitUntilRunning(PLAYER_2_ID);
assertMuted(PLAYER_1_ID, true); assertMuted(PLAYER_1_ID, true);
assertMuted(PLAYER_2_ID, false); assertMuted(PLAYER_2_ID, false);
sendFrames(PLAYER_1_ID, 100); sendFrames(PLAYER_1_ID, 100);
waitForCatchup(PLAYER_1_ID); waitForCatchup(PLAYER_1_ID);
checkPaused(PLAYER_2_ID, true); waitUntilPaused(PLAYER_2_ID);
assertMuted(PLAYER_1_ID, false); assertMuted(PLAYER_1_ID, false);
assertMuted(PLAYER_2_ID, true); assertMuted(PLAYER_2_ID, true);
@ -319,7 +326,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
sendFrames(PLAYER_1_ID, 300); sendFrames(PLAYER_1_ID, 300);
AddWaitStep("wait maximum start delay seconds", (int)(SpectatorSyncManager.MAXIMUM_START_DELAY / TimePerAction)); AddWaitStep("wait maximum start delay seconds", (int)(SpectatorSyncManager.MAXIMUM_START_DELAY / TimePerAction));
checkPaused(PLAYER_1_ID, false); waitUntilRunning(PLAYER_1_ID);
sendFrames(PLAYER_2_ID, 300); sendFrames(PLAYER_2_ID, 300);
AddUntilStep("player 2 playing from correct point in time", () => getPlayer(PLAYER_2_ID).ChildrenOfType<DrawableRuleset>().Single().FrameStableClock.CurrentTime > 30000); AddUntilStep("player 2 playing from correct point in time", () => getPlayer(PLAYER_2_ID).ChildrenOfType<DrawableRuleset>().Single().FrameStableClock.CurrentTime > 30000);
@ -357,12 +364,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
/// <summary> /// <summary>
/// Tests spectating with a beatmap that has a high <see cref="BeatmapInfo.AudioLeadIn"/> value. /// Tests spectating with a beatmap that has a high <see cref="BeatmapInfo.AudioLeadIn"/> value.
///
/// This test is not intended not to check the correct initial time value, but only to guard against
/// gameplay potentially getting stuck in a stopped state due to lead in time being present.
/// </summary> /// </summary>
[Test] [Test]
public void TestAudioLeadIn() => testLeadIn(b => b.BeatmapInfo.AudioLeadIn = 2000); public void TestAudioLeadIn() => testLeadIn(b => b.BeatmapInfo.AudioLeadIn = 2000);
/// <summary> /// <summary>
/// Tests spectating with a beatmap that has a storyboard element with a negative start time (i.e. intro storyboard element). /// Tests spectating with a beatmap that has a storyboard element with a negative start time (i.e. intro storyboard element).
///
/// This test is not intended not to check the correct initial time value, but only to guard against
/// gameplay potentially getting stuck in a stopped state due to lead in time being present.
/// </summary> /// </summary>
[Test] [Test]
public void TestIntroStoryboardElement() => testLeadIn(b => public void TestIntroStoryboardElement() => testLeadIn(b =>
@ -384,10 +397,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for player load", () => spectatorScreen.AllPlayersLoaded); AddUntilStep("wait for player load", () => spectatorScreen.AllPlayersLoaded);
AddWaitStep("wait for progression", 3); AddUntilStep("wait for clock running", () => getInstance(PLAYER_1_ID).SpectatorPlayerClock.IsRunning);
assertNotCatchingUp(PLAYER_1_ID); assertNotCatchingUp(PLAYER_1_ID);
assertRunning(PLAYER_1_ID); waitUntilRunning(PLAYER_1_ID);
} }
private void loadSpectateScreen(bool waitForPlayerLoad = true, Action<WorkingBeatmap>? applyToBeatmap = null) private void loadSpectateScreen(bool waitForPlayerLoad = true, Action<WorkingBeatmap>? applyToBeatmap = null)
@ -439,6 +452,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
}); });
} }
/// <summary>
/// Send new frames on behalf of a user.
/// Frames will last for count * 100 milliseconds.
/// </summary>
private void sendFrames(int userId, int count = 10) => sendFrames(new[] { userId }, count); private void sendFrames(int userId, int count = 10) => sendFrames(new[] { userId }, count);
private void sendFrames(int[] userIds, int count = 10) private void sendFrames(int[] userIds, int count = 10)
@ -450,30 +467,41 @@ namespace osu.Game.Tests.Visual.Multiplayer
}); });
} }
private void checkPaused(int userId, bool state) private void checkRunningInstant(int userId)
=> AddUntilStep($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().IsRunning != state);
private void checkPausedInstant(int userId, bool state)
{ {
checkPaused(userId, state); waitUntilRunning(userId);
// Todo: The following should work, but is broken because SpectatorScreen retrieves the WorkingBeatmap via the BeatmapManager, bypassing the test scene clock and running real-time. // Todo: The following should work, but is broken because SpectatorScreen retrieves the WorkingBeatmap via the BeatmapManager, bypassing the test scene clock and running real-time.
// AddAssert($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().GameplayClock.IsRunning != state); // AddAssert($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().GameplayClock.IsRunning != state);
} }
private void assertOneNotMuted() => AddAssert("one player not muted", () => spectatorScreen.ChildrenOfType<PlayerArea>().Count(p => !p.Mute) == 1); private void checkPausedInstant(int userId)
{
waitUntilPaused(userId);
// Todo: The following should work, but is broken because SpectatorScreen retrieves the WorkingBeatmap via the BeatmapManager, bypassing the test scene clock and running real-time.
// AddAssert($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().GameplayClock.IsRunning != state);
}
private void assertOnePlayerNotMuted() => AddAssert(nameof(assertOnePlayerNotMuted), () => spectatorScreen.ChildrenOfType<PlayerArea>().Count(p => !p.Mute) == 1);
private void assertMuted(int userId, bool muted) private void assertMuted(int userId, bool muted)
=> AddAssert($"{userId} {(muted ? "is" : "is not")} muted", () => getInstance(userId).Mute == muted); => AddAssert($"{nameof(assertMuted)}({userId}, {muted})", () => getInstance(userId).Mute == muted);
private void assertRunning(int userId) private void assertRunning(int userId)
=> AddAssert($"{userId} clock running", () => getInstance(userId).GameplayClock.IsRunning); => AddAssert($"{nameof(assertRunning)}({userId})", () => getInstance(userId).SpectatorPlayerClock.IsRunning);
private void waitUntilPaused(int userId)
=> AddUntilStep($"{nameof(waitUntilPaused)}({userId})", () => !getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().IsRunning);
private void waitUntilRunning(int userId)
=> AddUntilStep($"{nameof(waitUntilRunning)}({userId})", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().IsRunning);
private void assertNotCatchingUp(int userId) private void assertNotCatchingUp(int userId)
=> AddAssert($"{userId} in sync", () => !getInstance(userId).GameplayClock.IsCatchingUp); => AddAssert($"{nameof(assertNotCatchingUp)}({userId})", () => !getInstance(userId).SpectatorPlayerClock.IsCatchingUp);
private void waitForCatchup(int userId) private void waitForCatchup(int userId)
=> AddUntilStep($"{userId} not catching up", () => !getInstance(userId).GameplayClock.IsCatchingUp); => AddUntilStep($"{nameof(waitForCatchup)}({userId})", () => !getInstance(userId).SpectatorPlayerClock.IsCatchingUp);
private Player getPlayer(int userId) => getInstance(userId).ChildrenOfType<Player>().Single(); private Player getPlayer(int userId) => getInstance(userId).ChildrenOfType<Player>().Single();

View File

@ -26,16 +26,7 @@ namespace osu.Game.Tests.Visual.Navigation
public void TestImportantNotificationDoesntInterruptSetup() public void TestImportantNotificationDoesntInterruptSetup()
{ {
AddStep("post important notification", () => Game.Notifications.Post(new SimpleNotification { Text = "Important notification" })); AddStep("post important notification", () => Game.Notifications.Post(new SimpleNotification { Text = "Important notification" }));
AddAssert("no notification posted", () => Game.Notifications.UnreadCount.Value == 0);
AddAssert("first-run setup still visible", () => Game.FirstRunOverlay.State.Value == Visibility.Visible); AddAssert("first-run setup still visible", () => Game.FirstRunOverlay.State.Value == Visibility.Visible);
AddUntilStep("finish first-run setup", () =>
{
Game.FirstRunOverlay.NextButton.TriggerClick();
return Game.FirstRunOverlay.State.Value == Visibility.Hidden;
});
AddWaitStep("wait for post delay", 5);
AddAssert("notifications shown", () => Game.Notifications.State.Value == Visibility.Visible);
AddAssert("notification posted", () => Game.Notifications.UnreadCount.Value == 1); AddAssert("notification posted", () => Game.Notifications.UnreadCount.Value == 1);
} }

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@ -61,6 +61,7 @@ namespace osu.Game.Tests.Visual.Playlists
userScore = TestResources.CreateTestScoreInfo(); userScore = TestResources.CreateTestScoreInfo();
userScore.TotalScore = 0; userScore.TotalScore = 0;
userScore.Statistics = new Dictionary<HitResult, int>(); userScore.Statistics = new Dictionary<HitResult, int>();
userScore.MaximumStatistics = new Dictionary<HitResult, int>();
bindHandler(); bindHandler();

View File

@ -494,6 +494,43 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("Something is selected", () => carousel.SelectedBeatmapInfo != null); AddAssert("Something is selected", () => carousel.SelectedBeatmapInfo != null);
} }
[Test]
public void TestSortingDateSubmitted()
{
var sets = new List<BeatmapSetInfo>();
const string zzz_string = "zzzzz";
AddStep("Populuate beatmap sets", () =>
{
sets.Clear();
for (int i = 0; i < 20; i++)
{
var set = TestResources.CreateTestBeatmapSetInfo(5);
if (i >= 2 && i < 10)
set.DateSubmitted = DateTimeOffset.Now.AddMinutes(i);
if (i < 5)
set.Beatmaps.ForEach(b => b.Metadata.Artist = zzz_string);
sets.Add(set);
}
});
loadBeatmaps(sets);
AddStep("Sort by date submitted", () => carousel.Filter(new FilterCriteria { Sort = SortMode.DateSubmitted }, false));
checkVisibleItemCount(diff: false, count: 8);
checkVisibleItemCount(diff: true, count: 5);
AddStep("Sort by date submitted and string", () => carousel.Filter(new FilterCriteria
{
Sort = SortMode.DateSubmitted,
SearchText = zzz_string
}, false));
checkVisibleItemCount(diff: false, count: 3);
checkVisibleItemCount(diff: true, count: 5);
}
[Test] [Test]
public void TestSorting() public void TestSorting()
{ {

View File

@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual.SongSelect
dependencies.Cache(rulesetStore = new RealmRulesetStore(Realm)); dependencies.Cache(rulesetStore = new RealmRulesetStore(Realm));
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default)); dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default));
dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, Realm, Scheduler, API)); dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, Realm, API));
Dependencies.Cache(Realm); Dependencies.Cache(Realm);
return dependencies; return dependencies;

View File

@ -6,15 +6,18 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Database; using osu.Game.Database;
@ -24,6 +27,7 @@ using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat; using osu.Game.Online.Chat;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Mods; using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
@ -413,6 +417,55 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null); AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
} }
[Test]
public void TestSelectionRetainedOnBeatmapUpdate()
{
createSongSelect();
changeRuleset(0);
Live<BeatmapSetInfo> original = null!;
int originalOnlineSetID = 0;
AddStep(@"Sort by artist", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Artist));
AddStep("import original", () =>
{
original = manager.Import(new ImportTask(TestResources.GetQuickTestBeatmapForImport())).GetResultSafely();
originalOnlineSetID = original!.Value.OnlineID;
});
// This will move the beatmap set to a different location in the carousel.
AddStep("Update original with bogus info", () =>
{
original.PerformWrite(set =>
{
foreach (var beatmap in set.Beatmaps)
{
beatmap.Metadata.Artist = "ZZZZZ";
beatmap.OnlineID = 12804;
}
});
});
AddRepeatStep("import other beatmaps", () =>
{
var testBeatmapSetInfo = TestResources.CreateTestBeatmapSetInfo();
foreach (var beatmap in testBeatmapSetInfo.Beatmaps)
beatmap.Metadata.Artist = ((char)RNG.Next('A', 'Z')).ToString();
manager.Import(testBeatmapSetInfo);
}, 10);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
Task<Live<BeatmapSetInfo>> updateTask = null!;
AddStep("update beatmap", () => updateTask = manager.ImportAsUpdate(new ProgressNotification(), new ImportTask(TestResources.GetQuickTestBeatmapForImport()), original.Value));
AddUntilStep("wait for update completion", () => updateTask.IsCompleted);
AddUntilStep("retained selection", () => songSelect.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
}
[Test] [Test]
public void TestPresentNewRulesetNewBeatmap() public void TestPresentNewRulesetNewBeatmap()
{ {

View File

@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{ {
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(scoreManager = new ScoreManager(rulesets, () => beatmapManager, LocalStorage, Realm, Scheduler, API)); Dependencies.Cache(scoreManager = new ScoreManager(rulesets, () => beatmapManager, LocalStorage, Realm, API));
Dependencies.Cache(Realm); Dependencies.Cache(Realm);
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();

View File

@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual.UserInterface
dependencies.Cache(new RealmRulesetStore(Realm)); dependencies.Cache(new RealmRulesetStore(Realm));
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default)); dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default));
dependencies.Cache(scoreManager = new ScoreManager(dependencies.Get<RulesetStore>(), () => beatmapManager, LocalStorage, Realm, Scheduler, API)); dependencies.Cache(scoreManager = new ScoreManager(dependencies.Get<RulesetStore>(), () => beatmapManager, LocalStorage, Realm, API));
Dependencies.Cache(Realm); Dependencies.Cache(Realm);
return dependencies; return dependencies;

View File

@ -194,7 +194,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("notification arrived", () => notificationOverlay.Verify(n => n.Post(It.IsAny<Notification>()), Times.Once)); AddStep("notification arrived", () => notificationOverlay.Verify(n => n.Post(It.IsAny<Notification>()), Times.Once));
AddStep("run notification action", () => lastNotification.Activated()); AddStep("run notification action", () => lastNotification.Activated?.Invoke());
AddAssert("overlay shown", () => overlay.State.Value == Visibility.Visible); AddAssert("overlay shown", () => overlay.State.Value == Visibility.Visible);
AddAssert("is resumed", () => overlay.CurrentScreen is ScreenUIScale); AddAssert("is resumed", () => overlay.CurrentScreen is ScreenUIScale);

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
@ -19,11 +17,11 @@ namespace osu.Game.Tests.Visual.UserInterface
[TestFixture] [TestFixture]
public class TestSceneNotificationOverlay : OsuTestScene public class TestSceneNotificationOverlay : OsuTestScene
{ {
private NotificationOverlay notificationOverlay; private NotificationOverlay notificationOverlay = null!;
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>(); private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
private SpriteText displayedCount; private SpriteText displayedCount = null!;
[SetUp] [SetUp]
public void SetUp() => Schedule(() => public void SetUp() => Schedule(() =>
@ -46,7 +44,7 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test] [Test]
public void TestCompleteProgress() public void TestCompleteProgress()
{ {
ProgressNotification notification = null; ProgressNotification notification = null!;
AddStep("add progress notification", () => AddStep("add progress notification", () =>
{ {
notification = new ProgressNotification notification = new ProgressNotification
@ -64,7 +62,7 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test] [Test]
public void TestCancelProgress() public void TestCancelProgress()
{ {
ProgressNotification notification = null; ProgressNotification notification = null!;
AddStep("add progress notification", () => AddStep("add progress notification", () =>
{ {
notification = new ProgressNotification notification = new ProgressNotification
@ -112,7 +110,8 @@ namespace osu.Game.Tests.Visual.UserInterface
{ {
AddStep(@"simple #1", sendHelloNotification); AddStep(@"simple #1", sendHelloNotification);
AddAssert("Is visible", () => notificationOverlay.State.Value == Visibility.Visible); AddAssert("toast displayed", () => notificationOverlay.ToastCount == 1);
AddAssert("is not visible", () => notificationOverlay.State.Value == Visibility.Hidden);
checkDisplayedCount(1); checkDisplayedCount(1);
@ -185,7 +184,7 @@ namespace osu.Game.Tests.Visual.UserInterface
} }
private void checkDisplayedCount(int expected) => private void checkDisplayedCount(int expected) =>
AddAssert($"Displayed count is {expected}", () => notificationOverlay.UnreadCount.Value == expected); AddUntilStep($"Displayed count is {expected}", () => notificationOverlay.UnreadCount.Value == expected);
private void sendDownloadProgress() private void sendDownloadProgress()
{ {

View File

@ -5,7 +5,6 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Platform; using osu.Framework.Platform;
@ -39,8 +38,6 @@ namespace osu.Game.Tests.Visual.UserInterface
Dependencies.Cache(new RealmRulesetStore(Realm)); Dependencies.Cache(new RealmRulesetStore(Realm));
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, Audio, Resources, host, Beatmap.Default)); Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, Audio, Resources, host, Beatmap.Default));
Dependencies.Cache(Realm); Dependencies.Cache(Realm);
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
} }
[SetUp] [SetUp]
@ -66,6 +63,9 @@ namespace osu.Game.Tests.Visual.UserInterface
} }
beatmapSets.First().ToLive(Realm); beatmapSets.First().ToLive(Realm);
// Ensure all the initial imports are present before running any tests.
Realm.Run(r => r.Refresh());
}); });
[Test] [Test]
@ -138,7 +138,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("Add collection", () => AddStep("Add collection", () =>
{ {
Dependencies.Get<RealmAccess>().Write(r => Realm.Write(r =>
{ {
r.RemoveAll<BeatmapCollection>(); r.RemoveAll<BeatmapCollection>();
r.Add(new BeatmapCollection("wang")); r.Add(new BeatmapCollection("wang"));

View File

@ -40,5 +40,7 @@ namespace osu.Game.Tournament.Models
MinValue = 3, MinValue = 3,
MaxValue = 4, MaxValue = 4,
}; };
public Bindable<bool> AutoProgressScreens = new BindableBool(true);
} }
} }

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Extensions; using osu.Game.Extensions;
using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.API.Requests.Responses;
@ -41,7 +40,7 @@ namespace osu.Game.Tournament.Models
StarRating = beatmap.StarRating; StarRating = beatmap.StarRating;
Metadata = beatmap.Metadata; Metadata = beatmap.Metadata;
Difficulty = beatmap.Difficulty; Difficulty = beatmap.Difficulty;
Covers = beatmap.BeatmapSet.AsNonNull().Covers; Covers = beatmap.BeatmapSet?.Covers ?? new BeatmapSetOnlineCovers();
} }
public bool Equals(IBeatmapInfo? other) => other is TournamentBeatmap b && this.MatchesOnlineID(b); public bool Equals(IBeatmapInfo? other) => other is TournamentBeatmap b && this.MatchesOnlineID(b);

View File

@ -199,16 +199,19 @@ namespace osu.Game.Tournament.Screens.Gameplay
case TourneyState.Idle: case TourneyState.Idle:
contract(); contract();
const float delay_before_progression = 4000; if (LadderInfo.AutoProgressScreens.Value)
// if we've returned to idle and the last screen was ranking
// we should automatically proceed after a short delay
if (lastState == TourneyState.Ranking && !warmup.Value)
{ {
if (CurrentMatch.Value?.Completed.Value == true) const float delay_before_progression = 4000;
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(TeamWinScreen)); }, delay_before_progression);
else if (CurrentMatch.Value?.Completed.Value == false) // if we've returned to idle and the last screen was ranking
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, delay_before_progression); // we should automatically proceed after a short delay
if (lastState == TourneyState.Ranking && !warmup.Value)
{
if (CurrentMatch.Value?.Completed.Value == true)
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(TeamWinScreen)); }, delay_before_progression);
else if (CurrentMatch.Value?.Completed.Value == false)
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, delay_before_progression);
}
} }
break; break;

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@ -197,10 +197,13 @@ namespace osu.Game.Tournament.Screens.MapPool
setNextMode(); setNextMode();
if (pickType == ChoiceType.Pick && CurrentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick)) if (LadderInfo.AutoProgressScreens.Value)
{ {
scheduledChange?.Cancel(); if (pickType == ChoiceType.Pick && CurrentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick))
scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000); {
scheduledChange?.Cancel();
scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000);
}
} }
} }

View File

@ -131,6 +131,12 @@ namespace osu.Game.Tournament.Screens.Setup
windowSize.Value = new Size((int)(height * aspect_ratio / TournamentSceneManager.STREAM_AREA_WIDTH * TournamentSceneManager.REQUIRED_WIDTH), height); windowSize.Value = new Size((int)(height * aspect_ratio / TournamentSceneManager.STREAM_AREA_WIDTH * TournamentSceneManager.REQUIRED_WIDTH), height);
} }
}, },
new LabelledSwitchButton
{
Label = "Auto advance screens",
Description = "Screens will progress automatically from gameplay -> results -> map pool",
Current = LadderInfo.AutoProgressScreens,
},
}; };
} }

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@ -55,7 +55,14 @@ namespace osu.Game.Beatmaps
// If there were no changes, ensure we don't accidentally nuke ourselves. // If there were no changes, ensure we don't accidentally nuke ourselves.
if (first.ID == original.ID) if (first.ID == original.ID)
{
first.PerformRead(s =>
{
// Re-run processing even in this case. We might have outdated metadata.
ProcessBeatmap?.Invoke((s, false));
});
return first; return first;
}
first.PerformWrite(updated => first.PerformWrite(updated =>
{ {

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using Newtonsoft.Json; using Newtonsoft.Json;
namespace osu.Game.Beatmaps namespace osu.Game.Beatmaps

View File

@ -373,7 +373,11 @@ namespace osu.Game.Beatmaps.Formats
string[] split = line.Split(','); string[] split = line.Split(',');
double time = getOffsetTime(Parsing.ParseDouble(split[0].Trim())); double time = getOffsetTime(Parsing.ParseDouble(split[0].Trim()));
double beatLength = Parsing.ParseDouble(split[1].Trim());
// beatLength is allowed to be NaN to handle an edge case in which some beatmaps use NaN slider velocity to disable slider tick generation (see LegacyDifficultyControlPoint).
double beatLength = Parsing.ParseDouble(split[1].Trim(), allowNaN: true);
// If beatLength is NaN, speedMultiplier should still be 1 because all comparisons against NaN are false.
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1; double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
TimeSignature timeSignature = TimeSignature.SimpleQuadruple; TimeSignature timeSignature = TimeSignature.SimpleQuadruple;
@ -412,6 +416,9 @@ namespace osu.Game.Beatmaps.Formats
if (timingChange) if (timingChange)
{ {
if (double.IsNaN(beatLength))
throw new InvalidDataException("Beat length cannot be NaN in a timing control point");
var controlPoint = CreateTimingControlPoint(); var controlPoint = CreateTimingControlPoint();
controlPoint.BeatLength = beatLength; controlPoint.BeatLength = beatLength;

View File

@ -168,11 +168,18 @@ namespace osu.Game.Beatmaps.Formats
/// </summary> /// </summary>
public double BpmMultiplier { get; private set; } public double BpmMultiplier { get; private set; }
/// <summary>
/// Whether or not slider ticks should be generated at this control point.
/// This exists for backwards compatibility with maps that abuse NaN slider velocity behavior on osu!stable (e.g. /b/2628991).
/// </summary>
public bool GenerateTicks { get; private set; } = true;
public LegacyDifficultyControlPoint(double beatLength) public LegacyDifficultyControlPoint(double beatLength)
: this() : this()
{ {
// Note: In stable, the division occurs on floats, but with compiler optimisations turned on actually seems to occur on doubles via some .NET black magic (possibly inlining?). // Note: In stable, the division occurs on floats, but with compiler optimisations turned on actually seems to occur on doubles via some .NET black magic (possibly inlining?).
BpmMultiplier = beatLength < 0 ? Math.Clamp((float)-beatLength, 10, 10000) / 100.0 : 1; BpmMultiplier = beatLength < 0 ? Math.Clamp((float)-beatLength, 10, 10000) / 100.0 : 1;
GenerateTicks = !double.IsNaN(beatLength);
} }
public LegacyDifficultyControlPoint() public LegacyDifficultyControlPoint()
@ -180,11 +187,16 @@ namespace osu.Game.Beatmaps.Formats
SliderVelocityBindable.Precision = double.Epsilon; SliderVelocityBindable.Precision = double.Epsilon;
} }
public override bool IsRedundant(ControlPoint? existing)
=> base.IsRedundant(existing)
&& GenerateTicks == ((existing as LegacyDifficultyControlPoint)?.GenerateTicks ?? true);
public override void CopyFrom(ControlPoint other) public override void CopyFrom(ControlPoint other)
{ {
base.CopyFrom(other); base.CopyFrom(other);
BpmMultiplier = ((LegacyDifficultyControlPoint)other).BpmMultiplier; BpmMultiplier = ((LegacyDifficultyControlPoint)other).BpmMultiplier;
GenerateTicks = ((LegacyDifficultyControlPoint)other).GenerateTicks;
} }
public override bool Equals(ControlPoint? other) public override bool Equals(ControlPoint? other)
@ -193,10 +205,11 @@ namespace osu.Game.Beatmaps.Formats
public bool Equals(LegacyDifficultyControlPoint? other) public bool Equals(LegacyDifficultyControlPoint? other)
=> base.Equals(other) => base.Equals(other)
&& BpmMultiplier == other.BpmMultiplier; && BpmMultiplier == other.BpmMultiplier
&& GenerateTicks == other.GenerateTicks;
// ReSharper disable once NonReadonlyMemberInGetHashCode // ReSharper disable twice NonReadonlyMemberInGetHashCode
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), BpmMultiplier); public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), BpmMultiplier, GenerateTicks);
} }
internal class LegacySampleControlPoint : SampleControlPoint, IEquatable<LegacySampleControlPoint> internal class LegacySampleControlPoint : SampleControlPoint, IEquatable<LegacySampleControlPoint>

View File

@ -17,26 +17,26 @@ namespace osu.Game.Beatmaps.Formats
public const double MAX_PARSE_VALUE = int.MaxValue; public const double MAX_PARSE_VALUE = int.MaxValue;
public static float ParseFloat(string input, float parseLimit = (float)MAX_PARSE_VALUE) public static float ParseFloat(string input, float parseLimit = (float)MAX_PARSE_VALUE, bool allowNaN = false)
{ {
float output = float.Parse(input, CultureInfo.InvariantCulture); float output = float.Parse(input, CultureInfo.InvariantCulture);
if (output < -parseLimit) throw new OverflowException("Value is too low"); if (output < -parseLimit) throw new OverflowException("Value is too low");
if (output > parseLimit) throw new OverflowException("Value is too high"); if (output > parseLimit) throw new OverflowException("Value is too high");
if (float.IsNaN(output)) throw new FormatException("Not a number"); if (!allowNaN && float.IsNaN(output)) throw new FormatException("Not a number");
return output; return output;
} }
public static double ParseDouble(string input, double parseLimit = MAX_PARSE_VALUE) public static double ParseDouble(string input, double parseLimit = MAX_PARSE_VALUE, bool allowNaN = false)
{ {
double output = double.Parse(input, CultureInfo.InvariantCulture); double output = double.Parse(input, CultureInfo.InvariantCulture);
if (output < -parseLimit) throw new OverflowException("Value is too low"); if (output < -parseLimit) throw new OverflowException("Value is too low");
if (output > parseLimit) throw new OverflowException("Value is too high"); if (output > parseLimit) throw new OverflowException("Value is too high");
if (double.IsNaN(output)) throw new FormatException("Not a number"); if (!allowNaN && double.IsNaN(output)) throw new FormatException("Not a number");
return output; return output;
} }

View File

@ -0,0 +1,213 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Screens.Play;
namespace osu.Game.Beatmaps
{
/// <summary>
/// A clock intended to be the single source-of-truth for beatmap timing.
///
/// It provides some functionality:
/// - Optionally applies (and tracks changes of) beatmap, user, and platform offsets (see ctor argument applyOffsets).
/// - Adjusts <see cref="Seek"/> operations to account for any applied offsets, seeking in raw "beatmap" time values.
/// - Exposes track length.
/// - Allows changing the source to a new track (for cases like editor track updating).
/// </summary>
public class FramedBeatmapClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock
{
private readonly bool applyOffsets;
/// <summary>
/// The length of the underlying beatmap track. Will default to 60 seconds if unavailable.
/// </summary>
public double TrackLength => Track.Length;
/// <summary>
/// The underlying beatmap track, if available.
/// </summary>
public Track Track { get; private set; } = new TrackVirtual(60000);
/// <summary>
/// The total frequency adjustment from pause transforms. Should eventually be handled in a better way.
/// </summary>
public readonly BindableDouble ExternalPauseFrequencyAdjust = new BindableDouble(1);
private readonly OffsetCorrectionClock? userGlobalOffsetClock;
private readonly OffsetCorrectionClock? platformOffsetClock;
private readonly OffsetCorrectionClock? userBeatmapOffsetClock;
private readonly IFrameBasedClock finalClockSource;
private Bindable<double>? userAudioOffset;
private IDisposable? beatmapOffsetSubscription;
private readonly DecoupleableInterpolatingFramedClock decoupledClock;
[Resolved]
private OsuConfigManager config { get; set; } = null!;
[Resolved]
private RealmAccess realm { get; set; } = null!;
[Resolved]
private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
public bool IsCoupled
{
get => decoupledClock.IsCoupled;
set => decoupledClock.IsCoupled = value;
}
public FramedBeatmapClock(bool applyOffsets = false)
{
this.applyOffsets = applyOffsets;
// A decoupled clock is used to ensure precise time values even when the host audio subsystem is not reporting
// high precision times (on windows there's generally only 5-10ms reporting intervals, as an example).
decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
if (applyOffsets)
{
// Audio timings in general with newer BASS versions don't match stable.
// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
platformOffsetClock = new OffsetCorrectionClock(decoupledClock, ExternalPauseFrequencyAdjust) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 };
// User global offset (set in settings) should also be applied.
userGlobalOffsetClock = new OffsetCorrectionClock(platformOffsetClock, ExternalPauseFrequencyAdjust);
// User per-beatmap offset will be applied to this final clock.
finalClockSource = userBeatmapOffsetClock = new OffsetCorrectionClock(userGlobalOffsetClock, ExternalPauseFrequencyAdjust);
}
else
{
finalClockSource = decoupledClock;
}
}
protected override void LoadComplete()
{
base.LoadComplete();
if (applyOffsets)
{
Debug.Assert(userBeatmapOffsetClock != null);
Debug.Assert(userGlobalOffsetClock != null);
userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
userAudioOffset.BindValueChanged(offset => userGlobalOffsetClock.Offset = offset.NewValue, true);
beatmapOffsetSubscription = realm.SubscribeToPropertyChanged(
r => r.Find<BeatmapInfo>(beatmap.Value.BeatmapInfo.ID)?.UserSettings,
settings => settings.Offset,
val =>
{
userBeatmapOffsetClock.Offset = val;
});
}
}
protected override void Update()
{
base.Update();
finalClockSource.ProcessFrame();
}
public double TotalAppliedOffset
{
get
{
if (!applyOffsets)
return 0;
Debug.Assert(userGlobalOffsetClock != null);
Debug.Assert(userBeatmapOffsetClock != null);
Debug.Assert(platformOffsetClock != null);
return userGlobalOffsetClock.RateAdjustedOffset + userBeatmapOffsetClock.RateAdjustedOffset + platformOffsetClock.RateAdjustedOffset;
}
}
#region Delegation of IAdjustableClock / ISourceChangeableClock to decoupled clock.
public void ChangeSource(IClock? source)
{
Track = source as Track ?? new TrackVirtual(60000);
decoupledClock.ChangeSource(source);
}
public IClock? Source => decoupledClock.Source;
public void Reset()
{
decoupledClock.Reset();
finalClockSource.ProcessFrame();
}
public void Start()
{
decoupledClock.Start();
finalClockSource.ProcessFrame();
}
public void Stop()
{
decoupledClock.Stop();
finalClockSource.ProcessFrame();
}
public bool Seek(double position)
{
bool success = decoupledClock.Seek(position - TotalAppliedOffset);
finalClockSource.ProcessFrame();
return success;
}
public void ResetSpeedAdjustments() => decoupledClock.ResetSpeedAdjustments();
public double Rate
{
get => decoupledClock.Rate;
set => decoupledClock.Rate = value;
}
#endregion
#region Delegation of IFrameBasedClock to clock with all offsets applied
public double CurrentTime => finalClockSource.CurrentTime;
public bool IsRunning => finalClockSource.IsRunning;
public void ProcessFrame()
{
// Noop to ensure an external consumer doesn't process the internal clock an extra time.
}
public double ElapsedFrameTime => finalClockSource.ElapsedFrameTime;
public double FramesPerSecond => finalClockSource.FramesPerSecond;
public FrameTimeInfo TimeInfo => finalClockSource.TimeInfo;
#endregion
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
beatmapOffsetSubscription?.Dispose();
}
}
}

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@ -146,6 +146,7 @@ namespace osu.Game.Beatmaps
/// Get the loaded audio track instance. <see cref="LoadTrack"/> must have first been called. /// Get the loaded audio track instance. <see cref="LoadTrack"/> must have first been called.
/// This generally happens via MusicController when changing the global beatmap. /// This generally happens via MusicController when changing the global beatmap.
/// </summary> /// </summary>
[NotNull]
public Track Track public Track Track
{ {
get get

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@ -75,7 +75,14 @@ namespace osu.Game.Collections
// changes. It's not great but honestly the whole dropdown menu structure isn't great. This needs to be fixed, but I'll issue // changes. It's not great but honestly the whole dropdown menu structure isn't great. This needs to be fixed, but I'll issue
// a warning that it's going to be a frustrating journey. // a warning that it's going to be a frustrating journey.
Current.Value = allBeatmaps; Current.Value = allBeatmaps;
Schedule(() => Current.Value = filters.SingleOrDefault(f => f.Collection != null && f.Collection.ID == selectedItem?.ID) ?? filters[0]); Schedule(() =>
{
// current may have changed before the scheduled call is run.
if (Current.Value != allBeatmaps)
return;
Current.Value = filters.SingleOrDefault(f => f.Collection != null && f.Collection.ID == selectedItem?.ID) ?? filters[0];
});
// Trigger a re-filter if the current item was in the change set. // Trigger a re-filter if the current item was in the change set.
if (selectedItem != null && changes != null) if (selectedItem != null && changes != null)

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@ -4,10 +4,8 @@
#nullable disable #nullable disable
using System; using System;
using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Globalization; using System.Globalization;
using System.Linq;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Configuration.Tracking; using osu.Framework.Configuration.Tracking;
using osu.Framework.Extensions; using osu.Framework.Extensions;
@ -31,6 +29,12 @@ namespace osu.Game.Configuration
[ExcludeFromDynamicCompile] [ExcludeFromDynamicCompile]
public class OsuConfigManager : IniConfigManager<OsuSetting> public class OsuConfigManager : IniConfigManager<OsuSetting>
{ {
public OsuConfigManager(Storage storage)
: base(storage)
{
Migrate();
}
protected override void InitialiseDefaults() protected override void InitialiseDefaults()
{ {
// UI/selection defaults // UI/selection defaults
@ -172,12 +176,9 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.LastProcessedMetadataId, -1); SetDefault(OsuSetting.LastProcessedMetadataId, -1);
} }
public IDictionary<OsuSetting, string> GetLoggableState() => protected override bool CheckLookupContainsPrivateInformation(OsuSetting lookup)
new Dictionary<OsuSetting, string>(ConfigStore.Where(kvp => !keyContainsPrivateInformation(kvp.Key)).ToDictionary(kvp => kvp.Key, kvp => kvp.Value.ToString()));
private static bool keyContainsPrivateInformation(OsuSetting argKey)
{ {
switch (argKey) switch (lookup)
{ {
case OsuSetting.Token: case OsuSetting.Token:
return true; return true;
@ -186,12 +187,6 @@ namespace osu.Game.Configuration
return false; return false;
} }
public OsuConfigManager(Storage storage)
: base(storage)
{
Migrate();
}
public void Migrate() public void Migrate()
{ {
// arrives as 2020.123.0 // arrives as 2020.123.0

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
namespace osu.Game.Database namespace osu.Game.Database

View File

@ -20,6 +20,10 @@ namespace osu.Game.Database
protected override IEnumerable<string> GetStableImportPaths(Storage storage) protected override IEnumerable<string> GetStableImportPaths(Storage storage)
{ {
// make sure the directory exists
if (!storage.ExistsDirectory(string.Empty))
yield break;
foreach (string directory in storage.GetDirectories(string.Empty)) foreach (string directory in storage.GetDirectories(string.Empty))
{ {
var directoryStorage = storage.GetStorageForDirectory(directory); var directoryStorage = storage.GetStorageForDirectory(directory);

View File

@ -20,7 +20,7 @@ namespace osu.Game.Database
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
IconBackground.Colour = colours.RedDark; IconContent.Colour = colours.RedDark;
} }
} }
} }

View File

@ -38,21 +38,19 @@ namespace osu.Game.Graphics.Backgrounds
private void load(OsuConfigManager config, SessionStatics sessionStatics) private void load(OsuConfigManager config, SessionStatics sessionStatics)
{ {
seasonalBackgroundMode = config.GetBindable<SeasonalBackgroundMode>(OsuSetting.SeasonalBackgroundMode); seasonalBackgroundMode = config.GetBindable<SeasonalBackgroundMode>(OsuSetting.SeasonalBackgroundMode);
seasonalBackgroundMode.BindValueChanged(_ => triggerSeasonalBackgroundChanged()); seasonalBackgroundMode.BindValueChanged(_ => SeasonalBackgroundChanged?.Invoke());
seasonalBackgrounds = sessionStatics.GetBindable<APISeasonalBackgrounds>(Static.SeasonalBackgrounds); seasonalBackgrounds = sessionStatics.GetBindable<APISeasonalBackgrounds>(Static.SeasonalBackgrounds);
seasonalBackgrounds.BindValueChanged(_ => triggerSeasonalBackgroundChanged()); seasonalBackgrounds.BindValueChanged(_ =>
{
if (shouldShowSeasonal)
SeasonalBackgroundChanged?.Invoke();
});
apiState.BindTo(api.State); apiState.BindTo(api.State);
apiState.BindValueChanged(fetchSeasonalBackgrounds, true); apiState.BindValueChanged(fetchSeasonalBackgrounds, true);
} }
private void triggerSeasonalBackgroundChanged()
{
if (shouldShowSeasonal)
SeasonalBackgroundChanged?.Invoke();
}
private void fetchSeasonalBackgrounds(ValueChangedEvent<APIState> stateChanged) private void fetchSeasonalBackgrounds(ValueChangedEvent<APIState> stateChanged)
{ {
if (seasonalBackgrounds.Value != null || stateChanged.NewValue != APIState.Online) if (seasonalBackgrounds.Value != null || stateChanged.NewValue != APIState.Online)

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
@ -40,14 +42,27 @@ namespace osu.Game.Graphics.UserInterface
Margin = new MarginPadding { Left = 2 }, Margin = new MarginPadding { Left = 2 },
}; };
private readonly Sample?[] textAddedSamples = new Sample[4];
private Sample? capsTextAddedSample;
private Sample? textRemovedSample;
private Sample? textCommittedSample;
private Sample? caretMovedSample;
private OsuCaret? caret; private OsuCaret? caret;
private bool selectionStarted;
private double sampleLastPlaybackTime;
private enum FeedbackSampleType
{
TextAdd,
TextAddCaps,
TextRemove,
TextConfirm,
TextInvalid,
CaretMove,
SelectCharacter,
SelectWord,
SelectAll,
Deselect
}
private Dictionary<FeedbackSampleType, Sample?[]> sampleMap = new Dictionary<FeedbackSampleType, Sample?[]>();
public OsuTextBox() public OsuTextBox()
{ {
Height = 40; Height = 40;
@ -71,13 +86,23 @@ namespace osu.Game.Graphics.UserInterface
Placeholder.Colour = colourProvider?.Foreground1 ?? new Color4(180, 180, 180, 255); Placeholder.Colour = colourProvider?.Foreground1 ?? new Color4(180, 180, 180, 255);
var textAddedSamples = new Sample?[4];
for (int i = 0; i < textAddedSamples.Length; i++) for (int i = 0; i < textAddedSamples.Length; i++)
textAddedSamples[i] = audio.Samples.Get($@"Keyboard/key-press-{1 + i}"); textAddedSamples[i] = audio.Samples.Get($@"Keyboard/key-press-{1 + i}");
capsTextAddedSample = audio.Samples.Get(@"Keyboard/key-caps"); sampleMap = new Dictionary<FeedbackSampleType, Sample?[]>
textRemovedSample = audio.Samples.Get(@"Keyboard/key-delete"); {
textCommittedSample = audio.Samples.Get(@"Keyboard/key-confirm"); { FeedbackSampleType.TextAdd, textAddedSamples },
caretMovedSample = audio.Samples.Get(@"Keyboard/key-movement"); { FeedbackSampleType.TextAddCaps, new[] { audio.Samples.Get(@"Keyboard/key-caps") } },
{ FeedbackSampleType.TextRemove, new[] { audio.Samples.Get(@"Keyboard/key-delete") } },
{ FeedbackSampleType.TextConfirm, new[] { audio.Samples.Get(@"Keyboard/key-confirm") } },
{ FeedbackSampleType.TextInvalid, new[] { audio.Samples.Get(@"Keyboard/key-invalid") } },
{ FeedbackSampleType.CaretMove, new[] { audio.Samples.Get(@"Keyboard/key-movement") } },
{ FeedbackSampleType.SelectCharacter, new[] { audio.Samples.Get(@"Keyboard/select-char") } },
{ FeedbackSampleType.SelectWord, new[] { audio.Samples.Get(@"Keyboard/select-word") } },
{ FeedbackSampleType.SelectAll, new[] { audio.Samples.Get(@"Keyboard/select-all") } },
{ FeedbackSampleType.Deselect, new[] { audio.Samples.Get(@"Keyboard/deselect") } }
};
} }
private Color4 selectionColour; private Color4 selectionColour;
@ -88,31 +113,75 @@ namespace osu.Game.Graphics.UserInterface
{ {
base.OnUserTextAdded(added); base.OnUserTextAdded(added);
if (!added.Any(CanAddCharacter))
return;
if (added.Any(char.IsUpper) && AllowUniqueCharacterSamples) if (added.Any(char.IsUpper) && AllowUniqueCharacterSamples)
capsTextAddedSample?.Play(); playSample(FeedbackSampleType.TextAddCaps);
else else
playTextAddedSample(); playSample(FeedbackSampleType.TextAdd);
} }
protected override void OnUserTextRemoved(string removed) protected override void OnUserTextRemoved(string removed)
{ {
base.OnUserTextRemoved(removed); base.OnUserTextRemoved(removed);
textRemovedSample?.Play(); playSample(FeedbackSampleType.TextRemove);
}
protected override void NotifyInputError()
{
base.NotifyInputError();
playSample(FeedbackSampleType.TextInvalid);
} }
protected override void OnTextCommitted(bool textChanged) protected override void OnTextCommitted(bool textChanged)
{ {
base.OnTextCommitted(textChanged); base.OnTextCommitted(textChanged);
textCommittedSample?.Play(); playSample(FeedbackSampleType.TextConfirm);
} }
protected override void OnCaretMoved(bool selecting) protected override void OnCaretMoved(bool selecting)
{ {
base.OnCaretMoved(selecting); base.OnCaretMoved(selecting);
caretMovedSample?.Play(); if (!selecting)
playSample(FeedbackSampleType.CaretMove);
}
protected override void OnTextSelectionChanged(TextSelectionType selectionType)
{
base.OnTextSelectionChanged(selectionType);
switch (selectionType)
{
case TextSelectionType.Character:
playSample(FeedbackSampleType.SelectCharacter);
break;
case TextSelectionType.Word:
playSample(selectionStarted ? FeedbackSampleType.SelectCharacter : FeedbackSampleType.SelectWord);
break;
case TextSelectionType.All:
playSample(FeedbackSampleType.SelectAll);
break;
}
selectionStarted = true;
}
protected override void OnTextDeselected()
{
base.OnTextDeselected();
if (!selectionStarted) return;
playSample(FeedbackSampleType.Deselect);
selectionStarted = false;
} }
protected override void OnImeComposition(string newComposition, int removedTextLength, int addedTextLength, bool caretMoved) protected override void OnImeComposition(string newComposition, int removedTextLength, int addedTextLength, bool caretMoved)
@ -129,13 +198,13 @@ namespace osu.Game.Graphics.UserInterface
case 1: case 1:
// composition probably ended by pressing backspace, or was cancelled. // composition probably ended by pressing backspace, or was cancelled.
textRemovedSample?.Play(); playSample(FeedbackSampleType.TextRemove);
return; return;
default: default:
// longer text removed, composition ended because it was cancelled. // longer text removed, composition ended because it was cancelled.
// could be a different sample if desired. // could be a different sample if desired.
textRemovedSample?.Play(); playSample(FeedbackSampleType.TextRemove);
return; return;
} }
} }
@ -143,7 +212,7 @@ namespace osu.Game.Graphics.UserInterface
if (addedTextLength > 0) if (addedTextLength > 0)
{ {
// some text was added, probably due to typing new text or by changing the candidate. // some text was added, probably due to typing new text or by changing the candidate.
playTextAddedSample(); playSample(FeedbackSampleType.TextAdd);
return; return;
} }
@ -151,14 +220,14 @@ namespace osu.Game.Graphics.UserInterface
{ {
// text was probably removed by backspacing. // text was probably removed by backspacing.
// it's also possible that a candidate that only removed text was changed to. // it's also possible that a candidate that only removed text was changed to.
textRemovedSample?.Play(); playSample(FeedbackSampleType.TextRemove);
return; return;
} }
if (caretMoved) if (caretMoved)
{ {
// only the caret/selection was moved. // only the caret/selection was moved.
caretMovedSample?.Play(); playSample(FeedbackSampleType.CaretMove);
} }
} }
@ -169,13 +238,13 @@ namespace osu.Game.Graphics.UserInterface
if (successful) if (successful)
{ {
// composition was successfully completed, usually by pressing the enter key. // composition was successfully completed, usually by pressing the enter key.
textCommittedSample?.Play(); playSample(FeedbackSampleType.TextConfirm);
} }
else else
{ {
// composition was prematurely ended, eg. by clicking inside the textbox. // composition was prematurely ended, eg. by clicking inside the textbox.
// could be a different sample if desired. // could be a different sample if desired.
textCommittedSample?.Play(); playSample(FeedbackSampleType.TextConfirm);
} }
} }
@ -204,7 +273,34 @@ namespace osu.Game.Graphics.UserInterface
SelectionColour = SelectionColour, SelectionColour = SelectionColour,
}; };
private void playTextAddedSample() => textAddedSamples[RNG.Next(0, textAddedSamples.Length)]?.Play(); private SampleChannel? getSampleChannel(FeedbackSampleType feedbackSampleType)
{
var samples = sampleMap[feedbackSampleType];
if (samples == null || samples.Length == 0)
return null;
return samples[RNG.Next(0, samples.Length)]?.GetChannel();
}
private void playSample(FeedbackSampleType feedbackSample)
{
if (Time.Current < sampleLastPlaybackTime + 15) return;
SampleChannel? channel = getSampleChannel(feedbackSample);
if (channel == null) return;
double pitch = 0.98 + RNG.NextDouble(0.04);
if (feedbackSample == FeedbackSampleType.SelectCharacter)
pitch += ((double)SelectedText.Length / Math.Max(1, Text.Length)) * 0.15f;
channel.Frequency.Value = pitch;
channel.Play();
sampleLastPlaybackTime = Time.Current;
}
private class OsuCaret : Caret private class OsuCaret : Caret
{ {

View File

@ -18,9 +18,6 @@ namespace osu.Game.Online.API.Requests.Responses
[Serializable] [Serializable]
public class SoloScoreInfo : IHasOnlineID<long> public class SoloScoreInfo : IHasOnlineID<long>
{ {
[JsonProperty("replay")]
public bool HasReplay { get; set; }
[JsonProperty("beatmap_id")] [JsonProperty("beatmap_id")]
public int BeatmapID { get; set; } public int BeatmapID { get; set; }
@ -77,6 +74,15 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty("maximum_statistics")] [JsonProperty("maximum_statistics")]
public Dictionary<HitResult, int> MaximumStatistics { get; set; } = new Dictionary<HitResult, int>(); public Dictionary<HitResult, int> MaximumStatistics { get; set; } = new Dictionary<HitResult, int>();
/// <summary>
/// Used to preserve the total score for legacy scores.
/// </summary>
[JsonProperty("legacy_total_score")]
public int? LegacyTotalScore { get; set; }
[JsonProperty("legacy_score_id")]
public uint? LegacyScoreId { get; set; }
#region osu-web API additions (not stored to database). #region osu-web API additions (not stored to database).
[JsonProperty("id")] [JsonProperty("id")]
@ -105,6 +111,9 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty("pp")] [JsonProperty("pp")]
public double? PP { get; set; } public double? PP { get; set; }
[JsonProperty("has_replay")]
public bool HasReplay { get; set; }
public bool ShouldSerializeID() => false; public bool ShouldSerializeID() => false;
public bool ShouldSerializeUser() => false; public bool ShouldSerializeUser() => false;
public bool ShouldSerializeBeatmap() => false; public bool ShouldSerializeBeatmap() => false;

View File

@ -174,7 +174,7 @@ namespace osu.Game.Online.Chat
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours, ChatOverlay chatOverlay, INotificationOverlay notificationOverlay) private void load(OsuColour colours, ChatOverlay chatOverlay, INotificationOverlay notificationOverlay)
{ {
IconBackground.Colour = colours.PurpleDark; IconContent.Colour = colours.PurpleDark;
Activated = delegate Activated = delegate
{ {

View File

@ -265,8 +265,9 @@ namespace osu.Game.Online.Multiplayer
/// <param name="matchType">The type of the match, if any.</param> /// <param name="matchType">The type of the match, if any.</param>
/// <param name="queueMode">The new queue mode, if any.</param> /// <param name="queueMode">The new queue mode, if any.</param>
/// <param name="autoStartDuration">The new auto-start countdown duration, if any.</param> /// <param name="autoStartDuration">The new auto-start countdown duration, if any.</param>
/// <param name="autoSkip">The new auto-skip setting.</param>
public Task ChangeSettings(Optional<string> name = default, Optional<string> password = default, Optional<MatchType> matchType = default, Optional<QueueMode> queueMode = default, public Task ChangeSettings(Optional<string> name = default, Optional<string> password = default, Optional<MatchType> matchType = default, Optional<QueueMode> queueMode = default,
Optional<TimeSpan> autoStartDuration = default) Optional<TimeSpan> autoStartDuration = default, Optional<bool> autoSkip = default)
{ {
if (Room == null) if (Room == null)
throw new InvalidOperationException("Must be joined to a match to change settings."); throw new InvalidOperationException("Must be joined to a match to change settings.");
@ -278,6 +279,7 @@ namespace osu.Game.Online.Multiplayer
MatchType = matchType.GetOr(Room.Settings.MatchType), MatchType = matchType.GetOr(Room.Settings.MatchType),
QueueMode = queueMode.GetOr(Room.Settings.QueueMode), QueueMode = queueMode.GetOr(Room.Settings.QueueMode),
AutoStartDuration = autoStartDuration.GetOr(Room.Settings.AutoStartDuration), AutoStartDuration = autoStartDuration.GetOr(Room.Settings.AutoStartDuration),
AutoSkip = autoSkip.GetOr(Room.Settings.AutoSkip)
}); });
} }
@ -739,6 +741,7 @@ namespace osu.Game.Online.Multiplayer
APIRoom.QueueMode.Value = Room.Settings.QueueMode; APIRoom.QueueMode.Value = Room.Settings.QueueMode;
APIRoom.AutoStartDuration.Value = Room.Settings.AutoStartDuration; APIRoom.AutoStartDuration.Value = Room.Settings.AutoStartDuration;
APIRoom.CurrentPlaylistItem.Value = APIRoom.Playlist.Single(item => item.ID == settings.PlaylistItemId); APIRoom.CurrentPlaylistItem.Value = APIRoom.Playlist.Single(item => item.ID == settings.PlaylistItemId);
APIRoom.AutoSkip.Value = Room.Settings.AutoSkip;
RoomUpdated?.Invoke(); RoomUpdated?.Invoke();
} }

View File

@ -29,6 +29,9 @@ namespace osu.Game.Online.Multiplayer
[Key(5)] [Key(5)]
public TimeSpan AutoStartDuration { get; set; } public TimeSpan AutoStartDuration { get; set; }
[Key(6)]
public bool AutoSkip { get; set; }
[IgnoreMember] [IgnoreMember]
public bool AutoStartEnabled => AutoStartDuration != TimeSpan.Zero; public bool AutoStartEnabled => AutoStartDuration != TimeSpan.Zero;
@ -42,7 +45,8 @@ namespace osu.Game.Online.Multiplayer
&& PlaylistItemId == other.PlaylistItemId && PlaylistItemId == other.PlaylistItemId
&& MatchType == other.MatchType && MatchType == other.MatchType
&& QueueMode == other.QueueMode && QueueMode == other.QueueMode
&& AutoStartDuration == other.AutoStartDuration; && AutoStartDuration == other.AutoStartDuration
&& AutoSkip == other.AutoSkip;
} }
public override string ToString() => $"Name:{Name}" public override string ToString() => $"Name:{Name}"
@ -50,6 +54,7 @@ namespace osu.Game.Online.Multiplayer
+ $" Type:{MatchType}" + $" Type:{MatchType}"
+ $" Item:{PlaylistItemId}" + $" Item:{PlaylistItemId}"
+ $" Queue:{QueueMode}" + $" Queue:{QueueMode}"
+ $" Start:{AutoStartDuration}"; + $" Start:{AutoStartDuration}"
+ $" AutoSkip:{AutoSkip}";
} }
} }

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@ -159,6 +159,10 @@ namespace osu.Game.Online.Rooms
set => MaxAttempts.Value = value; set => MaxAttempts.Value = value;
} }
[Cached]
[JsonProperty("auto_skip")]
public readonly Bindable<bool> AutoSkip = new Bindable<bool>();
public Room() public Room()
{ {
Password.BindValueChanged(p => HasPassword.Value = !string.IsNullOrEmpty(p.NewValue)); Password.BindValueChanged(p => HasPassword.Value = !string.IsNullOrEmpty(p.NewValue));
@ -195,6 +199,7 @@ namespace osu.Game.Online.Rooms
DifficultyRange.Value = other.DifficultyRange.Value; DifficultyRange.Value = other.DifficultyRange.Value;
PlaylistItemStats.Value = other.PlaylistItemStats.Value; PlaylistItemStats.Value = other.PlaylistItemStats.Value;
CurrentPlaylistItem.Value = other.CurrentPlaylistItem.Value; CurrentPlaylistItem.Value = other.CurrentPlaylistItem.Value;
AutoSkip.Value = other.AutoSkip.Value;
if (EndDate.Value != null && DateTimeOffset.Now >= EndDate.Value) if (EndDate.Value != null && DateTimeOffset.Now >= EndDate.Value)
Status.Value = new RoomStatusEnded(); Status.Value = new RoomStatusEnded();

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@ -65,11 +65,12 @@ namespace osu.Game.Online.Spectator
public virtual event Action<int, SpectatorState>? OnUserFinishedPlaying; public virtual event Action<int, SpectatorState>? OnUserFinishedPlaying;
/// <summary> /// <summary>
/// All users currently being watched. /// A dictionary containing all users currently being watched, with the number of watching components for each user.
/// </summary> /// </summary>
private readonly List<int> watchedUsers = new List<int>(); private readonly Dictionary<int, int> watchedUsersRefCounts = new Dictionary<int, int>();
private readonly BindableDictionary<int, SpectatorState> watchedUserStates = new BindableDictionary<int, SpectatorState>(); private readonly BindableDictionary<int, SpectatorState> watchedUserStates = new BindableDictionary<int, SpectatorState>();
private readonly BindableList<int> playingUsers = new BindableList<int>(); private readonly BindableList<int> playingUsers = new BindableList<int>();
private readonly SpectatorState currentState = new SpectatorState(); private readonly SpectatorState currentState = new SpectatorState();
@ -94,12 +95,15 @@ namespace osu.Game.Online.Spectator
if (connected.NewValue) if (connected.NewValue)
{ {
// get all the users that were previously being watched // get all the users that were previously being watched
int[] users = watchedUsers.ToArray(); var users = new Dictionary<int, int>(watchedUsersRefCounts);
watchedUsers.Clear(); watchedUsersRefCounts.Clear();
// resubscribe to watched users. // resubscribe to watched users.
foreach (int userId in users) foreach ((int user, int watchers) in users)
WatchUser(userId); {
for (int i = 0; i < watchers; i++)
WatchUser(user);
}
// re-send state in case it wasn't received // re-send state in case it wasn't received
if (IsPlaying) if (IsPlaying)
@ -121,7 +125,7 @@ namespace osu.Game.Online.Spectator
if (!playingUsers.Contains(userId)) if (!playingUsers.Contains(userId))
playingUsers.Add(userId); playingUsers.Add(userId);
if (watchedUsers.Contains(userId)) if (watchedUsersRefCounts.ContainsKey(userId))
watchedUserStates[userId] = state; watchedUserStates[userId] = state;
OnUserBeganPlaying?.Invoke(userId, state); OnUserBeganPlaying?.Invoke(userId, state);
@ -136,7 +140,7 @@ namespace osu.Game.Online.Spectator
{ {
playingUsers.Remove(userId); playingUsers.Remove(userId);
if (watchedUsers.Contains(userId)) if (watchedUsersRefCounts.ContainsKey(userId))
watchedUserStates[userId] = state; watchedUserStates[userId] = state;
OnUserFinishedPlaying?.Invoke(userId, state); OnUserFinishedPlaying?.Invoke(userId, state);
@ -232,11 +236,13 @@ namespace osu.Game.Online.Spectator
{ {
Debug.Assert(ThreadSafety.IsUpdateThread); Debug.Assert(ThreadSafety.IsUpdateThread);
if (watchedUsers.Contains(userId)) if (watchedUsersRefCounts.ContainsKey(userId))
{
watchedUsersRefCounts[userId]++;
return; return;
}
watchedUsers.Add(userId); watchedUsersRefCounts.Add(userId, 1);
WatchUserInternal(userId); WatchUserInternal(userId);
} }
@ -246,7 +252,13 @@ namespace osu.Game.Online.Spectator
// Todo: This should not be a thing, but requires framework changes. // Todo: This should not be a thing, but requires framework changes.
Schedule(() => Schedule(() =>
{ {
watchedUsers.Remove(userId); if (watchedUsersRefCounts.TryGetValue(userId, out int watchers) && watchers > 1)
{
watchedUsersRefCounts[userId]--;
return;
}
watchedUsersRefCounts.Remove(userId);
watchedUserStates.Remove(userId); watchedUserStates.Remove(userId);
StopWatchingUserInternal(userId); StopWatchingUserInternal(userId);
}); });

View File

@ -804,8 +804,8 @@ namespace osu.Game
Children = new Drawable[] Children = new Drawable[]
{ {
overlayContent = new Container { RelativeSizeAxes = Axes.Both }, overlayContent = new Container { RelativeSizeAxes = Axes.Both },
rightFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
leftFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, leftFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
rightFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
} }
}, },
topMostOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, topMostOverlayContent = new Container { RelativeSizeAxes = Axes.Both },

View File

@ -185,6 +185,12 @@ namespace osu.Game
private RealmAccess realm; private RealmAccess realm;
/// <summary>
/// For now, this is used as a source specifically for beat synced components.
/// Going forward, it could potentially be used as the single source-of-truth for beatmap timing.
/// </summary>
private readonly FramedBeatmapClock beatmapClock = new FramedBeatmapClock(true);
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;
private Container content; private Container content;
@ -273,7 +279,7 @@ namespace osu.Game
dependencies.Cache(difficultyCache = new BeatmapDifficultyCache()); dependencies.Cache(difficultyCache = new BeatmapDifficultyCache());
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup() // ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, Scheduler, API, difficultyCache, LocalConfig)); dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, API, LocalConfig));
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, realm, API, Audio, Resources, Host, defaultBeatmap, difficultyCache, performOnlineLookups: true)); dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, realm, API, Audio, Resources, Host, defaultBeatmap, difficultyCache, performOnlineLookups: true));
@ -368,10 +374,29 @@ namespace osu.Game
AddInternal(MusicController = new MusicController()); AddInternal(MusicController = new MusicController());
dependencies.CacheAs(MusicController); dependencies.CacheAs(MusicController);
MusicController.TrackChanged += onTrackChanged;
AddInternal(beatmapClock);
Ruleset.BindValueChanged(onRulesetChanged); Ruleset.BindValueChanged(onRulesetChanged);
Beatmap.BindValueChanged(onBeatmapChanged); Beatmap.BindValueChanged(onBeatmapChanged);
} }
private void onTrackChanged(WorkingBeatmap beatmap, TrackChangeDirection direction)
{
// FramedBeatmapClock uses a decoupled clock internally which will mutate the source if it is an `IAdjustableClock`.
// We don't want this for now, as the intention of beatmapClock is to be a read-only source for beat sync components.
//
// Encapsulating in a FramedClock will avoid any mutations.
var framedClock = new FramedClock(beatmap.Track);
beatmapClock.ChangeSource(framedClock);
// Normally the internal decoupled clock will seek the *track* to the decoupled time, but we blocked this.
// It won't behave nicely unless we also set it to the track's time.
// Probably another thing which should be fixed in the decoupled mess (or just replaced).
beatmapClock.Seek(beatmap.Track.CurrentTime);
}
protected virtual void InitialiseFonts() protected virtual void InitialiseFonts()
{ {
AddFont(Resources, @"Fonts/osuFont"); AddFont(Resources, @"Fonts/osuFont");
@ -587,7 +612,7 @@ namespace osu.Game
} }
ControlPointInfo IBeatSyncProvider.ControlPoints => Beatmap.Value.BeatmapLoaded ? Beatmap.Value.Beatmap.ControlPointInfo : null; ControlPointInfo IBeatSyncProvider.ControlPoints => Beatmap.Value.BeatmapLoaded ? Beatmap.Value.Beatmap.ControlPointInfo : null;
IClock IBeatSyncProvider.Clock => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track : (IClock)null; IClock IBeatSyncProvider.Clock => beatmapClock;
ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : ChannelAmplitudes.Empty; ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : ChannelAmplitudes.Empty;
} }
} }

View File

@ -6,10 +6,8 @@
using System.Diagnostics; using System.Diagnostics;
using System.Linq; using System.Linq;
using System.Threading; using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
@ -87,27 +85,19 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
MD5Hash = apiBeatmap.MD5Hash MD5Hash = apiBeatmap.MD5Hash
}; };
scoreManager.OrderByTotalScoreAsync(value.Scores.Select(s => s.ToScoreInfo(rulesets, beatmapInfo)).ToArray(), loadCancellationSource.Token) var scores = scoreManager.OrderByTotalScore(value.Scores.Select(s => s.ToScoreInfo(rulesets, beatmapInfo))).ToArray();
.ContinueWith(task => Schedule(() => var topScore = scores.First();
{
if (loadCancellationSource.IsCancellationRequested)
return;
var scores = task.GetResultSafely(); scoreTable.DisplayScores(scores, apiBeatmap.Status.GrantsPerformancePoints());
scoreTable.Show();
var topScore = scores.First(); var userScore = value.UserScore;
var userScoreInfo = userScore?.Score.ToScoreInfo(rulesets, beatmapInfo);
scoreTable.DisplayScores(scores, apiBeatmap.Status.GrantsPerformancePoints()); topScoresContainer.Add(new DrawableTopScore(topScore));
scoreTable.Show();
var userScore = value.UserScore; if (userScoreInfo != null && userScoreInfo.OnlineID != topScore.OnlineID)
var userScoreInfo = userScore?.Score.ToScoreInfo(rulesets, beatmapInfo); topScoresContainer.Add(new DrawableTopScore(userScoreInfo, userScore.Position));
topScoresContainer.Add(new DrawableTopScore(topScore));
if (userScoreInfo != null && userScoreInfo.OnlineID != topScore.OnlineID)
topScoresContainer.Add(new DrawableTopScore(userScoreInfo, userScore.Position));
}), TaskContinuationOptions.OnlyOnRanToCompletion);
}); });
} }

View File

@ -27,6 +27,12 @@ namespace osu.Game.Overlays.Music
set => base.Padding = value; set => base.Padding = value;
} }
protected override void OnItemsChanged()
{
base.OnItemsChanged();
Filter(currentCriteria);
}
public void Filter(FilterCriteria criteria) public void Filter(FilterCriteria criteria)
{ {
var items = (SearchContainer<RearrangeableListItem<Live<BeatmapSetInfo>>>)ListContainer; var items = (SearchContainer<RearrangeableListItem<Live<BeatmapSetInfo>>>)ListContainer;
@ -44,12 +50,12 @@ namespace osu.Game.Overlays.Music
public Live<BeatmapSetInfo>? FirstVisibleSet => Items.FirstOrDefault(i => ((PlaylistItem)ItemMap[i]).MatchingFilter); public Live<BeatmapSetInfo>? FirstVisibleSet => Items.FirstOrDefault(i => ((PlaylistItem)ItemMap[i]).MatchingFilter);
protected override OsuRearrangeableListItem<Live<BeatmapSetInfo>> CreateOsuDrawable(Live<BeatmapSetInfo> item) => new PlaylistItem(item) protected override OsuRearrangeableListItem<Live<BeatmapSetInfo>> CreateOsuDrawable(Live<BeatmapSetInfo> item) =>
{ new PlaylistItem(item)
InSelectedCollection = currentCriteria.Collection?.PerformRead(c => item.Value.Beatmaps.Select(b => b.MD5Hash).Any(c.BeatmapMD5Hashes.Contains)) != false, {
SelectedSet = { BindTarget = SelectedSet }, SelectedSet = { BindTarget = SelectedSet },
RequestSelection = set => RequestSelection?.Invoke(set) RequestSelection = set => RequestSelection?.Invoke(set)
}; };
protected override FillFlowContainer<RearrangeableListItem<Live<BeatmapSetInfo>>> CreateListFillFlowContainer() => new SearchContainer<RearrangeableListItem<Live<BeatmapSetInfo>>> protected override FillFlowContainer<RearrangeableListItem<Live<BeatmapSetInfo>>> CreateListFillFlowContainer() => new SearchContainer<RearrangeableListItem<Live<BeatmapSetInfo>>>
{ {

View File

@ -12,10 +12,10 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
using osu.Game.Resources.Localisation.Web; using osu.Game.Resources.Localisation.Web;
using osuTK;
using NotificationsStrings = osu.Game.Localisation.NotificationsStrings; using NotificationsStrings = osu.Game.Localisation.NotificationsStrings;
namespace osu.Game.Overlays namespace osu.Game.Overlays
@ -35,10 +35,28 @@ namespace osu.Game.Overlays
[Resolved] [Resolved]
private AudioManager audio { get; set; } = null!; private AudioManager audio { get; set; } = null!;
private readonly IBindable<Visibility> firstRunSetupVisibility = new Bindable<Visibility>(); [Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
{
if (State.Value == Visibility.Visible)
return base.ReceivePositionalInputAt(screenSpacePos);
if (toastTray.IsDisplayingToasts)
return toastTray.ReceivePositionalInputAt(screenSpacePos);
return false;
}
public override bool PropagatePositionalInputSubTree => base.PropagatePositionalInputSubTree || toastTray.IsDisplayingToasts;
private NotificationOverlayToastTray toastTray = null!;
private Container mainContent = null!;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(FirstRunSetupOverlay? firstRunSetup) private void load()
{ {
X = WIDTH; X = WIDTH;
Width = WIDTH; Width = WIDTH;
@ -46,53 +64,57 @@ namespace osu.Game.Overlays
Children = new Drawable[] Children = new Drawable[]
{ {
new Box toastTray = new NotificationOverlayToastTray
{ {
RelativeSizeAxes = Axes.Both, ForwardNotificationToPermanentStore = addPermanently,
Colour = OsuColour.Gray(0.05f), Origin = Anchor.TopRight,
}, },
new OsuScrollContainer mainContent = new Container
{ {
Masking = true, AlwaysPresent = true,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new[] Children = new Drawable[]
{ {
sections = new FillFlowContainer<NotificationSection> new Box
{ {
Direction = FillDirection.Vertical, RelativeSizeAxes = Axes.Both,
AutoSizeAxes = Axes.Y, Colour = colourProvider.Background4,
RelativeSizeAxes = Axes.X, },
new OsuScrollContainer
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Children = new[] Children = new[]
{ {
new NotificationSection(AccountsStrings.NotificationsTitle, "Clear All") sections = new FillFlowContainer<NotificationSection>
{ {
AcceptTypes = new[] { typeof(SimpleNotification) } Direction = FillDirection.Vertical,
}, AutoSizeAxes = Axes.Y,
new NotificationSection(@"Running Tasks", @"Cancel All") RelativeSizeAxes = Axes.X,
{ Children = new[]
AcceptTypes = new[] { typeof(ProgressNotification) } {
new NotificationSection(AccountsStrings.NotificationsTitle, new[] { typeof(SimpleNotification) }, "Clear All"),
new NotificationSection(@"Running Tasks", new[] { typeof(ProgressNotification) }, @"Cancel All"),
}
} }
} }
} }
} }
} },
}; };
if (firstRunSetup != null)
firstRunSetupVisibility.BindTo(firstRunSetup.State);
} }
private ScheduledDelegate? notificationsEnabler; private ScheduledDelegate? notificationsEnabler;
private void updateProcessingMode() private void updateProcessingMode()
{ {
bool enabled = (OverlayActivationMode.Value == OverlayActivation.All && firstRunSetupVisibility.Value != Visibility.Visible) || State.Value == Visibility.Visible; bool enabled = OverlayActivationMode.Value == OverlayActivation.All || State.Value == Visibility.Visible;
notificationsEnabler?.Cancel(); notificationsEnabler?.Cancel();
if (enabled) if (enabled)
// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed. // we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State.Value == Visibility.Visible ? 0 : 1000); notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State.Value == Visibility.Visible ? 0 : 100);
else else
processingPosts = false; processingPosts = false;
} }
@ -102,12 +124,13 @@ namespace osu.Game.Overlays
base.LoadComplete(); base.LoadComplete();
State.BindValueChanged(_ => updateProcessingMode()); State.BindValueChanged(_ => updateProcessingMode());
firstRunSetupVisibility.BindValueChanged(_ => updateProcessingMode());
OverlayActivationMode.BindValueChanged(_ => updateProcessingMode(), true); OverlayActivationMode.BindValueChanged(_ => updateProcessingMode(), true);
} }
public IBindable<int> UnreadCount => unreadCount; public IBindable<int> UnreadCount => unreadCount;
public int ToastCount => toastTray.UnreadCount;
private readonly BindableInt unreadCount = new BindableInt(); private readonly BindableInt unreadCount = new BindableInt();
private int runningDepth; private int runningDepth;
@ -131,18 +154,28 @@ namespace osu.Game.Overlays
if (notification is IHasCompletionTarget hasCompletionTarget) if (notification is IHasCompletionTarget hasCompletionTarget)
hasCompletionTarget.CompletionTarget = Post; hasCompletionTarget.CompletionTarget = Post;
var ourType = notification.GetType(); playDebouncedSample(notification.PopInSampleName);
var section = sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType))); if (State.Value == Visibility.Hidden)
section?.Add(notification, notification.DisplayOnTop ? -runningDepth : runningDepth); toastTray.Post(notification);
else
if (notification.IsImportant) addPermanently(notification);
Show();
updateCounts(); updateCounts();
playDebouncedSample(notification.PopInSampleName);
}); });
private void addPermanently(Notification notification)
{
var ourType = notification.GetType();
int depth = notification.DisplayOnTop ? -runningDepth : runningDepth;
var section = sections.Children.First(s => s.AcceptedNotificationTypes.Any(accept => accept.IsAssignableFrom(ourType)));
section.Add(notification, depth);
updateCounts();
}
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
@ -156,7 +189,9 @@ namespace osu.Game.Overlays
base.PopIn(); base.PopIn();
this.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint); this.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
this.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint); mainContent.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint);
toastTray.FlushAllToasts();
} }
protected override void PopOut() protected override void PopOut()
@ -166,7 +201,7 @@ namespace osu.Game.Overlays
markAllRead(); markAllRead();
this.MoveToX(WIDTH, TRANSITION_LENGTH, Easing.OutQuint); this.MoveToX(WIDTH, TRANSITION_LENGTH, Easing.OutQuint);
this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint); mainContent.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
} }
private void notificationClosed() private void notificationClosed()
@ -187,16 +222,16 @@ namespace osu.Game.Overlays
} }
} }
private void updateCounts()
{
unreadCount.Value = sections.Select(c => c.UnreadCount).Sum();
}
private void markAllRead() private void markAllRead()
{ {
sections.Children.ForEach(s => s.MarkAllRead()); sections.Children.ForEach(s => s.MarkAllRead());
toastTray.MarkAllRead();
updateCounts(); updateCounts();
} }
private void updateCounts()
{
unreadCount.Value = sections.Select(c => c.UnreadCount).Sum() + toastTray.UnreadCount;
}
} }
} }

View File

@ -0,0 +1,153 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Overlays.Notifications;
using osuTK;
namespace osu.Game.Overlays
{
/// <summary>
/// A tray which attaches to the left of <see cref="NotificationOverlay"/> to show temporary toasts.
/// </summary>
public class NotificationOverlayToastTray : CompositeDrawable
{
public bool IsDisplayingToasts => toastFlow.Count > 0;
private FillFlowContainer<Notification> toastFlow = null!;
private BufferedContainer toastContentBackground = null!;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
public Action<Notification>? ForwardNotificationToPermanentStore { get; set; }
public int UnreadCount => toastFlow.Count(n => !n.WasClosed && !n.Read)
+ InternalChildren.OfType<Notification>().Count(n => !n.WasClosed && !n.Read);
private int runningDepth;
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding(20);
InternalChildren = new Drawable[]
{
toastContentBackground = (new Box
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Colour = ColourInfo.GradientVertical(
colourProvider.Background6.Opacity(0.7f),
colourProvider.Background6.Opacity(0.5f)),
RelativeSizeAxes = Axes.Both,
}.WithEffect(new BlurEffect
{
PadExtent = true,
Sigma = new Vector2(20),
}).With(postEffectDrawable =>
{
postEffectDrawable.Scale = new Vector2(1.5f, 1);
postEffectDrawable.Position += new Vector2(70, -50);
postEffectDrawable.AutoSizeAxes = Axes.None;
postEffectDrawable.RelativeSizeAxes = Axes.X;
})),
toastFlow = new AlwaysUpdateFillFlowContainer<Notification>
{
LayoutDuration = 150,
LayoutEasing = Easing.OutQuart,
Spacing = new Vector2(3),
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
};
}
public void MarkAllRead()
{
toastFlow.Children.ForEach(n => n.Read = true);
InternalChildren.OfType<Notification>().ForEach(n => n.Read = true);
}
public void FlushAllToasts()
{
foreach (var notification in toastFlow.ToArray())
forwardNotification(notification);
}
public void Post(Notification notification)
{
++runningDepth;
int depth = notification.DisplayOnTop ? -runningDepth : runningDepth;
toastFlow.Insert(depth, notification);
scheduleDismissal();
void scheduleDismissal() => Scheduler.AddDelayed(() =>
{
// Notification dismissed by user.
if (notification.WasClosed)
return;
// Notification forwarded away.
if (notification.Parent != toastFlow)
return;
// Notification hovered; delay dismissal.
if (notification.IsHovered)
{
scheduleDismissal();
return;
}
// All looks good, forward away!
forwardNotification(notification);
}, notification.IsImportant ? 12000 : 2500);
}
private void forwardNotification(Notification notification)
{
Debug.Assert(notification.Parent == toastFlow);
// Temporarily remove from flow so we can animate the position off to the right.
toastFlow.Remove(notification);
AddInternal(notification);
notification.MoveToOffset(new Vector2(400, 0), NotificationOverlay.TRANSITION_LENGTH, Easing.OutQuint);
notification.FadeOut(NotificationOverlay.TRANSITION_LENGTH, Easing.OutQuint).OnComplete(_ =>
{
RemoveInternal(notification);
ForwardNotificationToPermanentStore?.Invoke(notification);
notification.FadeIn(300, Easing.OutQuint);
});
}
protected override void Update()
{
base.Update();
float height = toastFlow.DrawHeight + 120;
float alpha = IsDisplayingToasts ? MathHelper.Clamp(toastFlow.DrawHeight / 40, 0, 1) * toastFlow.Children.Max(n => n.Alpha) : 0;
toastContentBackground.Height = (float)Interpolation.DampContinuously(toastContentBackground.Height, height, 10, Clock.ElapsedFrameTime);
toastContentBackground.Alpha = (float)Interpolation.DampContinuously(toastContentBackground.Alpha, alpha, 10, Clock.ElapsedFrameTime);
}
}
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
@ -26,7 +24,7 @@ namespace osu.Game.Overlays.Notifications
/// <summary> /// <summary>
/// User requested close. /// User requested close.
/// </summary> /// </summary>
public event Action Closed; public event Action? Closed;
public abstract LocalisableString Text { get; set; } public abstract LocalisableString Text { get; set; }
@ -38,7 +36,7 @@ namespace osu.Game.Overlays.Notifications
/// <summary> /// <summary>
/// Run on user activating the notification. Return true to close. /// Run on user activating the notification. Return true to close.
/// </summary> /// </summary>
public Func<bool> Activated; public Func<bool>? Activated;
/// <summary> /// <summary>
/// Should we show at the top of our section on display? /// Should we show at the top of our section on display?
@ -48,22 +46,32 @@ namespace osu.Game.Overlays.Notifications
public virtual string PopInSampleName => "UI/notification-pop-in"; public virtual string PopInSampleName => "UI/notification-pop-in";
protected NotificationLight Light; protected NotificationLight Light;
private readonly CloseButton closeButton;
protected Container IconContent; protected Container IconContent;
private readonly Container content; private readonly Container content;
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;
protected Container NotificationContent; protected Container MainContent;
public virtual bool Read { get; set; } public virtual bool Read { get; set; }
protected virtual IconUsage CloseButtonIcon => FontAwesome.Solid.Check;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
private readonly Box initialFlash;
private Box background = null!;
protected Notification() protected Notification()
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
AddRangeInternal(new Drawable[] InternalChildren = new Drawable[]
{ {
Light = new NotificationLight Light = new NotificationLight
{ {
@ -71,9 +79,9 @@ namespace osu.Game.Overlays.Notifications
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreRight, Origin = Anchor.CentreRight,
}, },
NotificationContent = new Container MainContent = new Container
{ {
CornerRadius = 8, CornerRadius = 6,
Masking = true, Masking = true,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
@ -81,61 +89,84 @@ namespace osu.Game.Overlays.Notifications
AutoSizeEasing = Easing.OutQuint, AutoSizeEasing = Easing.OutQuint,
Children = new Drawable[] Children = new Drawable[]
{ {
new Box new GridContainer
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
},
new Container
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Padding = new MarginPadding(5),
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Children = new Drawable[] RowDimensions = new[]
{ {
IconContent = new Container new Dimension(GridSizeMode.AutoSize, minSize: 60)
{
Size = new Vector2(40),
Masking = true,
CornerRadius = 5,
},
content = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding
{
Left = 45,
Right = 30
},
}
}
},
closeButton = new CloseButton
{
Alpha = 0,
Action = Close,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding
{
Right = 5
}, },
} ColumnDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
new Dimension(GridSizeMode.AutoSize),
},
Content = new[]
{
new Drawable[]
{
IconContent = new Container
{
Width = 40,
RelativeSizeAxes = Axes.Y,
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(10),
Children = new Drawable[]
{
content = new Container
{
Masking = true,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
}
},
new CloseButton(CloseButtonIcon)
{
Action = Close,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
}
}
},
},
initialFlash = new Box
{
Colour = Color4.White.Opacity(0.8f),
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
},
} }
} }
};
}
[BackgroundDependencyLoader]
private void load()
{
MainContent.Add(background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background3,
Depth = float.MaxValue
}); });
} }
protected override bool OnHover(HoverEvent e) protected override bool OnHover(HoverEvent e)
{ {
closeButton.FadeIn(75); background.FadeColour(colourProvider.Background2, 200, Easing.OutQuint);
return base.OnHover(e); return base.OnHover(e);
} }
protected override void OnHoverLost(HoverLostEvent e) protected override void OnHoverLost(HoverLostEvent e)
{ {
closeButton.FadeOut(75); background.FadeColour(colourProvider.Background3, 200, Easing.OutQuint);
base.OnHoverLost(e); base.OnHoverLost(e);
} }
@ -152,8 +183,11 @@ namespace osu.Game.Overlays.Notifications
base.LoadComplete(); base.LoadComplete();
this.FadeInFromZero(200); this.FadeInFromZero(200);
NotificationContent.MoveToX(DrawSize.X);
NotificationContent.MoveToX(0, 500, Easing.OutQuint); MainContent.MoveToX(DrawSize.X);
MainContent.MoveToX(0, 500, Easing.OutQuint);
initialFlash.FadeOutFromOne(2000, Easing.OutQuart);
} }
public bool WasClosed; public bool WasClosed;
@ -171,40 +205,55 @@ namespace osu.Game.Overlays.Notifications
private class CloseButton : OsuClickableContainer private class CloseButton : OsuClickableContainer
{ {
private Color4 hoverColour; private SpriteIcon icon = null!;
private Box background = null!;
public CloseButton() private readonly IconUsage iconUsage;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
public CloseButton(IconUsage iconUsage)
{ {
Colour = OsuColour.Gray(0.2f); this.iconUsage = iconUsage;
AutoSizeAxes = Axes.Both; }
Children = new[] [BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Y;
Width = 28;
Children = new Drawable[]
{ {
new SpriteIcon background = new Box
{
Colour = OsuColour.Gray(0).Opacity(0.15f),
Alpha = 0,
RelativeSizeAxes = Axes.Both,
},
icon = new SpriteIcon
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Icon = FontAwesome.Solid.TimesCircle, Icon = iconUsage,
Size = new Vector2(20), Size = new Vector2(12),
Colour = colourProvider.Foreground1,
} }
}; };
} }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
hoverColour = colours.Yellow;
}
protected override bool OnHover(HoverEvent e) protected override bool OnHover(HoverEvent e)
{ {
this.FadeColour(hoverColour, 200); background.FadeIn(200, Easing.OutQuint);
icon.FadeColour(colourProvider.Content1, 200, Easing.OutQuint);
return base.OnHover(e); return base.OnHover(e);
} }
protected override void OnHoverLost(HoverLostEvent e) protected override void OnHoverLost(HoverLostEvent e)
{ {
this.FadeColour(OsuColour.Gray(0.2f), 200); background.FadeOut(200, Easing.OutQuint);
icon.FadeColour(colourProvider.Foreground1, 200, Easing.OutQuint);
base.OnHoverLost(e); base.OnHoverLost(e);
} }
} }
@ -212,7 +261,7 @@ namespace osu.Game.Overlays.Notifications
public class NotificationLight : Container public class NotificationLight : Container
{ {
private bool pulsate; private bool pulsate;
private Container pulsateLayer; private Container pulsateLayer = null!;
public bool Pulsate public bool Pulsate
{ {

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
@ -21,9 +19,9 @@ namespace osu.Game.Overlays.Notifications
{ {
public class NotificationSection : AlwaysUpdateFillFlowContainer<Drawable> public class NotificationSection : AlwaysUpdateFillFlowContainer<Drawable>
{ {
private OsuSpriteText countDrawable; private OsuSpriteText countDrawable = null!;
private FlowContainer<Notification> notifications; private FlowContainer<Notification> notifications = null!;
public int DisplayedCount => notifications.Count(n => !n.WasClosed); public int DisplayedCount => notifications.Count(n => !n.WasClosed);
public int UnreadCount => notifications.Count(n => !n.WasClosed && !n.Read); public int UnreadCount => notifications.Count(n => !n.WasClosed && !n.Read);
@ -33,14 +31,16 @@ namespace osu.Game.Overlays.Notifications
notifications.Insert((int)position, notification); notifications.Insert((int)position, notification);
} }
public IEnumerable<Type> AcceptTypes; public IEnumerable<Type> AcceptedNotificationTypes { get; }
private readonly string clearButtonText; private readonly string clearButtonText;
private readonly LocalisableString titleText; private readonly LocalisableString titleText;
public NotificationSection(LocalisableString title, string clearButtonText) public NotificationSection(LocalisableString title, IEnumerable<Type> acceptedNotificationTypes, string clearButtonText)
{ {
AcceptedNotificationTypes = acceptedNotificationTypes.ToArray();
this.clearButtonText = clearButtonText.ToUpperInvariant(); this.clearButtonText = clearButtonText.ToUpperInvariant();
titleText = title; titleText = title;
} }
@ -159,7 +159,7 @@ namespace osu.Game.Overlays.Notifications
public void MarkAllRead() public void MarkAllRead()
{ {
notifications?.Children.ForEach(n => n.Read = true); notifications.Children.ForEach(n => n.Read = true);
} }
} }

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