diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs index 93df6e90f8..d8f4aa1229 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills private double skillMultiplier => 26.25; private double strainDecayBase => 0.15; - private double aimStrainOf(DifficultyHitObject current) + private double strainValueOf(DifficultyHitObject current) { if (current.BaseObject is Spinner) return 0; @@ -69,10 +69,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills protected override double StrainValueAt(DifficultyHitObject current) { - double aimStrain = aimStrainOf(current); - currentStrain *= strainDecay(current.DeltaTime); - currentStrain += aimStrain * skillMultiplier; + currentStrain += strainValueOf(current) * skillMultiplier; return currentStrain; } diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs index 7121582da7..e3abe7d700 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs @@ -70,10 +70,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills protected override double StrainValueAt(DifficultyHitObject current) { - double flashlightStrain = strainValueOf(current); - currentStrain *= strainDecay(current.DeltaTime); - currentStrain += flashlightStrain * skillMultiplier; + currentStrain += strainValueOf(current) * skillMultiplier; return currentStrain; }