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Merge pull request #212 from Tom94/better-triangles
Use new framework-level triangles.
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commit
bc2391578c
@ -1 +1 @@
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Subproject commit 976d7833e85ff880e9b00e8c121747f59becb2d8
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Subproject commit b5efbe6d53cb6895163731e2a934a1c6518d9d7d
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@ -8,29 +8,24 @@ using OpenTK;
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namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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{
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public class Triangles : Container
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public class Triangles : Container<Triangle>
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{
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private Texture triangle;
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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triangle = textures.Get(@"Play/osu/triangle@2x");
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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const float size = 100;
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for (int i = 0; i < 10; i++)
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{
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Add(new Sprite
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Add(new Triangle
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{
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Texture = triangle,
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.Both,
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Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
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Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f),
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Alpha = RNG.NextSingle() * 0.3f
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// Scaling height by 0.866 results in equiangular triangles (== 60° and equal side length)
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Size = new Vector2(size, 0.866f * size),
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Alpha = RNG.NextSingle() * 0.3f,
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});
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}
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}
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@ -13,10 +13,8 @@ using OpenTK;
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namespace osu.Game.Graphics.Backgrounds
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{
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public class Triangles : Container
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public class Triangles : Container<Triangle>
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{
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private Texture triangle;
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public Triangles()
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{
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Alpha = 0.3f;
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@ -35,12 +33,6 @@ namespace osu.Game.Graphics.Backgrounds
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}
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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triangle = textures.Get(@"Play/osu/triangle@2x");
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}
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private int aimTriangleCount => (int)((DrawWidth * DrawHeight) / 800 / triangleScale);
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protected override void Update()
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@ -60,16 +52,18 @@ namespace osu.Game.Graphics.Backgrounds
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}
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protected virtual Sprite CreateTriangle()
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protected virtual Triangle CreateTriangle()
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{
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var scale = triangleScale * RNG.NextSingle() * 0.4f + 0.2f;
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const float size = 100;
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return new Sprite
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return new Triangle
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{
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Texture = triangle,
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Origin = Anchor.TopCentre,
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RelativePositionAxes = Axes.Both,
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Scale = new Vector2(scale),
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// Scaling height by 0.866 results in equiangular triangles (== 60° and equal side length)
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Size = new Vector2(size, 0.866f * size),
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Alpha = RNG.NextSingle(),
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Depth = scale,
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};
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@ -195,7 +195,7 @@ namespace osu.Game.Graphics.Cursor
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colour.BottomLeft.Linear.A = Parts[i].Time + colour.BottomLeft.Linear.A;
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colour.BottomRight.Linear.A = Parts[i].Time + colour.BottomRight.Linear.A;
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Texture.Draw(
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Texture.DrawQuad(
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new Quad(pos.X - Size.X / 2, pos.Y - Size.Y / 2, Size.X, Size.Y),
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colour,
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null,
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@ -213,7 +213,7 @@ namespace osu.Game.Screens.Menu
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Alpha = 1;
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}
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protected override Sprite CreateTriangle()
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protected override Triangle CreateTriangle()
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{
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var triangle = base.CreateTriangle();
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triangle.Alpha = 1;
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