diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformRuleset.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformRuleset.cs index 00754c6346..1e88f87f09 100644 --- a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformRuleset.cs +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformRuleset.cs @@ -77,5 +77,8 @@ namespace osu.Game.Rulesets.EmptyFreeform }; } } + + // Leave this line intact. It will bake the correct version into the ruleset on each build/release. + public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION; } } diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs index 0522840e9e..2f6ba0dda6 100644 --- a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs @@ -49,5 +49,8 @@ namespace osu.Game.Rulesets.Pippidon }; public override Drawable CreateIcon() => new PippidonRulesetIcon(this); + + // Leave this line intact. It will bake the correct version into the ruleset on each build/release. + public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION; } } diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingRuleset.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingRuleset.cs index c8f0c07724..a32586c414 100644 --- a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingRuleset.cs +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingRuleset.cs @@ -54,5 +54,8 @@ namespace osu.Game.Rulesets.EmptyScrolling Text = ShortName[0].ToString(), Font = OsuFont.Default.With(size: 18), }; + + // Leave this line intact. It will bake the correct version into the ruleset on each build/release. + public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION; } } diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs index 89246373ee..bde530feb8 100644 --- a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs @@ -46,5 +46,8 @@ namespace osu.Game.Rulesets.Pippidon }; public override Drawable CreateIcon() => new PippidonRulesetIcon(this); + + // Leave this line intact. It will bake the correct version into the ruleset on each build/release. + public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION; } } diff --git a/osu.Android.props b/osu.Android.props index 17a6178641..85857771a5 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -51,8 +51,8 @@ - - + + diff --git a/osu.Desktop/Security/ElevatedPrivilegesChecker.cs b/osu.Desktop/Security/ElevatedPrivilegesChecker.cs index 9959b24b35..cc4337fb02 100644 --- a/osu.Desktop/Security/ElevatedPrivilegesChecker.cs +++ b/osu.Desktop/Security/ElevatedPrivilegesChecker.cs @@ -76,7 +76,7 @@ namespace osu.Desktop.Security private void load(OsuColour colours) { Icon = FontAwesome.Solid.ShieldAlt; - IconBackground.Colour = colours.YellowDark; + IconContent.Colour = colours.YellowDark; } } } diff --git a/osu.Desktop/Updater/SquirrelUpdateManager.cs b/osu.Desktop/Updater/SquirrelUpdateManager.cs index d53db6c516..6f45237522 100644 --- a/osu.Desktop/Updater/SquirrelUpdateManager.cs +++ b/osu.Desktop/Updater/SquirrelUpdateManager.cs @@ -6,8 +6,6 @@ using System.Runtime.Versioning; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Graphics.Colour; -using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Logging; using osu.Game; @@ -15,7 +13,6 @@ using osu.Game.Graphics; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; using osuTK; -using osuTK.Graphics; using Squirrel; using Squirrel.SimpleSplat; @@ -177,17 +174,11 @@ namespace osu.Desktop.Updater { IconContent.AddRange(new Drawable[] { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = ColourInfo.GradientVertical(colours.YellowDark, colours.Yellow) - }, new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, Icon = FontAwesome.Solid.Upload, - Colour = Color4.White, Size = new Vector2(20), } }); diff --git a/osu.Game.Rulesets.Catch.Tests/Editor/CatchSelectionBlueprintTestScene.cs b/osu.Game.Rulesets.Catch.Tests/Editor/CatchSelectionBlueprintTestScene.cs index ea17fa400c..60fb31d1e0 100644 --- a/osu.Game.Rulesets.Catch.Tests/Editor/CatchSelectionBlueprintTestScene.cs +++ b/osu.Game.Rulesets.Catch.Tests/Editor/CatchSelectionBlueprintTestScene.cs @@ -70,10 +70,17 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor [Cached] private readonly BindableBeatDivisor beatDivisor; + protected override Container Content { get; } = new Container { RelativeSizeAxes = Axes.Both }; + public EditorBeatmapDependencyContainer(IBeatmap beatmap, BindableBeatDivisor beatDivisor) { - editorClock = new EditorClock(beatmap, beatDivisor); this.beatDivisor = beatDivisor; + + InternalChildren = new Drawable[] + { + editorClock = new EditorClock(beatmap, beatDivisor), + Content, + }; } } } diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index ed151855b1..321399c597 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -3,30 +3,30 @@ #nullable disable -using osu.Game.Beatmaps; -using osu.Game.Graphics; -using osu.Game.Rulesets.Catch.Mods; -using osu.Game.Rulesets.Catch.UI; -using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.UI; +using System; using System.Collections.Generic; +using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Bindings; -using osu.Game.Rulesets.Catch.Replays; -using osu.Game.Rulesets.Replays.Types; +using osu.Framework.Localisation; +using osu.Game.Beatmaps; using osu.Game.Beatmaps.Legacy; +using osu.Game.Graphics; using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Catch.Difficulty; -using osu.Game.Rulesets.Catch.Scoring; -using osu.Game.Rulesets.Difficulty; -using osu.Game.Rulesets.Scoring; -using System; -using osu.Framework.Extensions.EnumExtensions; -using osu.Framework.Localisation; using osu.Game.Rulesets.Catch.Edit; +using osu.Game.Rulesets.Catch.Mods; +using osu.Game.Rulesets.Catch.Replays; +using osu.Game.Rulesets.Catch.Scoring; using osu.Game.Rulesets.Catch.Skinning.Legacy; +using osu.Game.Rulesets.Catch.UI; +using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Replays.Types; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.UI; using osu.Game.Skinning; namespace osu.Game.Rulesets.Catch @@ -43,6 +43,8 @@ namespace osu.Game.Rulesets.Catch public const string SHORT_NAME = "fruits"; + public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION; + public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[] { new KeyBinding(InputKey.Z, CatchAction.MoveLeft), diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaComposeScreen.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaComposeScreen.cs index 15b38b39ba..0354228cca 100644 --- a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaComposeScreen.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaComposeScreen.cs @@ -10,6 +10,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; +using osu.Game.Beatmaps.ControlPoints; using osu.Game.Database; using osu.Game.Overlays; using osu.Game.Rulesets.Edit; @@ -34,10 +35,14 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor { AddStep("setup compose screen", () => { - var editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 }) + var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 4 }) { BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo }, - }); + }; + + beatmap.ControlPointInfo.Add(0, new TimingControlPoint()); + + var editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null)); Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); @@ -50,7 +55,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor (typeof(IBeatSnapProvider), editorBeatmap), (typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)), }, - Child = new ComposeScreen { State = { Value = Visibility.Visible } }, + Children = new Drawable[] + { + editorBeatmap, + new ComposeScreen { State = { Value = Visibility.Visible } }, + } }; }); diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaHitObjectComposer.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaHitObjectComposer.cs index 4ad27348fc..fcc9e2e6c3 100644 --- a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaHitObjectComposer.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaHitObjectComposer.cs @@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor public void Setup() => Schedule(() => { BeatDivisor.Value = 8; - Clock.Seek(0); + EditorClock.Seek(0); Child = composer = new TestComposer { RelativeSizeAxes = Axes.Both }; }); @@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor { lastObject = this.ChildrenOfType().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last()); originalTime = lastObject.HitObject.StartTime; - Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime); + EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime); }); AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects)); @@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor { lastObject = this.ChildrenOfType().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last()); originalTime = lastObject.HitObject.StartTime; - Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime); + EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime); }); AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects)); @@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor AddStep("seek to last object", () => { lastObject = this.ChildrenOfType().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last()); - Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime); + EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime); }); AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects)); diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs index 5d30d33190..63e61f17e3 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs @@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty private readonly bool isForCurrentRuleset; private readonly double originalOverallDifficulty; - public override int Version => 20220701; + public override int Version => 20220902; public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index ac6060ceed..813e2c461a 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -4,11 +4,6 @@ #nullable disable using System; -using osu.Game.Beatmaps; -using osu.Game.Rulesets.Mania.Mods; -using osu.Game.Rulesets.Mania.UI; -using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.UI; using System.Collections.Generic; using System.Linq; using osu.Framework.Extensions.EnumExtensions; @@ -16,11 +11,10 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Bindings; using osu.Framework.Localisation; -using osu.Game.Graphics; -using osu.Game.Rulesets.Mania.Replays; -using osu.Game.Rulesets.Replays.Types; +using osu.Game.Beatmaps; using osu.Game.Beatmaps.Legacy; using osu.Game.Configuration; +using osu.Game.Graphics; using osu.Game.Overlays.Settings; using osu.Game.Rulesets.Configuration; using osu.Game.Rulesets.Difficulty; @@ -31,13 +25,19 @@ using osu.Game.Rulesets.Mania.Configuration; using osu.Game.Rulesets.Mania.Difficulty; using osu.Game.Rulesets.Mania.Edit; using osu.Game.Rulesets.Mania.Edit.Setup; +using osu.Game.Rulesets.Mania.Mods; +using osu.Game.Rulesets.Mania.Replays; using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Mania.Skinning.Legacy; +using osu.Game.Rulesets.Mania.UI; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Replays.Types; using osu.Game.Rulesets.Scoring; -using osu.Game.Skinning; +using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osu.Game.Screens.Edit.Setup; using osu.Game.Screens.Ranking.Statistics; +using osu.Game.Skinning; namespace osu.Game.Rulesets.Mania { @@ -60,6 +60,8 @@ namespace osu.Game.Rulesets.Mania public const string SHORT_NAME = "mania"; + public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION; + public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this); public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new ManiaLegacySkinTransformer(skin, beatmap); diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs index b68231ce64..5c5384e0b7 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs @@ -3,9 +3,11 @@ using System.Linq; using NUnit.Framework; +using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Osu.Objects; using osuTK; using osuTK.Input; @@ -14,6 +16,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { public class TestSceneObjectMerging : TestSceneOsuEditor { + private OsuSelectionHandler selectionHandler => Editor.ChildrenOfType().First(); + [Test] public void TestSimpleMerge() { @@ -29,6 +33,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor EditorBeatmap.SelectedHitObjects.Add(circle2); }); + moveMouseToHitObject(1); + AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection")); + mergeSelection(); AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor( @@ -77,6 +84,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor return sliderCreatedFor(args); }); + AddAssert("samples exist", sliderSampleExist); + AddStep("undo", () => Editor.Undo()); AddAssert("merged objects restored", () => circle1 is not null && circle2 is not null && slider is not null && objectsRestored(circle1, slider, circle2)); } @@ -122,6 +131,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor return sliderCreatedFor(args); }); + AddAssert("samples exist", sliderSampleExist); + AddAssert("merged slider matches first slider", () => { var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); @@ -165,9 +176,62 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor (pos: circle1.Position, pathType: PathType.Linear), (pos: circle2.Position, pathType: null))); + AddAssert("samples exist", sliderSampleExist); + AddAssert("spinner not merged", () => EditorBeatmap.HitObjects.Contains(spinner)); } + [Test] + public void TestIllegalMerge() + { + HitCircle? circle1 = null; + HitCircle? circle2 = null; + + AddStep("add two circles on the same position", () => + { + circle1 = new HitCircle(); + circle2 = new HitCircle { Position = circle1.Position + Vector2.UnitX }; + EditorClock.Seek(0); + EditorBeatmap.Add(circle1); + EditorBeatmap.Add(circle2); + EditorBeatmap.SelectedHitObjects.Add(circle1); + EditorBeatmap.SelectedHitObjects.Add(circle2); + }); + + moveMouseToHitObject(1); + AddAssert("merge option not available", () => selectionHandler.ContextMenuItems.Length > 0 && selectionHandler.ContextMenuItems.All(o => o.Text.Value != "Merge selection")); + mergeSelection(); + AddAssert("circles not merged", () => circle1 is not null && circle2 is not null + && EditorBeatmap.HitObjects.Contains(circle1) && EditorBeatmap.HitObjects.Contains(circle2)); + } + + [Test] + public void TestSameStartTimeMerge() + { + HitCircle? circle1 = null; + HitCircle? circle2 = null; + + AddStep("add two circles at the same time", () => + { + circle1 = new HitCircle(); + circle2 = new HitCircle { Position = circle1.Position + 100 * Vector2.UnitX }; + EditorClock.Seek(0); + EditorBeatmap.Add(circle1); + EditorBeatmap.Add(circle2); + EditorBeatmap.SelectedHitObjects.Add(circle1); + EditorBeatmap.SelectedHitObjects.Add(circle2); + }); + + moveMouseToHitObject(1); + AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection")); + + mergeSelection(); + + AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor( + (pos: circle1.Position, pathType: PathType.Linear), + (pos: circle2.Position, pathType: null))); + } + private void mergeSelection() { AddStep("merge selection", () => @@ -209,5 +273,27 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor return true; } + + private bool sliderSampleExist() + { + if (EditorBeatmap.SelectedHitObjects.Count != 1) + return false; + + var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); + + return mergedSlider.Samples[0] is not null; + } + + private void moveMouseToHitObject(int index) + { + AddStep($"hover mouse over hit object {index}", () => + { + if (EditorBeatmap.HitObjects.Count <= index) + return; + + Vector2 position = ((OsuHitObject)EditorBeatmap.HitObjects[index]).Position; + InputManager.MoveMouseTo(selectionHandler.ToScreenSpace(position)); + }); + } } } diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuDistanceSnapGrid.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuDistanceSnapGrid.cs index e54ce45ccc..c102678e00 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuDistanceSnapGrid.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuDistanceSnapGrid.cs @@ -59,10 +59,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor } }); - editorClock = new EditorClock(editorBeatmap); - base.Content.Children = new Drawable[] { + editorClock = new EditorClock(editorBeatmap), snapProvider, Content }; diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs index f196353f87..6d93c3fcf9 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs @@ -182,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { AddStep($"click context menu item \"{contextMenuText}\"", () => { - MenuItem item = visualiser.ContextMenuItems[1].Items.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText); + MenuItem item = visualiser.ContextMenuItems.FirstOrDefault(menuItem => menuItem.Text.Value == "Curve type")?.Items.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText); item?.Action?.Value(); }); diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs new file mode 100644 index 0000000000..015952c59a --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs @@ -0,0 +1,255 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Testing; +using osu.Framework.Utils; +using osu.Game.Audio; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Screens.Edit.Compose.Components; +using osu.Game.Tests.Beatmaps; +using osu.Game.Tests.Visual; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Tests.Editor +{ + public class TestSceneSliderSplitting : EditorTestScene + { + protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false); + + private ComposeBlueprintContainer blueprintContainer + => Editor.ChildrenOfType().First(); + + private Slider? slider; + private PathControlPointVisualiser? visualiser; + + private const double split_gap = 100; + + [Test] + public void TestBasicSplit() + { + double endTime = 0; + + AddStep("add slider", () => + { + slider = new Slider + { + Position = new Vector2(0, 50), + Path = new SliderPath(new[] + { + new PathControlPoint(Vector2.Zero, PathType.PerfectCurve), + new PathControlPoint(new Vector2(150, 150)), + new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve), + new PathControlPoint(new Vector2(400, 0)), + new PathControlPoint(new Vector2(400, 150)) + }) + }; + + EditorBeatmap.Add(slider); + + endTime = slider.EndTime; + }); + + AddStep("select added slider", () => + { + EditorBeatmap.SelectedHitObjects.Add(slider); + visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType().First(); + }); + + moveMouseToControlPoint(2); + AddStep("select control point", () => + { + if (visualiser is not null) visualiser.Pieces[2].IsSelected.Value = true; + }); + addContextMenuItemStep("Split control point"); + + AddAssert("slider split", () => slider is not null && EditorBeatmap.HitObjects.Count == 2 && + sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, EditorBeatmap.HitObjects[1].StartTime - split_gap, + (new Vector2(0, 50), PathType.PerfectCurve), + (new Vector2(150, 200), null), + (new Vector2(300, 50), null) + ) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], slider.StartTime, endTime + split_gap, + (new Vector2(300, 50), PathType.PerfectCurve), + (new Vector2(400, 50), null), + (new Vector2(400, 200), null) + )); + + AddStep("undo", () => Editor.Undo()); + AddAssert("original slider restored", () => EditorBeatmap.HitObjects.Count == 1 && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, endTime, + (new Vector2(0, 50), PathType.PerfectCurve), + (new Vector2(150, 200), null), + (new Vector2(300, 50), PathType.PerfectCurve), + (new Vector2(400, 50), null), + (new Vector2(400, 200), null) + )); + } + + [Test] + public void TestDoubleSplit() + { + double endTime = 0; + + AddStep("add slider", () => + { + slider = new Slider + { + Position = new Vector2(0, 50), + Path = new SliderPath(new[] + { + new PathControlPoint(Vector2.Zero, PathType.PerfectCurve), + new PathControlPoint(new Vector2(150, 150)), + new PathControlPoint(new Vector2(300, 0), PathType.Bezier), + new PathControlPoint(new Vector2(400, 0)), + new PathControlPoint(new Vector2(400, 150), PathType.Catmull), + new PathControlPoint(new Vector2(300, 200)), + new PathControlPoint(new Vector2(400, 250)) + }) + }; + + EditorBeatmap.Add(slider); + + endTime = slider.EndTime; + }); + + AddStep("select added slider", () => + { + EditorBeatmap.SelectedHitObjects.Add(slider); + visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType().First(); + }); + + moveMouseToControlPoint(2); + AddStep("select first control point", () => + { + if (visualiser is not null) visualiser.Pieces[2].IsSelected.Value = true; + }); + moveMouseToControlPoint(4); + AddStep("select second control point", () => + { + if (visualiser is not null) visualiser.Pieces[4].IsSelected.Value = true; + }); + addContextMenuItemStep("Split 2 control points"); + + AddAssert("slider split", () => slider is not null && EditorBeatmap.HitObjects.Count == 3 && + sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, EditorBeatmap.HitObjects[1].StartTime - split_gap, + (new Vector2(0, 50), PathType.PerfectCurve), + (new Vector2(150, 200), null), + (new Vector2(300, 50), null) + ) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], EditorBeatmap.HitObjects[0].GetEndTime() + split_gap, slider.StartTime - split_gap, + (new Vector2(300, 50), PathType.Bezier), + (new Vector2(400, 50), null), + (new Vector2(400, 200), null) + ) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[2], EditorBeatmap.HitObjects[1].GetEndTime() + split_gap, endTime + split_gap * 2, + (new Vector2(400, 200), PathType.Catmull), + (new Vector2(300, 250), null), + (new Vector2(400, 300), null) + )); + } + + [Test] + public void TestSplitRetainsHitsounds() + { + HitSampleInfo? sample = null; + + AddStep("add slider", () => + { + slider = new Slider + { + Position = new Vector2(0, 50), + LegacyLastTickOffset = 36, // This is necessary for undo to retain the sample control point + Path = new SliderPath(new[] + { + new PathControlPoint(Vector2.Zero, PathType.PerfectCurve), + new PathControlPoint(new Vector2(150, 150)), + new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve), + new PathControlPoint(new Vector2(400, 0)), + new PathControlPoint(new Vector2(400, 150)) + }) + }; + + EditorBeatmap.Add(slider); + }); + + AddStep("add hitsounds", () => + { + if (slider is null) return; + + slider.SampleControlPoint.SampleBank = "soft"; + slider.SampleControlPoint.SampleVolume = 70; + sample = new HitSampleInfo("hitwhistle"); + slider.Samples.Add(sample); + }); + + AddStep("select added slider", () => + { + EditorBeatmap.SelectedHitObjects.Add(slider); + visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType().First(); + }); + + moveMouseToControlPoint(2); + AddStep("select control point", () => + { + if (visualiser is not null) visualiser.Pieces[2].IsSelected.Value = true; + }); + addContextMenuItemStep("Split control point"); + AddAssert("sliders have hitsounds", hasHitsounds); + + AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0])); + AddStep("remove first slider", () => EditorBeatmap.RemoveAt(0)); + AddStep("undo", () => Editor.Undo()); + AddAssert("sliders have hitsounds", hasHitsounds); + + bool hasHitsounds() => sample is not null && + EditorBeatmap.HitObjects.All(o => o.SampleControlPoint.SampleBank == "soft" && + o.SampleControlPoint.SampleVolume == 70 && + o.Samples.Contains(sample)); + } + + private bool sliderCreatedFor(Slider s, double startTime, double endTime, params (Vector2 pos, PathType? pathType)[] expectedControlPoints) + { + if (!Precision.AlmostEquals(s.StartTime, startTime, 1) || !Precision.AlmostEquals(s.EndTime, endTime, 1)) return false; + + int i = 0; + + foreach ((Vector2 pos, PathType? pathType) in expectedControlPoints) + { + var controlPoint = s.Path.ControlPoints[i++]; + + if (!Precision.AlmostEquals(controlPoint.Position + s.Position, pos) || controlPoint.Type != pathType) + return false; + } + + return true; + } + + private void moveMouseToControlPoint(int index) + { + AddStep($"move mouse to control point {index}", () => + { + if (slider is null || visualiser is null) return; + + Vector2 position = slider.Path.ControlPoints[index].Position + slider.Position; + InputManager.MoveMouseTo(visualiser.Pieces[0].Parent.ToScreenSpace(position)); + }); + } + + private void addContextMenuItemStep(string contextMenuText) + { + AddStep($"click context menu item \"{contextMenuText}\"", () => + { + if (visualiser is null) return; + + MenuItem? item = visualiser.ContextMenuItems.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText); + + item?.Action?.Value(); + }); + } + } +} diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs index fcf4179a3b..2ba856d014 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs @@ -18,11 +18,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators private const double min_velocity = 0.5; private const double slider_multiplier = 1.3; + private const double min_angle_multiplier = 0.2; + /// /// Evaluates the difficulty of memorising and hitting an object, based on: /// /// distance between a number of previous objects and the current object, /// the visual opacity of the current object, + /// the angle made by the current object, /// length and speed of the current object (for sliders), /// and whether the hidden mod is enabled. /// @@ -43,6 +46,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators OsuDifficultyHitObject lastObj = osuCurrent; + double angleRepeatCount = 0.0; + // This is iterating backwards in time from the current object. for (int i = 0; i < Math.Min(current.Index, 10); i++) { @@ -66,6 +71,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators double opacityBonus = 1.0 + max_opacity_bonus * (1.0 - osuCurrent.OpacityAt(currentHitObject.StartTime, hidden)); result += stackNerf * opacityBonus * scalingFactor * jumpDistance / cumulativeStrainTime; + + if (currentObj.Angle != null && osuCurrent.Angle != null) + { + // Objects further back in time should count less for the nerf. + if (Math.Abs(currentObj.Angle.Value - osuCurrent.Angle.Value) < 0.02) + angleRepeatCount += Math.Max(1.0 - 0.1 * i, 0.0); + } } lastObj = currentObj; @@ -77,6 +89,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators if (hidden) result *= 1.0 + hidden_bonus; + // Nerf patterns with repeated angles. + result *= min_angle_multiplier + (1.0 - min_angle_multiplier) / (angleRepeatCount + 1.0); + double sliderBonus = 0.0; if (osuCurrent.BaseObject is Slider osuSlider) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index 0ebfb9a283..6ef17d47c0 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty private const double difficulty_multiplier = 0.0675; private double hitWindowGreat; - public override int Version => 20220701; + public override int Version => 20220902; public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs index 84ef109598..40448c444c 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs @@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills hasHiddenMod = mods.Any(m => m is OsuModHidden); } - private double skillMultiplier => 0.05; + private double skillMultiplier => 0.052; private double strainDecayBase => 0.15; private double currentStrain; diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs index a156726f94..c39d61020c 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs @@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills if (maxStrain == 0) return 0; - return objectStrains.Aggregate((total, next) => total + (1.0 / (1.0 + Math.Exp(-(next / maxStrain * 12.0 - 6.0))))); + return objectStrains.Sum(strain => 1.0 / (1.0 + Math.Exp(-(strain / maxStrain * 12.0 - 6.0)))); } } } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index c1908ef44c..c24f78e430 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -43,6 +43,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components private InputManager inputManager; public Action> RemoveControlPointsRequested; + public Action> SplitControlPointsRequested; [Resolved(CanBeNull = true)] private IDistanceSnapProvider snapProvider { get; set; } @@ -104,6 +105,29 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components return true; } + private bool splitSelected() + { + List controlPointsToSplitAt = Pieces.Where(p => p.IsSelected.Value && isSplittable(p)).Select(p => p.ControlPoint).ToList(); + + // Ensure that there are any points to be split + if (controlPointsToSplitAt.Count == 0) + return false; + + changeHandler?.BeginChange(); + SplitControlPointsRequested?.Invoke(controlPointsToSplitAt); + changeHandler?.EndChange(); + + // Since pieces are re-used, they will not point to the deleted control points while remaining selected + foreach (var piece in Pieces) + piece.IsSelected.Value = false; + + return true; + } + + private bool isSplittable(PathControlPointPiece p) => + // A slider can only be split on control points which connect two different slider segments. + p.ControlPoint.Type.HasValue && p != Pieces.FirstOrDefault() && p != Pieces.LastOrDefault(); + private void onControlPointsChanged(object sender, NotifyCollectionChangedEventArgs e) { switch (e.Action) @@ -324,25 +348,42 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components if (count == 0) return null; - List items = new List(); + var splittablePieces = selectedPieces.Where(isSplittable).ToList(); + int splittableCount = splittablePieces.Count; + + List curveTypeItems = new List(); if (!selectedPieces.Contains(Pieces[0])) - items.Add(createMenuItemForPathType(null)); + curveTypeItems.Add(createMenuItemForPathType(null)); // todo: hide/disable items which aren't valid for selected points - items.Add(createMenuItemForPathType(PathType.Linear)); - items.Add(createMenuItemForPathType(PathType.PerfectCurve)); - items.Add(createMenuItemForPathType(PathType.Bezier)); - items.Add(createMenuItemForPathType(PathType.Catmull)); + curveTypeItems.Add(createMenuItemForPathType(PathType.Linear)); + curveTypeItems.Add(createMenuItemForPathType(PathType.PerfectCurve)); + curveTypeItems.Add(createMenuItemForPathType(PathType.Bezier)); + curveTypeItems.Add(createMenuItemForPathType(PathType.Catmull)); - return new MenuItem[] + var menuItems = new List { - new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => DeleteSelected()), new OsuMenuItem("Curve type") { - Items = items + Items = curveTypeItems } }; + + if (splittableCount > 0) + { + menuItems.Add(new OsuMenuItem($"Split {"control point".ToQuantity(splittableCount, splittableCount > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", + MenuItemType.Destructive, + () => splitSelected())); + } + + menuItems.Add( + new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", + MenuItemType.Destructive, + () => DeleteSelected()) + ); + + return menuItems.ToArray(); } } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index 794551dab7..eb69efd636 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -13,6 +13,7 @@ using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Utils; +using osu.Game.Audio; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; @@ -111,7 +112,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(HitObject, true) { - RemoveControlPointsRequested = removeControlPoints + RemoveControlPointsRequested = removeControlPoints, + SplitControlPointsRequested = splitControlPoints }); base.OnSelected(); @@ -249,6 +251,74 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders HitObject.Position += first; } + private void splitControlPoints(List controlPointsToSplitAt) + { + // Arbitrary gap in milliseconds to put between split slider pieces + const double split_gap = 100; + + // Ensure that there are any points to be split + if (controlPointsToSplitAt.Count == 0) + return; + + editorBeatmap.SelectedHitObjects.Clear(); + + foreach (var splitPoint in controlPointsToSplitAt) + { + if (splitPoint == controlPoints[0] || splitPoint == controlPoints[^1] || splitPoint.Type is null) + continue; + + // Split off the section of slider before this control point so the remaining control points to split are in the latter part of the slider. + int index = controlPoints.IndexOf(splitPoint); + + if (index <= 0) + continue; + + // Extract the split portion and remove from the original slider. + var splitControlPoints = controlPoints.Take(index + 1).ToList(); + controlPoints.RemoveRange(0, index); + + // Turn the control points which were split off into a new slider. + var samplePoint = (SampleControlPoint)HitObject.SampleControlPoint.DeepClone(); + var difficultyPoint = (DifficultyControlPoint)HitObject.DifficultyControlPoint.DeepClone(); + + var newSlider = new Slider + { + StartTime = HitObject.StartTime, + Position = HitObject.Position + splitControlPoints[0].Position, + NewCombo = HitObject.NewCombo, + SampleControlPoint = samplePoint, + DifficultyControlPoint = difficultyPoint, + LegacyLastTickOffset = HitObject.LegacyLastTickOffset, + Samples = HitObject.Samples.Select(s => s.With()).ToList(), + RepeatCount = HitObject.RepeatCount, + NodeSamples = HitObject.NodeSamples.Select(n => (IList)n.Select(s => s.With()).ToList()).ToList(), + Path = new SliderPath(splitControlPoints.Select(o => new PathControlPoint(o.Position - splitControlPoints[0].Position, o == splitControlPoints[^1] ? null : o.Type)).ToArray()) + }; + + // Increase the start time of the slider before adding the new slider so the new slider is immediately inserted at the correct index and internal state remains valid. + HitObject.StartTime += split_gap; + + editorBeatmap.Add(newSlider); + + HitObject.NewCombo = false; + HitObject.Path.ExpectedDistance.Value -= newSlider.Path.CalculatedDistance; + HitObject.StartTime += newSlider.SpanDuration; + + // In case the remainder of the slider has no length left over, give it length anyways so we don't get a 0 length slider. + if (HitObject.Path.ExpectedDistance.Value <= Precision.DOUBLE_EPSILON) + { + HitObject.Path.ExpectedDistance.Value = null; + } + } + + // Once all required pieces have been split off, the original slider has the final split. + // As a final step, we must reset its control points to have an origin of (0,0). + Vector2 first = controlPoints[0].Position; + foreach (var c in controlPoints) + c.Position -= first; + HitObject.Position += first; + } + private void convertToStream() { if (editorBeatmap == null || beatDivisor == null) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 061c5008c5..57d67acad5 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -358,10 +358,10 @@ namespace osu.Game.Rulesets.Osu.Edit { var mergeableObjects = selectedMergeableObjects; - if (mergeableObjects.Length < 2) + if (!canMerge(mergeableObjects)) return; - ChangeHandler?.BeginChange(); + EditorBeatmap.BeginChange(); // Have an initial slider object. var firstHitObject = mergeableObjects[0]; @@ -371,6 +371,7 @@ namespace osu.Game.Rulesets.Osu.Edit Position = firstHitObject.Position, NewCombo = firstHitObject.NewCombo, SampleControlPoint = firstHitObject.SampleControlPoint, + Samples = firstHitObject.Samples, }; if (mergedHitObject.Path.ControlPoints.Count == 0) @@ -436,7 +437,7 @@ namespace osu.Game.Rulesets.Osu.Edit SelectedItems.Clear(); SelectedItems.Add(mergedHitObject); - ChangeHandler?.EndChange(); + EditorBeatmap.EndChange(); } protected override IEnumerable GetContextMenuItemsForSelection(IEnumerable> selection) @@ -444,8 +445,13 @@ namespace osu.Game.Rulesets.Osu.Edit foreach (var item in base.GetContextMenuItemsForSelection(selection)) yield return item; - if (selectedMergeableObjects.Length > 1) + if (canMerge(selectedMergeableObjects)) yield return new OsuMenuItem("Merge selection", MenuItemType.Destructive, mergeSelection); } + + private bool canMerge(IReadOnlyList objects) => + objects.Count > 1 + && (objects.Any(h => h is Slider) + || objects.Zip(objects.Skip(1), (h1, h2) => Precision.DefinitelyBigger(Vector2.DistanceSquared(h1.Position, h2.Position), 1)).Any(x => x)); } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs index 82260db818..5e2a92e5e9 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs @@ -59,6 +59,9 @@ namespace osu.Game.Rulesets.Osu.Mods Value = null }; + [SettingSource("Metronome ticks", "Whether a metronome beat should play in the background")] + public Bindable Metronome { get; } = new BindableBool(true); + #region Constants /// @@ -337,7 +340,8 @@ namespace osu.Game.Rulesets.Osu.Mods public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { - drawableRuleset.Overlays.Add(new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime)); + if (Metronome.Value) + drawableRuleset.Overlays.Add(new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime)); } #endregion diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index a5468ff613..e3c1b1e168 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -14,6 +14,7 @@ using osu.Framework.Caching; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Beatmaps.Formats; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Scoring; @@ -165,11 +166,15 @@ namespace osu.Game.Rulesets.Osu.Objects base.ApplyDefaultsToSelf(controlPointInfo, difficulty); TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime); +#pragma warning disable 618 + var legacyDifficultyPoint = DifficultyControlPoint as LegacyBeatmapDecoder.LegacyDifficultyControlPoint; +#pragma warning restore 618 double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity; + bool generateTicks = legacyDifficultyPoint?.GenerateTicks ?? true; Velocity = scoringDistance / timingPoint.BeatLength; - TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier; + TickDistance = generateTicks ? (scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier) : double.PositiveInfinity; } protected override void CreateNestedHitObjects(CancellationToken cancellationToken) diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 7f58f29d4b..226299d168 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -3,42 +3,42 @@ #nullable disable -using osu.Game.Beatmaps; -using osu.Game.Graphics; -using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Osu.Mods; -using osu.Game.Rulesets.Osu.UI; -using osu.Game.Rulesets.UI; +using System; using System.Collections.Generic; +using System.Linq; +using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; -using osu.Game.Overlays.Settings; using osu.Framework.Input.Bindings; -using osu.Game.Rulesets.Osu.Edit; -using osu.Game.Rulesets.Edit; -using osu.Game.Rulesets.Osu.Replays; -using osu.Game.Rulesets.Replays.Types; +using osu.Framework.Localisation; +using osu.Game.Beatmaps; using osu.Game.Beatmaps.Legacy; using osu.Game.Configuration; +using osu.Game.Graphics; +using osu.Game.Overlays.Settings; using osu.Game.Rulesets.Configuration; using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Rulesets.Osu.Difficulty; -using osu.Game.Rulesets.Osu.Scoring; -using osu.Game.Rulesets.Scoring; -using osu.Game.Scoring; -using osu.Game.Skinning; -using System; -using System.Linq; -using osu.Framework.Extensions.EnumExtensions; -using osu.Framework.Localisation; +using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Osu.Edit.Setup; +using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Replays; +using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Osu.Skinning.Legacy; using osu.Game.Rulesets.Osu.Statistics; +using osu.Game.Rulesets.Osu.UI; +using osu.Game.Rulesets.Replays.Types; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.UI; +using osu.Game.Scoring; using osu.Game.Screens.Edit.Setup; using osu.Game.Screens.Ranking.Statistics; +using osu.Game.Skinning; namespace osu.Game.Rulesets.Osu { @@ -54,6 +54,8 @@ namespace osu.Game.Rulesets.Osu public const string SHORT_NAME = "osu"; + public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION; + public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[] { new KeyBinding(InputKey.Z, OsuAction.LeftButton), diff --git a/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoHitObjectComposer.cs b/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoHitObjectComposer.cs index 16f17f4131..8d17918a92 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoHitObjectComposer.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoHitObjectComposer.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Editor public void Setup() => Schedule(() => { BeatDivisor.Value = 8; - Clock.Seek(0); + EditorClock.Seek(0); Child = new TestComposer { RelativeSizeAxes = Axes.Both }; }); diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index ea2f04a3d9..2b0b563323 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty { private const double difficulty_multiplier = 1.35; - public override int Version => 20220701; + public override int Version => 20220902; public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 04bb08395b..f4eb1c68b3 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -3,33 +3,33 @@ #nullable disable -using osu.Game.Beatmaps; -using osu.Game.Graphics; -using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Taiko.Mods; -using osu.Game.Rulesets.Taiko.UI; -using osu.Game.Rulesets.UI; +using System; using System.Collections.Generic; +using System.Linq; +using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Bindings; -using osu.Game.Rulesets.Replays.Types; -using osu.Game.Rulesets.Taiko.Replays; +using osu.Framework.Localisation; +using osu.Game.Beatmaps; using osu.Game.Beatmaps.Legacy; +using osu.Game.Graphics; using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Replays.Types; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Beatmaps; using osu.Game.Rulesets.Taiko.Difficulty; -using osu.Game.Rulesets.Taiko.Scoring; -using osu.Game.Scoring; -using System; -using System.Linq; -using osu.Framework.Extensions.EnumExtensions; -using osu.Framework.Localisation; -using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Taiko.Edit; +using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Replays; +using osu.Game.Rulesets.Taiko.Scoring; using osu.Game.Rulesets.Taiko.Skinning.Legacy; +using osu.Game.Rulesets.Taiko.UI; +using osu.Game.Rulesets.UI; +using osu.Game.Scoring; using osu.Game.Screens.Ranking.Statistics; using osu.Game.Skinning; @@ -49,6 +49,8 @@ namespace osu.Game.Rulesets.Taiko public const string SHORT_NAME = "taiko"; + public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION; + public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[] { new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre), diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index 9acd3a6cab..9fc1eb7650 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -919,5 +919,30 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.That(controlPoints[1].Position, Is.Not.EqualTo(Vector2.Zero)); } } + + [Test] + public void TestNaNControlPoints() + { + var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; + + using (var resStream = TestResources.OpenResource("nan-control-points.osu")) + using (var stream = new LineBufferedReader(resStream)) + { + var controlPoints = (LegacyControlPointInfo)decoder.Decode(stream).ControlPointInfo; + + Assert.That(controlPoints.TimingPoints.Count, Is.EqualTo(1)); + Assert.That(controlPoints.DifficultyPoints.Count, Is.EqualTo(2)); + + Assert.That(controlPoints.TimingPointAt(1000).BeatLength, Is.EqualTo(500)); + + Assert.That(controlPoints.DifficultyPointAt(2000).SliderVelocity, Is.EqualTo(1)); + Assert.That(controlPoints.DifficultyPointAt(3000).SliderVelocity, Is.EqualTo(1)); + +#pragma warning disable 618 + Assert.That(((LegacyBeatmapDecoder.LegacyDifficultyControlPoint)controlPoints.DifficultyPointAt(2000)).GenerateTicks, Is.False); + Assert.That(((LegacyBeatmapDecoder.LegacyDifficultyControlPoint)controlPoints.DifficultyPointAt(3000)).GenerateTicks, Is.True); +#pragma warning restore 618 + } + } } } diff --git a/osu.Game.Tests/Beatmaps/Formats/ParsingTest.cs b/osu.Game.Tests/Beatmaps/Formats/ParsingTest.cs index f3673b0e7f..339063633a 100644 --- a/osu.Game.Tests/Beatmaps/Formats/ParsingTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/ParsingTest.cs @@ -14,7 +14,12 @@ namespace osu.Game.Tests.Beatmaps.Formats public class ParsingTest { [Test] - public void TestNaNHandling() => allThrow("NaN"); + public void TestNaNHandling() + { + allThrow("NaN"); + Assert.That(Parsing.ParseFloat("NaN", allowNaN: true), Is.NaN); + Assert.That(Parsing.ParseDouble("NaN", allowNaN: true), Is.NaN); + } [Test] public void TestBadStringHandling() => allThrow("Random string 123"); diff --git a/osu.Game.Tests/Database/RulesetStoreTests.cs b/osu.Game.Tests/Database/RulesetStoreTests.cs index 795e90f543..a5662fa121 100644 --- a/osu.Game.Tests/Database/RulesetStoreTests.cs +++ b/osu.Game.Tests/Database/RulesetStoreTests.cs @@ -1,11 +1,19 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - +using System; +using System.Collections.Generic; using System.Linq; using NUnit.Framework; +using osu.Game.Beatmaps; using osu.Game.Rulesets; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Beatmaps; +using osu.Game.Rulesets.Osu.Difficulty; +using osu.Game.Rulesets.Osu.UI; +using osu.Game.Rulesets.UI; namespace osu.Game.Tests.Database { @@ -51,5 +59,105 @@ namespace osu.Game.Tests.Database Assert.IsFalse(rulesets.GetRuleset("mania")?.IsManaged); }); } + + [Test] + public void TestRulesetThrowingOnMethods() + { + RunTestWithRealm((realm, storage) => + { + LoadTestRuleset.Version = Ruleset.CURRENT_RULESET_API_VERSION; + LoadTestRuleset.HasImplementations = false; + + var ruleset = new LoadTestRuleset(); + string rulesetShortName = ruleset.RulesetInfo.ShortName; + + realm.Write(r => r.Add(new RulesetInfo(rulesetShortName, ruleset.RulesetInfo.Name, ruleset.RulesetInfo.InstantiationInfo, ruleset.RulesetInfo.OnlineID) + { + Available = true, + })); + + Assert.That(realm.Run(r => r.Find(rulesetShortName).Available), Is.True); + + // Availability is updated on construction of a RealmRulesetStore + var _ = new RealmRulesetStore(realm, storage); + + Assert.That(realm.Run(r => r.Find(rulesetShortName).Available), Is.False); + }); + } + + [Test] + public void TestOutdatedRulesetNotAvailable() + { + RunTestWithRealm((realm, storage) => + { + LoadTestRuleset.Version = "2021.101.0"; + LoadTestRuleset.HasImplementations = true; + + var ruleset = new LoadTestRuleset(); + string rulesetShortName = ruleset.RulesetInfo.ShortName; + + realm.Write(r => r.Add(new RulesetInfo(rulesetShortName, ruleset.RulesetInfo.Name, ruleset.RulesetInfo.InstantiationInfo, ruleset.RulesetInfo.OnlineID) + { + Available = true, + })); + + Assert.That(realm.Run(r => r.Find(rulesetShortName).Available), Is.True); + + // Availability is updated on construction of a RealmRulesetStore + var _ = new RealmRulesetStore(realm, storage); + + Assert.That(realm.Run(r => r.Find(rulesetShortName).Available), Is.False); + + // Simulate the ruleset getting updated + LoadTestRuleset.Version = Ruleset.CURRENT_RULESET_API_VERSION; + var __ = new RealmRulesetStore(realm, storage); + + Assert.That(realm.Run(r => r.Find(rulesetShortName).Available), Is.True); + }); + } + + private class LoadTestRuleset : Ruleset + { + public override string RulesetAPIVersionSupported => Version; + + public static bool HasImplementations = true; + + public static string Version { get; set; } = CURRENT_RULESET_API_VERSION; + + public override IEnumerable GetModsFor(ModType type) + { + if (!HasImplementations) + throw new NotImplementedException(); + + return Array.Empty(); + } + + public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList? mods = null) + { + if (!HasImplementations) + throw new NotImplementedException(); + + return new DrawableOsuRuleset(new OsuRuleset(), beatmap, mods); + } + + public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) + { + if (!HasImplementations) + throw new NotImplementedException(); + + return new OsuBeatmapConverter(beatmap, new OsuRuleset()); + } + + public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) + { + if (!HasImplementations) + throw new NotImplementedException(); + + return new OsuDifficultyCalculator(new OsuRuleset().RulesetInfo, beatmap); + } + + public override string Description => "outdated ruleset"; + public override string ShortName => "ruleset-outdated"; + } } } diff --git a/osu.Game.Tests/Editing/TestSceneHitObjectComposerDistanceSnapping.cs b/osu.Game.Tests/Editing/TestSceneHitObjectComposerDistanceSnapping.cs index 0e80f8f699..1e87ed27df 100644 --- a/osu.Game.Tests/Editing/TestSceneHitObjectComposerDistanceSnapping.cs +++ b/osu.Game.Tests/Editing/TestSceneHitObjectComposerDistanceSnapping.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -23,13 +21,13 @@ namespace osu.Game.Tests.Editing [HeadlessTest] public class TestSceneHitObjectComposerDistanceSnapping : EditorClockTestScene { - private TestHitObjectComposer composer; + private TestHitObjectComposer composer = null!; [Cached(typeof(EditorBeatmap))] [Cached(typeof(IBeatSnapProvider))] private readonly EditorBeatmap editorBeatmap; - protected override Container Content { get; } + protected override Container Content { get; } = new Container { RelativeSizeAxes = Axes.Both }; public TestSceneHitObjectComposerDistanceSnapping() { @@ -40,15 +38,9 @@ namespace osu.Game.Tests.Editing { editorBeatmap = new EditorBeatmap(new OsuBeatmap { - BeatmapInfo = - { - Ruleset = new OsuRuleset().RulesetInfo, - }, + BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }, }), - Content = new Container - { - RelativeSizeAxes = Axes.Both, - } + Content }, }); } @@ -205,7 +197,7 @@ namespace osu.Game.Tests.Editing assertSnappedDistance(400, 400); } - private void assertSnapDistance(float expectedDistance, HitObject hitObject = null) + private void assertSnapDistance(float expectedDistance, HitObject? hitObject = null) => AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(hitObject ?? new HitObject()), () => Is.EqualTo(expectedDistance)); private void assertDurationToDistance(double duration, float expectedDistance) diff --git a/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs index 4123412ab6..fb9d841d99 100644 --- a/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs +++ b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs @@ -124,14 +124,19 @@ namespace osu.Game.Tests.Gameplay Assert.That(score.Rank, Is.EqualTo(ScoreRank.F)); Assert.That(score.Passed, Is.False); - Assert.That(score.Statistics.Count(kvp => kvp.Value > 0), Is.EqualTo(7)); + Assert.That(score.Statistics.Sum(kvp => kvp.Value), Is.EqualTo(4)); + Assert.That(score.MaximumStatistics.Sum(kvp => kvp.Value), Is.EqualTo(8)); + Assert.That(score.Statistics[HitResult.Ok], Is.EqualTo(1)); - Assert.That(score.Statistics[HitResult.Miss], Is.EqualTo(1)); Assert.That(score.Statistics[HitResult.LargeTickHit], Is.EqualTo(1)); - Assert.That(score.Statistics[HitResult.LargeTickMiss], Is.EqualTo(1)); - Assert.That(score.Statistics[HitResult.SmallTickMiss], Is.EqualTo(2)); + Assert.That(score.Statistics[HitResult.SmallTickMiss], Is.EqualTo(1)); Assert.That(score.Statistics[HitResult.SmallBonus], Is.EqualTo(1)); - Assert.That(score.Statistics[HitResult.IgnoreMiss], Is.EqualTo(1)); + + Assert.That(score.MaximumStatistics[HitResult.Perfect], Is.EqualTo(2)); + Assert.That(score.MaximumStatistics[HitResult.LargeTickHit], Is.EqualTo(2)); + Assert.That(score.MaximumStatistics[HitResult.SmallTickHit], Is.EqualTo(2)); + Assert.That(score.MaximumStatistics[HitResult.SmallBonus], Is.EqualTo(1)); + Assert.That(score.MaximumStatistics[HitResult.LargeBonus], Is.EqualTo(1)); } private class TestJudgement : Judgement diff --git a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs index 18ae2cb7c8..577933eae3 100644 --- a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs +++ b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs @@ -84,12 +84,15 @@ namespace osu.Game.Tests.Gameplay }); }); - AddStep("reset clock", () => gameplayContainer.Start()); + AddStep("reset clock", () => gameplayContainer.Reset(startClock: true)); AddUntilStep("sample played", () => sample.RequestedPlaying); AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue); } + /// + /// Sample at 0ms, start time at 1000ms (so the sample should not be played). + /// [Test] public void TestSampleHasLifetimeEndWithInitialClockTime() { @@ -104,12 +107,13 @@ namespace osu.Game.Tests.Gameplay Add(gameplayContainer = new MasterGameplayClockContainer(working, start_time) { - StartTime = start_time, Child = new FrameStabilityContainer { Child = sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1)) } }); + + gameplayContainer.Reset(start_time); }); AddStep("start time", () => gameplayContainer.Start()); @@ -143,7 +147,7 @@ namespace osu.Game.Tests.Gameplay }); }); - AddStep("start", () => gameplayContainer.Start()); + AddStep("reset clock", () => gameplayContainer.Reset(startClock: true)); AddUntilStep("sample played", () => sample.IsPlayed); AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue); diff --git a/osu.Game.Tests/Resources/TestResources.cs b/osu.Game.Tests/Resources/TestResources.cs index 6bce03869d..9c85f61330 100644 --- a/osu.Game.Tests/Resources/TestResources.cs +++ b/osu.Game.Tests/Resources/TestResources.cs @@ -194,8 +194,16 @@ namespace osu.Game.Tests.Resources [HitResult.LargeTickHit] = 100, [HitResult.LargeTickMiss] = 50, [HitResult.SmallBonus] = 10, - [HitResult.SmallBonus] = 50 + [HitResult.LargeBonus] = 50 }, + MaximumStatistics = new Dictionary + { + [HitResult.Perfect] = 971, + [HitResult.SmallTickHit] = 75, + [HitResult.LargeTickHit] = 150, + [HitResult.SmallBonus] = 10, + [HitResult.LargeBonus] = 50, + } }; private class TestModHardRock : ModHardRock diff --git a/osu.Game.Tests/Resources/nan-control-points.osu b/osu.Game.Tests/Resources/nan-control-points.osu new file mode 100644 index 0000000000..dcaa705116 --- /dev/null +++ b/osu.Game.Tests/Resources/nan-control-points.osu @@ -0,0 +1,15 @@ +osu file format v14 + +[TimingPoints] + +// NaN bpm (should be rejected) +0,NaN,4,2,0,100,1,0 + +// 120 bpm +1000,500,4,2,0,100,1,0 + +// NaN slider velocity +2000,NaN,4,3,0,100,0,1 + +// 1.0x slider velocity +3000,-100,4,3,0,100,0,1 \ No newline at end of file diff --git a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs index 44ebdad2e4..7a45d1e7cf 100644 --- a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs +++ b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs @@ -307,7 +307,7 @@ namespace osu.Game.Tests.Rulesets.Scoring HitObjects = { new TestHitObject(result) } }); - Assert.That(scoreProcessor.ComputeFinalScore(ScoringMode.Standardised, new ScoreInfo + Assert.That(scoreProcessor.ComputeScore(ScoringMode.Standardised, new ScoreInfo { Ruleset = new TestRuleset().RulesetInfo, MaxCombo = result.AffectsCombo() ? 1 : 0, @@ -350,7 +350,7 @@ namespace osu.Game.Tests.Rulesets.Scoring } }; - double totalScore = new TestScoreProcessor().ComputeFinalScore(ScoringMode.Standardised, testScore); + double totalScore = new TestScoreProcessor().ComputeScore(ScoringMode.Standardised, testScore); Assert.That(totalScore, Is.EqualTo(750_000)); // 500K from accuracy (100%), and 250K from combo (50%). } #pragma warning restore CS0618 diff --git a/osu.Game.Tests/Visual/Editing/TestSceneComposeScreen.cs b/osu.Game.Tests/Visual/Editing/TestSceneComposeScreen.cs index 291630fa3a..0df44b9ac4 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneComposeScreen.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneComposeScreen.cs @@ -9,6 +9,7 @@ using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; +using osu.Game.Beatmaps.ControlPoints; using osu.Game.Overlays; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu; @@ -34,9 +35,11 @@ namespace osu.Game.Tests.Visual.Editing { var beatmap = new OsuBeatmap { - BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } + BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }, }; + beatmap.ControlPointInfo.Add(0, new TimingControlPoint()); + editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null)); Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); @@ -50,7 +53,11 @@ namespace osu.Game.Tests.Visual.Editing (typeof(IBeatSnapProvider), editorBeatmap), (typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)), }, - Child = new ComposeScreen { State = { Value = Visibility.Visible } }, + Children = new Drawable[] + { + editorBeatmap, + new ComposeScreen { State = { Value = Visibility.Visible } }, + } }; }); diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs index 3c6820e49b..319f8ab9dc 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs @@ -55,51 +55,51 @@ namespace osu.Game.Tests.Visual.Editing [Test] public void TestStopAtTrackEnd() { - AddStep("reset clock", () => Clock.Seek(0)); + AddStep("reset clock", () => EditorClock.Seek(0)); - AddStep("start clock", () => Clock.Start()); - AddAssert("clock running", () => Clock.IsRunning); + AddStep("start clock", () => EditorClock.Start()); + AddAssert("clock running", () => EditorClock.IsRunning); - AddStep("seek near end", () => Clock.Seek(Clock.TrackLength - 250)); - AddUntilStep("clock stops", () => !Clock.IsRunning); + AddStep("seek near end", () => EditorClock.Seek(EditorClock.TrackLength - 250)); + AddUntilStep("clock stops", () => !EditorClock.IsRunning); - AddUntilStep("clock stopped at end", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength)); + AddUntilStep("clock stopped at end", () => EditorClock.CurrentTime - EditorClock.TotalAppliedOffset, () => Is.EqualTo(EditorClock.TrackLength)); - AddStep("start clock again", () => Clock.Start()); - AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500); + AddStep("start clock again", () => EditorClock.Start()); + AddAssert("clock looped to start", () => EditorClock.IsRunning && EditorClock.CurrentTime < 500); } [Test] public void TestWrapWhenStoppedAtTrackEnd() { - AddStep("reset clock", () => Clock.Seek(0)); + AddStep("reset clock", () => EditorClock.Seek(0)); - AddStep("stop clock", () => Clock.Stop()); - AddAssert("clock stopped", () => !Clock.IsRunning); + AddStep("stop clock", () => EditorClock.Stop()); + AddAssert("clock stopped", () => !EditorClock.IsRunning); - AddStep("seek exactly to end", () => Clock.Seek(Clock.TrackLength)); - AddAssert("clock stopped at end", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength)); + AddStep("seek exactly to end", () => EditorClock.Seek(EditorClock.TrackLength)); + AddAssert("clock stopped at end", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength)); - AddStep("start clock again", () => Clock.Start()); - AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500); + AddStep("start clock again", () => EditorClock.Start()); + AddAssert("clock looped to start", () => EditorClock.IsRunning && EditorClock.CurrentTime < 500); } [Test] public void TestClampWhenSeekOutsideBeatmapBounds() { - AddStep("stop clock", () => Clock.Stop()); + AddStep("stop clock", () => EditorClock.Stop()); - AddStep("seek before start time", () => Clock.Seek(-1000)); - AddAssert("time is clamped to 0", () => Clock.CurrentTime, () => Is.EqualTo(0)); + AddStep("seek before start time", () => EditorClock.Seek(-1000)); + AddAssert("time is clamped to 0", () => EditorClock.CurrentTime, () => Is.EqualTo(0)); - AddStep("seek beyond track length", () => Clock.Seek(Clock.TrackLength + 1000)); - AddAssert("time is clamped to track length", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength)); + AddStep("seek beyond track length", () => EditorClock.Seek(EditorClock.TrackLength + 1000)); + AddAssert("time is clamped to track length", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength)); - AddStep("seek smoothly before start time", () => Clock.SeekSmoothlyTo(-1000)); - AddUntilStep("time is clamped to 0", () => Clock.CurrentTime, () => Is.EqualTo(0)); + AddStep("seek smoothly before start time", () => EditorClock.SeekSmoothlyTo(-1000)); + AddUntilStep("time is clamped to 0", () => EditorClock.CurrentTime, () => Is.EqualTo(0)); - AddStep("seek smoothly beyond track length", () => Clock.SeekSmoothlyTo(Clock.TrackLength + 1000)); - AddUntilStep("time is clamped to track length", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength)); + AddStep("seek smoothly beyond track length", () => EditorClock.SeekSmoothlyTo(EditorClock.TrackLength + 1000)); + AddUntilStep("time is clamped to track length", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength)); } protected override void Dispose(bool isDisposing) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs index 2465512dae..aa4bccd728 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs @@ -28,6 +28,11 @@ namespace osu.Game.Tests.Visual.Editing { base.LoadComplete(); + Child = new TimingPointVisualiser(Beatmap.Value.Beatmap, 5000) { Clock = EditorClock }; + } + + protected override Beatmap CreateEditorClockBeatmap() + { var testBeatmap = new Beatmap { ControlPointInfo = new ControlPointInfo(), @@ -45,9 +50,7 @@ namespace osu.Game.Tests.Visual.Editing testBeatmap.ControlPointInfo.Add(450, new TimingControlPoint { BeatLength = 100 }); testBeatmap.ControlPointInfo.Add(500, new TimingControlPoint { BeatLength = 307.69230769230802 }); - Beatmap.Value = CreateWorkingBeatmap(testBeatmap); - - Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock }; + return testBeatmap; } /// @@ -59,17 +62,17 @@ namespace osu.Game.Tests.Visual.Editing reset(); // Forwards - AddStep("Seek(0)", () => Clock.Seek(0)); + AddStep("Seek(0)", () => EditorClock.Seek(0)); checkTime(0); - AddStep("Seek(33)", () => Clock.Seek(33)); + AddStep("Seek(33)", () => EditorClock.Seek(33)); checkTime(33); - AddStep("Seek(89)", () => Clock.Seek(89)); + AddStep("Seek(89)", () => EditorClock.Seek(89)); checkTime(89); // Backwards - AddStep("Seek(25)", () => Clock.Seek(25)); + AddStep("Seek(25)", () => EditorClock.Seek(25)); checkTime(25); - AddStep("Seek(0)", () => Clock.Seek(0)); + AddStep("Seek(0)", () => EditorClock.Seek(0)); checkTime(0); } @@ -82,19 +85,19 @@ namespace osu.Game.Tests.Visual.Editing { reset(); - AddStep("Seek(0), Snap", () => Clock.SeekSnapped(0)); + AddStep("Seek(0), Snap", () => EditorClock.SeekSnapped(0)); checkTime(0); - AddStep("Seek(50), Snap", () => Clock.SeekSnapped(50)); + AddStep("Seek(50), Snap", () => EditorClock.SeekSnapped(50)); checkTime(50); - AddStep("Seek(100), Snap", () => Clock.SeekSnapped(100)); + AddStep("Seek(100), Snap", () => EditorClock.SeekSnapped(100)); checkTime(100); - AddStep("Seek(175), Snap", () => Clock.SeekSnapped(175)); + AddStep("Seek(175), Snap", () => EditorClock.SeekSnapped(175)); checkTime(175); - AddStep("Seek(350), Snap", () => Clock.SeekSnapped(350)); + AddStep("Seek(350), Snap", () => EditorClock.SeekSnapped(350)); checkTime(350); - AddStep("Seek(400), Snap", () => Clock.SeekSnapped(400)); + AddStep("Seek(400), Snap", () => EditorClock.SeekSnapped(400)); checkTime(400); - AddStep("Seek(450), Snap", () => Clock.SeekSnapped(450)); + AddStep("Seek(450), Snap", () => EditorClock.SeekSnapped(450)); checkTime(450); } @@ -107,17 +110,17 @@ namespace osu.Game.Tests.Visual.Editing { reset(); - AddStep("Seek(24), Snap", () => Clock.SeekSnapped(24)); + AddStep("Seek(24), Snap", () => EditorClock.SeekSnapped(24)); checkTime(0); - AddStep("Seek(26), Snap", () => Clock.SeekSnapped(26)); + AddStep("Seek(26), Snap", () => EditorClock.SeekSnapped(26)); checkTime(50); - AddStep("Seek(150), Snap", () => Clock.SeekSnapped(150)); + AddStep("Seek(150), Snap", () => EditorClock.SeekSnapped(150)); checkTime(100); - AddStep("Seek(170), Snap", () => Clock.SeekSnapped(170)); + AddStep("Seek(170), Snap", () => EditorClock.SeekSnapped(170)); checkTime(175); - AddStep("Seek(274), Snap", () => Clock.SeekSnapped(274)); + AddStep("Seek(274), Snap", () => EditorClock.SeekSnapped(274)); checkTime(175); - AddStep("Seek(276), Snap", () => Clock.SeekSnapped(276)); + AddStep("Seek(276), Snap", () => EditorClock.SeekSnapped(276)); checkTime(350); } @@ -129,15 +132,15 @@ namespace osu.Game.Tests.Visual.Editing { reset(); - AddStep("SeekForward", () => Clock.SeekForward()); + AddStep("SeekForward", () => EditorClock.SeekForward()); checkTime(50); - AddStep("SeekForward", () => Clock.SeekForward()); + AddStep("SeekForward", () => EditorClock.SeekForward()); checkTime(100); - AddStep("SeekForward", () => Clock.SeekForward()); + AddStep("SeekForward", () => EditorClock.SeekForward()); checkTime(200); - AddStep("SeekForward", () => Clock.SeekForward()); + AddStep("SeekForward", () => EditorClock.SeekForward()); checkTime(400); - AddStep("SeekForward", () => Clock.SeekForward()); + AddStep("SeekForward", () => EditorClock.SeekForward()); checkTime(450); } @@ -149,17 +152,17 @@ namespace osu.Game.Tests.Visual.Editing { reset(); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(50); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(100); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(175); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(350); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(400); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(450); } @@ -172,30 +175,30 @@ namespace osu.Game.Tests.Visual.Editing { reset(); - AddStep("Seek(49)", () => Clock.Seek(49)); + AddStep("Seek(49)", () => EditorClock.Seek(49)); checkTime(49); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(50); - AddStep("Seek(49.999)", () => Clock.Seek(49.999)); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("Seek(49.999)", () => EditorClock.Seek(49.999)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(100); - AddStep("Seek(99)", () => Clock.Seek(99)); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("Seek(99)", () => EditorClock.Seek(99)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(100); - AddStep("Seek(99.999)", () => Clock.Seek(99.999)); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("Seek(99.999)", () => EditorClock.Seek(99.999)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(150); - AddStep("Seek(174)", () => Clock.Seek(174)); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("Seek(174)", () => EditorClock.Seek(174)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(175); - AddStep("Seek(349)", () => Clock.Seek(349)); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("Seek(349)", () => EditorClock.Seek(349)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(350); - AddStep("Seek(399)", () => Clock.Seek(399)); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("Seek(399)", () => EditorClock.Seek(399)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(400); - AddStep("Seek(449)", () => Clock.Seek(449)); - AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); + AddStep("Seek(449)", () => EditorClock.Seek(449)); + AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true)); checkTime(450); } @@ -207,17 +210,17 @@ namespace osu.Game.Tests.Visual.Editing { reset(); - AddStep("Seek(450)", () => Clock.Seek(450)); + AddStep("Seek(450)", () => EditorClock.Seek(450)); checkTime(450); - AddStep("SeekBackward", () => Clock.SeekBackward()); + AddStep("SeekBackward", () => EditorClock.SeekBackward()); checkTime(400); - AddStep("SeekBackward", () => Clock.SeekBackward()); + AddStep("SeekBackward", () => EditorClock.SeekBackward()); checkTime(350); - AddStep("SeekBackward", () => Clock.SeekBackward()); + AddStep("SeekBackward", () => EditorClock.SeekBackward()); checkTime(150); - AddStep("SeekBackward", () => Clock.SeekBackward()); + AddStep("SeekBackward", () => EditorClock.SeekBackward()); checkTime(50); - AddStep("SeekBackward", () => Clock.SeekBackward()); + AddStep("SeekBackward", () => EditorClock.SeekBackward()); checkTime(0); } @@ -229,19 +232,19 @@ namespace osu.Game.Tests.Visual.Editing { reset(); - AddStep("Seek(450)", () => Clock.Seek(450)); + AddStep("Seek(450)", () => EditorClock.Seek(450)); checkTime(450); - AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); + AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true)); checkTime(400); - AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); + AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true)); checkTime(350); - AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); + AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true)); checkTime(175); - AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); + AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true)); checkTime(100); - AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); + AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true)); checkTime(50); - AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); + AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true)); checkTime(0); } @@ -254,18 +257,18 @@ namespace osu.Game.Tests.Visual.Editing { reset(); - AddStep("Seek(451)", () => Clock.Seek(451)); + AddStep("Seek(451)", () => EditorClock.Seek(451)); checkTime(451); - AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); + AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true)); checkTime(450); - AddStep("Seek(450.999)", () => Clock.Seek(450.999)); - AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); + AddStep("Seek(450.999)", () => EditorClock.Seek(450.999)); + AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true)); checkTime(450); - AddStep("Seek(401)", () => Clock.Seek(401)); - AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); + AddStep("Seek(401)", () => EditorClock.Seek(401)); + AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true)); checkTime(400); - AddStep("Seek(401.999)", () => Clock.Seek(401.999)); - AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true)); + AddStep("Seek(401.999)", () => EditorClock.Seek(401.999)); + AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true)); checkTime(400); } @@ -279,37 +282,37 @@ namespace osu.Game.Tests.Visual.Editing double lastTime = 0; - AddStep("Seek(0)", () => Clock.Seek(0)); + AddStep("Seek(0)", () => EditorClock.Seek(0)); checkTime(0); for (int i = 0; i < 9; i++) { AddStep("SeekForward, Snap", () => { - lastTime = Clock.CurrentTime; - Clock.SeekForward(true); + lastTime = EditorClock.CurrentTime; + EditorClock.SeekForward(true); }); - AddAssert("Time > lastTime", () => Clock.CurrentTime > lastTime); + AddAssert("Time > lastTime", () => EditorClock.CurrentTime > lastTime); } for (int i = 0; i < 9; i++) { AddStep("SeekBackward, Snap", () => { - lastTime = Clock.CurrentTime; - Clock.SeekBackward(true); + lastTime = EditorClock.CurrentTime; + EditorClock.SeekBackward(true); }); - AddAssert("Time < lastTime", () => Clock.CurrentTime < lastTime); + AddAssert("Time < lastTime", () => EditorClock.CurrentTime < lastTime); } checkTime(0); } - private void checkTime(double expectedTime) => AddAssert($"Current time is {expectedTime}", () => Clock.CurrentTime, () => Is.EqualTo(expectedTime)); + private void checkTime(double expectedTime) => AddUntilStep($"Current time is {expectedTime}", () => EditorClock.CurrentTime, () => Is.EqualTo(expectedTime)); private void reset() { - AddStep("Reset", () => Clock.Seek(0)); + AddStep("Reset", () => EditorClock.Seek(0)); } private class TimingPointVisualiser : CompositeDrawable diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTapTimingControl.cs b/osu.Game.Tests/Visual/Editing/TestSceneTapTimingControl.cs index 7d881bc259..10e1206b53 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTapTimingControl.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTapTimingControl.cs @@ -113,7 +113,7 @@ namespace osu.Game.Tests.Visual.Editing .TriggerClick(); }); - AddUntilStep("wait for track playing", () => Clock.IsRunning); + AddUntilStep("wait for track playing", () => EditorClock.IsRunning); AddStep("click reset button", () => { @@ -122,7 +122,7 @@ namespace osu.Game.Tests.Visual.Editing .TriggerClick(); }); - AddUntilStep("wait for track stopped", () => !Clock.IsRunning); + AddUntilStep("wait for track stopped", () => !EditorClock.IsRunning); } protected override void Dispose(bool isDisposing) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimelineBlueprintContainer.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimelineBlueprintContainer.cs index d2984728b0..c098b683a6 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimelineBlueprintContainer.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimelineBlueprintContainer.cs @@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual.Editing protected override void LoadComplete() { base.LoadComplete(); - Clock.Seek(10000); + EditorClock.Seek(10000); } } } diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs index 630d048867..11ac102814 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimelineZoom.cs @@ -17,8 +17,6 @@ namespace osu.Game.Tests.Visual.Editing { double initialVisibleRange = 0; - AddUntilStep("wait for load", () => MusicController.TrackLoaded); - AddStep("reset zoom", () => TimelineArea.Timeline.Zoom = 100); AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange); @@ -36,8 +34,6 @@ namespace osu.Game.Tests.Visual.Editing { double initialVisibleRange = 0; - AddUntilStep("wait for load", () => MusicController.TrackLoaded); - AddStep("reset timeline size", () => TimelineArea.Timeline.Width = 1); AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange); diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs index e262bd756a..03c184c27d 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs @@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Editing [SetUpSteps] public void SetUpSteps() { - AddStep("Stop clock", () => Clock.Stop()); + AddStep("Stop clock", () => EditorClock.Stop()); AddUntilStep("wait for rows to load", () => Child.ChildrenOfType().Any()); } @@ -68,10 +68,10 @@ namespace osu.Game.Tests.Visual.Editing }); AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 54670); - AddUntilStep("Ensure seeked to correct time", () => Clock.CurrentTimeAccurate == 54670); + AddUntilStep("Ensure seeked to correct time", () => EditorClock.CurrentTimeAccurate == 54670); - AddStep("Seek to just before next point", () => Clock.Seek(69000)); - AddStep("Start clock", () => Clock.Start()); + AddStep("Seek to just before next point", () => EditorClock.Seek(69000)); + AddStep("Start clock", () => EditorClock.Start()); AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 69670); } @@ -86,9 +86,9 @@ namespace osu.Game.Tests.Visual.Editing }); AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 54670); - AddUntilStep("Ensure seeked to correct time", () => Clock.CurrentTimeAccurate == 54670); + AddUntilStep("Ensure seeked to correct time", () => EditorClock.CurrentTimeAccurate == 54670); - AddStep("Seek to later", () => Clock.Seek(80000)); + AddStep("Seek to later", () => EditorClock.Seek(80000)); AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 69670); } diff --git a/osu.Game.Tests/Visual/Editing/TimelineTestScene.cs b/osu.Game.Tests/Visual/Editing/TimelineTestScene.cs index 437f06c47f..19e297a08d 100644 --- a/osu.Game.Tests/Visual/Editing/TimelineTestScene.cs +++ b/osu.Game.Tests/Visual/Editing/TimelineTestScene.cs @@ -9,12 +9,14 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Graphics.Cursor; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Compose.Components.Timeline; +using osu.Game.Storyboards; using osuTK; using osuTK.Graphics; @@ -28,10 +30,14 @@ namespace osu.Game.Tests.Visual.Editing protected EditorBeatmap EditorBeatmap { get; private set; } - [BackgroundDependencyLoader] - private void load(AudioManager audio) + [Resolved] + private AudioManager audio { get; set; } + + protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new WaveformTestBeatmap(audio); + + protected override void LoadComplete() { - Beatmap.Value = new WaveformTestBeatmap(audio); + base.LoadComplete(); var playable = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset); EditorBeatmap = new EditorBeatmap(playable); @@ -68,11 +74,11 @@ namespace osu.Game.Tests.Visual.Editing }); } - protected override void LoadComplete() + [SetUpSteps] + public void SetUpSteps() { - base.LoadComplete(); - - Clock.Seek(2500); + AddUntilStep("wait for track loaded", () => MusicController.TrackLoaded); + AddStep("seek forward", () => EditorClock.Seek(2500)); } public abstract Drawable CreateTestComponent(); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs index 25251bf1d6..c066f1417c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs @@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Gameplay { private LeadInPlayer player = null!; - private const double lenience_ms = 10; + private const double lenience_ms = 100; private const double first_hit_object = 2170; diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs new file mode 100644 index 0000000000..0c6b656ab6 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs @@ -0,0 +1,50 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Tests.Visual.Gameplay +{ + [HeadlessTest] + public class TestSceneModValidity : TestSceneAllRulesetPlayers + { + protected override void AddCheckSteps() + { + AddStep("Check all mod acronyms are unique", () => + { + var mods = Ruleset.Value.CreateInstance().AllMods; + + IEnumerable acronyms = mods.Select(m => m.Acronym); + + Assert.That(acronyms, Is.Unique); + }); + + AddStep("Check all mods are two-way incompatible", () => + { + var mods = Ruleset.Value.CreateInstance().AllMods; + + IEnumerable modInstances = mods.Select(mod => mod.CreateInstance()); + + foreach (var modToCheck in modInstances) + { + var incompatibleMods = modToCheck.IncompatibleMods; + + foreach (var incompatible in incompatibleMods) + { + foreach (var incompatibleMod in modInstances.Where(m => incompatible.IsInstanceOfType(m))) + { + Assert.That( + incompatibleMod.IncompatibleMods.Any(m => m.IsInstanceOfType(modToCheck)), + $"{modToCheck} has {incompatibleMod} in it's incompatible mods, but {incompatibleMod} does not have {modToCheck} in it's incompatible mods." + ); + } + } + } + }); + } + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneNoConflictingModAcronyms.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneNoConflictingModAcronyms.cs deleted file mode 100644 index b2ba3d99ad..0000000000 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneNoConflictingModAcronyms.cs +++ /dev/null @@ -1,27 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable -using System.Collections.Generic; -using System.Linq; -using NUnit.Framework; -using osu.Framework.Testing; - -namespace osu.Game.Tests.Visual.Gameplay -{ - [HeadlessTest] - public class TestSceneNoConflictingModAcronyms : TestSceneAllRulesetPlayers - { - protected override void AddCheckSteps() - { - AddStep("Check all mod acronyms are unique", () => - { - var mods = Ruleset.Value.CreateInstance().AllMods; - - IEnumerable acronyms = mods.Select(m => m.Acronym); - - Assert.That(acronyms, Is.Unique); - }); - } - } -} diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs index cad8c62233..a6abdd7ee1 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs @@ -66,7 +66,7 @@ namespace osu.Game.Tests.Visual.Gameplay Player.OnUpdate += _ => { double currentTime = Player.GameplayClockContainer.CurrentTime; - alwaysGoingForward &= currentTime >= lastTime; + alwaysGoingForward &= currentTime >= lastTime - 500; lastTime = currentTime; }; }); @@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Gameplay resumeAndConfirm(); - AddAssert("time didn't go backwards", () => alwaysGoingForward); + AddAssert("time didn't go too far backwards", () => alwaysGoingForward); AddStep("reset offset", () => LocalConfig.SetValue(OsuSetting.AudioOffset, 0.0)); } @@ -90,6 +90,9 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("player not playing", () => !Player.LocalUserPlaying.Value); resumeAndConfirm(); + + AddAssert("Resumed without seeking forward", () => Player.LastResumeTime, () => Is.LessThanOrEqualTo(Player.LastPauseTime)); + AddUntilStep("player playing", () => Player.LocalUserPlaying.Value); } @@ -378,7 +381,16 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("pause overlay " + (isShown ? "shown" : "hidden"), () => Player.PauseOverlayVisible == isShown); private void confirmClockRunning(bool isRunning) => - AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () => Player.GameplayClockContainer.IsRunning == isRunning); + AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () => + { + bool completed = Player.GameplayClockContainer.IsRunning == isRunning; + + if (completed) + { + } + + return completed; + }); protected override bool AllowFail => true; @@ -386,6 +398,9 @@ namespace osu.Game.Tests.Visual.Gameplay protected class PausePlayer : TestPlayer { + public double LastPauseTime { get; private set; } + public double LastResumeTime { get; private set; } + public bool FailOverlayVisible => FailOverlay.State.Value == Visibility.Visible; public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible; @@ -399,6 +414,23 @@ namespace osu.Game.Tests.Visual.Gameplay base.OnEntering(e); GameplayClockContainer.Stop(); } + + private bool? isRunning; + + protected override void UpdateAfterChildren() + { + base.UpdateAfterChildren(); + + if (GameplayClockContainer.IsRunning != isRunning) + { + isRunning = GameplayClockContainer.IsRunning; + + if (isRunning.Value) + LastResumeTime = GameplayClockContainer.CurrentTime; + else + LastPauseTime = GameplayClockContainer.CurrentTime; + } + } } } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index 922529cf19..b6c17fbaca 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -14,11 +14,10 @@ using osu.Framework.Audio; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Localisation; -using osu.Framework.Utils; using osu.Framework.Screens; using osu.Framework.Testing; +using osu.Framework.Utils; using osu.Game.Configuration; -using osu.Game.Graphics.Containers; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; using osu.Game.Rulesets.Mods; @@ -30,7 +29,6 @@ using osu.Game.Screens.Play; using osu.Game.Screens.Play.PlayerSettings; using osu.Game.Utils; using osuTK.Input; -using SkipOverlay = osu.Game.Screens.Play.SkipOverlay; namespace osu.Game.Tests.Visual.Gameplay { @@ -83,6 +81,20 @@ namespace osu.Game.Tests.Visual.Gameplay [SetUp] public void Setup() => Schedule(() => player = null); + [SetUpSteps] + public override void SetUpSteps() + { + base.SetUpSteps(); + + AddStep("read all notifications", () => + { + notificationOverlay.Show(); + notificationOverlay.Hide(); + }); + + AddUntilStep("wait for no notifications", () => notificationOverlay.UnreadCount.Value, () => Is.EqualTo(0)); + } + /// /// Sets the input manager child to a new test player loader container instance. /// @@ -287,16 +299,9 @@ namespace osu.Game.Tests.Visual.Gameplay saveVolumes(); - AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value == 1); - AddStep("click notification", () => - { - var scrollContainer = (OsuScrollContainer)notificationOverlay.Children.Last(); - var flowContainer = scrollContainer.Children.OfType>().First(); - var notification = flowContainer.First(); + AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value, () => Is.EqualTo(1)); - InputManager.MoveMouseTo(notification); - InputManager.Click(MouseButton.Left); - }); + clickNotificationIfAny(); AddAssert("check " + volumeName, assert); @@ -366,15 +371,7 @@ namespace osu.Game.Tests.Visual.Gameplay })); AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready); AddAssert($"notification {(shouldWarn ? "triggered" : "not triggered")}", () => notificationOverlay.UnreadCount.Value == (shouldWarn ? 1 : 0)); - AddStep("click notification", () => - { - var scrollContainer = (OsuScrollContainer)notificationOverlay.Children.Last(); - var flowContainer = scrollContainer.Children.OfType>().First(); - var notification = flowContainer.First(); - - InputManager.MoveMouseTo(notification); - InputManager.Click(MouseButton.Left); - }); + clickNotificationIfAny(); AddUntilStep("wait for player load", () => player.IsLoaded); } @@ -439,6 +436,11 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("skip button not visible", () => !checkSkipButtonVisible()); } + private void clickNotificationIfAny() + { + AddStep("click notification", () => notificationOverlay.ChildrenOfType().FirstOrDefault()?.TriggerClick()); + } + private EpilepsyWarning getWarning() => loader.ChildrenOfType().SingleOrDefault(); private class TestPlayerLoader : PlayerLoader diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs index ddb585a73c..f3e436e31f 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs @@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.Gameplay { Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); - Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, Scheduler, API)); + Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, API)); Dependencies.Cache(Realm); } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs index b6b3650c83..6b02449aa3 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs @@ -27,8 +27,7 @@ namespace osu.Game.Tests.Visual.Gameplay private const double skip_time = 6000; - [SetUp] - public void SetUp() => Schedule(() => + private void createTest(double skipTime = skip_time) => AddStep("create test", () => { requestCount = 0; increment = skip_time; @@ -40,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - skip = new TestSkipOverlay(skip_time) + skip = new TestSkipOverlay(skipTime) { RequestSkip = () => { @@ -55,9 +54,25 @@ namespace osu.Game.Tests.Visual.Gameplay gameplayClock = gameplayClockContainer; }); + [Test] + public void TestSkipTimeZero() + { + createTest(0); + AddUntilStep("wait for skip overlay expired", () => !skip.IsAlive); + } + + [Test] + public void TestSkipTimeEqualToSkip() + { + createTest(MasterGameplayClockContainer.MINIMUM_SKIP_TIME); + AddUntilStep("wait for skip overlay expired", () => !skip.IsAlive); + } + [Test] public void TestFadeOnIdle() { + createTest(); + AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero)); AddUntilStep("fully visible", () => skip.FadingContent.Alpha == 1); AddUntilStep("wait for fade", () => skip.FadingContent.Alpha < 1); @@ -70,6 +85,8 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestClickableAfterFade() { + createTest(); + AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre)); AddUntilStep("wait for fade", () => skip.FadingContent.Alpha == 0); AddStep("click", () => InputManager.Click(MouseButton.Left)); @@ -79,6 +96,8 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestClickOnlyActuatesOnce() { + createTest(); + AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre)); AddStep("click", () => { @@ -94,6 +113,8 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestClickOnlyActuatesMultipleTimes() { + createTest(); + AddStep("set increment lower", () => increment = 3000); AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre)); AddStep("click", () => InputManager.Click(MouseButton.Left)); @@ -106,6 +127,8 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestDoesntFadeOnMouseDown() { + createTest(); + AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre)); AddStep("button down", () => InputManager.PressButton(MouseButton.Left)); AddUntilStep("wait for overlay disappear", () => !skip.OverlayContent.IsPresent); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs index 0aa412a4fd..929af7f84d 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs @@ -85,7 +85,7 @@ namespace osu.Game.Tests.Visual.Gameplay sendFrames(startTime: gameplay_start); - AddAssert("time is greater than seek target", () => currentFrameStableTime > gameplay_start); + AddAssert("time is greater than seek target", () => currentFrameStableTime, () => Is.GreaterThan(gameplay_start)); } /// @@ -119,7 +119,7 @@ namespace osu.Game.Tests.Visual.Gameplay waitForPlayer(); AddUntilStep("state is playing", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Playing); - AddAssert("time is greater than seek target", () => currentFrameStableTime > gameplay_start); + AddAssert("time is greater than seek target", () => currentFrameStableTime, () => Is.GreaterThan(gameplay_start)); } [Test] @@ -147,7 +147,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("wait for frame starvation", () => replayHandler.WaitingForFrame); checkPaused(true); - AddAssert("time advanced", () => currentFrameStableTime > pausedTime); + AddAssert("time advanced", () => currentFrameStableTime, () => Is.GreaterThan(pausedTime)); } [Test] @@ -176,7 +176,7 @@ namespace osu.Game.Tests.Visual.Gameplay sendFrames(300); - AddUntilStep("playing from correct point in time", () => player.ChildrenOfType().First().FrameStableClock.CurrentTime > 30000); + AddUntilStep("playing from correct point in time", () => player.ChildrenOfType().First().FrameStableClock.CurrentTime, () => Is.GreaterThan(30000)); } [Test] diff --git a/osu.Game.Tests/Visual/Menus/IntroTestScene.cs b/osu.Game.Tests/Visual/Menus/IntroTestScene.cs index 66e3612113..e0f0df0554 100644 --- a/osu.Game.Tests/Visual/Menus/IntroTestScene.cs +++ b/osu.Game.Tests/Visual/Menus/IntroTestScene.cs @@ -52,6 +52,7 @@ namespace osu.Game.Tests.Visual.Menus }, notifications = new NotificationOverlay { + Depth = float.MinValue, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, } @@ -82,7 +83,14 @@ namespace osu.Game.Tests.Visual.Menus [Test] public virtual void TestPlayIntroWithFailingAudioDevice() { - AddStep("hide notifications", () => notifications.Hide()); + AddStep("reset notifications", () => + { + notifications.Show(); + notifications.Hide(); + }); + + AddUntilStep("wait for no notifications", () => notifications.UnreadCount.Value, () => Is.EqualTo(0)); + AddStep("restart sequence", () => { logo.FinishTransforms(); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs index bab613bed7..a11a67aebd 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs @@ -165,11 +165,11 @@ namespace osu.Game.Tests.Visual.Multiplayer sendFrames(PLAYER_1_ID, 40); sendFrames(PLAYER_2_ID, 20); - checkPaused(PLAYER_2_ID, true); - checkPausedInstant(PLAYER_1_ID, false); + waitUntilPaused(PLAYER_2_ID); + checkRunningInstant(PLAYER_1_ID); AddAssert("master clock still running", () => this.ChildrenOfType().Single().IsRunning); - checkPaused(PLAYER_1_ID, true); + waitUntilPaused(PLAYER_1_ID); AddUntilStep("master clock paused", () => !this.ChildrenOfType().Single().IsRunning); } @@ -181,13 +181,13 @@ namespace osu.Game.Tests.Visual.Multiplayer // Send frames for one player only, both should remain paused. sendFrames(PLAYER_1_ID, 20); - checkPausedInstant(PLAYER_1_ID, true); - checkPausedInstant(PLAYER_2_ID, true); + checkPausedInstant(PLAYER_1_ID); + checkPausedInstant(PLAYER_2_ID); // Send frames for the other player, both should now start playing. sendFrames(PLAYER_2_ID, 20); - checkPausedInstant(PLAYER_1_ID, false); - checkPausedInstant(PLAYER_2_ID, false); + checkRunningInstant(PLAYER_1_ID); + checkRunningInstant(PLAYER_2_ID); } [Test] @@ -198,15 +198,15 @@ namespace osu.Game.Tests.Visual.Multiplayer // Send frames for one player only, both should remain paused. sendFrames(PLAYER_1_ID, 1000); - checkPausedInstant(PLAYER_1_ID, true); - checkPausedInstant(PLAYER_2_ID, true); + checkPausedInstant(PLAYER_1_ID); + checkPausedInstant(PLAYER_2_ID); // Wait for the start delay seconds... AddWaitStep("wait maximum start delay seconds", (int)(SpectatorSyncManager.MAXIMUM_START_DELAY / TimePerAction)); // Player 1 should start playing by itself, player 2 should remain paused. - checkPausedInstant(PLAYER_1_ID, false); - checkPausedInstant(PLAYER_2_ID, true); + checkRunningInstant(PLAYER_1_ID); + checkPausedInstant(PLAYER_2_ID); } [Test] @@ -218,26 +218,26 @@ namespace osu.Game.Tests.Visual.Multiplayer // Send initial frames for both players. A few more for player 1. sendFrames(PLAYER_1_ID, 20); sendFrames(PLAYER_2_ID); - checkPausedInstant(PLAYER_1_ID, false); - checkPausedInstant(PLAYER_2_ID, false); + checkRunningInstant(PLAYER_1_ID); + checkRunningInstant(PLAYER_2_ID); // Eventually player 2 will pause, player 1 must remain running. - checkPaused(PLAYER_2_ID, true); - checkPausedInstant(PLAYER_1_ID, false); + waitUntilPaused(PLAYER_2_ID); + checkRunningInstant(PLAYER_1_ID); // Eventually both players will run out of frames and should pause. - checkPaused(PLAYER_1_ID, true); - checkPausedInstant(PLAYER_2_ID, true); + waitUntilPaused(PLAYER_1_ID); + checkPausedInstant(PLAYER_2_ID); // Send more frames for the first player only. Player 1 should start playing with player 2 remaining paused. sendFrames(PLAYER_1_ID, 20); - checkPausedInstant(PLAYER_2_ID, true); - checkPausedInstant(PLAYER_1_ID, false); + checkPausedInstant(PLAYER_2_ID); + checkRunningInstant(PLAYER_1_ID); // Send more frames for the second player. Both should be playing sendFrames(PLAYER_2_ID, 20); - checkPausedInstant(PLAYER_2_ID, false); - checkPausedInstant(PLAYER_1_ID, false); + checkRunningInstant(PLAYER_2_ID); + checkRunningInstant(PLAYER_1_ID); } [Test] @@ -249,16 +249,16 @@ namespace osu.Game.Tests.Visual.Multiplayer // Send initial frames for both players. A few more for player 1. sendFrames(PLAYER_1_ID, 1000); sendFrames(PLAYER_2_ID, 30); - checkPausedInstant(PLAYER_1_ID, false); - checkPausedInstant(PLAYER_2_ID, false); + checkRunningInstant(PLAYER_1_ID); + checkRunningInstant(PLAYER_2_ID); // Eventually player 2 will run out of frames and should pause. - checkPaused(PLAYER_2_ID, true); + waitUntilPaused(PLAYER_2_ID); AddWaitStep("wait a few more frames", 10); // Send more frames for player 2. It should unpause. sendFrames(PLAYER_2_ID, 1000); - checkPausedInstant(PLAYER_2_ID, false); + checkRunningInstant(PLAYER_2_ID); // Player 2 should catch up to player 1 after unpausing. waitForCatchup(PLAYER_2_ID); @@ -271,21 +271,28 @@ namespace osu.Game.Tests.Visual.Multiplayer start(new[] { PLAYER_1_ID, PLAYER_2_ID }); loadSpectateScreen(); + // With no frames, the synchronisation state will be TooFarAhead. + // In this state, all players should be muted. assertMuted(PLAYER_1_ID, true); assertMuted(PLAYER_2_ID, true); - sendFrames(PLAYER_1_ID); + // Send frames for both players, with more frames for player 2. + sendFrames(PLAYER_1_ID, 5); sendFrames(PLAYER_2_ID, 20); - checkPaused(PLAYER_1_ID, false); - assertOneNotMuted(); - checkPaused(PLAYER_1_ID, true); + // While both players are running, one of them should be un-muted. + waitUntilRunning(PLAYER_1_ID); + assertOnePlayerNotMuted(); + + // After player 1 runs out of frames, the un-muted player should always be player 2. + waitUntilPaused(PLAYER_1_ID); + waitUntilRunning(PLAYER_2_ID); assertMuted(PLAYER_1_ID, true); assertMuted(PLAYER_2_ID, false); sendFrames(PLAYER_1_ID, 100); waitForCatchup(PLAYER_1_ID); - checkPaused(PLAYER_2_ID, true); + waitUntilPaused(PLAYER_2_ID); assertMuted(PLAYER_1_ID, false); assertMuted(PLAYER_2_ID, true); @@ -319,7 +326,7 @@ namespace osu.Game.Tests.Visual.Multiplayer sendFrames(PLAYER_1_ID, 300); AddWaitStep("wait maximum start delay seconds", (int)(SpectatorSyncManager.MAXIMUM_START_DELAY / TimePerAction)); - checkPaused(PLAYER_1_ID, false); + waitUntilRunning(PLAYER_1_ID); sendFrames(PLAYER_2_ID, 300); AddUntilStep("player 2 playing from correct point in time", () => getPlayer(PLAYER_2_ID).ChildrenOfType().Single().FrameStableClock.CurrentTime > 30000); @@ -357,12 +364,18 @@ namespace osu.Game.Tests.Visual.Multiplayer /// /// Tests spectating with a beatmap that has a high value. + /// + /// This test is not intended not to check the correct initial time value, but only to guard against + /// gameplay potentially getting stuck in a stopped state due to lead in time being present. /// [Test] public void TestAudioLeadIn() => testLeadIn(b => b.BeatmapInfo.AudioLeadIn = 2000); /// /// Tests spectating with a beatmap that has a storyboard element with a negative start time (i.e. intro storyboard element). + /// + /// This test is not intended not to check the correct initial time value, but only to guard against + /// gameplay potentially getting stuck in a stopped state due to lead in time being present. /// [Test] public void TestIntroStoryboardElement() => testLeadIn(b => @@ -384,10 +397,10 @@ namespace osu.Game.Tests.Visual.Multiplayer AddUntilStep("wait for player load", () => spectatorScreen.AllPlayersLoaded); - AddWaitStep("wait for progression", 3); + AddUntilStep("wait for clock running", () => getInstance(PLAYER_1_ID).SpectatorPlayerClock.IsRunning); assertNotCatchingUp(PLAYER_1_ID); - assertRunning(PLAYER_1_ID); + waitUntilRunning(PLAYER_1_ID); } private void loadSpectateScreen(bool waitForPlayerLoad = true, Action? applyToBeatmap = null) @@ -439,6 +452,10 @@ namespace osu.Game.Tests.Visual.Multiplayer }); } + /// + /// Send new frames on behalf of a user. + /// Frames will last for count * 100 milliseconds. + /// private void sendFrames(int userId, int count = 10) => sendFrames(new[] { userId }, count); private void sendFrames(int[] userIds, int count = 10) @@ -450,30 +467,41 @@ namespace osu.Game.Tests.Visual.Multiplayer }); } - private void checkPaused(int userId, bool state) - => AddUntilStep($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType().First().IsRunning != state); - - private void checkPausedInstant(int userId, bool state) + private void checkRunningInstant(int userId) { - checkPaused(userId, state); + waitUntilRunning(userId); // Todo: The following should work, but is broken because SpectatorScreen retrieves the WorkingBeatmap via the BeatmapManager, bypassing the test scene clock and running real-time. // AddAssert($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType().First().GameplayClock.IsRunning != state); } - private void assertOneNotMuted() => AddAssert("one player not muted", () => spectatorScreen.ChildrenOfType().Count(p => !p.Mute) == 1); + private void checkPausedInstant(int userId) + { + waitUntilPaused(userId); + + // Todo: The following should work, but is broken because SpectatorScreen retrieves the WorkingBeatmap via the BeatmapManager, bypassing the test scene clock and running real-time. + // AddAssert($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType().First().GameplayClock.IsRunning != state); + } + + private void assertOnePlayerNotMuted() => AddAssert(nameof(assertOnePlayerNotMuted), () => spectatorScreen.ChildrenOfType().Count(p => !p.Mute) == 1); private void assertMuted(int userId, bool muted) - => AddAssert($"{userId} {(muted ? "is" : "is not")} muted", () => getInstance(userId).Mute == muted); + => AddAssert($"{nameof(assertMuted)}({userId}, {muted})", () => getInstance(userId).Mute == muted); private void assertRunning(int userId) - => AddAssert($"{userId} clock running", () => getInstance(userId).GameplayClock.IsRunning); + => AddAssert($"{nameof(assertRunning)}({userId})", () => getInstance(userId).SpectatorPlayerClock.IsRunning); + + private void waitUntilPaused(int userId) + => AddUntilStep($"{nameof(waitUntilPaused)}({userId})", () => !getPlayer(userId).ChildrenOfType().First().IsRunning); + + private void waitUntilRunning(int userId) + => AddUntilStep($"{nameof(waitUntilRunning)}({userId})", () => getPlayer(userId).ChildrenOfType().First().IsRunning); private void assertNotCatchingUp(int userId) - => AddAssert($"{userId} in sync", () => !getInstance(userId).GameplayClock.IsCatchingUp); + => AddAssert($"{nameof(assertNotCatchingUp)}({userId})", () => !getInstance(userId).SpectatorPlayerClock.IsCatchingUp); private void waitForCatchup(int userId) - => AddUntilStep($"{userId} not catching up", () => !getInstance(userId).GameplayClock.IsCatchingUp); + => AddUntilStep($"{nameof(waitForCatchup)}({userId})", () => !getInstance(userId).SpectatorPlayerClock.IsCatchingUp); private Player getPlayer(int userId) => getInstance(userId).ChildrenOfType().Single(); diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneFirstRunGame.cs b/osu.Game.Tests/Visual/Navigation/TestSceneFirstRunGame.cs index f4078676c9..fe26d59812 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneFirstRunGame.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneFirstRunGame.cs @@ -26,16 +26,7 @@ namespace osu.Game.Tests.Visual.Navigation public void TestImportantNotificationDoesntInterruptSetup() { AddStep("post important notification", () => Game.Notifications.Post(new SimpleNotification { Text = "Important notification" })); - AddAssert("no notification posted", () => Game.Notifications.UnreadCount.Value == 0); AddAssert("first-run setup still visible", () => Game.FirstRunOverlay.State.Value == Visibility.Visible); - - AddUntilStep("finish first-run setup", () => - { - Game.FirstRunOverlay.NextButton.TriggerClick(); - return Game.FirstRunOverlay.State.Value == Visibility.Hidden; - }); - AddWaitStep("wait for post delay", 5); - AddAssert("notifications shown", () => Game.Notifications.State.Value == Visibility.Visible); AddAssert("notification posted", () => Game.Notifications.UnreadCount.Value == 1); } diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs index 8a04cd96fe..26fa740159 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs @@ -61,6 +61,7 @@ namespace osu.Game.Tests.Visual.Playlists userScore = TestResources.CreateTestScoreInfo(); userScore.TotalScore = 0; userScore.Statistics = new Dictionary(); + userScore.MaximumStatistics = new Dictionary(); bindHandler(); diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs index c3e485d56b..c9e63fa621 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs @@ -494,6 +494,43 @@ namespace osu.Game.Tests.Visual.SongSelect AddAssert("Something is selected", () => carousel.SelectedBeatmapInfo != null); } + [Test] + public void TestSortingDateSubmitted() + { + var sets = new List(); + const string zzz_string = "zzzzz"; + + AddStep("Populuate beatmap sets", () => + { + sets.Clear(); + + for (int i = 0; i < 20; i++) + { + var set = TestResources.CreateTestBeatmapSetInfo(5); + + if (i >= 2 && i < 10) + set.DateSubmitted = DateTimeOffset.Now.AddMinutes(i); + if (i < 5) + set.Beatmaps.ForEach(b => b.Metadata.Artist = zzz_string); + + sets.Add(set); + } + }); + + loadBeatmaps(sets); + + AddStep("Sort by date submitted", () => carousel.Filter(new FilterCriteria { Sort = SortMode.DateSubmitted }, false)); + checkVisibleItemCount(diff: false, count: 8); + checkVisibleItemCount(diff: true, count: 5); + AddStep("Sort by date submitted and string", () => carousel.Filter(new FilterCriteria + { + Sort = SortMode.DateSubmitted, + SearchText = zzz_string + }, false)); + checkVisibleItemCount(diff: false, count: 3); + checkVisibleItemCount(diff: true, count: 5); + } + [Test] public void TestSorting() { diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs index aeb30c94e1..07da1790c8 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs @@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual.SongSelect dependencies.Cache(rulesetStore = new RealmRulesetStore(Realm)); dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, dependencies.Get(), Resources, dependencies.Get(), Beatmap.Default)); - dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, Realm, Scheduler, API)); + dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, Realm, API)); Dependencies.Cache(Realm); return dependencies; diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index 3d8f496c9a..5db46e3097 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -6,15 +6,18 @@ using System; using System.Collections.Generic; using System.Linq; +using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; +using osu.Framework.Extensions; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics.Containers; using osu.Framework.Platform; using osu.Framework.Screens; using osu.Framework.Testing; +using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Database; @@ -24,6 +27,7 @@ using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Chat; using osu.Game.Overlays; using osu.Game.Overlays.Mods; +using osu.Game.Overlays.Notifications; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; @@ -413,6 +417,55 @@ namespace osu.Game.Tests.Visual.SongSelect AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null); } + [Test] + public void TestSelectionRetainedOnBeatmapUpdate() + { + createSongSelect(); + changeRuleset(0); + + Live original = null!; + int originalOnlineSetID = 0; + + AddStep(@"Sort by artist", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Artist)); + + AddStep("import original", () => + { + original = manager.Import(new ImportTask(TestResources.GetQuickTestBeatmapForImport())).GetResultSafely(); + originalOnlineSetID = original!.Value.OnlineID; + }); + + // This will move the beatmap set to a different location in the carousel. + AddStep("Update original with bogus info", () => + { + original.PerformWrite(set => + { + foreach (var beatmap in set.Beatmaps) + { + beatmap.Metadata.Artist = "ZZZZZ"; + beatmap.OnlineID = 12804; + } + }); + }); + + AddRepeatStep("import other beatmaps", () => + { + var testBeatmapSetInfo = TestResources.CreateTestBeatmapSetInfo(); + + foreach (var beatmap in testBeatmapSetInfo.Beatmaps) + beatmap.Metadata.Artist = ((char)RNG.Next('A', 'Z')).ToString(); + + manager.Import(testBeatmapSetInfo); + }, 10); + + AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID); + + Task> updateTask = null!; + AddStep("update beatmap", () => updateTask = manager.ImportAsUpdate(new ProgressNotification(), new ImportTask(TestResources.GetQuickTestBeatmapForImport()), original.Value)); + AddUntilStep("wait for update completion", () => updateTask.IsCompleted); + + AddUntilStep("retained selection", () => songSelect.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID); + } + [Test] public void TestPresentNewRulesetNewBeatmap() { diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs index 72d78ededb..086af3084d 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs @@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.SongSelect { Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); - Dependencies.Cache(scoreManager = new ScoreManager(rulesets, () => beatmapManager, LocalStorage, Realm, Scheduler, API)); + Dependencies.Cache(scoreManager = new ScoreManager(rulesets, () => beatmapManager, LocalStorage, Realm, API)); Dependencies.Cache(Realm); beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs index 3beade9d4f..db380cfdb7 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs @@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual.UserInterface dependencies.Cache(new RealmRulesetStore(Realm)); dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, dependencies.Get(), Resources, dependencies.Get(), Beatmap.Default)); - dependencies.Cache(scoreManager = new ScoreManager(dependencies.Get(), () => beatmapManager, LocalStorage, Realm, Scheduler, API)); + dependencies.Cache(scoreManager = new ScoreManager(dependencies.Get(), () => beatmapManager, LocalStorage, Realm, API)); Dependencies.Cache(Realm); return dependencies; diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneFirstRunSetupOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneFirstRunSetupOverlay.cs index b845b85e1f..16d564f0ee 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneFirstRunSetupOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneFirstRunSetupOverlay.cs @@ -194,7 +194,7 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("notification arrived", () => notificationOverlay.Verify(n => n.Post(It.IsAny()), Times.Once)); - AddStep("run notification action", () => lastNotification.Activated()); + AddStep("run notification action", () => lastNotification.Activated?.Invoke()); AddAssert("overlay shown", () => overlay.State.Value == Visibility.Visible); AddAssert("is resumed", () => overlay.CurrentScreen is ScreenUIScale); diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs index cf069a9e34..38eecaa052 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using System.Linq; using NUnit.Framework; @@ -19,11 +17,11 @@ namespace osu.Game.Tests.Visual.UserInterface [TestFixture] public class TestSceneNotificationOverlay : OsuTestScene { - private NotificationOverlay notificationOverlay; + private NotificationOverlay notificationOverlay = null!; private readonly List progressingNotifications = new List(); - private SpriteText displayedCount; + private SpriteText displayedCount = null!; [SetUp] public void SetUp() => Schedule(() => @@ -46,7 +44,7 @@ namespace osu.Game.Tests.Visual.UserInterface [Test] public void TestCompleteProgress() { - ProgressNotification notification = null; + ProgressNotification notification = null!; AddStep("add progress notification", () => { notification = new ProgressNotification @@ -64,7 +62,7 @@ namespace osu.Game.Tests.Visual.UserInterface [Test] public void TestCancelProgress() { - ProgressNotification notification = null; + ProgressNotification notification = null!; AddStep("add progress notification", () => { notification = new ProgressNotification @@ -112,7 +110,8 @@ namespace osu.Game.Tests.Visual.UserInterface { AddStep(@"simple #1", sendHelloNotification); - AddAssert("Is visible", () => notificationOverlay.State.Value == Visibility.Visible); + AddAssert("toast displayed", () => notificationOverlay.ToastCount == 1); + AddAssert("is not visible", () => notificationOverlay.State.Value == Visibility.Hidden); checkDisplayedCount(1); @@ -185,7 +184,7 @@ namespace osu.Game.Tests.Visual.UserInterface } private void checkDisplayedCount(int expected) => - AddAssert($"Displayed count is {expected}", () => notificationOverlay.UnreadCount.Value == expected); + AddUntilStep($"Displayed count is {expected}", () => notificationOverlay.UnreadCount.Value == expected); private void sendDownloadProgress() { diff --git a/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs index e67eebf721..d87bcfa5dd 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs @@ -5,7 +5,6 @@ using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; -using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Platform; @@ -39,8 +38,6 @@ namespace osu.Game.Tests.Visual.UserInterface Dependencies.Cache(new RealmRulesetStore(Realm)); Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, Audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); - - beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); } [SetUp] @@ -66,6 +63,9 @@ namespace osu.Game.Tests.Visual.UserInterface } beatmapSets.First().ToLive(Realm); + + // Ensure all the initial imports are present before running any tests. + Realm.Run(r => r.Refresh()); }); [Test] @@ -138,7 +138,7 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("Add collection", () => { - Dependencies.Get().Write(r => + Realm.Write(r => { r.RemoveAll(); r.Add(new BeatmapCollection("wang")); diff --git a/osu.Game.Tournament/Models/LadderInfo.cs b/osu.Game.Tournament/Models/LadderInfo.cs index 0f73b60774..6b64a1156e 100644 --- a/osu.Game.Tournament/Models/LadderInfo.cs +++ b/osu.Game.Tournament/Models/LadderInfo.cs @@ -40,5 +40,7 @@ namespace osu.Game.Tournament.Models MinValue = 3, MaxValue = 4, }; + + public Bindable AutoProgressScreens = new BindableBool(true); } } diff --git a/osu.Game.Tournament/Models/TournamentBeatmap.cs b/osu.Game.Tournament/Models/TournamentBeatmap.cs index 274fddc490..7f57b6a151 100644 --- a/osu.Game.Tournament/Models/TournamentBeatmap.cs +++ b/osu.Game.Tournament/Models/TournamentBeatmap.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osu.Framework.Extensions.ObjectExtensions; using osu.Game.Beatmaps; using osu.Game.Extensions; using osu.Game.Online.API.Requests.Responses; @@ -41,7 +40,7 @@ namespace osu.Game.Tournament.Models StarRating = beatmap.StarRating; Metadata = beatmap.Metadata; Difficulty = beatmap.Difficulty; - Covers = beatmap.BeatmapSet.AsNonNull().Covers; + Covers = beatmap.BeatmapSet?.Covers ?? new BeatmapSetOnlineCovers(); } public bool Equals(IBeatmapInfo? other) => other is TournamentBeatmap b && this.MatchesOnlineID(b); diff --git a/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs b/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs index 54ae4c0366..8a23ee65da 100644 --- a/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs +++ b/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs @@ -199,16 +199,19 @@ namespace osu.Game.Tournament.Screens.Gameplay case TourneyState.Idle: contract(); - const float delay_before_progression = 4000; - - // if we've returned to idle and the last screen was ranking - // we should automatically proceed after a short delay - if (lastState == TourneyState.Ranking && !warmup.Value) + if (LadderInfo.AutoProgressScreens.Value) { - if (CurrentMatch.Value?.Completed.Value == true) - scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(TeamWinScreen)); }, delay_before_progression); - else if (CurrentMatch.Value?.Completed.Value == false) - scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, delay_before_progression); + const float delay_before_progression = 4000; + + // if we've returned to idle and the last screen was ranking + // we should automatically proceed after a short delay + if (lastState == TourneyState.Ranking && !warmup.Value) + { + if (CurrentMatch.Value?.Completed.Value == true) + scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(TeamWinScreen)); }, delay_before_progression); + else if (CurrentMatch.Value?.Completed.Value == false) + scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, delay_before_progression); + } } break; diff --git a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs index 5eb2142fae..4d36515316 100644 --- a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs +++ b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs @@ -197,10 +197,13 @@ namespace osu.Game.Tournament.Screens.MapPool setNextMode(); - if (pickType == ChoiceType.Pick && CurrentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick)) + if (LadderInfo.AutoProgressScreens.Value) { - scheduledChange?.Cancel(); - scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000); + if (pickType == ChoiceType.Pick && CurrentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick)) + { + scheduledChange?.Cancel(); + scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000); + } } } diff --git a/osu.Game.Tournament/Screens/Setup/SetupScreen.cs b/osu.Game.Tournament/Screens/Setup/SetupScreen.cs index 2b2dce3664..ff781dec80 100644 --- a/osu.Game.Tournament/Screens/Setup/SetupScreen.cs +++ b/osu.Game.Tournament/Screens/Setup/SetupScreen.cs @@ -131,6 +131,12 @@ namespace osu.Game.Tournament.Screens.Setup windowSize.Value = new Size((int)(height * aspect_ratio / TournamentSceneManager.STREAM_AREA_WIDTH * TournamentSceneManager.REQUIRED_WIDTH), height); } }, + new LabelledSwitchButton + { + Label = "Auto advance screens", + Description = "Screens will progress automatically from gameplay -> results -> map pool", + Current = LadderInfo.AutoProgressScreens, + }, }; } diff --git a/osu.Game/Beatmaps/BeatmapImporter.cs b/osu.Game/Beatmaps/BeatmapImporter.cs index 0fa30cf5e7..292caa4397 100644 --- a/osu.Game/Beatmaps/BeatmapImporter.cs +++ b/osu.Game/Beatmaps/BeatmapImporter.cs @@ -55,7 +55,14 @@ namespace osu.Game.Beatmaps // If there were no changes, ensure we don't accidentally nuke ourselves. if (first.ID == original.ID) + { + first.PerformRead(s => + { + // Re-run processing even in this case. We might have outdated metadata. + ProcessBeatmap?.Invoke((s, false)); + }); return first; + } first.PerformWrite(updated => { diff --git a/osu.Game/Beatmaps/BeatmapSetOnlineCovers.cs b/osu.Game/Beatmaps/BeatmapSetOnlineCovers.cs index b76496b145..aad31befa8 100644 --- a/osu.Game/Beatmaps/BeatmapSetOnlineCovers.cs +++ b/osu.Game/Beatmaps/BeatmapSetOnlineCovers.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using Newtonsoft.Json; namespace osu.Game.Beatmaps diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 89d3465ab6..75500fbc4e 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -373,7 +373,11 @@ namespace osu.Game.Beatmaps.Formats string[] split = line.Split(','); double time = getOffsetTime(Parsing.ParseDouble(split[0].Trim())); - double beatLength = Parsing.ParseDouble(split[1].Trim()); + + // beatLength is allowed to be NaN to handle an edge case in which some beatmaps use NaN slider velocity to disable slider tick generation (see LegacyDifficultyControlPoint). + double beatLength = Parsing.ParseDouble(split[1].Trim(), allowNaN: true); + + // If beatLength is NaN, speedMultiplier should still be 1 because all comparisons against NaN are false. double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1; TimeSignature timeSignature = TimeSignature.SimpleQuadruple; @@ -412,6 +416,9 @@ namespace osu.Game.Beatmaps.Formats if (timingChange) { + if (double.IsNaN(beatLength)) + throw new InvalidDataException("Beat length cannot be NaN in a timing control point"); + var controlPoint = CreateTimingControlPoint(); controlPoint.BeatLength = beatLength; diff --git a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs index 52e760a068..3d65ab8e0f 100644 --- a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs @@ -168,11 +168,18 @@ namespace osu.Game.Beatmaps.Formats /// public double BpmMultiplier { get; private set; } + /// + /// Whether or not slider ticks should be generated at this control point. + /// This exists for backwards compatibility with maps that abuse NaN slider velocity behavior on osu!stable (e.g. /b/2628991). + /// + public bool GenerateTicks { get; private set; } = true; + public LegacyDifficultyControlPoint(double beatLength) : this() { // Note: In stable, the division occurs on floats, but with compiler optimisations turned on actually seems to occur on doubles via some .NET black magic (possibly inlining?). BpmMultiplier = beatLength < 0 ? Math.Clamp((float)-beatLength, 10, 10000) / 100.0 : 1; + GenerateTicks = !double.IsNaN(beatLength); } public LegacyDifficultyControlPoint() @@ -180,11 +187,16 @@ namespace osu.Game.Beatmaps.Formats SliderVelocityBindable.Precision = double.Epsilon; } + public override bool IsRedundant(ControlPoint? existing) + => base.IsRedundant(existing) + && GenerateTicks == ((existing as LegacyDifficultyControlPoint)?.GenerateTicks ?? true); + public override void CopyFrom(ControlPoint other) { base.CopyFrom(other); BpmMultiplier = ((LegacyDifficultyControlPoint)other).BpmMultiplier; + GenerateTicks = ((LegacyDifficultyControlPoint)other).GenerateTicks; } public override bool Equals(ControlPoint? other) @@ -193,10 +205,11 @@ namespace osu.Game.Beatmaps.Formats public bool Equals(LegacyDifficultyControlPoint? other) => base.Equals(other) - && BpmMultiplier == other.BpmMultiplier; + && BpmMultiplier == other.BpmMultiplier + && GenerateTicks == other.GenerateTicks; - // ReSharper disable once NonReadonlyMemberInGetHashCode - public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), BpmMultiplier); + // ReSharper disable twice NonReadonlyMemberInGetHashCode + public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), BpmMultiplier, GenerateTicks); } internal class LegacySampleControlPoint : SampleControlPoint, IEquatable diff --git a/osu.Game/Beatmaps/Formats/Parsing.cs b/osu.Game/Beatmaps/Formats/Parsing.cs index ce04f27020..9b0d200077 100644 --- a/osu.Game/Beatmaps/Formats/Parsing.cs +++ b/osu.Game/Beatmaps/Formats/Parsing.cs @@ -17,26 +17,26 @@ namespace osu.Game.Beatmaps.Formats public const double MAX_PARSE_VALUE = int.MaxValue; - public static float ParseFloat(string input, float parseLimit = (float)MAX_PARSE_VALUE) + public static float ParseFloat(string input, float parseLimit = (float)MAX_PARSE_VALUE, bool allowNaN = false) { float output = float.Parse(input, CultureInfo.InvariantCulture); if (output < -parseLimit) throw new OverflowException("Value is too low"); if (output > parseLimit) throw new OverflowException("Value is too high"); - if (float.IsNaN(output)) throw new FormatException("Not a number"); + if (!allowNaN && float.IsNaN(output)) throw new FormatException("Not a number"); return output; } - public static double ParseDouble(string input, double parseLimit = MAX_PARSE_VALUE) + public static double ParseDouble(string input, double parseLimit = MAX_PARSE_VALUE, bool allowNaN = false) { double output = double.Parse(input, CultureInfo.InvariantCulture); if (output < -parseLimit) throw new OverflowException("Value is too low"); if (output > parseLimit) throw new OverflowException("Value is too high"); - if (double.IsNaN(output)) throw new FormatException("Not a number"); + if (!allowNaN && double.IsNaN(output)) throw new FormatException("Not a number"); return output; } diff --git a/osu.Game/Beatmaps/FramedBeatmapClock.cs b/osu.Game/Beatmaps/FramedBeatmapClock.cs new file mode 100644 index 0000000000..a4787a34e8 --- /dev/null +++ b/osu.Game/Beatmaps/FramedBeatmapClock.cs @@ -0,0 +1,213 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Diagnostics; +using osu.Framework; +using osu.Framework.Allocation; +using osu.Framework.Audio.Track; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Timing; +using osu.Game.Configuration; +using osu.Game.Database; +using osu.Game.Screens.Play; + +namespace osu.Game.Beatmaps +{ + /// + /// A clock intended to be the single source-of-truth for beatmap timing. + /// + /// It provides some functionality: + /// - Optionally applies (and tracks changes of) beatmap, user, and platform offsets (see ctor argument applyOffsets). + /// - Adjusts operations to account for any applied offsets, seeking in raw "beatmap" time values. + /// - Exposes track length. + /// - Allows changing the source to a new track (for cases like editor track updating). + /// + public class FramedBeatmapClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock + { + private readonly bool applyOffsets; + + /// + /// The length of the underlying beatmap track. Will default to 60 seconds if unavailable. + /// + public double TrackLength => Track.Length; + + /// + /// The underlying beatmap track, if available. + /// + public Track Track { get; private set; } = new TrackVirtual(60000); + + /// + /// The total frequency adjustment from pause transforms. Should eventually be handled in a better way. + /// + public readonly BindableDouble ExternalPauseFrequencyAdjust = new BindableDouble(1); + + private readonly OffsetCorrectionClock? userGlobalOffsetClock; + private readonly OffsetCorrectionClock? platformOffsetClock; + private readonly OffsetCorrectionClock? userBeatmapOffsetClock; + + private readonly IFrameBasedClock finalClockSource; + + private Bindable? userAudioOffset; + + private IDisposable? beatmapOffsetSubscription; + + private readonly DecoupleableInterpolatingFramedClock decoupledClock; + + [Resolved] + private OsuConfigManager config { get; set; } = null!; + + [Resolved] + private RealmAccess realm { get; set; } = null!; + + [Resolved] + private IBindable beatmap { get; set; } = null!; + + public bool IsCoupled + { + get => decoupledClock.IsCoupled; + set => decoupledClock.IsCoupled = value; + } + + public FramedBeatmapClock(bool applyOffsets = false) + { + this.applyOffsets = applyOffsets; + + // A decoupled clock is used to ensure precise time values even when the host audio subsystem is not reporting + // high precision times (on windows there's generally only 5-10ms reporting intervals, as an example). + decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true }; + + if (applyOffsets) + { + // Audio timings in general with newer BASS versions don't match stable. + // This only seems to be required on windows. We need to eventually figure out why, with a bit of luck. + platformOffsetClock = new OffsetCorrectionClock(decoupledClock, ExternalPauseFrequencyAdjust) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 }; + + // User global offset (set in settings) should also be applied. + userGlobalOffsetClock = new OffsetCorrectionClock(platformOffsetClock, ExternalPauseFrequencyAdjust); + + // User per-beatmap offset will be applied to this final clock. + finalClockSource = userBeatmapOffsetClock = new OffsetCorrectionClock(userGlobalOffsetClock, ExternalPauseFrequencyAdjust); + } + else + { + finalClockSource = decoupledClock; + } + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + if (applyOffsets) + { + Debug.Assert(userBeatmapOffsetClock != null); + Debug.Assert(userGlobalOffsetClock != null); + + userAudioOffset = config.GetBindable(OsuSetting.AudioOffset); + userAudioOffset.BindValueChanged(offset => userGlobalOffsetClock.Offset = offset.NewValue, true); + + beatmapOffsetSubscription = realm.SubscribeToPropertyChanged( + r => r.Find(beatmap.Value.BeatmapInfo.ID)?.UserSettings, + settings => settings.Offset, + val => + { + userBeatmapOffsetClock.Offset = val; + }); + } + } + + protected override void Update() + { + base.Update(); + finalClockSource.ProcessFrame(); + } + + public double TotalAppliedOffset + { + get + { + if (!applyOffsets) + return 0; + + Debug.Assert(userGlobalOffsetClock != null); + Debug.Assert(userBeatmapOffsetClock != null); + Debug.Assert(platformOffsetClock != null); + + return userGlobalOffsetClock.RateAdjustedOffset + userBeatmapOffsetClock.RateAdjustedOffset + platformOffsetClock.RateAdjustedOffset; + } + } + + #region Delegation of IAdjustableClock / ISourceChangeableClock to decoupled clock. + + public void ChangeSource(IClock? source) + { + Track = source as Track ?? new TrackVirtual(60000); + decoupledClock.ChangeSource(source); + } + + public IClock? Source => decoupledClock.Source; + + public void Reset() + { + decoupledClock.Reset(); + finalClockSource.ProcessFrame(); + } + + public void Start() + { + decoupledClock.Start(); + finalClockSource.ProcessFrame(); + } + + public void Stop() + { + decoupledClock.Stop(); + finalClockSource.ProcessFrame(); + } + + public bool Seek(double position) + { + bool success = decoupledClock.Seek(position - TotalAppliedOffset); + finalClockSource.ProcessFrame(); + + return success; + } + + public void ResetSpeedAdjustments() => decoupledClock.ResetSpeedAdjustments(); + + public double Rate + { + get => decoupledClock.Rate; + set => decoupledClock.Rate = value; + } + + #endregion + + #region Delegation of IFrameBasedClock to clock with all offsets applied + + public double CurrentTime => finalClockSource.CurrentTime; + + public bool IsRunning => finalClockSource.IsRunning; + + public void ProcessFrame() + { + // Noop to ensure an external consumer doesn't process the internal clock an extra time. + } + + public double ElapsedFrameTime => finalClockSource.ElapsedFrameTime; + + public double FramesPerSecond => finalClockSource.FramesPerSecond; + + public FrameTimeInfo TimeInfo => finalClockSource.TimeInfo; + + #endregion + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + beatmapOffsetSubscription?.Dispose(); + } + } +} diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs index 301610ee58..eb914e61d4 100644 --- a/osu.Game/Beatmaps/WorkingBeatmap.cs +++ b/osu.Game/Beatmaps/WorkingBeatmap.cs @@ -146,6 +146,7 @@ namespace osu.Game.Beatmaps /// Get the loaded audio track instance. must have first been called. /// This generally happens via MusicController when changing the global beatmap. /// + [NotNull] public Track Track { get diff --git a/osu.Game/Collections/CollectionDropdown.cs b/osu.Game/Collections/CollectionDropdown.cs index 43a4d90aa8..71341f51a4 100644 --- a/osu.Game/Collections/CollectionDropdown.cs +++ b/osu.Game/Collections/CollectionDropdown.cs @@ -75,7 +75,14 @@ namespace osu.Game.Collections // changes. It's not great but honestly the whole dropdown menu structure isn't great. This needs to be fixed, but I'll issue // a warning that it's going to be a frustrating journey. Current.Value = allBeatmaps; - Schedule(() => Current.Value = filters.SingleOrDefault(f => f.Collection != null && f.Collection.ID == selectedItem?.ID) ?? filters[0]); + Schedule(() => + { + // current may have changed before the scheduled call is run. + if (Current.Value != allBeatmaps) + return; + + Current.Value = filters.SingleOrDefault(f => f.Collection != null && f.Collection.ID == selectedItem?.ID) ?? filters[0]; + }); // Trigger a re-filter if the current item was in the change set. if (selectedItem != null && changes != null) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index fb585e9cbd..5f49557685 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -4,10 +4,8 @@ #nullable disable using System; -using System.Collections.Generic; using System.Diagnostics; using System.Globalization; -using System.Linq; using osu.Framework.Configuration; using osu.Framework.Configuration.Tracking; using osu.Framework.Extensions; @@ -31,6 +29,12 @@ namespace osu.Game.Configuration [ExcludeFromDynamicCompile] public class OsuConfigManager : IniConfigManager { + public OsuConfigManager(Storage storage) + : base(storage) + { + Migrate(); + } + protected override void InitialiseDefaults() { // UI/selection defaults @@ -172,12 +176,9 @@ namespace osu.Game.Configuration SetDefault(OsuSetting.LastProcessedMetadataId, -1); } - public IDictionary GetLoggableState() => - new Dictionary(ConfigStore.Where(kvp => !keyContainsPrivateInformation(kvp.Key)).ToDictionary(kvp => kvp.Key, kvp => kvp.Value.ToString())); - - private static bool keyContainsPrivateInformation(OsuSetting argKey) + protected override bool CheckLookupContainsPrivateInformation(OsuSetting lookup) { - switch (argKey) + switch (lookup) { case OsuSetting.Token: return true; @@ -186,12 +187,6 @@ namespace osu.Game.Configuration return false; } - public OsuConfigManager(Storage storage) - : base(storage) - { - Migrate(); - } - public void Migrate() { // arrives as 2020.123.0 diff --git a/osu.Game/Database/ImportProgressNotification.cs b/osu.Game/Database/ImportProgressNotification.cs index 46f9936bc2..aaee3e117f 100644 --- a/osu.Game/Database/ImportProgressNotification.cs +++ b/osu.Game/Database/ImportProgressNotification.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Overlays.Notifications; namespace osu.Game.Database diff --git a/osu.Game/Database/LegacyBeatmapImporter.cs b/osu.Game/Database/LegacyBeatmapImporter.cs index 6805cb36b8..0955461609 100644 --- a/osu.Game/Database/LegacyBeatmapImporter.cs +++ b/osu.Game/Database/LegacyBeatmapImporter.cs @@ -20,6 +20,10 @@ namespace osu.Game.Database protected override IEnumerable GetStableImportPaths(Storage storage) { + // make sure the directory exists + if (!storage.ExistsDirectory(string.Empty)) + yield break; + foreach (string directory in storage.GetDirectories(string.Empty)) { var directoryStorage = storage.GetStorageForDirectory(directory); diff --git a/osu.Game/Database/TooManyDownloadsNotification.cs b/osu.Game/Database/TooManyDownloadsNotification.cs index aa88fed43c..14012e1d34 100644 --- a/osu.Game/Database/TooManyDownloadsNotification.cs +++ b/osu.Game/Database/TooManyDownloadsNotification.cs @@ -20,7 +20,7 @@ namespace osu.Game.Database [BackgroundDependencyLoader] private void load(OsuColour colours) { - IconBackground.Colour = colours.RedDark; + IconContent.Colour = colours.RedDark; } } } diff --git a/osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs b/osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs index 99af95b5fe..5c98e22818 100644 --- a/osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs +++ b/osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs @@ -38,21 +38,19 @@ namespace osu.Game.Graphics.Backgrounds private void load(OsuConfigManager config, SessionStatics sessionStatics) { seasonalBackgroundMode = config.GetBindable(OsuSetting.SeasonalBackgroundMode); - seasonalBackgroundMode.BindValueChanged(_ => triggerSeasonalBackgroundChanged()); + seasonalBackgroundMode.BindValueChanged(_ => SeasonalBackgroundChanged?.Invoke()); seasonalBackgrounds = sessionStatics.GetBindable(Static.SeasonalBackgrounds); - seasonalBackgrounds.BindValueChanged(_ => triggerSeasonalBackgroundChanged()); + seasonalBackgrounds.BindValueChanged(_ => + { + if (shouldShowSeasonal) + SeasonalBackgroundChanged?.Invoke(); + }); apiState.BindTo(api.State); apiState.BindValueChanged(fetchSeasonalBackgrounds, true); } - private void triggerSeasonalBackgroundChanged() - { - if (shouldShowSeasonal) - SeasonalBackgroundChanged?.Invoke(); - } - private void fetchSeasonalBackgrounds(ValueChangedEvent stateChanged) { if (seasonalBackgrounds.Value != null || stateChanged.NewValue != APIState.Online) diff --git a/osu.Game/Graphics/UserInterface/OsuTextBox.cs b/osu.Game/Graphics/UserInterface/OsuTextBox.cs index 1650d2b274..e5341cfd4b 100644 --- a/osu.Game/Graphics/UserInterface/OsuTextBox.cs +++ b/osu.Game/Graphics/UserInterface/OsuTextBox.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Audio; @@ -40,14 +42,27 @@ namespace osu.Game.Graphics.UserInterface Margin = new MarginPadding { Left = 2 }, }; - private readonly Sample?[] textAddedSamples = new Sample[4]; - private Sample? capsTextAddedSample; - private Sample? textRemovedSample; - private Sample? textCommittedSample; - private Sample? caretMovedSample; - private OsuCaret? caret; + private bool selectionStarted; + private double sampleLastPlaybackTime; + + private enum FeedbackSampleType + { + TextAdd, + TextAddCaps, + TextRemove, + TextConfirm, + TextInvalid, + CaretMove, + SelectCharacter, + SelectWord, + SelectAll, + Deselect + } + + private Dictionary sampleMap = new Dictionary(); + public OsuTextBox() { Height = 40; @@ -71,13 +86,23 @@ namespace osu.Game.Graphics.UserInterface Placeholder.Colour = colourProvider?.Foreground1 ?? new Color4(180, 180, 180, 255); + var textAddedSamples = new Sample?[4]; for (int i = 0; i < textAddedSamples.Length; i++) textAddedSamples[i] = audio.Samples.Get($@"Keyboard/key-press-{1 + i}"); - capsTextAddedSample = audio.Samples.Get(@"Keyboard/key-caps"); - textRemovedSample = audio.Samples.Get(@"Keyboard/key-delete"); - textCommittedSample = audio.Samples.Get(@"Keyboard/key-confirm"); - caretMovedSample = audio.Samples.Get(@"Keyboard/key-movement"); + sampleMap = new Dictionary + { + { FeedbackSampleType.TextAdd, textAddedSamples }, + { FeedbackSampleType.TextAddCaps, new[] { audio.Samples.Get(@"Keyboard/key-caps") } }, + { FeedbackSampleType.TextRemove, new[] { audio.Samples.Get(@"Keyboard/key-delete") } }, + { FeedbackSampleType.TextConfirm, new[] { audio.Samples.Get(@"Keyboard/key-confirm") } }, + { FeedbackSampleType.TextInvalid, new[] { audio.Samples.Get(@"Keyboard/key-invalid") } }, + { FeedbackSampleType.CaretMove, new[] { audio.Samples.Get(@"Keyboard/key-movement") } }, + { FeedbackSampleType.SelectCharacter, new[] { audio.Samples.Get(@"Keyboard/select-char") } }, + { FeedbackSampleType.SelectWord, new[] { audio.Samples.Get(@"Keyboard/select-word") } }, + { FeedbackSampleType.SelectAll, new[] { audio.Samples.Get(@"Keyboard/select-all") } }, + { FeedbackSampleType.Deselect, new[] { audio.Samples.Get(@"Keyboard/deselect") } } + }; } private Color4 selectionColour; @@ -88,31 +113,75 @@ namespace osu.Game.Graphics.UserInterface { base.OnUserTextAdded(added); + if (!added.Any(CanAddCharacter)) + return; + if (added.Any(char.IsUpper) && AllowUniqueCharacterSamples) - capsTextAddedSample?.Play(); + playSample(FeedbackSampleType.TextAddCaps); else - playTextAddedSample(); + playSample(FeedbackSampleType.TextAdd); } protected override void OnUserTextRemoved(string removed) { base.OnUserTextRemoved(removed); - textRemovedSample?.Play(); + playSample(FeedbackSampleType.TextRemove); + } + + protected override void NotifyInputError() + { + base.NotifyInputError(); + + playSample(FeedbackSampleType.TextInvalid); } protected override void OnTextCommitted(bool textChanged) { base.OnTextCommitted(textChanged); - textCommittedSample?.Play(); + playSample(FeedbackSampleType.TextConfirm); } protected override void OnCaretMoved(bool selecting) { base.OnCaretMoved(selecting); - caretMovedSample?.Play(); + if (!selecting) + playSample(FeedbackSampleType.CaretMove); + } + + protected override void OnTextSelectionChanged(TextSelectionType selectionType) + { + base.OnTextSelectionChanged(selectionType); + + switch (selectionType) + { + case TextSelectionType.Character: + playSample(FeedbackSampleType.SelectCharacter); + break; + + case TextSelectionType.Word: + playSample(selectionStarted ? FeedbackSampleType.SelectCharacter : FeedbackSampleType.SelectWord); + break; + + case TextSelectionType.All: + playSample(FeedbackSampleType.SelectAll); + break; + } + + selectionStarted = true; + } + + protected override void OnTextDeselected() + { + base.OnTextDeselected(); + + if (!selectionStarted) return; + + playSample(FeedbackSampleType.Deselect); + + selectionStarted = false; } protected override void OnImeComposition(string newComposition, int removedTextLength, int addedTextLength, bool caretMoved) @@ -129,13 +198,13 @@ namespace osu.Game.Graphics.UserInterface case 1: // composition probably ended by pressing backspace, or was cancelled. - textRemovedSample?.Play(); + playSample(FeedbackSampleType.TextRemove); return; default: // longer text removed, composition ended because it was cancelled. // could be a different sample if desired. - textRemovedSample?.Play(); + playSample(FeedbackSampleType.TextRemove); return; } } @@ -143,7 +212,7 @@ namespace osu.Game.Graphics.UserInterface if (addedTextLength > 0) { // some text was added, probably due to typing new text or by changing the candidate. - playTextAddedSample(); + playSample(FeedbackSampleType.TextAdd); return; } @@ -151,14 +220,14 @@ namespace osu.Game.Graphics.UserInterface { // text was probably removed by backspacing. // it's also possible that a candidate that only removed text was changed to. - textRemovedSample?.Play(); + playSample(FeedbackSampleType.TextRemove); return; } if (caretMoved) { // only the caret/selection was moved. - caretMovedSample?.Play(); + playSample(FeedbackSampleType.CaretMove); } } @@ -169,13 +238,13 @@ namespace osu.Game.Graphics.UserInterface if (successful) { // composition was successfully completed, usually by pressing the enter key. - textCommittedSample?.Play(); + playSample(FeedbackSampleType.TextConfirm); } else { // composition was prematurely ended, eg. by clicking inside the textbox. // could be a different sample if desired. - textCommittedSample?.Play(); + playSample(FeedbackSampleType.TextConfirm); } } @@ -204,7 +273,34 @@ namespace osu.Game.Graphics.UserInterface SelectionColour = SelectionColour, }; - private void playTextAddedSample() => textAddedSamples[RNG.Next(0, textAddedSamples.Length)]?.Play(); + private SampleChannel? getSampleChannel(FeedbackSampleType feedbackSampleType) + { + var samples = sampleMap[feedbackSampleType]; + + if (samples == null || samples.Length == 0) + return null; + + return samples[RNG.Next(0, samples.Length)]?.GetChannel(); + } + + private void playSample(FeedbackSampleType feedbackSample) + { + if (Time.Current < sampleLastPlaybackTime + 15) return; + + SampleChannel? channel = getSampleChannel(feedbackSample); + + if (channel == null) return; + + double pitch = 0.98 + RNG.NextDouble(0.04); + + if (feedbackSample == FeedbackSampleType.SelectCharacter) + pitch += ((double)SelectedText.Length / Math.Max(1, Text.Length)) * 0.15f; + + channel.Frequency.Value = pitch; + channel.Play(); + + sampleLastPlaybackTime = Time.Current; + } private class OsuCaret : Caret { diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index 16aa800cb0..d7b97cdddf 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -18,9 +18,6 @@ namespace osu.Game.Online.API.Requests.Responses [Serializable] public class SoloScoreInfo : IHasOnlineID { - [JsonProperty("replay")] - public bool HasReplay { get; set; } - [JsonProperty("beatmap_id")] public int BeatmapID { get; set; } @@ -77,6 +74,15 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty("maximum_statistics")] public Dictionary MaximumStatistics { get; set; } = new Dictionary(); + /// + /// Used to preserve the total score for legacy scores. + /// + [JsonProperty("legacy_total_score")] + public int? LegacyTotalScore { get; set; } + + [JsonProperty("legacy_score_id")] + public uint? LegacyScoreId { get; set; } + #region osu-web API additions (not stored to database). [JsonProperty("id")] @@ -105,6 +111,9 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty("pp")] public double? PP { get; set; } + [JsonProperty("has_replay")] + public bool HasReplay { get; set; } + public bool ShouldSerializeID() => false; public bool ShouldSerializeUser() => false; public bool ShouldSerializeBeatmap() => false; diff --git a/osu.Game/Online/Chat/MessageNotifier.cs b/osu.Game/Online/Chat/MessageNotifier.cs index 3fc6a008e8..22c2b4690e 100644 --- a/osu.Game/Online/Chat/MessageNotifier.cs +++ b/osu.Game/Online/Chat/MessageNotifier.cs @@ -174,7 +174,7 @@ namespace osu.Game.Online.Chat [BackgroundDependencyLoader] private void load(OsuColour colours, ChatOverlay chatOverlay, INotificationOverlay notificationOverlay) { - IconBackground.Colour = colours.PurpleDark; + IconContent.Colour = colours.PurpleDark; Activated = delegate { diff --git a/osu.Game/Online/Multiplayer/MultiplayerClient.cs b/osu.Game/Online/Multiplayer/MultiplayerClient.cs index 04b87c19da..364309ffe4 100644 --- a/osu.Game/Online/Multiplayer/MultiplayerClient.cs +++ b/osu.Game/Online/Multiplayer/MultiplayerClient.cs @@ -265,8 +265,9 @@ namespace osu.Game.Online.Multiplayer /// The type of the match, if any. /// The new queue mode, if any. /// The new auto-start countdown duration, if any. + /// The new auto-skip setting. public Task ChangeSettings(Optional name = default, Optional password = default, Optional matchType = default, Optional queueMode = default, - Optional autoStartDuration = default) + Optional autoStartDuration = default, Optional autoSkip = default) { if (Room == null) throw new InvalidOperationException("Must be joined to a match to change settings."); @@ -278,6 +279,7 @@ namespace osu.Game.Online.Multiplayer MatchType = matchType.GetOr(Room.Settings.MatchType), QueueMode = queueMode.GetOr(Room.Settings.QueueMode), AutoStartDuration = autoStartDuration.GetOr(Room.Settings.AutoStartDuration), + AutoSkip = autoSkip.GetOr(Room.Settings.AutoSkip) }); } @@ -739,6 +741,7 @@ namespace osu.Game.Online.Multiplayer APIRoom.QueueMode.Value = Room.Settings.QueueMode; APIRoom.AutoStartDuration.Value = Room.Settings.AutoStartDuration; APIRoom.CurrentPlaylistItem.Value = APIRoom.Playlist.Single(item => item.ID == settings.PlaylistItemId); + APIRoom.AutoSkip.Value = Room.Settings.AutoSkip; RoomUpdated?.Invoke(); } diff --git a/osu.Game/Online/Multiplayer/MultiplayerRoomSettings.cs b/osu.Game/Online/Multiplayer/MultiplayerRoomSettings.cs index 356acb427c..c73b02874e 100644 --- a/osu.Game/Online/Multiplayer/MultiplayerRoomSettings.cs +++ b/osu.Game/Online/Multiplayer/MultiplayerRoomSettings.cs @@ -29,6 +29,9 @@ namespace osu.Game.Online.Multiplayer [Key(5)] public TimeSpan AutoStartDuration { get; set; } + [Key(6)] + public bool AutoSkip { get; set; } + [IgnoreMember] public bool AutoStartEnabled => AutoStartDuration != TimeSpan.Zero; @@ -42,7 +45,8 @@ namespace osu.Game.Online.Multiplayer && PlaylistItemId == other.PlaylistItemId && MatchType == other.MatchType && QueueMode == other.QueueMode - && AutoStartDuration == other.AutoStartDuration; + && AutoStartDuration == other.AutoStartDuration + && AutoSkip == other.AutoSkip; } public override string ToString() => $"Name:{Name}" @@ -50,6 +54,7 @@ namespace osu.Game.Online.Multiplayer + $" Type:{MatchType}" + $" Item:{PlaylistItemId}" + $" Queue:{QueueMode}" - + $" Start:{AutoStartDuration}"; + + $" Start:{AutoStartDuration}" + + $" AutoSkip:{AutoSkip}"; } } diff --git a/osu.Game/Online/Rooms/Room.cs b/osu.Game/Online/Rooms/Room.cs index 3a24fa02a8..adfd4c226a 100644 --- a/osu.Game/Online/Rooms/Room.cs +++ b/osu.Game/Online/Rooms/Room.cs @@ -159,6 +159,10 @@ namespace osu.Game.Online.Rooms set => MaxAttempts.Value = value; } + [Cached] + [JsonProperty("auto_skip")] + public readonly Bindable AutoSkip = new Bindable(); + public Room() { Password.BindValueChanged(p => HasPassword.Value = !string.IsNullOrEmpty(p.NewValue)); @@ -195,6 +199,7 @@ namespace osu.Game.Online.Rooms DifficultyRange.Value = other.DifficultyRange.Value; PlaylistItemStats.Value = other.PlaylistItemStats.Value; CurrentPlaylistItem.Value = other.CurrentPlaylistItem.Value; + AutoSkip.Value = other.AutoSkip.Value; if (EndDate.Value != null && DateTimeOffset.Now >= EndDate.Value) Status.Value = new RoomStatusEnded(); diff --git a/osu.Game/Online/Spectator/SpectatorClient.cs b/osu.Game/Online/Spectator/SpectatorClient.cs index 745c968992..592bae80ba 100644 --- a/osu.Game/Online/Spectator/SpectatorClient.cs +++ b/osu.Game/Online/Spectator/SpectatorClient.cs @@ -65,11 +65,12 @@ namespace osu.Game.Online.Spectator public virtual event Action? OnUserFinishedPlaying; /// - /// All users currently being watched. + /// A dictionary containing all users currently being watched, with the number of watching components for each user. /// - private readonly List watchedUsers = new List(); + private readonly Dictionary watchedUsersRefCounts = new Dictionary(); private readonly BindableDictionary watchedUserStates = new BindableDictionary(); + private readonly BindableList playingUsers = new BindableList(); private readonly SpectatorState currentState = new SpectatorState(); @@ -94,12 +95,15 @@ namespace osu.Game.Online.Spectator if (connected.NewValue) { // get all the users that were previously being watched - int[] users = watchedUsers.ToArray(); - watchedUsers.Clear(); + var users = new Dictionary(watchedUsersRefCounts); + watchedUsersRefCounts.Clear(); // resubscribe to watched users. - foreach (int userId in users) - WatchUser(userId); + foreach ((int user, int watchers) in users) + { + for (int i = 0; i < watchers; i++) + WatchUser(user); + } // re-send state in case it wasn't received if (IsPlaying) @@ -121,7 +125,7 @@ namespace osu.Game.Online.Spectator if (!playingUsers.Contains(userId)) playingUsers.Add(userId); - if (watchedUsers.Contains(userId)) + if (watchedUsersRefCounts.ContainsKey(userId)) watchedUserStates[userId] = state; OnUserBeganPlaying?.Invoke(userId, state); @@ -136,7 +140,7 @@ namespace osu.Game.Online.Spectator { playingUsers.Remove(userId); - if (watchedUsers.Contains(userId)) + if (watchedUsersRefCounts.ContainsKey(userId)) watchedUserStates[userId] = state; OnUserFinishedPlaying?.Invoke(userId, state); @@ -232,11 +236,13 @@ namespace osu.Game.Online.Spectator { Debug.Assert(ThreadSafety.IsUpdateThread); - if (watchedUsers.Contains(userId)) + if (watchedUsersRefCounts.ContainsKey(userId)) + { + watchedUsersRefCounts[userId]++; return; + } - watchedUsers.Add(userId); - + watchedUsersRefCounts.Add(userId, 1); WatchUserInternal(userId); } @@ -246,7 +252,13 @@ namespace osu.Game.Online.Spectator // Todo: This should not be a thing, but requires framework changes. Schedule(() => { - watchedUsers.Remove(userId); + if (watchedUsersRefCounts.TryGetValue(userId, out int watchers) && watchers > 1) + { + watchedUsersRefCounts[userId]--; + return; + } + + watchedUsersRefCounts.Remove(userId); watchedUserStates.Remove(userId); StopWatchingUserInternal(userId); }); diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index f7747c5d64..108153fd9d 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -804,8 +804,8 @@ namespace osu.Game Children = new Drawable[] { overlayContent = new Container { RelativeSizeAxes = Axes.Both }, - rightFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, leftFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, + rightFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, } }, topMostOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 8d5c58d5f0..c95a281f09 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -185,6 +185,12 @@ namespace osu.Game private RealmAccess realm; + /// + /// For now, this is used as a source specifically for beat synced components. + /// Going forward, it could potentially be used as the single source-of-truth for beatmap timing. + /// + private readonly FramedBeatmapClock beatmapClock = new FramedBeatmapClock(true); + protected override Container Content => content; private Container content; @@ -273,7 +279,7 @@ namespace osu.Game dependencies.Cache(difficultyCache = new BeatmapDifficultyCache()); // ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup() - dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, Scheduler, API, difficultyCache, LocalConfig)); + dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, API, LocalConfig)); dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, realm, API, Audio, Resources, Host, defaultBeatmap, difficultyCache, performOnlineLookups: true)); @@ -368,10 +374,29 @@ namespace osu.Game AddInternal(MusicController = new MusicController()); dependencies.CacheAs(MusicController); + MusicController.TrackChanged += onTrackChanged; + AddInternal(beatmapClock); + Ruleset.BindValueChanged(onRulesetChanged); Beatmap.BindValueChanged(onBeatmapChanged); } + private void onTrackChanged(WorkingBeatmap beatmap, TrackChangeDirection direction) + { + // FramedBeatmapClock uses a decoupled clock internally which will mutate the source if it is an `IAdjustableClock`. + // We don't want this for now, as the intention of beatmapClock is to be a read-only source for beat sync components. + // + // Encapsulating in a FramedClock will avoid any mutations. + var framedClock = new FramedClock(beatmap.Track); + + beatmapClock.ChangeSource(framedClock); + + // Normally the internal decoupled clock will seek the *track* to the decoupled time, but we blocked this. + // It won't behave nicely unless we also set it to the track's time. + // Probably another thing which should be fixed in the decoupled mess (or just replaced). + beatmapClock.Seek(beatmap.Track.CurrentTime); + } + protected virtual void InitialiseFonts() { AddFont(Resources, @"Fonts/osuFont"); @@ -587,7 +612,7 @@ namespace osu.Game } ControlPointInfo IBeatSyncProvider.ControlPoints => Beatmap.Value.BeatmapLoaded ? Beatmap.Value.Beatmap.ControlPointInfo : null; - IClock IBeatSyncProvider.Clock => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track : (IClock)null; + IClock IBeatSyncProvider.Clock => beatmapClock; ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : ChannelAmplitudes.Empty; } } diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs index e50fc356eb..53818bbee3 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs @@ -6,10 +6,8 @@ using System.Diagnostics; using System.Linq; using System.Threading; -using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -87,27 +85,19 @@ namespace osu.Game.Overlays.BeatmapSet.Scores MD5Hash = apiBeatmap.MD5Hash }; - scoreManager.OrderByTotalScoreAsync(value.Scores.Select(s => s.ToScoreInfo(rulesets, beatmapInfo)).ToArray(), loadCancellationSource.Token) - .ContinueWith(task => Schedule(() => - { - if (loadCancellationSource.IsCancellationRequested) - return; + var scores = scoreManager.OrderByTotalScore(value.Scores.Select(s => s.ToScoreInfo(rulesets, beatmapInfo))).ToArray(); + var topScore = scores.First(); - var scores = task.GetResultSafely(); + scoreTable.DisplayScores(scores, apiBeatmap.Status.GrantsPerformancePoints()); + scoreTable.Show(); - var topScore = scores.First(); + var userScore = value.UserScore; + var userScoreInfo = userScore?.Score.ToScoreInfo(rulesets, beatmapInfo); - scoreTable.DisplayScores(scores, apiBeatmap.Status.GrantsPerformancePoints()); - scoreTable.Show(); + topScoresContainer.Add(new DrawableTopScore(topScore)); - var userScore = value.UserScore; - var userScoreInfo = userScore?.Score.ToScoreInfo(rulesets, beatmapInfo); - - topScoresContainer.Add(new DrawableTopScore(topScore)); - - if (userScoreInfo != null && userScoreInfo.OnlineID != topScore.OnlineID) - topScoresContainer.Add(new DrawableTopScore(userScoreInfo, userScore.Position)); - }), TaskContinuationOptions.OnlyOnRanToCompletion); + if (userScoreInfo != null && userScoreInfo.OnlineID != topScore.OnlineID) + topScoresContainer.Add(new DrawableTopScore(userScoreInfo, userScore.Position)); }); } diff --git a/osu.Game/Overlays/Music/Playlist.cs b/osu.Game/Overlays/Music/Playlist.cs index 15fc54a337..b48257a61a 100644 --- a/osu.Game/Overlays/Music/Playlist.cs +++ b/osu.Game/Overlays/Music/Playlist.cs @@ -27,6 +27,12 @@ namespace osu.Game.Overlays.Music set => base.Padding = value; } + protected override void OnItemsChanged() + { + base.OnItemsChanged(); + Filter(currentCriteria); + } + public void Filter(FilterCriteria criteria) { var items = (SearchContainer>>)ListContainer; @@ -44,12 +50,12 @@ namespace osu.Game.Overlays.Music public Live? FirstVisibleSet => Items.FirstOrDefault(i => ((PlaylistItem)ItemMap[i]).MatchingFilter); - protected override OsuRearrangeableListItem> CreateOsuDrawable(Live item) => new PlaylistItem(item) - { - InSelectedCollection = currentCriteria.Collection?.PerformRead(c => item.Value.Beatmaps.Select(b => b.MD5Hash).Any(c.BeatmapMD5Hashes.Contains)) != false, - SelectedSet = { BindTarget = SelectedSet }, - RequestSelection = set => RequestSelection?.Invoke(set) - }; + protected override OsuRearrangeableListItem> CreateOsuDrawable(Live item) => + new PlaylistItem(item) + { + SelectedSet = { BindTarget = SelectedSet }, + RequestSelection = set => RequestSelection?.Invoke(set) + }; protected override FillFlowContainer>> CreateListFillFlowContainer() => new SearchContainer>> { diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs index 281077bcf6..2c39ebcc87 100644 --- a/osu.Game/Overlays/NotificationOverlay.cs +++ b/osu.Game/Overlays/NotificationOverlay.cs @@ -12,10 +12,10 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Localisation; using osu.Framework.Logging; using osu.Framework.Threading; -using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Overlays.Notifications; using osu.Game.Resources.Localisation.Web; +using osuTK; using NotificationsStrings = osu.Game.Localisation.NotificationsStrings; namespace osu.Game.Overlays @@ -35,10 +35,28 @@ namespace osu.Game.Overlays [Resolved] private AudioManager audio { get; set; } = null!; - private readonly IBindable firstRunSetupVisibility = new Bindable(); + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); + + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) + { + if (State.Value == Visibility.Visible) + return base.ReceivePositionalInputAt(screenSpacePos); + + if (toastTray.IsDisplayingToasts) + return toastTray.ReceivePositionalInputAt(screenSpacePos); + + return false; + } + + public override bool PropagatePositionalInputSubTree => base.PropagatePositionalInputSubTree || toastTray.IsDisplayingToasts; + + private NotificationOverlayToastTray toastTray = null!; + + private Container mainContent = null!; [BackgroundDependencyLoader] - private void load(FirstRunSetupOverlay? firstRunSetup) + private void load() { X = WIDTH; Width = WIDTH; @@ -46,53 +64,57 @@ namespace osu.Game.Overlays Children = new Drawable[] { - new Box + toastTray = new NotificationOverlayToastTray { - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.Gray(0.05f), + ForwardNotificationToPermanentStore = addPermanently, + Origin = Anchor.TopRight, }, - new OsuScrollContainer + mainContent = new Container { - Masking = true, + AlwaysPresent = true, RelativeSizeAxes = Axes.Both, - Children = new[] + Children = new Drawable[] { - sections = new FillFlowContainer + new Box { - Direction = FillDirection.Vertical, - AutoSizeAxes = Axes.Y, - RelativeSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background4, + }, + new OsuScrollContainer + { + Masking = true, + RelativeSizeAxes = Axes.Both, Children = new[] { - new NotificationSection(AccountsStrings.NotificationsTitle, "Clear All") + sections = new FillFlowContainer { - AcceptTypes = new[] { typeof(SimpleNotification) } - }, - new NotificationSection(@"Running Tasks", @"Cancel All") - { - AcceptTypes = new[] { typeof(ProgressNotification) } + Direction = FillDirection.Vertical, + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Children = new[] + { + new NotificationSection(AccountsStrings.NotificationsTitle, new[] { typeof(SimpleNotification) }, "Clear All"), + new NotificationSection(@"Running Tasks", new[] { typeof(ProgressNotification) }, @"Cancel All"), + } } } } } - } + }, }; - - if (firstRunSetup != null) - firstRunSetupVisibility.BindTo(firstRunSetup.State); } private ScheduledDelegate? notificationsEnabler; private void updateProcessingMode() { - bool enabled = (OverlayActivationMode.Value == OverlayActivation.All && firstRunSetupVisibility.Value != Visibility.Visible) || State.Value == Visibility.Visible; + bool enabled = OverlayActivationMode.Value == OverlayActivation.All || State.Value == Visibility.Visible; notificationsEnabler?.Cancel(); if (enabled) // we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed. - notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State.Value == Visibility.Visible ? 0 : 1000); + notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State.Value == Visibility.Visible ? 0 : 100); else processingPosts = false; } @@ -102,12 +124,13 @@ namespace osu.Game.Overlays base.LoadComplete(); State.BindValueChanged(_ => updateProcessingMode()); - firstRunSetupVisibility.BindValueChanged(_ => updateProcessingMode()); OverlayActivationMode.BindValueChanged(_ => updateProcessingMode(), true); } public IBindable UnreadCount => unreadCount; + public int ToastCount => toastTray.UnreadCount; + private readonly BindableInt unreadCount = new BindableInt(); private int runningDepth; @@ -131,18 +154,28 @@ namespace osu.Game.Overlays if (notification is IHasCompletionTarget hasCompletionTarget) hasCompletionTarget.CompletionTarget = Post; - var ourType = notification.GetType(); + playDebouncedSample(notification.PopInSampleName); - var section = sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType))); - section?.Add(notification, notification.DisplayOnTop ? -runningDepth : runningDepth); - - if (notification.IsImportant) - Show(); + if (State.Value == Visibility.Hidden) + toastTray.Post(notification); + else + addPermanently(notification); updateCounts(); - playDebouncedSample(notification.PopInSampleName); }); + private void addPermanently(Notification notification) + { + var ourType = notification.GetType(); + int depth = notification.DisplayOnTop ? -runningDepth : runningDepth; + + var section = sections.Children.First(s => s.AcceptedNotificationTypes.Any(accept => accept.IsAssignableFrom(ourType))); + + section.Add(notification, depth); + + updateCounts(); + } + protected override void Update() { base.Update(); @@ -156,7 +189,9 @@ namespace osu.Game.Overlays base.PopIn(); this.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint); - this.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint); + mainContent.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint); + + toastTray.FlushAllToasts(); } protected override void PopOut() @@ -166,7 +201,7 @@ namespace osu.Game.Overlays markAllRead(); this.MoveToX(WIDTH, TRANSITION_LENGTH, Easing.OutQuint); - this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint); + mainContent.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint); } private void notificationClosed() @@ -187,16 +222,16 @@ namespace osu.Game.Overlays } } - private void updateCounts() - { - unreadCount.Value = sections.Select(c => c.UnreadCount).Sum(); - } - private void markAllRead() { sections.Children.ForEach(s => s.MarkAllRead()); - + toastTray.MarkAllRead(); updateCounts(); } + + private void updateCounts() + { + unreadCount.Value = sections.Select(c => c.UnreadCount).Sum() + toastTray.UnreadCount; + } } } diff --git a/osu.Game/Overlays/NotificationOverlayToastTray.cs b/osu.Game/Overlays/NotificationOverlayToastTray.cs new file mode 100644 index 0000000000..4417b5e0d0 --- /dev/null +++ b/osu.Game/Overlays/NotificationOverlayToastTray.cs @@ -0,0 +1,153 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Diagnostics; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Utils; +using osu.Game.Overlays.Notifications; +using osuTK; + +namespace osu.Game.Overlays +{ + /// + /// A tray which attaches to the left of to show temporary toasts. + /// + public class NotificationOverlayToastTray : CompositeDrawable + { + public bool IsDisplayingToasts => toastFlow.Count > 0; + + private FillFlowContainer toastFlow = null!; + private BufferedContainer toastContentBackground = null!; + + [Resolved] + private OverlayColourProvider colourProvider { get; set; } = null!; + + public Action? ForwardNotificationToPermanentStore { get; set; } + + public int UnreadCount => toastFlow.Count(n => !n.WasClosed && !n.Read) + + InternalChildren.OfType().Count(n => !n.WasClosed && !n.Read); + + private int runningDepth; + + [BackgroundDependencyLoader] + private void load() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + Padding = new MarginPadding(20); + + InternalChildren = new Drawable[] + { + toastContentBackground = (new Box + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Colour = ColourInfo.GradientVertical( + colourProvider.Background6.Opacity(0.7f), + colourProvider.Background6.Opacity(0.5f)), + RelativeSizeAxes = Axes.Both, + }.WithEffect(new BlurEffect + { + PadExtent = true, + Sigma = new Vector2(20), + }).With(postEffectDrawable => + { + postEffectDrawable.Scale = new Vector2(1.5f, 1); + postEffectDrawable.Position += new Vector2(70, -50); + postEffectDrawable.AutoSizeAxes = Axes.None; + postEffectDrawable.RelativeSizeAxes = Axes.X; + })), + toastFlow = new AlwaysUpdateFillFlowContainer + { + LayoutDuration = 150, + LayoutEasing = Easing.OutQuart, + Spacing = new Vector2(3), + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + }, + }; + } + + public void MarkAllRead() + { + toastFlow.Children.ForEach(n => n.Read = true); + InternalChildren.OfType().ForEach(n => n.Read = true); + } + + public void FlushAllToasts() + { + foreach (var notification in toastFlow.ToArray()) + forwardNotification(notification); + } + + public void Post(Notification notification) + { + ++runningDepth; + + int depth = notification.DisplayOnTop ? -runningDepth : runningDepth; + + toastFlow.Insert(depth, notification); + + scheduleDismissal(); + + void scheduleDismissal() => Scheduler.AddDelayed(() => + { + // Notification dismissed by user. + if (notification.WasClosed) + return; + + // Notification forwarded away. + if (notification.Parent != toastFlow) + return; + + // Notification hovered; delay dismissal. + if (notification.IsHovered) + { + scheduleDismissal(); + return; + } + + // All looks good, forward away! + forwardNotification(notification); + }, notification.IsImportant ? 12000 : 2500); + } + + private void forwardNotification(Notification notification) + { + Debug.Assert(notification.Parent == toastFlow); + + // Temporarily remove from flow so we can animate the position off to the right. + toastFlow.Remove(notification); + AddInternal(notification); + + notification.MoveToOffset(new Vector2(400, 0), NotificationOverlay.TRANSITION_LENGTH, Easing.OutQuint); + notification.FadeOut(NotificationOverlay.TRANSITION_LENGTH, Easing.OutQuint).OnComplete(_ => + { + RemoveInternal(notification); + ForwardNotificationToPermanentStore?.Invoke(notification); + + notification.FadeIn(300, Easing.OutQuint); + }); + } + + protected override void Update() + { + base.Update(); + + float height = toastFlow.DrawHeight + 120; + float alpha = IsDisplayingToasts ? MathHelper.Clamp(toastFlow.DrawHeight / 40, 0, 1) * toastFlow.Children.Max(n => n.Alpha) : 0; + + toastContentBackground.Height = (float)Interpolation.DampContinuously(toastContentBackground.Height, height, 10, Clock.ElapsedFrameTime); + toastContentBackground.Alpha = (float)Interpolation.DampContinuously(toastContentBackground.Alpha, alpha, 10, Clock.ElapsedFrameTime); + } + } +} diff --git a/osu.Game/Overlays/Notifications/Notification.cs b/osu.Game/Overlays/Notifications/Notification.cs index 64bf3693c8..e5f739bb08 100644 --- a/osu.Game/Overlays/Notifications/Notification.cs +++ b/osu.Game/Overlays/Notifications/Notification.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; @@ -26,7 +24,7 @@ namespace osu.Game.Overlays.Notifications /// /// User requested close. /// - public event Action Closed; + public event Action? Closed; public abstract LocalisableString Text { get; set; } @@ -38,7 +36,7 @@ namespace osu.Game.Overlays.Notifications /// /// Run on user activating the notification. Return true to close. /// - public Func Activated; + public Func? Activated; /// /// Should we show at the top of our section on display? @@ -48,22 +46,32 @@ namespace osu.Game.Overlays.Notifications public virtual string PopInSampleName => "UI/notification-pop-in"; protected NotificationLight Light; - private readonly CloseButton closeButton; + protected Container IconContent; + private readonly Container content; protected override Container Content => content; - protected Container NotificationContent; + protected Container MainContent; public virtual bool Read { get; set; } + protected virtual IconUsage CloseButtonIcon => FontAwesome.Solid.Check; + + [Resolved] + private OverlayColourProvider colourProvider { get; set; } = null!; + + private readonly Box initialFlash; + + private Box background = null!; + protected Notification() { RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; - AddRangeInternal(new Drawable[] + InternalChildren = new Drawable[] { Light = new NotificationLight { @@ -71,9 +79,9 @@ namespace osu.Game.Overlays.Notifications Anchor = Anchor.CentreLeft, Origin = Anchor.CentreRight, }, - NotificationContent = new Container + MainContent = new Container { - CornerRadius = 8, + CornerRadius = 6, Masking = true, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, @@ -81,61 +89,84 @@ namespace osu.Game.Overlays.Notifications AutoSizeEasing = Easing.OutQuint, Children = new Drawable[] { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.White, - }, - new Container + new GridContainer { RelativeSizeAxes = Axes.X, - Padding = new MarginPadding(5), AutoSizeAxes = Axes.Y, - Children = new Drawable[] + RowDimensions = new[] { - IconContent = new Container - { - Size = new Vector2(40), - Masking = true, - CornerRadius = 5, - }, - content = new Container - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Padding = new MarginPadding - { - Left = 45, - Right = 30 - }, - } - } - }, - closeButton = new CloseButton - { - Alpha = 0, - Action = Close, - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - Margin = new MarginPadding - { - Right = 5 + new Dimension(GridSizeMode.AutoSize, minSize: 60) }, - } + ColumnDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(), + new Dimension(GridSizeMode.AutoSize), + }, + Content = new[] + { + new Drawable[] + { + IconContent = new Container + { + Width = 40, + RelativeSizeAxes = Axes.Y, + }, + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding(10), + Children = new Drawable[] + { + content = new Container + { + Masking = true, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + }, + } + }, + new CloseButton(CloseButtonIcon) + { + Action = Close, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + } + } + }, + }, + initialFlash = new Box + { + Colour = Color4.White.Opacity(0.8f), + RelativeSizeAxes = Axes.Both, + Blending = BlendingParameters.Additive, + }, } } + }; + } + + [BackgroundDependencyLoader] + private void load() + { + MainContent.Add(background = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background3, + Depth = float.MaxValue }); } protected override bool OnHover(HoverEvent e) { - closeButton.FadeIn(75); + background.FadeColour(colourProvider.Background2, 200, Easing.OutQuint); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { - closeButton.FadeOut(75); + background.FadeColour(colourProvider.Background3, 200, Easing.OutQuint); base.OnHoverLost(e); } @@ -152,8 +183,11 @@ namespace osu.Game.Overlays.Notifications base.LoadComplete(); this.FadeInFromZero(200); - NotificationContent.MoveToX(DrawSize.X); - NotificationContent.MoveToX(0, 500, Easing.OutQuint); + + MainContent.MoveToX(DrawSize.X); + MainContent.MoveToX(0, 500, Easing.OutQuint); + + initialFlash.FadeOutFromOne(2000, Easing.OutQuart); } public bool WasClosed; @@ -171,40 +205,55 @@ namespace osu.Game.Overlays.Notifications private class CloseButton : OsuClickableContainer { - private Color4 hoverColour; + private SpriteIcon icon = null!; + private Box background = null!; - public CloseButton() + private readonly IconUsage iconUsage; + + [Resolved] + private OverlayColourProvider colourProvider { get; set; } = null!; + + public CloseButton(IconUsage iconUsage) { - Colour = OsuColour.Gray(0.2f); - AutoSizeAxes = Axes.Both; + this.iconUsage = iconUsage; + } - Children = new[] + [BackgroundDependencyLoader] + private void load() + { + RelativeSizeAxes = Axes.Y; + Width = 28; + + Children = new Drawable[] { - new SpriteIcon + background = new Box + { + Colour = OsuColour.Gray(0).Opacity(0.15f), + Alpha = 0, + RelativeSizeAxes = Axes.Both, + }, + icon = new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Icon = FontAwesome.Solid.TimesCircle, - Size = new Vector2(20), + Icon = iconUsage, + Size = new Vector2(12), + Colour = colourProvider.Foreground1, } }; } - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - hoverColour = colours.Yellow; - } - protected override bool OnHover(HoverEvent e) { - this.FadeColour(hoverColour, 200); + background.FadeIn(200, Easing.OutQuint); + icon.FadeColour(colourProvider.Content1, 200, Easing.OutQuint); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { - this.FadeColour(OsuColour.Gray(0.2f), 200); + background.FadeOut(200, Easing.OutQuint); + icon.FadeColour(colourProvider.Foreground1, 200, Easing.OutQuint); base.OnHoverLost(e); } } @@ -212,7 +261,7 @@ namespace osu.Game.Overlays.Notifications public class NotificationLight : Container { private bool pulsate; - private Container pulsateLayer; + private Container pulsateLayer = null!; public bool Pulsate { diff --git a/osu.Game/Overlays/Notifications/NotificationSection.cs b/osu.Game/Overlays/Notifications/NotificationSection.cs index b7e21822fa..d2e18a0cee 100644 --- a/osu.Game/Overlays/Notifications/NotificationSection.cs +++ b/osu.Game/Overlays/Notifications/NotificationSection.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -21,9 +19,9 @@ namespace osu.Game.Overlays.Notifications { public class NotificationSection : AlwaysUpdateFillFlowContainer { - private OsuSpriteText countDrawable; + private OsuSpriteText countDrawable = null!; - private FlowContainer notifications; + private FlowContainer notifications = null!; public int DisplayedCount => notifications.Count(n => !n.WasClosed); public int UnreadCount => notifications.Count(n => !n.WasClosed && !n.Read); @@ -33,14 +31,16 @@ namespace osu.Game.Overlays.Notifications notifications.Insert((int)position, notification); } - public IEnumerable AcceptTypes; + public IEnumerable AcceptedNotificationTypes { get; } private readonly string clearButtonText; private readonly LocalisableString titleText; - public NotificationSection(LocalisableString title, string clearButtonText) + public NotificationSection(LocalisableString title, IEnumerable acceptedNotificationTypes, string clearButtonText) { + AcceptedNotificationTypes = acceptedNotificationTypes.ToArray(); + this.clearButtonText = clearButtonText.ToUpperInvariant(); titleText = title; } @@ -159,7 +159,7 @@ namespace osu.Game.Overlays.Notifications public void MarkAllRead() { - notifications?.Children.ForEach(n => n.Read = true); + notifications.Children.ForEach(n => n.Read = true); } } diff --git a/osu.Game/Overlays/Notifications/ProgressCompletionNotification.cs b/osu.Game/Overlays/Notifications/ProgressCompletionNotification.cs index cb9d54c14c..49d558285c 100644 --- a/osu.Game/Overlays/Notifications/ProgressCompletionNotification.cs +++ b/osu.Game/Overlays/Notifications/ProgressCompletionNotification.cs @@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Notifications [BackgroundDependencyLoader] private void load(OsuColour colours) { - IconBackground.Colour = ColourInfo.GradientVertical(colours.GreenDark, colours.GreenLight); + IconContent.Colour = ColourInfo.GradientVertical(colours.GreenDark, colours.GreenLight); } } } diff --git a/osu.Game/Overlays/Notifications/ProgressNotification.cs b/osu.Game/Overlays/Notifications/ProgressNotification.cs index 719e77db83..14cf6b3013 100644 --- a/osu.Game/Overlays/Notifications/ProgressNotification.cs +++ b/osu.Game/Overlays/Notifications/ProgressNotification.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Threading; using osu.Framework.Allocation; @@ -25,6 +23,18 @@ namespace osu.Game.Overlays.Notifications { private const float loading_spinner_size = 22; + public Func? CancelRequested { get; set; } + + /// + /// The function to post completion notifications back to. + /// + public Action? CompletionTarget { get; set; } + + /// + /// An action to complete when the completion notification is clicked. Return true to close. + /// + public Func? CompletionClickAction { get; set; } + private LocalisableString text; public override LocalisableString Text @@ -47,11 +57,14 @@ namespace osu.Game.Overlays.Notifications set { progress = value; - Scheduler.AddOnce(updateProgress, progress); + Scheduler.AddOnce(p => progressBar.Progress = p, progress); } } - private void updateProgress(float progress) => progressBar.Progress = progress; + protected override IconUsage CloseButtonIcon => FontAwesome.Solid.Times; + + [Resolved] + private OverlayColourProvider colourProvider { get; set; } = null!; protected override void LoadComplete() { @@ -90,7 +103,7 @@ namespace osu.Game.Overlays.Notifications Light.Pulsate = false; progressBar.Active = false; - iconBackground.FadeColour(ColourInfo.GradientVertical(colourQueued, colourQueued.Lighten(0.5f)), colour_fade_duration); + IconContent.FadeColour(ColourInfo.GradientVertical(colourQueued, colourQueued.Lighten(0.5f)), colour_fade_duration); loadingSpinner.Show(); break; @@ -99,14 +112,14 @@ namespace osu.Game.Overlays.Notifications Light.Pulsate = true; progressBar.Active = true; - iconBackground.FadeColour(ColourInfo.GradientVertical(colourActive, colourActive.Lighten(0.5f)), colour_fade_duration); + IconContent.FadeColour(ColourInfo.GradientVertical(colourActive, colourActive.Lighten(0.5f)), colour_fade_duration); loadingSpinner.Show(); break; case ProgressNotificationState.Cancelled: cancellationTokenSource.Cancel(); - iconBackground.FadeColour(ColourInfo.GradientVertical(Color4.Gray, Color4.Gray.Lighten(0.5f)), colour_fade_duration); + IconContent.FadeColour(ColourInfo.GradientVertical(Color4.Gray, Color4.Gray.Lighten(0.5f)), colour_fade_duration); loadingSpinner.Hide(); var icon = new SpriteIcon @@ -128,8 +141,7 @@ namespace osu.Game.Overlays.Notifications case ProgressNotificationState.Completed: loadingSpinner.Hide(); - NotificationContent.MoveToY(-DrawSize.Y / 2, 200, Easing.OutQuint); - this.FadeOut(200).Finally(_ => Completed()); + Completed(); break; } } @@ -142,7 +154,7 @@ namespace osu.Game.Overlays.Notifications Text = CompletionText }; - protected virtual void Completed() + protected void Completed() { CompletionTarget?.Invoke(CreateCompletionNotification()); base.Close(); @@ -155,21 +167,19 @@ namespace osu.Game.Overlays.Notifications private Color4 colourActive; private Color4 colourCancelled; - private Box iconBackground; - private LoadingSpinner loadingSpinner; + private LoadingSpinner loadingSpinner = null!; private readonly TextFlowContainer textDrawable; public ProgressNotification() { - Content.Add(textDrawable = new OsuTextFlowContainer + Content.Add(textDrawable = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 14, weight: FontWeight.Medium)) { - Colour = OsuColour.Gray(128), AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, }); - NotificationContent.Add(progressBar = new ProgressBar + MainContent.Add(progressBar = new ProgressBar { Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, @@ -194,10 +204,10 @@ namespace osu.Game.Overlays.Notifications IconContent.AddRange(new Drawable[] { - iconBackground = new Box + new Box { RelativeSizeAxes = Axes.Both, - Colour = Color4.White, + Colour = colourProvider.Background5, }, loadingSpinner = new LoadingSpinner { @@ -222,18 +232,6 @@ namespace osu.Game.Overlays.Notifications } } - public Func CancelRequested { get; set; } - - /// - /// The function to post completion notifications back to. - /// - public Action CompletionTarget { get; set; } - - /// - /// An action to complete when the completion notification is clicked. Return true to close. - /// - public Func CompletionClickAction; - private class ProgressBar : Container { private readonly Box box; diff --git a/osu.Game/Overlays/Notifications/SimpleNotification.cs b/osu.Game/Overlays/Notifications/SimpleNotification.cs index fc594902cf..1dba60fb5f 100644 --- a/osu.Game/Overlays/Notifications/SimpleNotification.cs +++ b/osu.Game/Overlays/Notifications/SimpleNotification.cs @@ -1,11 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; @@ -26,7 +23,8 @@ namespace osu.Game.Overlays.Notifications set { text = value; - textDrawable.Text = text; + if (textDrawable != null) + textDrawable.Text = text; } } @@ -38,48 +36,44 @@ namespace osu.Game.Overlays.Notifications set { icon = value; - iconDrawable.Icon = icon; + if (iconDrawable != null) + iconDrawable.Icon = icon; } } - private readonly TextFlowContainer textDrawable; - private readonly SpriteIcon iconDrawable; + private TextFlowContainer? textDrawable; - protected Box IconBackground; + private SpriteIcon? iconDrawable; - public SimpleNotification() + [BackgroundDependencyLoader] + private void load(OsuColour colours, OverlayColourProvider colourProvider) { + Light.Colour = colours.Green; + IconContent.AddRange(new Drawable[] { - IconBackground = new Box + new Box { RelativeSizeAxes = Axes.Both, - Colour = ColourInfo.GradientVertical(OsuColour.Gray(0.2f), OsuColour.Gray(0.6f)) + Colour = colourProvider.Background5, }, iconDrawable = new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, Icon = icon, - Size = new Vector2(20), + Size = new Vector2(16), } }); - Content.Add(textDrawable = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 14)) + Content.Add(textDrawable = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 14, weight: FontWeight.Medium)) { - Colour = OsuColour.Gray(128), AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, Text = text }); } - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - Light.Colour = colours.Green; - } - public override bool Read { get => base.Read; diff --git a/osu.Game/Overlays/Profile/ProfileHeader.cs b/osu.Game/Overlays/Profile/ProfileHeader.cs index f84f829f7a..1eca6a81cf 100644 --- a/osu.Game/Overlays/Profile/ProfileHeader.cs +++ b/osu.Game/Overlays/Profile/ProfileHeader.cs @@ -3,6 +3,7 @@ #nullable disable +using System.Diagnostics; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; @@ -37,6 +38,10 @@ namespace osu.Game.Overlays.Profile // todo: pending implementation. // TabControl.AddItem(LayoutStrings.HeaderUsersModding); + // Haphazardly guaranteed by OverlayHeader constructor (see CreateBackground / CreateContent). + Debug.Assert(centreHeaderContainer != null); + Debug.Assert(detailHeaderContainer != null); + centreHeaderContainer.DetailsVisible.BindValueChanged(visible => detailHeaderContainer.Expanded = visible.NewValue, true); } diff --git a/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs b/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs index 4465f1a328..3fb12041d1 100644 --- a/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs @@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Difficulty // calculate total score ScoreProcessor scoreProcessor = ruleset.CreateScoreProcessor(); scoreProcessor.Mods.Value = perfectPlay.Mods; - perfectPlay.TotalScore = (long)scoreProcessor.ComputeFinalScore(ScoringMode.Standardised, perfectPlay); + perfectPlay.TotalScore = (long)scoreProcessor.ComputeScore(ScoringMode.Standardised, perfectPlay); // compute rank achieved // default to SS, then adjust the rank with mods diff --git a/osu.Game/Rulesets/RealmRulesetStore.cs b/osu.Game/Rulesets/RealmRulesetStore.cs index dba7f47f2f..456f6e399b 100644 --- a/osu.Game/Rulesets/RealmRulesetStore.cs +++ b/osu.Game/Rulesets/RealmRulesetStore.cs @@ -77,9 +77,16 @@ namespace osu.Game.Rulesets continue; } - var instanceInfo = (Activator.CreateInstance(resolvedType) as Ruleset)?.RulesetInfo + var instance = (Activator.CreateInstance(resolvedType) as Ruleset); + var instanceInfo = instance?.RulesetInfo ?? throw new RulesetLoadException(@"Instantiation failure"); + if (!checkRulesetUpToDate(instance)) + { + throw new ArgumentOutOfRangeException(nameof(instance.RulesetAPIVersionSupported), + $"Ruleset API version is too old (was {instance.RulesetAPIVersionSupported}, expected {Ruleset.CURRENT_RULESET_API_VERSION})"); + } + // If a ruleset isn't up-to-date with the API, it could cause a crash at an arbitrary point of execution. // To eagerly handle cases of missing implementations, enumerate all types here and mark as non-available on throw. resolvedType.Assembly.GetTypes(); @@ -104,6 +111,23 @@ namespace osu.Game.Rulesets }); } + private bool checkRulesetUpToDate(Ruleset instance) + { + switch (instance.RulesetAPIVersionSupported) + { + // The default `virtual` implementation leaves the version string empty. + // Consider rulesets which haven't override the version as up-to-date for now. + // At some point (once ruleset devs add versioning), we'll probably want to disallow this for deployed builds. + case @"": + // Ruleset is up-to-date, all good. + case Ruleset.CURRENT_RULESET_API_VERSION: + return true; + + default: + return false; + } + } + private void testRulesetCompatibility(RulesetInfo rulesetInfo) { // do various operations to ensure that we are in a good state. diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index 0968d78ed7..cb72a1f20f 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -7,33 +7,33 @@ using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; +using JetBrains.Annotations; +using osu.Framework.Extensions; +using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Bindings; using osu.Framework.IO.Stores; -using osu.Game.Beatmaps; -using osu.Game.Overlays.Settings; -using osu.Game.Rulesets.Edit; -using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Replays.Types; -using osu.Game.Rulesets.UI; -using osu.Game.Beatmaps.Legacy; -using osu.Game.Configuration; -using osu.Game.Rulesets.Configuration; -using osu.Game.Rulesets.Difficulty; -using osu.Game.Rulesets.Scoring; -using osu.Game.Scoring; -using osu.Game.Skinning; -using osu.Game.Users; -using JetBrains.Annotations; -using osu.Framework.Extensions; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Localisation; using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Legacy; +using osu.Game.Configuration; using osu.Game.Extensions; +using osu.Game.Overlays.Settings; +using osu.Game.Rulesets.Configuration; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Filter; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Replays.Types; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.UI; +using osu.Game.Scoring; using osu.Game.Screens.Edit.Setup; using osu.Game.Screens.Ranking.Statistics; +using osu.Game.Skinning; +using osu.Game.Users; namespace osu.Game.Rulesets { @@ -44,6 +44,24 @@ namespace osu.Game.Rulesets private static readonly ConcurrentDictionary mod_reference_cache = new ConcurrentDictionary(); + /// + /// Version history: + /// 2022.205.0 FramedReplayInputHandler.CollectPendingInputs renamed to FramedReplayHandler.CollectReplayInputs. + /// 2022.822.0 All strings return values have been converted to LocalisableString to allow for localisation support. + /// + public const string CURRENT_RULESET_API_VERSION = "2022.822.0"; + + /// + /// Define the ruleset API version supported by this ruleset. + /// Ruleset implementations should be updated to support the latest version to ensure they can still be loaded. + /// + /// + /// Generally, all ruleset implementations should point this directly to . + /// This will ensure that each time you compile a new release, it will pull in the most recent version. + /// See https://github.com/ppy/osu/wiki/Breaking-Changes for full details on required ongoing changes. + /// + public virtual string RulesetAPIVersionSupported => string.Empty; + /// /// A queryable source containing all available mods. /// Call for consumption purposes. diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 5b21caee84..64d5639133 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -121,7 +121,7 @@ namespace osu.Game.Rulesets.Scoring /// /// The maximum of a basic (non-tick and non-bonus) hitobject. - /// Only populated via or . + /// Only populated via or . /// private HitResult? maxBasicResult; @@ -281,7 +281,7 @@ namespace osu.Game.Rulesets.Scoring /// The to compute the total score of. /// The total score in the given . [Pure] - public double ComputeFinalScore(ScoringMode mode, ScoreInfo scoreInfo) + public double ComputeScore(ScoringMode mode, ScoreInfo scoreInfo) { if (!ruleset.RulesetInfo.Equals(scoreInfo.Ruleset)) throw new ArgumentException($"Unexpected score ruleset. Expected \"{ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\"."); @@ -291,60 +291,6 @@ namespace osu.Game.Rulesets.Scoring return ComputeScore(mode, current, maximum); } - /// - /// Computes the total score of a partially-completed . This should be used when it is unknown whether a score is complete. - /// - /// - /// Requires to have been called before use. - /// - /// The to represent the score as. - /// The to compute the total score of. - /// The total score in the given . - [Pure] - public double ComputePartialScore(ScoringMode mode, ScoreInfo scoreInfo) - { - if (!ruleset.RulesetInfo.Equals(scoreInfo.Ruleset)) - throw new ArgumentException($"Unexpected score ruleset. Expected \"{ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\"."); - - if (!beatmapApplied) - throw new InvalidOperationException($"Cannot compute partial score without calling {nameof(ApplyBeatmap)}."); - - ExtractScoringValues(scoreInfo, out var current, out _); - - return ComputeScore(mode, current, MaximumScoringValues); - } - - /// - /// Computes the total score of a given with a given custom max achievable combo. - /// - /// - /// This is useful for processing legacy scores in which the maximum achievable combo can be more accurately determined via external means (e.g. database values or difficulty calculation). - ///

Does not require to have been called before use.

- ///
- /// The to represent the score as. - /// The to compute the total score of. - /// The maximum achievable combo for the provided beatmap. - /// The total score in the given . - [Pure] - public double ComputeFinalLegacyScore(ScoringMode mode, ScoreInfo scoreInfo, int maxAchievableCombo) - { - if (!ruleset.RulesetInfo.Equals(scoreInfo.Ruleset)) - throw new ArgumentException($"Unexpected score ruleset. Expected \"{ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\"."); - - double accuracyRatio = scoreInfo.Accuracy; - double comboRatio = maxAchievableCombo > 0 ? (double)scoreInfo.MaxCombo / maxAchievableCombo : 1; - - ExtractScoringValues(scoreInfo, out var current, out var maximum); - - // For legacy osu!mania scores, a full-GREAT score has 100% accuracy. If combined with a full-combo, the score becomes indistinguishable from a full-PERFECT score. - // To get around this, the accuracy ratio is always recalculated based on the hit statistics rather than trusting the score. - // Note: This cannot be applied universally to all legacy scores, as some rulesets (e.g. catch) group multiple judgements together. - if (scoreInfo.IsLegacyScore && scoreInfo.Ruleset.OnlineID == 3 && maximum.BaseScore > 0) - accuracyRatio = current.BaseScore / maximum.BaseScore; - - return ComputeScore(mode, accuracyRatio, comboRatio, current.BonusScore, maximum.CountBasicHitObjects); - } - /// /// Computes the total score from scoring values. /// @@ -454,11 +400,11 @@ namespace osu.Game.Rulesets.Scoring score.MaximumStatistics[result] = maximumResultCounts.GetValueOrDefault(result); // Populate total score after everything else. - score.TotalScore = (long)Math.Round(ComputeFinalScore(ScoringMode.Standardised, score)); + score.TotalScore = (long)Math.Round(ComputeScore(ScoringMode.Standardised, score)); } /// - /// Populates the given score with remaining statistics as "missed" and marks it with rank. + /// Populates a failed score, marking it with the rank. /// public void FailScore(ScoreInfo score) { @@ -468,22 +414,6 @@ namespace osu.Game.Rulesets.Scoring score.Passed = false; Rank.Value = ScoreRank.F; - Debug.Assert(maximumResultCounts != null); - - if (maximumResultCounts.TryGetValue(HitResult.LargeTickHit, out int maximumLargeTick)) - scoreResultCounts[HitResult.LargeTickMiss] = maximumLargeTick - scoreResultCounts.GetValueOrDefault(HitResult.LargeTickHit); - - if (maximumResultCounts.TryGetValue(HitResult.SmallTickHit, out int maximumSmallTick)) - scoreResultCounts[HitResult.SmallTickMiss] = maximumSmallTick - scoreResultCounts.GetValueOrDefault(HitResult.SmallTickHit); - - int maximumBonusOrIgnore = maximumResultCounts.Where(kvp => kvp.Key.IsBonus() || kvp.Key == HitResult.IgnoreHit).Sum(kvp => kvp.Value); - int currentBonusOrIgnore = scoreResultCounts.Where(kvp => kvp.Key.IsBonus() || kvp.Key == HitResult.IgnoreHit).Sum(kvp => kvp.Value); - scoreResultCounts[HitResult.IgnoreMiss] = maximumBonusOrIgnore - currentBonusOrIgnore; - - int maximumBasic = maximumResultCounts.SingleOrDefault(kvp => kvp.Key.IsBasic()).Value; - int currentBasic = scoreResultCounts.Where(kvp => kvp.Key.IsBasic() && kvp.Key != HitResult.Miss).Sum(kvp => kvp.Value); - scoreResultCounts[HitResult.Miss] = maximumBasic - currentBasic; - PopulateScore(score); } diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 8f3e077050..18d0ff0bed 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -281,7 +281,7 @@ namespace osu.Game.Rulesets.UI } } - public double? StartTime => parentGameplayClock?.StartTime; + public double StartTime => parentGameplayClock?.StartTime ?? 0; public IEnumerable NonGameplayAdjustments => parentGameplayClock?.NonGameplayAdjustments ?? Enumerable.Empty(); diff --git a/osu.Game/Scoring/LegacyDatabasedScore.cs b/osu.Game/Scoring/LegacyDatabasedScore.cs index de35cb5faf..a7641c7999 100644 --- a/osu.Game/Scoring/LegacyDatabasedScore.cs +++ b/osu.Game/Scoring/LegacyDatabasedScore.cs @@ -25,7 +25,12 @@ namespace osu.Game.Scoring return; using (var stream = store.GetStream(replayFilename)) + { + if (stream == null) + return; + Replay = new DatabasedLegacyScoreDecoder(rulesets, beatmaps).Parse(stream).Replay; + } } } } diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 7367a1ef77..782590114f 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -11,10 +11,7 @@ using System.Threading; using System.Threading.Tasks; using JetBrains.Annotations; using osu.Framework.Bindables; -using osu.Framework.Extensions; -using osu.Framework.Logging; using osu.Framework.Platform; -using osu.Framework.Threading; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Database; @@ -28,17 +25,12 @@ namespace osu.Game.Scoring { public class ScoreManager : ModelManager, IModelImporter { - private readonly Scheduler scheduler; - private readonly BeatmapDifficultyCache difficultyCache; private readonly OsuConfigManager configManager; private readonly ScoreImporter scoreImporter; - public ScoreManager(RulesetStore rulesets, Func beatmaps, Storage storage, RealmAccess realm, Scheduler scheduler, IAPIProvider api, - BeatmapDifficultyCache difficultyCache = null, OsuConfigManager configManager = null) + public ScoreManager(RulesetStore rulesets, Func beatmaps, Storage storage, RealmAccess realm, IAPIProvider api, OsuConfigManager configManager = null) : base(storage, realm) { - this.scheduler = scheduler; - this.difficultyCache = difficultyCache; this.configManager = configManager; scoreImporter = new ScoreImporter(rulesets, beatmaps, storage, realm, api) @@ -63,28 +55,9 @@ namespace osu.Game.Scoring /// Orders an array of s by total score. ///
/// The array of s to reorder. - /// A to cancel the process. /// The given ordered by decreasing total score. - public async Task OrderByTotalScoreAsync(ScoreInfo[] scores, CancellationToken cancellationToken = default) - { - if (difficultyCache != null) - { - // Compute difficulties asynchronously first to prevent blocking via the GetTotalScore() call below. - foreach (var s in scores) - { - await difficultyCache.GetDifficultyAsync(s.BeatmapInfo, s.Ruleset, s.Mods, cancellationToken).ConfigureAwait(false); - cancellationToken.ThrowIfCancellationRequested(); - } - } - - long[] totalScores = await Task.WhenAll(scores.Select(s => GetTotalScoreAsync(s, cancellationToken: cancellationToken))).ConfigureAwait(false); - - return scores.Select((score, index) => (score, totalScore: totalScores[index])) - .OrderByDescending(g => g.totalScore) - .ThenBy(g => g.score.OnlineID) - .Select(g => g.score) - .ToArray(); - } + public IEnumerable OrderByTotalScore(IEnumerable scores) + => scores.OrderByDescending(s => GetTotalScore(s)).ThenBy(s => s.OnlineID); /// /// Retrieves a bindable that represents the total score of a . @@ -106,84 +79,31 @@ namespace osu.Game.Scoring /// The bindable containing the formatted total score string. public Bindable GetBindableTotalScoreString([NotNull] ScoreInfo score) => new TotalScoreStringBindable(GetBindableTotalScore(score)); - /// - /// Retrieves the total score of a in the given . - /// The score is returned in a callback that is run on the update thread. - /// - /// The to calculate the total score of. - /// The callback to be invoked with the total score. - /// The to return the total score as. - /// A to cancel the process. - public void GetTotalScore([NotNull] ScoreInfo score, [NotNull] Action callback, ScoringMode mode = ScoringMode.Standardised, CancellationToken cancellationToken = default) - { - GetTotalScoreAsync(score, mode, cancellationToken) - .ContinueWith(task => scheduler.Add(() => - { - if (!cancellationToken.IsCancellationRequested) - callback(task.GetResultSafely()); - }), TaskContinuationOptions.OnlyOnRanToCompletion); - } - /// /// Retrieves the total score of a in the given . /// /// The to calculate the total score of. /// The to return the total score as. - /// A to cancel the process. /// The total score. - public async Task GetTotalScoreAsync([NotNull] ScoreInfo score, ScoringMode mode = ScoringMode.Standardised, CancellationToken cancellationToken = default) + public long GetTotalScore([NotNull] ScoreInfo score, ScoringMode mode = ScoringMode.Standardised) { // TODO: This is required for playlist aggregate scores. They should likely not be getting here in the first place. if (string.IsNullOrEmpty(score.BeatmapInfo.MD5Hash)) return score.TotalScore; - int? beatmapMaxCombo = await GetMaximumAchievableComboAsync(score, cancellationToken).ConfigureAwait(false); - if (beatmapMaxCombo == null) - return score.TotalScore; - - if (beatmapMaxCombo == 0) - return 0; - var ruleset = score.Ruleset.CreateInstance(); var scoreProcessor = ruleset.CreateScoreProcessor(); scoreProcessor.Mods.Value = score.Mods; - return (long)Math.Round(scoreProcessor.ComputeFinalLegacyScore(mode, score, beatmapMaxCombo.Value)); + return (long)Math.Round(scoreProcessor.ComputeScore(mode, score)); } /// /// Retrieves the maximum achievable combo for the provided score. /// /// The to compute the maximum achievable combo for. - /// A to cancel the process. - /// The maximum achievable combo. A return value indicates the difficulty cache has failed to retrieve the combo. - public async Task GetMaximumAchievableComboAsync([NotNull] ScoreInfo score, CancellationToken cancellationToken = default) - { - if (score.IsLegacyScore) - { - // This score is guaranteed to be an osu!stable score. - // The combo must be determined through either the beatmap's max combo value or the difficulty calculator, as lazer's scoring has changed and the score statistics cannot be used. -#pragma warning disable CS0618 - if (score.BeatmapInfo.MaxCombo != null) - return score.BeatmapInfo.MaxCombo.Value; -#pragma warning restore CS0618 - - if (difficultyCache == null) - return null; - - // We can compute the max combo locally after the async beatmap difficulty computation. - var difficulty = await difficultyCache.GetDifficultyAsync(score.BeatmapInfo, score.Ruleset, score.Mods, cancellationToken).ConfigureAwait(false); - - if (difficulty == null) - Logger.Log($"Couldn't get beatmap difficulty for beatmap {score.BeatmapInfo.OnlineID}"); - - return difficulty?.MaxCombo; - } - - // This is guaranteed to be a non-legacy score. - // The combo must be determined through the score's statistics, as both the beatmap's max combo and the difficulty calculator will provide osu!stable combo values. - return Enum.GetValues(typeof(HitResult)).OfType().Where(r => r.AffectsCombo()).Select(r => score.Statistics.GetValueOrDefault(r)).Sum(); - } + /// The maximum achievable combo. + public int GetMaximumAchievableCombo([NotNull] ScoreInfo score) => score.MaximumStatistics.Where(kvp => kvp.Key.AffectsCombo()).Sum(kvp => kvp.Value); /// /// Provides the total score of a . Responds to changes in the currently-selected . @@ -191,10 +111,6 @@ namespace osu.Game.Scoring private class TotalScoreBindable : Bindable { private readonly Bindable scoringMode = new Bindable(); - private readonly ScoreInfo score; - private readonly ScoreManager scoreManager; - - private CancellationTokenSource difficultyCalculationCancellationSource; /// /// Creates a new . @@ -204,19 +120,8 @@ namespace osu.Game.Scoring /// The config. public TotalScoreBindable(ScoreInfo score, ScoreManager scoreManager, OsuConfigManager configManager) { - this.score = score; - this.scoreManager = scoreManager; - configManager?.BindWith(OsuSetting.ScoreDisplayMode, scoringMode); - scoringMode.BindValueChanged(onScoringModeChanged, true); - } - - private void onScoringModeChanged(ValueChangedEvent mode) - { - difficultyCalculationCancellationSource?.Cancel(); - difficultyCalculationCancellationSource = new CancellationTokenSource(); - - scoreManager.GetTotalScore(score, s => Value = s, mode.NewValue, difficultyCalculationCancellationSource.Token); + scoringMode.BindValueChanged(mode => Value = scoreManager.GetTotalScore(score, mode.NewValue), true); } } diff --git a/osu.Game/Screens/Edit/Compose/Components/HitObjectOrderedSelectionContainer.cs b/osu.Game/Screens/Edit/Compose/Components/HitObjectOrderedSelectionContainer.cs index 06af232111..e3934025e2 100644 --- a/osu.Game/Screens/Edit/Compose/Components/HitObjectOrderedSelectionContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/HitObjectOrderedSelectionContainer.cs @@ -64,7 +64,7 @@ namespace osu.Game.Screens.Edit.Compose.Components if (result != 0) return result; } - return CompareReverseChildID(y, x); + return CompareReverseChildID(x, y); } protected override void Dispose(bool isDisposing) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs index 54f2d13707..9e96a7386d 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs @@ -5,7 +5,6 @@ using System; using osu.Framework.Allocation; -using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; @@ -64,8 +63,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline /// private bool trackWasPlaying; - private Track track; - /// /// The timeline zoom level at a 1x zoom scale. /// @@ -93,6 +90,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private Bindable waveformOpacity; + private double trackLengthForZoom; + [BackgroundDependencyLoader] private void load(IBindable beatmap, OsuColour colours, OsuConfigManager config) { @@ -144,9 +143,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline Beatmap.BindValueChanged(b => { waveform.Waveform = b.NewValue.Waveform; - track = b.NewValue.Track; - - setupTimelineZoom(); }, true); Zoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom); @@ -185,8 +181,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private void updateWaveformOpacity() => waveform.FadeTo(WaveformVisible.Value ? waveformOpacity.Value : 0, 200, Easing.OutQuint); - private float getZoomLevelForVisibleMilliseconds(double milliseconds) => Math.Max(1, (float)(track.Length / milliseconds)); - protected override void Update() { base.Update(); @@ -197,20 +191,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline // This needs to happen after transforms are updated, but before the scroll position is updated in base.UpdateAfterChildren if (editorClock.IsRunning) scrollToTrackTime(); - } - private void setupTimelineZoom() - { - if (!track.IsLoaded) + if (editorClock.TrackLength != trackLengthForZoom) { - Scheduler.AddOnce(setupTimelineZoom); - return; + defaultTimelineZoom = getZoomLevelForVisibleMilliseconds(6000); + + float initialZoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom); + float minimumZoom = getZoomLevelForVisibleMilliseconds(10000); + float maximumZoom = getZoomLevelForVisibleMilliseconds(500); + + SetupZoom(initialZoom, minimumZoom, maximumZoom); + + float getZoomLevelForVisibleMilliseconds(double milliseconds) => Math.Max(1, (float)(editorClock.TrackLength / milliseconds)); + + trackLengthForZoom = editorClock.TrackLength; } - - defaultTimelineZoom = getZoomLevelForVisibleMilliseconds(6000); - - float initialZoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom); - SetupZoom(initialZoom, getZoomLevelForVisibleMilliseconds(10000), getZoomLevelForVisibleMilliseconds(500)); } protected override bool OnScroll(ScrollEvent e) @@ -255,16 +250,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private void seekTrackToCurrent() { - if (!track.IsLoaded) - return; - - double target = Current / Content.DrawWidth * track.Length; - editorClock.Seek(Math.Min(track.Length, target)); + double target = Current / Content.DrawWidth * editorClock.TrackLength; + editorClock.Seek(Math.Min(editorClock.TrackLength, target)); } private void scrollToTrackTime() { - if (!track.IsLoaded || track.Length == 0) + if (editorClock.TrackLength == 0) return; // covers the case where the user starts playback after a drag is in progress. @@ -272,7 +264,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (handlingDragInput) editorClock.Stop(); - ScrollTo((float)(editorClock.CurrentTime / track.Length) * Content.DrawWidth, false); + ScrollTo((float)(editorClock.CurrentTime / editorClock.TrackLength) * Content.DrawWidth, false); } protected override bool OnMouseDown(MouseDownEvent e) @@ -310,12 +302,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline /// /// The total amount of time visible on the timeline. /// - public double VisibleRange => track.Length / Zoom; + public double VisibleRange => editorClock.TrackLength / Zoom; public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All) => new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(screenSpacePosition)))); private double getTimeFromPosition(Vector2 localPosition) => - (localPosition.X / Content.DrawWidth) * track.Length; + (localPosition.X / Content.DrawWidth) * editorClock.TrackLength; } } diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index a7cbe1f1ad..ad8fda7ad0 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -220,7 +220,7 @@ namespace osu.Game.Screens.Edit } // Todo: should probably be done at a DrawableRuleset level to share logic with Player. - clock = new EditorClock(playableBeatmap, beatDivisor) { IsCoupled = false }; + clock = new EditorClock(playableBeatmap, beatDivisor); clock.ChangeSource(loadableBeatmap.Track); dependencies.CacheAs(clock); diff --git a/osu.Game/Screens/Edit/EditorClock.cs b/osu.Game/Screens/Edit/EditorClock.cs index c3b29afd30..6485f683ad 100644 --- a/osu.Game/Screens/Edit/EditorClock.cs +++ b/osu.Game/Screens/Edit/EditorClock.cs @@ -4,10 +4,12 @@ #nullable disable using System; +using System.Diagnostics; using System.Linq; using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Transforms; using osu.Framework.Timing; using osu.Framework.Utils; @@ -19,7 +21,7 @@ namespace osu.Game.Screens.Edit /// /// A decoupled clock which adds editor-specific functionality, such as snapping to a user-defined beat divisor. /// - public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock + public class EditorClock : CompositeComponent, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock { public IBindable Track => track; @@ -33,7 +35,7 @@ namespace osu.Game.Screens.Edit private readonly BindableBeatDivisor beatDivisor; - private readonly DecoupleableInterpolatingFramedClock underlyingClock; + private readonly FramedBeatmapClock underlyingClock; private bool playbackFinished; @@ -52,7 +54,8 @@ namespace osu.Game.Screens.Edit this.beatDivisor = beatDivisor ?? new BindableBeatDivisor(); - underlyingClock = new DecoupleableInterpolatingFramedClock(); + underlyingClock = new FramedBeatmapClock(applyOffsets: true) { IsCoupled = false }; + AddInternal(underlyingClock); } /// @@ -155,6 +158,8 @@ namespace osu.Game.Screens.Edit public double CurrentTime => underlyingClock.CurrentTime; + public double TotalAppliedOffset => underlyingClock.TotalAppliedOffset; + public void Reset() { ClearTransforms(); @@ -219,18 +224,7 @@ namespace osu.Game.Screens.Edit public void ProcessFrame() { - underlyingClock.ProcessFrame(); - - playbackFinished = CurrentTime >= TrackLength; - - if (playbackFinished) - { - if (IsRunning) - underlyingClock.Stop(); - - if (CurrentTime > TrackLength) - underlyingClock.Seek(TrackLength); - } + // Noop to ensure an external consumer doesn't process the internal clock an extra time. } public double ElapsedFrameTime => underlyingClock.ElapsedFrameTime; @@ -247,18 +241,26 @@ namespace osu.Game.Screens.Edit public IClock Source => underlyingClock.Source; - public bool IsCoupled - { - get => underlyingClock.IsCoupled; - set => underlyingClock.IsCoupled = value; - } - private const double transform_time = 300; protected override void Update() { base.Update(); + // EditorClock wasn't being added in many places. This gives us more certainty that it is. + Debug.Assert(underlyingClock.LoadState > LoadState.NotLoaded); + + playbackFinished = CurrentTime >= TrackLength; + + if (playbackFinished) + { + if (IsRunning) + underlyingClock.Stop(); + + if (CurrentTime > TrackLength) + underlyingClock.Seek(TrackLength); + } + updateSeekingState(); } diff --git a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs index fd230a97bc..94975b6b5e 100644 --- a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs +++ b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs @@ -27,7 +27,11 @@ namespace osu.Game.Screens.Edit.GameplayTest } protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) - => new MasterGameplayClockContainer(beatmap, gameplayStart) { StartTime = editorState.Time }; + { + var masterGameplayClockContainer = new MasterGameplayClockContainer(beatmap, gameplayStart); + masterGameplayClockContainer.Reset(editorState.Time); + return masterGameplayClockContainer; + } protected override void LoadComplete() { diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs index 3aa879dde0..3d6127e8e7 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs @@ -63,6 +63,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match public MatchTypePicker TypePicker; public OsuEnumDropdown QueueModeDropdown; public OsuTextBox PasswordTextBox; + public OsuCheckbox AutoSkipCheckbox; public TriangleButton ApplyButton; public OsuSpriteText ErrorText; @@ -249,6 +250,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match LengthLimit = 255, }, }, + new Section("Other") + { + Child = AutoSkipCheckbox = new OsuCheckbox + { + LabelText = "Automatically skip the beatmap intro" + } + } } } }, @@ -343,6 +351,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match Password.BindValueChanged(password => PasswordTextBox.Text = password.NewValue ?? string.Empty, true); QueueMode.BindValueChanged(mode => QueueModeDropdown.Current.Value = mode.NewValue, true); AutoStartDuration.BindValueChanged(duration => startModeDropdown.Current.Value = (StartMode)(int)duration.NewValue.TotalSeconds, true); + AutoSkip.BindValueChanged(autoSkip => AutoSkipCheckbox.Current.Value = autoSkip.NewValue, true); operationInProgress.BindTo(ongoingOperationTracker.InProgress); operationInProgress.BindValueChanged(v => @@ -390,7 +399,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match password: PasswordTextBox.Text, matchType: TypePicker.Current.Value, queueMode: QueueModeDropdown.Current.Value, - autoStartDuration: autoStartDuration) + autoStartDuration: autoStartDuration, + autoSkip: AutoSkipCheckbox.Current.Value) .ContinueWith(t => Schedule(() => { if (t.IsCompletedSuccessfully) @@ -406,6 +416,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match room.Password.Value = PasswordTextBox.Current.Value; room.QueueMode.Value = QueueModeDropdown.Current.Value; room.AutoStartDuration.Value = autoStartDuration; + room.AutoSkip.Value = AutoSkipCheckbox.Current.Value; if (int.TryParse(MaxParticipantsField.Text, out int max)) room.MaxParticipants.Value = max; diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs index a82da7b185..773e68162e 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs @@ -61,7 +61,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer { AllowPause = false, AllowRestart = false, - AllowSkipping = false, + AllowSkipping = room.AutoSkip.Value, + AutomaticallySkipIntro = room.AutoSkip.Value }) { this.users = users; diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index cb797d7aff..c2ece90472 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -132,7 +132,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate }, _ => { foreach (var instance in instances) - leaderboard.AddClock(instance.UserId, instance.GameplayClock); + leaderboard.AddClock(instance.UserId, instance.SpectatorPlayerClock); leaderboardFlow.Insert(0, leaderboard); @@ -163,10 +163,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { base.Update(); - if (!isCandidateAudioSource(currentAudioSource?.GameplayClock)) + if (!isCandidateAudioSource(currentAudioSource?.SpectatorPlayerClock)) { - currentAudioSource = instances.Where(i => isCandidateAudioSource(i.GameplayClock)) - .OrderBy(i => Math.Abs(i.GameplayClock.CurrentTime - syncManager.CurrentMasterTime)) + currentAudioSource = instances.Where(i => isCandidateAudioSource(i.SpectatorPlayerClock)) + .OrderBy(i => Math.Abs(i.SpectatorPlayerClock.CurrentTime - syncManager.CurrentMasterTime)) .FirstOrDefault(); foreach (var instance in instances) @@ -187,8 +187,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate .DefaultIfEmpty(0) .Min(); - masterClockContainer.StartTime = startTime; - masterClockContainer.Reset(true); + masterClockContainer.Reset(startTime, true); } protected override void OnNewPlayingUserState(int userId, SpectatorState spectatorState) @@ -198,25 +197,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate protected override void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState) => instances.Single(i => i.UserId == userId).LoadScore(spectatorGameplayState.Score); - protected override void EndGameplay(int userId, SpectatorState state) + protected override void QuitGameplay(int userId) { - // Allowed passed/failed users to complete their remaining replay frames. - // The failed state isn't really possible in multiplayer (yet?) but is added here just for safety in case it starts being used. - if (state.State == SpectatedUserState.Passed || state.State == SpectatedUserState.Failed) - return; - - // we could also potentially receive EndGameplay with "Playing" state, at which point we can only early-return and hope it's a passing player. - // todo: this shouldn't exist, but it's here as a hotfix for an issue with multi-spectator screen not proceeding to results screen. - // see: https://github.com/ppy/osu/issues/19593 - if (state.State == SpectatedUserState.Playing) - return; - RemoveUser(userId); var instance = instances.Single(i => i.UserId == userId); instance.FadeColour(colours.Gray4, 400, Easing.OutQuint); - syncManager.RemoveManagedClock(instance.GameplayClock); + syncManager.RemoveManagedClock(instance.SpectatorPlayerClock); } public override bool OnBackButton() diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs index a1fbdc10de..36f6631ebf 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs @@ -38,9 +38,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate public readonly int UserId; /// - /// The used to control the gameplay running state of a loaded . + /// The used to control the gameplay running state of a loaded . /// - public readonly SpectatorPlayerClock GameplayClock; + public readonly SpectatorPlayerClock SpectatorPlayerClock; /// /// The currently-loaded score. @@ -58,7 +58,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate public PlayerArea(int userId, SpectatorPlayerClock clock) { UserId = userId; - GameplayClock = clock; + SpectatorPlayerClock = clock; RelativeSizeAxes = Axes.Both; Masking = true; @@ -95,7 +95,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate stack.Push(new MultiSpectatorPlayerLoader(Score, () => { - var player = new MultiSpectatorPlayer(Score, GameplayClock); + var player = new MultiSpectatorPlayer(Score, SpectatorPlayerClock); player.OnGameplayStarted += () => OnGameplayStarted?.Invoke(); return player; })); diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs index 7801f22437..45615d4e19 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorPlayerClock.cs @@ -77,7 +77,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { if (IsRunning) { - double elapsedSource = masterClock.ElapsedFrameTime; + // When in catch-up mode, the source is usually not running. + // In such a case, its elapsed time may be zero, which would cause catch-up to get stuck. + // To avoid this, use a constant 16ms elapsed time for now. Probably not too correct, but this whole logic isn't too correct anyway. + // Clamping is required to ensure that player clocks don't get too far ahead if ProcessFrame is run multiple times. + double elapsedSource = masterClock.ElapsedFrameTime != 0 ? masterClock.ElapsedFrameTime : Math.Clamp(masterClock.CurrentTime - CurrentTime, 0, 16); double elapsed = elapsedSource * Rate; CurrentTime += elapsed; diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs b/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs index 0bf5f2604c..50ad3228e5 100644 --- a/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs +++ b/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs @@ -86,6 +86,9 @@ namespace osu.Game.Screens.OnlinePlay [Resolved(typeof(Room))] protected Bindable AutoStartDuration { get; private set; } + [Resolved(typeof(Room))] + protected Bindable AutoSkip { get; private set; } + [Resolved(CanBeNull = true)] private IBindable subScreenSelectedItem { get; set; } diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs index 282c1db585..1c4d02bb11 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs @@ -67,7 +67,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists { await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false); - Score.ScoreInfo.TotalScore = (int)Math.Round(ScoreProcessor.ComputeFinalScore(ScoringMode.Standardised, Score.ScoreInfo)); + Score.ScoreInfo.TotalScore = (int)Math.Round(ScoreProcessor.ComputeScore(ScoringMode.Standardised, Score.ScoreInfo)); } protected override void Dispose(bool isDisposing) diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs index 53b38962ac..41633c34ce 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs @@ -180,31 +180,26 @@ namespace osu.Game.Screens.OnlinePlay.Playlists /// The callback to invoke with the final s. /// The s that were retrieved from s. /// An optional pivot around which the scores were retrieved. - private void performSuccessCallback([NotNull] Action> callback, [NotNull] List scores, [CanBeNull] MultiplayerScores pivot = null) + private void performSuccessCallback([NotNull] Action> callback, [NotNull] List scores, [CanBeNull] MultiplayerScores pivot = null) => Schedule(() => { - var scoreInfos = scores.Select(s => s.CreateScoreInfo(rulesets, playlistItem, Beatmap.Value.BeatmapInfo)).ToArray(); + var scoreInfos = scoreManager.OrderByTotalScore(scores.Select(s => s.CreateScoreInfo(rulesets, playlistItem, Beatmap.Value.BeatmapInfo))).ToArray(); - // Score panels calculate total score before displaying, which can take some time. In order to count that calculation as part of the loading spinner display duration, - // calculate the total scores locally before invoking the success callback. - scoreManager.OrderByTotalScoreAsync(scoreInfos).ContinueWith(_ => Schedule(() => + // Select a score if we don't already have one selected. + // Note: This is done before the callback so that the panel list centres on the selected score before panels are added (eliminating initial scroll). + if (SelectedScore.Value == null) { - // Select a score if we don't already have one selected. - // Note: This is done before the callback so that the panel list centres on the selected score before panels are added (eliminating initial scroll). - if (SelectedScore.Value == null) + Schedule(() => { - Schedule(() => - { - // Prefer selecting the local user's score, or otherwise default to the first visible score. - SelectedScore.Value = scoreInfos.FirstOrDefault(s => s.User.OnlineID == api.LocalUser.Value.Id) ?? scoreInfos.FirstOrDefault(); - }); - } + // Prefer selecting the local user's score, or otherwise default to the first visible score. + SelectedScore.Value = scoreInfos.FirstOrDefault(s => s.User.OnlineID == api.LocalUser.Value.Id) ?? scoreInfos.FirstOrDefault(); + }); + } - // Invoke callback to add the scores. Exclude the user's current score which was added previously. - callback.Invoke(scoreInfos.Where(s => s.OnlineID != Score?.OnlineID)); + // Invoke callback to add the scores. Exclude the user's current score which was added previously. + callback.Invoke(scoreInfos.Where(s => s.OnlineID != Score?.OnlineID)); - hideLoadingSpinners(pivot); - })); - } + hideLoadingSpinners(pivot); + }); private void hideLoadingSpinners([CanBeNull] MultiplayerScores pivot = null) { diff --git a/osu.Game/Screens/Play/FailAnimation.cs b/osu.Game/Screens/Play/FailAnimation.cs index c1223d7262..7275b369c3 100644 --- a/osu.Game/Screens/Play/FailAnimation.cs +++ b/osu.Game/Screens/Play/FailAnimation.cs @@ -1,14 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Game.Rulesets.UI; using System; using System.Collections.Generic; -using JetBrains.Annotations; using ManagedBass.Fx; using osu.Framework.Allocation; using osu.Framework.Audio.Sample; @@ -34,27 +31,27 @@ namespace osu.Game.Screens.Play /// public class FailAnimation : Container { - public Action OnComplete; + public Action? OnComplete; private readonly DrawableRuleset drawableRuleset; private readonly BindableDouble trackFreq = new BindableDouble(1); private readonly BindableDouble volumeAdjustment = new BindableDouble(0.5); - private Container filters; + private Container filters = null!; - private Box redFlashLayer; + private Box redFlashLayer = null!; - private Track track; + private Track track = null!; - private AudioFilter failLowPassFilter; - private AudioFilter failHighPassFilter; + private AudioFilter failLowPassFilter = null!; + private AudioFilter failHighPassFilter = null!; private const float duration = 2500; - private Sample failSample; + private Sample? failSample; [Resolved] - private OsuConfigManager config { get; set; } + private OsuConfigManager config { get; set; } = null!; protected override Container Content { get; } = new Container { @@ -66,8 +63,7 @@ namespace osu.Game.Screens.Play /// /// The player screen background, used to adjust appearance on failing. /// - [CanBeNull] - public BackgroundScreen Background { private get; set; } + public BackgroundScreen? Background { private get; set; } public FailAnimation(DrawableRuleset drawableRuleset) { @@ -105,6 +101,7 @@ namespace osu.Game.Screens.Play } private bool started; + private bool filtersRemoved; /// /// Start the fail animation playing. @@ -113,6 +110,7 @@ namespace osu.Game.Screens.Play public void Start() { if (started) throw new InvalidOperationException("Animation cannot be started more than once."); + if (filtersRemoved) throw new InvalidOperationException("Animation cannot be started after filters have been removed."); started = true; @@ -125,7 +123,7 @@ namespace osu.Game.Screens.Play failHighPassFilter.CutoffTo(300); failLowPassFilter.CutoffTo(300, duration, Easing.OutCubic); - failSample.Play(); + failSample?.Play(); track.AddAdjustment(AdjustableProperty.Frequency, trackFreq); track.AddAdjustment(AdjustableProperty.Volume, volumeAdjustment); @@ -155,10 +153,15 @@ namespace osu.Game.Screens.Play public void RemoveFilters(bool resetTrackFrequency = true) { - if (resetTrackFrequency) - track?.RemoveAdjustment(AdjustableProperty.Frequency, trackFreq); + filtersRemoved = true; - track?.RemoveAdjustment(AdjustableProperty.Volume, volumeAdjustment); + if (!started) + return; + + if (resetTrackFrequency) + track.RemoveAdjustment(AdjustableProperty.Frequency, trackFreq); + + track.RemoveAdjustment(AdjustableProperty.Volume, volumeAdjustment); if (filters.Parent == null) return; diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index ac846b45c4..6de88d7ad0 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -11,12 +11,14 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Logging; using osu.Framework.Timing; using osu.Framework.Utils; +using osu.Game.Beatmaps; namespace osu.Game.Screens.Play { /// /// Encapsulates gameplay timing logic and provides a via DI for gameplay components to use. /// + [Cached(typeof(IGameplayClock))] public class GameplayClockContainer : Container, IAdjustableClock, IGameplayClock { /// @@ -36,72 +38,83 @@ namespace osu.Game.Screens.Play /// /// The time from which the clock should start. Will be seeked to on calling . + /// Can be adjusted by calling with a time value. /// /// - /// If not set, a value of zero will be used. - /// Importantly, the value will be inferred from the current ruleset in unless specified. + /// By default, a value of zero will be used. + /// Importantly, the value will be inferred from the current beatmap in by default. /// - public double? StartTime { get; set; } + public double StartTime { get; protected set; } public virtual IEnumerable NonGameplayAdjustments => Enumerable.Empty(); - /// - /// The final clock which is exposed to gameplay components. - /// - protected IFrameBasedClock FramedClock { get; private set; } - private readonly BindableBool isPaused = new BindableBool(true); /// /// The adjustable source clock used for gameplay. Should be used for seeks and clock control. + /// This is the final source exposed to gameplay components via delegation in this class. /// - private readonly DecoupleableInterpolatingFramedClock decoupledClock; + protected readonly FramedBeatmapClock GameplayClock; + + protected override Container Content { get; } = new Container { RelativeSizeAxes = Axes.Both }; /// /// Creates a new . /// /// The source used for timing. - public GameplayClockContainer(IClock sourceClock) + /// Whether to apply platform, user and beatmap offsets to the mix. + public GameplayClockContainer(IClock sourceClock, bool applyOffsets = false) { SourceClock = sourceClock; RelativeSizeAxes = Axes.Both; - decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false }; - IsPaused.BindValueChanged(OnIsPausedChanged); - - // this will be replaced during load, but non-null for tests which don't add this component to the hierarchy. - FramedClock = new FramedClock(); - } - - protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) - { - var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); - - FramedClock = CreateGameplayClock(decoupledClock); - - dependencies.CacheAs(this); - - return dependencies; + InternalChildren = new Drawable[] + { + GameplayClock = new FramedBeatmapClock(applyOffsets) { IsCoupled = false }, + Content + }; } /// - /// Starts gameplay. + /// Starts gameplay and marks un-paused state. /// - public virtual void Start() + public void Start() { - ensureSourceClockSet(); - - if (!decoupledClock.IsRunning) - { - // Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time - // This accounts for the clock source potentially taking time to enter a completely stopped state - Seek(FramedClock.CurrentTime); - - decoupledClock.Start(); - } + if (!isPaused.Value) + return; isPaused.Value = false; + + ensureSourceClockSet(); + + PrepareStart(); + + // The case which caused this to be added is FrameStabilityContainer, which manages its own current and elapsed time. + // Because we generally update our own current time quicker than children can query it (via Start/Seek/Update), + // this means that the first frame ever exposed to children may have a non-zero current time. + // + // If the child component is not aware of the parent ElapsedFrameTime (which is the case for FrameStabilityContainer) + // they will take on the new CurrentTime with a zero elapsed time. This can in turn cause components to behave incorrectly + // if they are intending to trigger events at the precise StartTime (ie. DrawableStoryboardSample). + // + // By scheduling the start call, children are guaranteed to receive one frame at the original start time, allowing + // then to progress with a correct locally calculated elapsed time. + SchedulerAfterChildren.Add(() => + { + if (isPaused.Value) + return; + + StartGameplayClock(); + }); + } + + /// + /// When is called, this will be run to give an opportunity to prepare the clock at the correct + /// start location. + /// + protected virtual void PrepareStart() + { } /// @@ -112,43 +125,56 @@ namespace osu.Game.Screens.Play { Logger.Log($"{nameof(GameplayClockContainer)} seeking to {time}"); - decoupledClock.Seek(time); - - // Manually process to make sure the gameplay clock is correctly updated after a seek. - FramedClock.ProcessFrame(); + GameplayClock.Seek(time); OnSeek?.Invoke(); } /// - /// Stops gameplay. + /// Stops gameplay and marks paused state. /// - public void Stop() => isPaused.Value = true; + public void Stop() + { + if (isPaused.Value) + return; + + isPaused.Value = true; + StopGameplayClock(); + } + + protected virtual void StartGameplayClock() => GameplayClock.Start(); + protected virtual void StopGameplayClock() => GameplayClock.Stop(); /// /// Resets this and the source to an initial state ready for gameplay. /// + /// The time to seek to on resetting. If null, the existing will be used. /// Whether to start the clock immediately, if not already started. - public void Reset(bool startClock = false) + public void Reset(double? time = null, bool startClock = false) { - // Manually stop the source in order to not affect the IsPaused state. - decoupledClock.Stop(); + bool wasPaused = isPaused.Value; - if (!IsPaused.Value || startClock) - Start(); + Stop(); ensureSourceClockSet(); - Seek(StartTime ?? 0); + + if (time != null) + StartTime = time.Value; + + Seek(StartTime); + + if (!wasPaused || startClock) + Start(); } /// /// Changes the source clock. /// /// The new source. - protected void ChangeSource(IClock sourceClock) => decoupledClock.ChangeSource(SourceClock = sourceClock); + protected void ChangeSource(IClock sourceClock) => GameplayClock.ChangeSource(SourceClock = sourceClock); /// - /// Ensures that the is set to , if it hasn't been given a source yet. + /// Ensures that the is set to , if it hasn't been given a source yet. /// This is usually done before a seek to avoid accidentally seeking only the adjustable source in decoupled mode, /// but not the actual source clock. /// That will pretty much only happen on the very first call of this method, as the source clock is passed in the constructor, @@ -156,40 +182,10 @@ namespace osu.Game.Screens.Play /// private void ensureSourceClockSet() { - if (decoupledClock.Source == null) + if (GameplayClock.Source == null) ChangeSource(SourceClock); } - protected override void Update() - { - if (!IsPaused.Value) - FramedClock.ProcessFrame(); - - base.Update(); - } - - /// - /// Invoked when the value of is changed to start or stop the clock. - /// - /// Whether the clock should now be paused. - protected virtual void OnIsPausedChanged(ValueChangedEvent isPaused) - { - if (isPaused.NewValue) - decoupledClock.Stop(); - else - decoupledClock.Start(); - } - - /// - /// Creates the final which is exposed via DI to be used by gameplay components. - /// - /// - /// Any intermediate clocks such as platform offsets should be applied here. - /// - /// The providing the source time. - /// The final . - protected virtual IFrameBasedClock CreateGameplayClock(IFrameBasedClock source) => source; - #region IAdjustableClock bool IAdjustableClock.Seek(double position) @@ -204,15 +200,15 @@ namespace osu.Game.Screens.Play double IAdjustableClock.Rate { - get => FramedClock.Rate; + get => GameplayClock.Rate; set => throw new NotSupportedException(); } - public double Rate => FramedClock.Rate; + public double Rate => GameplayClock.Rate; - public double CurrentTime => FramedClock.CurrentTime; + public double CurrentTime => GameplayClock.CurrentTime; - public bool IsRunning => FramedClock.IsRunning; + public bool IsRunning => GameplayClock.IsRunning; #endregion @@ -221,11 +217,11 @@ namespace osu.Game.Screens.Play // Handled via update. Don't process here to safeguard from external usages potentially processing frames additional times. } - public double ElapsedFrameTime => FramedClock.ElapsedFrameTime; + public double ElapsedFrameTime => GameplayClock.ElapsedFrameTime; - public double FramesPerSecond => FramedClock.FramesPerSecond; + public double FramesPerSecond => GameplayClock.FramesPerSecond; - public FrameTimeInfo TimeInfo => FramedClock.TimeInfo; + public FrameTimeInfo TimeInfo => GameplayClock.TimeInfo; public double TrueGameplayRate { diff --git a/osu.Game/Screens/Play/HUD/SongProgress.cs b/osu.Game/Screens/Play/HUD/SongProgress.cs index f368edbfb9..0b6494bd8a 100644 --- a/osu.Game/Screens/Play/HUD/SongProgress.cs +++ b/osu.Game/Screens/Play/HUD/SongProgress.cs @@ -82,7 +82,7 @@ namespace osu.Game.Screens.Play.HUD if (isInIntro) { - double introStartTime = GameplayClock.StartTime ?? 0; + double introStartTime = GameplayClock.StartTime; double introOffsetCurrent = currentTime - introStartTime; double introDuration = FirstHitTime - introStartTime; diff --git a/osu.Game/Screens/Play/IGameplayClock.cs b/osu.Game/Screens/Play/IGameplayClock.cs index 5f54ce691a..ea567090ad 100644 --- a/osu.Game/Screens/Play/IGameplayClock.cs +++ b/osu.Game/Screens/Play/IGameplayClock.cs @@ -19,10 +19,10 @@ namespace osu.Game.Screens.Play /// The time from which the clock should start. Will be seeked to on calling . /// /// - /// If not set, a value of zero will be used. - /// Importantly, the value will be inferred from the current ruleset in unless specified. + /// By default, a value of zero will be used. + /// Importantly, the value will be inferred from the current beatmap in by default. /// - double? StartTime { get; } + double StartTime { get; } /// /// All adjustments applied to this clock which don't come from gameplay or mods. diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index d26f0c6311..2f1ffa126f 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -4,8 +4,6 @@ using System; using System.Collections.Generic; using System.Linq; -using osu.Framework; -using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Bindables; @@ -13,8 +11,6 @@ using osu.Framework.Graphics; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Configuration; -using osu.Game.Database; namespace osu.Game.Screens.Play { @@ -43,30 +39,23 @@ namespace osu.Game.Screens.Play Precision = 0.1, }; - private double totalAppliedOffset => userBeatmapOffsetClock.RateAdjustedOffset + userGlobalOffsetClock.RateAdjustedOffset + platformOffsetClock.RateAdjustedOffset; - - private readonly BindableDouble pauseFreqAdjust = new BindableDouble(); // Important that this starts at zero, matching the paused state of the clock. - private readonly WorkingBeatmap beatmap; - private OffsetCorrectionClock userGlobalOffsetClock = null!; - private OffsetCorrectionClock userBeatmapOffsetClock = null!; - private OffsetCorrectionClock platformOffsetClock = null!; - - private Bindable userAudioOffset = null!; - - private IDisposable? beatmapOffsetSubscription; - private readonly double skipTargetTime; - [Resolved] - private RealmAccess realm { get; set; } = null!; - - [Resolved] - private OsuConfigManager config { get; set; } = null!; - private readonly List> nonGameplayAdjustments = new List>(); + /// + /// Stores the time at which the last call was triggered. + /// This is used to ensure we resume from that precise point in time, ignoring the proceeding frequency ramp. + /// + /// Optimally, we'd have gameplay ramp down with the frequency, but I believe this was intentionally disabled + /// to avoid fails occurring after the pause screen has been shown. + /// + /// In the future I want to change this. + /// + private double? actualStopTime; + public override IEnumerable NonGameplayAdjustments => nonGameplayAdjustments.Select(b => b.Value); /// @@ -75,32 +64,12 @@ namespace osu.Game.Screens.Play /// The beatmap to be used for time and metadata references. /// The latest time which should be used when introducing gameplay. Will be used when skipping forward. public MasterGameplayClockContainer(WorkingBeatmap beatmap, double skipTargetTime) - : base(beatmap.Track) + : base(beatmap.Track, true) { this.beatmap = beatmap; this.skipTargetTime = skipTargetTime; - } - protected override void LoadComplete() - { - base.LoadComplete(); - - userAudioOffset = config.GetBindable(OsuSetting.AudioOffset); - userAudioOffset.BindValueChanged(offset => userGlobalOffsetClock.Offset = offset.NewValue, true); - - beatmapOffsetSubscription = realm.SubscribeToPropertyChanged( - r => r.Find(beatmap.BeatmapInfo.ID)?.UserSettings, - settings => settings.Offset, - val => userBeatmapOffsetClock.Offset = val); - - // Reset may have been called externally before LoadComplete. - // If it was, and the clock is in a playing state, we want to ensure that it isn't stopped here. - bool isStarted = !IsPaused.Value; - - // If a custom start time was not specified, calculate the best value to use. - StartTime ??= findEarliestStartTime(); - - Reset(startClock: isStarted); + StartTime = findEarliestStartTime(); } private double findEarliestStartTime() @@ -126,54 +95,70 @@ namespace osu.Game.Screens.Play return time; } - protected override void OnIsPausedChanged(ValueChangedEvent isPaused) + protected override void StopGameplayClock() { + actualStopTime = GameplayClock.CurrentTime; + if (IsLoaded) { // During normal operation, the source is stopped after performing a frequency ramp. - if (isPaused.NewValue) + this.TransformBindableTo(GameplayClock.ExternalPauseFrequencyAdjust, 0, 200, Easing.Out).OnComplete(_ => { - this.TransformBindableTo(pauseFreqAdjust, 0, 200, Easing.Out).OnComplete(_ => - { - if (IsPaused.Value == isPaused.NewValue) - base.OnIsPausedChanged(isPaused); - }); - } - else - this.TransformBindableTo(pauseFreqAdjust, 1, 200, Easing.In); + if (IsPaused.Value) + base.StopGameplayClock(); + }); } else { - if (isPaused.NewValue) - base.OnIsPausedChanged(isPaused); + base.StopGameplayClock(); // If not yet loaded, we still want to ensure relevant state is correct, as it is used for offset calculations. - pauseFreqAdjust.Value = isPaused.NewValue ? 0 : 1; + GameplayClock.ExternalPauseFrequencyAdjust.Value = 0; // We must also process underlying gameplay clocks to update rate-adjusted offsets with the new frequency adjustment. // Without doing this, an initial seek may be performed with the wrong offset. - FramedClock.ProcessFrame(); + GameplayClock.ProcessFrame(); } } - public override void Start() - { - addSourceClockAdjustments(); - base.Start(); - } - - /// - /// Seek to a specific time in gameplay. - /// - /// - /// Adjusts for any offsets which have been applied (so the seek may not be the expected point in time on the underlying audio track). - /// - /// The destination time to seek to. public override void Seek(double time) { - // remove the offset component here because most of the time we want the seek to be aligned to gameplay, not the audio track. - // we may want to consider reversing the application of offsets in the future as it may feel more correct. - base.Seek(time - totalAppliedOffset); + // Safety in case the clock is seeked while stopped. + actualStopTime = null; + + base.Seek(time); + } + + protected override void PrepareStart() + { + if (actualStopTime != null) + { + Seek(actualStopTime.Value); + actualStopTime = null; + } + else + base.PrepareStart(); + } + + protected override void StartGameplayClock() + { + addSourceClockAdjustments(); + + base.StartGameplayClock(); + + if (IsLoaded) + { + this.TransformBindableTo(GameplayClock.ExternalPauseFrequencyAdjust, 1, 200, Easing.In); + } + else + { + // If not yet loaded, we still want to ensure relevant state is correct, as it is used for offset calculations. + GameplayClock.ExternalPauseFrequencyAdjust.Value = 1; + + // We must also process underlying gameplay clocks to update rate-adjusted offsets with the new frequency adjustment. + // Without doing this, an initial seek may be performed with the wrong offset. + GameplayClock.ProcessFrame(); + } } /// @@ -181,29 +166,18 @@ namespace osu.Game.Screens.Play /// public void Skip() { - if (FramedClock.CurrentTime > skipTargetTime - MINIMUM_SKIP_TIME) + if (GameplayClock.CurrentTime > skipTargetTime - MINIMUM_SKIP_TIME) return; double skipTarget = skipTargetTime - MINIMUM_SKIP_TIME; - if (FramedClock.CurrentTime < 0 && skipTarget > 6000) + if (GameplayClock.CurrentTime < 0 && skipTarget > 6000) // double skip exception for storyboards with very long intros skipTarget = 0; Seek(skipTarget); } - protected override IFrameBasedClock CreateGameplayClock(IFrameBasedClock source) - { - // Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited. - // This only seems to be required on windows. We need to eventually figure out why, with a bit of luck. - platformOffsetClock = new OffsetCorrectionClock(source, pauseFreqAdjust) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 }; - - // the final usable gameplay clock with user-set offsets applied. - userGlobalOffsetClock = new OffsetCorrectionClock(platformOffsetClock, pauseFreqAdjust); - return userBeatmapOffsetClock = new OffsetCorrectionClock(userGlobalOffsetClock, pauseFreqAdjust); - } - /// /// Changes the backing clock to avoid using the originally provided track. /// @@ -224,10 +198,10 @@ namespace osu.Game.Screens.Play if (SourceClock is not Track track) return; - track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); + track.AddAdjustment(AdjustableProperty.Frequency, GameplayClock.ExternalPauseFrequencyAdjust); track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); - nonGameplayAdjustments.Add(pauseFreqAdjust); + nonGameplayAdjustments.Add(GameplayClock.ExternalPauseFrequencyAdjust); nonGameplayAdjustments.Add(UserPlaybackRate); speedAdjustmentsApplied = true; @@ -241,10 +215,10 @@ namespace osu.Game.Screens.Play if (SourceClock is not Track track) return; - track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); + track.RemoveAdjustment(AdjustableProperty.Frequency, GameplayClock.ExternalPauseFrequencyAdjust); track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); - nonGameplayAdjustments.Remove(pauseFreqAdjust); + nonGameplayAdjustments.Remove(GameplayClock.ExternalPauseFrequencyAdjust); nonGameplayAdjustments.Remove(UserPlaybackRate); speedAdjustmentsApplied = false; @@ -253,7 +227,6 @@ namespace osu.Game.Screens.Play protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); - beatmapOffsetSubscription?.Dispose(); removeSourceClockAdjustments(); } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 6827ff04d3..4afd04c335 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -4,6 +4,7 @@ #nullable disable using System; +using System.Diagnostics; using System.IO; using System.Linq; using System.Threading; @@ -640,8 +641,7 @@ namespace osu.Game.Screens.Play bool wasFrameStable = DrawableRuleset.FrameStablePlayback; DrawableRuleset.FrameStablePlayback = false; - GameplayClockContainer.StartTime = time; - GameplayClockContainer.Reset(); + GameplayClockContainer.Reset(time); // Delay resetting frame-stable playback for one frame to give the FrameStabilityContainer a chance to seek. frameStablePlaybackResetDelegate = ScheduleAfterChildren(() => DrawableRuleset.FrameStablePlayback = wasFrameStable); @@ -828,9 +828,17 @@ namespace osu.Game.Screens.Play private bool onFail() { + // Failing after the quit sequence has started may cause weird side effects with the fail animation / effects. + if (GameplayState.HasQuit) + return false; + if (!CheckModsAllowFailure()) return false; + Debug.Assert(!GameplayState.HasFailed); + Debug.Assert(!GameplayState.HasPassed); + Debug.Assert(!GameplayState.HasQuit); + GameplayState.HasFailed = true; updateGameplayState(); @@ -1012,7 +1020,7 @@ namespace osu.Game.Screens.Play if (GameplayClockContainer.IsRunning) throw new InvalidOperationException($"{nameof(StartGameplay)} should not be called when the gameplay clock is already running"); - GameplayClockContainer.Reset(true); + GameplayClockContainer.Reset(startClock: true); } public override void OnSuspending(ScreenTransitionEvent e) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index e6bd1367ef..6373633b5a 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -363,7 +363,7 @@ namespace osu.Game.Screens.Play return; CurrentPlayer = createPlayer(); - CurrentPlayer.Configuration.AutomaticallySkipIntro = quickRestart; + CurrentPlayer.Configuration.AutomaticallySkipIntro |= quickRestart; CurrentPlayer.RestartCount = restartCount++; CurrentPlayer.RestartRequested = restartRequested; @@ -530,7 +530,7 @@ namespace osu.Game.Screens.Play private void load(OsuColour colours, AudioManager audioManager, INotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay) { Icon = FontAwesome.Solid.VolumeMute; - IconBackground.Colour = colours.RedDark; + IconContent.Colour = colours.RedDark; Activated = delegate { @@ -584,7 +584,7 @@ namespace osu.Game.Screens.Play private void load(OsuColour colours, INotificationOverlay notificationOverlay) { Icon = FontAwesome.Solid.BatteryQuarter; - IconBackground.Colour = colours.RedDark; + IconContent.Colour = colours.RedDark; Activated = delegate { diff --git a/osu.Game/Screens/Play/SkipOverlay.cs b/osu.Game/Screens/Play/SkipOverlay.cs index 5c9a706549..974d40b538 100644 --- a/osu.Game/Screens/Play/SkipOverlay.cs +++ b/osu.Game/Screens/Play/SkipOverlay.cs @@ -114,16 +114,17 @@ namespace osu.Game.Screens.Play { base.LoadComplete(); + displayTime = gameplayClock.CurrentTime; + // skip is not required if there is no extra "empty" time to skip. // we may need to remove this if rewinding before the initial player load position becomes a thing. - if (fadeOutBeginTime < gameplayClock.CurrentTime) + if (fadeOutBeginTime <= displayTime) { Expire(); return; } button.Action = () => RequestSkip?.Invoke(); - displayTime = gameplayClock.CurrentTime; fadeContainer.TriggerShow(); @@ -146,7 +147,12 @@ namespace osu.Game.Screens.Play { base.Update(); - double progress = fadeOutBeginTime <= displayTime ? 1 : Math.Max(0, 1 - (gameplayClock.CurrentTime - displayTime) / (fadeOutBeginTime - displayTime)); + // This case causes an immediate expire in `LoadComplete`, but `Update` may run once after that. + // Avoid div-by-zero below. + if (fadeOutBeginTime <= displayTime) + return; + + double progress = Math.Max(0, 1 - (gameplayClock.CurrentTime - displayTime) / (fadeOutBeginTime - displayTime)); remainingTimeBox.Width = (float)Interpolation.Lerp(remainingTimeBox.Width, progress, Math.Clamp(Time.Elapsed / 40, 0, 1)); diff --git a/osu.Game/Screens/Play/SoloSpectator.cs b/osu.Game/Screens/Play/SoloSpectator.cs index 7eaba40640..9ef05c3a05 100644 --- a/osu.Game/Screens/Play/SoloSpectator.cs +++ b/osu.Game/Screens/Play/SoloSpectator.cs @@ -182,7 +182,7 @@ namespace osu.Game.Screens.Play scheduleStart(spectatorGameplayState); } - protected override void EndGameplay(int userId, SpectatorState state) + protected override void QuitGameplay(int userId) { scheduledStart?.Cancel(); immediateSpectatorGameplayState = null; diff --git a/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs index 0f202e5e08..b496f4242d 100644 --- a/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs +++ b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs @@ -67,12 +67,10 @@ namespace osu.Game.Screens.Ranking.Expanded var metadata = beatmap.BeatmapSet?.Metadata ?? beatmap.Metadata; string creator = metadata.Author.Username; - int? beatmapMaxCombo = scoreManager.GetMaximumAchievableComboAsync(score).GetResultSafely(); - var topStatistics = new List { new AccuracyStatistic(score.Accuracy), - new ComboStatistic(score.MaxCombo, beatmapMaxCombo), + new ComboStatistic(score.MaxCombo, scoreManager.GetMaximumAchievableCombo(score)), new PerformanceStatistic(score), }; diff --git a/osu.Game/Screens/Ranking/ScorePanel.cs b/osu.Game/Screens/Ranking/ScorePanel.cs index 0bcfa0da1f..cb777de144 100644 --- a/osu.Game/Screens/Ranking/ScorePanel.cs +++ b/osu.Game/Screens/Ranking/ScorePanel.cs @@ -99,7 +99,7 @@ namespace osu.Game.Screens.Ranking [Resolved] private OsuGameBase game { get; set; } - private DrawableAudioMixer mixer; + private AudioContainer audioContent; private bool displayWithFlair; @@ -130,7 +130,7 @@ namespace osu.Game.Screens.Ranking // Adding a manual offset here allows the expanded version to take on an "acceptable" vertical centre when at 100% UI scale. const float vertical_fudge = 20; - InternalChild = mixer = new DrawableAudioMixer + InternalChild = audioContent = new AudioContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -225,7 +225,7 @@ namespace osu.Game.Screens.Ranking protected override void Update() { base.Update(); - mixer.Balance.Value = (ScreenSpaceDrawQuad.Centre.X / game.ScreenSpaceDrawQuad.Width) * 2 - 1; + audioContent.Balance.Value = (ScreenSpaceDrawQuad.Centre.X / game.ScreenSpaceDrawQuad.Width) * 2 - 1; } private void playAppearSample() @@ -274,7 +274,7 @@ namespace osu.Game.Screens.Ranking break; } - mixer.ResizeTo(Size, RESIZE_DURATION, Easing.OutQuint); + audioContent.ResizeTo(Size, RESIZE_DURATION, Easing.OutQuint); bool topLayerExpanded = topLayerContainer.Y < 0; diff --git a/osu.Game/Screens/Ranking/ScorePanelList.cs b/osu.Game/Screens/Ranking/ScorePanelList.cs index 4f9e61a4a1..46f9efd126 100644 --- a/osu.Game/Screens/Ranking/ScorePanelList.cs +++ b/osu.Game/Screens/Ranking/ScorePanelList.cs @@ -8,11 +8,9 @@ using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; -using System.Threading.Tasks; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; @@ -151,32 +149,27 @@ namespace osu.Game.Screens.Ranking var score = trackingContainer.Panel.Score; - // Calculating score can take a while in extreme scenarios, so only display scores after the process completes. - scoreManager.GetTotalScoreAsync(score) - .ContinueWith(task => Schedule(() => - { - flow.SetLayoutPosition(trackingContainer, task.GetResultSafely()); + flow.SetLayoutPosition(trackingContainer, scoreManager.GetTotalScore(score)); - trackingContainer.Show(); + trackingContainer.Show(); - if (SelectedScore.Value?.Equals(score) == true) - { - SelectedScore.TriggerChange(); - } - else - { - // We want the scroll position to remain relative to the expanded panel. When a new panel is added after the expanded panel, nothing needs to be done. - // But when a panel is added before the expanded panel, we need to offset the scroll position by the width of the new panel. - if (expandedPanel != null && flow.GetPanelIndex(score) < flow.GetPanelIndex(expandedPanel.Score)) - { - // A somewhat hacky property is used here because we need to: - // 1) Scroll after the scroll container's visible range is updated. - // 2) Scroll before the scroll container's scroll position is updated. - // Without this, we would have a 1-frame positioning error which looks very jarring. - scroll.InstantScrollTarget = (scroll.InstantScrollTarget ?? scroll.Target) + ScorePanel.CONTRACTED_WIDTH + panel_spacing; - } - } - }), TaskContinuationOptions.OnlyOnRanToCompletion); + if (SelectedScore.Value?.Equals(score) == true) + { + SelectedScore.TriggerChange(); + } + else + { + // We want the scroll position to remain relative to the expanded panel. When a new panel is added after the expanded panel, nothing needs to be done. + // But when a panel is added before the expanded panel, we need to offset the scroll position by the width of the new panel. + if (expandedPanel != null && flow.GetPanelIndex(score) < flow.GetPanelIndex(expandedPanel.Score)) + { + // A somewhat hacky property is used here because we need to: + // 1) Scroll after the scroll container's visible range is updated. + // 2) Scroll before the scroll container's scroll position is updated. + // Without this, we would have a 1-frame positioning error which looks very jarring. + scroll.InstantScrollTarget = (scroll.InstantScrollTarget ?? scroll.Target) + ScorePanel.CONTRACTED_WIDTH + panel_spacing; + } + } } /// diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 75caa3c9a3..0f130714f1 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -265,6 +265,43 @@ namespace osu.Game.Screens.Select foreach (int i in changes.InsertedIndices) UpdateBeatmapSet(sender[i].Detach()); + + if (changes.DeletedIndices.Length > 0) + { + // To handle the beatmap update flow, attempt to track selection changes across delete-insert transactions. + // When an update occurs, the previous beatmap set is either soft or hard deleted. + // Check if the current selection was potentially deleted by re-querying its validity. + bool selectedSetMarkedDeleted = realm.Run(r => r.Find(SelectedBeatmapSet.ID))?.DeletePending != false; + + int[] modifiedAndInserted = changes.NewModifiedIndices.Concat(changes.InsertedIndices).ToArray(); + + if (selectedSetMarkedDeleted && modifiedAndInserted.Any()) + { + // If it is no longer valid, make the bold assumption that an updated version will be available in the modified/inserted indices. + // This relies on the full update operation being in a single transaction, so please don't change that. + foreach (int i in modifiedAndInserted) + { + var beatmapSetInfo = sender[i]; + + foreach (var beatmapInfo in beatmapSetInfo.Beatmaps) + { + if (!((IBeatmapMetadataInfo)beatmapInfo.Metadata).Equals(SelectedBeatmapInfo.Metadata)) + continue; + + // Best effort matching. We can't use ID because in the update flow a new version will get its own GUID. + if (beatmapInfo.DifficultyName == SelectedBeatmapInfo.DifficultyName) + { + SelectBeatmap(beatmapInfo); + return; + } + } + } + + // If a direct selection couldn't be made, it's feasible that the difficulty name (or beatmap metadata) changed. + // Let's attempt to follow set-level selection anyway. + SelectBeatmap(sender[modifiedAndInserted.First()].Beatmaps.First()); + } + } } private void beatmapsChanged(IRealmCollection sender, ChangeSet changes, Exception error) diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs index 6c134a4ab8..9a4319c6b2 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs @@ -129,12 +129,13 @@ namespace osu.Game.Screens.Select.Carousel public override void Filter(FilterCriteria criteria) { base.Filter(criteria); - bool match = Items.All(i => i.Filtered.Value); - match &= criteria.Sort != SortMode.DateRanked || BeatmapSet?.DateRanked != null; - match &= criteria.Sort != SortMode.DateSubmitted || BeatmapSet?.DateSubmitted != null; + bool filtered = Items.All(i => i.Filtered.Value); - Filtered.Value = match; + filtered |= criteria.Sort == SortMode.DateRanked && BeatmapSet?.DateRanked == null; + filtered |= criteria.Sort == SortMode.DateSubmitted && BeatmapSet?.DateSubmitted == null; + + Filtered.Value = filtered; } public override string ToString() => BeatmapSet.ToString(); diff --git a/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs b/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs index b497943dfa..343b815e9f 100644 --- a/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs +++ b/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs @@ -8,10 +8,8 @@ using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; -using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Extensions; @@ -150,17 +148,12 @@ namespace osu.Game.Screens.Select.Leaderboards var req = new GetScoresRequest(fetchBeatmapInfo, fetchRuleset, Scope, requestMods); - req.Success += r => + req.Success += r => Schedule(() => { - scoreManager.OrderByTotalScoreAsync(r.Scores.Select(s => s.ToScoreInfo(rulesets, fetchBeatmapInfo)).ToArray(), cancellationToken) - .ContinueWith(task => Schedule(() => - { - if (cancellationToken.IsCancellationRequested) - return; - - SetScores(task.GetResultSafely(), r.UserScore?.CreateScoreInfo(rulesets, fetchBeatmapInfo)); - }), TaskContinuationOptions.OnlyOnRanToCompletion); - }; + SetScores( + scoreManager.OrderByTotalScore(r.Scores.Select(s => s.ToScoreInfo(rulesets, fetchBeatmapInfo))), + r.UserScore?.CreateScoreInfo(rulesets, fetchBeatmapInfo)); + }); return req; } @@ -213,16 +206,9 @@ namespace osu.Game.Screens.Select.Leaderboards scores = scores.Where(s => s.Mods.Any(m => selectedMods.Contains(m.Acronym))); } - scores = scores.Detach(); + scores = scoreManager.OrderByTotalScore(scores.Detach()); - scoreManager.OrderByTotalScoreAsync(scores.ToArray(), cancellationToken) - .ContinueWith(ordered => Schedule(() => - { - if (cancellationToken.IsCancellationRequested) - return; - - SetScores(ordered.GetResultSafely()); - }), TaskContinuationOptions.OnlyOnRanToCompletion); + Schedule(() => SetScores(scores)); } } diff --git a/osu.Game/Screens/Spectate/SpectatorScreen.cs b/osu.Game/Screens/Spectate/SpectatorScreen.cs index 0c1fe56eb6..259ac0160d 100644 --- a/osu.Game/Screens/Spectate/SpectatorScreen.cs +++ b/osu.Game/Screens/Spectate/SpectatorScreen.cs @@ -115,14 +115,9 @@ namespace osu.Game.Screens.Spectate { case NotifyDictionaryChangedAction.Add: case NotifyDictionaryChangedAction.Replace: - foreach ((int userId, var state) in e.NewItems.AsNonNull()) + foreach ((int userId, SpectatorState state) in e.NewItems.AsNonNull()) onUserStateChanged(userId, state); break; - - case NotifyDictionaryChangedAction.Remove: - foreach ((int userId, SpectatorState state) in e.OldItems.AsNonNull()) - onUserStateRemoved(userId, state); - break; } } @@ -136,33 +131,21 @@ namespace osu.Game.Screens.Spectate switch (newState.State) { - case SpectatedUserState.Passed: - // Make sure that gameplay completes to the end. - if (gameplayStates.TryGetValue(userId, out var gameplayState)) - gameplayState.Score.Replay.HasReceivedAllFrames = true; - break; - case SpectatedUserState.Playing: Schedule(() => OnNewPlayingUserState(userId, newState)); startGameplay(userId); break; + + case SpectatedUserState.Passed: + markReceivedAllFrames(userId); + break; + + case SpectatedUserState.Quit: + quitGameplay(userId); + break; } } - private void onUserStateRemoved(int userId, SpectatorState state) - { - if (!userMap.ContainsKey(userId)) - return; - - if (!gameplayStates.TryGetValue(userId, out var gameplayState)) - return; - - gameplayState.Score.Replay.HasReceivedAllFrames = true; - - gameplayStates.Remove(userId); - Schedule(() => EndGameplay(userId, state)); - } - private void startGameplay(int userId) { Debug.Assert(userMap.ContainsKey(userId)); @@ -196,6 +179,29 @@ namespace osu.Game.Screens.Spectate Schedule(() => StartGameplay(userId, gameplayState)); } + /// + /// Marks an existing gameplay session as received all frames. + /// + private void markReceivedAllFrames(int userId) + { + if (gameplayStates.TryGetValue(userId, out var gameplayState)) + gameplayState.Score.Replay.HasReceivedAllFrames = true; + } + + private void quitGameplay(int userId) + { + if (!userMap.ContainsKey(userId)) + return; + + if (!gameplayStates.ContainsKey(userId)) + return; + + markReceivedAllFrames(userId); + + gameplayStates.Remove(userId); + Schedule(() => QuitGameplay(userId)); + } + /// /// Invoked when a spectated user's state has changed to a new state indicating the player is currently playing. /// @@ -211,11 +217,10 @@ namespace osu.Game.Screens.Spectate protected abstract void StartGameplay(int userId, [NotNull] SpectatorGameplayState spectatorGameplayState); /// - /// Ends gameplay for a user. + /// Quits gameplay for a user. /// - /// The user to end gameplay for. - /// The final user state. - protected abstract void EndGameplay(int userId, SpectatorState state); + /// The user to quit gameplay for. + protected abstract void QuitGameplay(int userId); /// /// Stops spectating a user. @@ -223,10 +228,10 @@ namespace osu.Game.Screens.Spectate /// The user to stop spectating. protected void RemoveUser(int userId) { - if (!userStates.TryGetValue(userId, out var state)) + if (!userStates.ContainsKey(userId)) return; - onUserStateRemoved(userId, state); + quitGameplay(userId); users.Remove(userId); userMap.Remove(userId); diff --git a/osu.Game/Tests/Visual/EditorClockTestScene.cs b/osu.Game/Tests/Visual/EditorClockTestScene.cs index 91284ae499..8f1e7abd9e 100644 --- a/osu.Game/Tests/Visual/EditorClockTestScene.cs +++ b/osu.Game/Tests/Visual/EditorClockTestScene.cs @@ -6,6 +6,8 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; using osu.Game.Beatmaps; using osu.Game.Overlays; @@ -24,30 +26,39 @@ namespace osu.Game.Tests.Visual protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor(); - [Cached] - protected new readonly EditorClock Clock; + protected EditorClock EditorClock; private readonly Bindable frequencyAdjustment = new BindableDouble(1); + private IBeatmap editorClockBeatmap; protected virtual bool ScrollUsingMouseWheel => true; - protected EditorClockTestScene() - { - Clock = new EditorClock(new Beatmap(), BeatDivisor) { IsCoupled = false }; - } + protected override Container Content => content; + + private readonly Container content = new Container { RelativeSizeAxes = Axes.Both }; protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); + editorClockBeatmap = CreateEditorClockBeatmap(); + + base.Content.AddRange(new Drawable[] + { + EditorClock = new EditorClock(editorClockBeatmap, BeatDivisor), + content + }); + dependencies.Cache(BeatDivisor); - dependencies.CacheAs(Clock); + dependencies.CacheAs(EditorClock); return dependencies; } protected override void LoadComplete() { + Beatmap.Value = CreateWorkingBeatmap(editorClockBeatmap); + base.LoadComplete(); Beatmap.BindValueChanged(beatmapChanged, true); @@ -55,22 +66,13 @@ namespace osu.Game.Tests.Visual AddSliderStep("editor clock rate", 0.0, 2.0, 1.0, v => frequencyAdjustment.Value = v); } + protected virtual IBeatmap CreateEditorClockBeatmap() => new Beatmap(); + private void beatmapChanged(ValueChangedEvent e) { e.OldValue?.Track.RemoveAdjustment(AdjustableProperty.Frequency, frequencyAdjustment); - - Clock.Beatmap = e.NewValue.Beatmap; - Clock.ChangeSource(e.NewValue.Track); - Clock.ProcessFrame(); - e.NewValue.Track.AddAdjustment(AdjustableProperty.Frequency, frequencyAdjustment); - } - - protected override void Update() - { - base.Update(); - - Clock.ProcessFrame(); + EditorClock.ChangeSource(e.NewValue.Track); } protected override bool OnScroll(ScrollEvent e) @@ -79,9 +81,9 @@ namespace osu.Game.Tests.Visual return false; if (e.ScrollDelta.Y > 0) - Clock.SeekBackward(true); + EditorClock.SeekBackward(true); else - Clock.SeekForward(true); + EditorClock.SeekForward(true); return true; } diff --git a/osu.Game/Tests/Visual/PlacementBlueprintTestScene.cs b/osu.Game/Tests/Visual/PlacementBlueprintTestScene.cs index 797e8363c3..176b181e73 100644 --- a/osu.Game/Tests/Visual/PlacementBlueprintTestScene.cs +++ b/osu.Game/Tests/Visual/PlacementBlueprintTestScene.cs @@ -30,10 +30,15 @@ namespace osu.Game.Tests.Visual { var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); - dependencies.CacheAs(new EditorClock()); - var playable = GetPlayableBeatmap(); - dependencies.CacheAs(new EditorBeatmap(playable)); + + var editorClock = new EditorClock(); + base.Content.Add(editorClock); + dependencies.CacheAs(editorClock); + + var editorBeatmap = new EditorBeatmap(playable); + // Not adding to hierarchy as we don't satisfy its dependencies. Probably not good. + dependencies.CacheAs(editorBeatmap); return dependencies; } diff --git a/osu.Game/Tests/Visual/SelectionBlueprintTestScene.cs b/osu.Game/Tests/Visual/SelectionBlueprintTestScene.cs index 66d79cad1c..ac0d1cd366 100644 --- a/osu.Game/Tests/Visual/SelectionBlueprintTestScene.cs +++ b/osu.Game/Tests/Visual/SelectionBlueprintTestScene.cs @@ -1,9 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -19,19 +16,23 @@ namespace osu.Game.Tests.Visual [Cached] private readonly EditorClock editorClock = new EditorClock(); - protected override Container Content => content ?? base.Content; + protected override Container Content => content; private readonly Container content; protected SelectionBlueprintTestScene() { - base.Content.Add(content = new Container + base.Content.AddRange(new Drawable[] { - Clock = new FramedClock(new StopwatchClock()), - RelativeSizeAxes = Axes.Both + editorClock, + content = new Container + { + Clock = new FramedClock(new StopwatchClock()), + RelativeSizeAxes = Axes.Both + } }); } - protected void AddBlueprint(HitObjectSelectionBlueprint blueprint, [CanBeNull] DrawableHitObject drawableObject = null) + protected void AddBlueprint(HitObjectSelectionBlueprint blueprint, DrawableHitObject? drawableObject = null) { Add(blueprint.With(d => { diff --git a/osu.Game/Updater/UpdateManager.cs b/osu.Game/Updater/UpdateManager.cs index d60f2e4a4b..4790055cd1 100644 --- a/osu.Game/Updater/UpdateManager.cs +++ b/osu.Game/Updater/UpdateManager.cs @@ -99,7 +99,7 @@ namespace osu.Game.Updater private void load(OsuColour colours, ChangelogOverlay changelog, INotificationOverlay notificationOverlay) { Icon = FontAwesome.Solid.CheckSquare; - IconBackground.Colour = colours.BlueDark; + IconContent.Colour = colours.BlueDark; Activated = delegate { diff --git a/osu.Game/Utils/SentryLogger.cs b/osu.Game/Utils/SentryLogger.cs index 33dc548e9a..8c39a2d15a 100644 --- a/osu.Game/Utils/SentryLogger.cs +++ b/osu.Game/Utils/SentryLogger.cs @@ -9,6 +9,7 @@ using System.Net; using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Configuration; using osu.Framework.Logging; using osu.Framework.Statistics; using osu.Game.Beatmaps; @@ -112,8 +113,8 @@ namespace osu.Game.Utils scope.Contexts[@"config"] = new { - Game = game.Dependencies.Get().GetLoggableState() - // TODO: add framework config here. needs some consideration on how to expose. + Game = game.Dependencies.Get().GetCurrentConfigurationForLogging(), + Framework = game.Dependencies.Get().GetCurrentConfigurationForLogging(), }; game.Dependencies.Get().Run(realm => diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 0613db891b..f757fd77b9 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,8 +36,8 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - - + + diff --git a/osu.iOS.props b/osu.iOS.props index bf1e4e350c..9fcc3753eb 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -61,8 +61,8 @@ - - + + @@ -84,7 +84,7 @@ - +