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Merge pull request #17570 from peppy/fix-settings-textbox-focus
Focus focus not being transferred correctly to parent settings panel on exiting nested panel
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commit
bc4d6a3ace
@ -1,16 +1,21 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings.Sections;
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using osu.Game.Overlays.Settings.Sections.Input;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Settings
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{
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[TestFixture]
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public class TestSceneSettingsPanel : OsuTestScene
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public class TestSceneSettingsPanel : OsuManualInputManagerTestScene
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{
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private SettingsPanel settings;
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private DialogOverlay dialogOverlay;
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@ -33,7 +38,55 @@ namespace osu.Game.Tests.Visual.Settings
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public void ToggleVisibility()
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{
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AddWaitStep("wait some", 5);
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AddToggleStep("toggle editor visibility", visible => settings.ToggleVisibility());
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AddToggleStep("toggle visibility", visible => settings.ToggleVisibility());
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}
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[Test]
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public void TestTextboxFocusAfterNestedPanelBackButton()
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{
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AddUntilStep("sections loaded", () => settings.SectionsContainer.Children.Count > 0);
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AddUntilStep("top-level textbox focused", () => settings.SectionsContainer.ChildrenOfType<FocusedTextBox>().FirstOrDefault()?.HasFocus == true);
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AddStep("open key binding subpanel", () =>
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{
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settings.SectionsContainer
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.ChildrenOfType<InputSection>().FirstOrDefault()?
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.ChildrenOfType<OsuButton>().FirstOrDefault()?
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.TriggerClick();
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});
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AddUntilStep("binding panel textbox focused", () => settings
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.ChildrenOfType<KeyBindingPanel>().FirstOrDefault()?
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.ChildrenOfType<FocusedTextBox>().FirstOrDefault()?.HasFocus == true);
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AddStep("Press back", () => settings
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.ChildrenOfType<KeyBindingPanel>().FirstOrDefault()?
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.ChildrenOfType<SettingsSubPanel.BackButton>().FirstOrDefault()?.TriggerClick());
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AddUntilStep("top-level textbox focused", () => settings.SectionsContainer.ChildrenOfType<FocusedTextBox>().FirstOrDefault()?.HasFocus == true);
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}
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[Test]
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public void TestTextboxFocusAfterNestedPanelEscape()
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{
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AddUntilStep("sections loaded", () => settings.SectionsContainer.Children.Count > 0);
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AddUntilStep("top-level textbox focused", () => settings.SectionsContainer.ChildrenOfType<FocusedTextBox>().FirstOrDefault()?.HasFocus == true);
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AddStep("open key binding subpanel", () =>
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{
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settings.SectionsContainer
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.ChildrenOfType<InputSection>().FirstOrDefault()?
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.ChildrenOfType<OsuButton>().FirstOrDefault()?
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.TriggerClick();
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});
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AddUntilStep("binding panel textbox focused", () => settings
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.ChildrenOfType<KeyBindingPanel>().FirstOrDefault()?
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.ChildrenOfType<FocusedTextBox>().FirstOrDefault()?.HasFocus == true);
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AddStep("Escape", () => InputManager.Key(Key.Escape));
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AddUntilStep("top-level textbox focused", () => settings.SectionsContainer.ChildrenOfType<FocusedTextBox>().FirstOrDefault()?.HasFocus == true);
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}
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[BackgroundDependencyLoader]
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@ -28,7 +28,7 @@ namespace osu.Game.Graphics.UserInterface
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if (!allowImmediateFocus)
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return;
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Scheduler.Add(() => GetContainingInputManager().ChangeFocus(this), false);
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Scheduler.Add(() => GetContainingInputManager().ChangeFocus(this));
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}
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public new void KillFocus() => base.KillFocus();
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@ -32,7 +32,7 @@ namespace osu.Game.Overlays
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protected override bool DimMainContent => false; // dimming is handled by main overlay
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private class BackButton : SidebarButton
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public class BackButton : SidebarButton
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{
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private Container content;
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