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Fix RestoreDefaultValueButton
not behaving correctly on number types
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parent
5031707048
commit
bc0ab7dd4f
@ -20,7 +20,7 @@ namespace osu.Game.Overlays
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{
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{
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public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
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public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
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private readonly BindableWithCurrent<T> current = new BindableWithCurrent<T>();
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private readonly IBindableWithCurrent<T> current = IBindableWithCurrent<T>.Create();
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// this is done to ensure a click on this button doesn't trigger focus on a parent element which contains the button.
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// this is done to ensure a click on this button doesn't trigger focus on a parent element which contains the button.
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public override bool AcceptsFocus => true;
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public override bool AcceptsFocus => true;
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@ -62,7 +62,8 @@ namespace osu.Game.Overlays
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Action += () =>
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Action += () =>
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{
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{
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if (!current.Disabled) current.SetDefault();
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if (!Current.Disabled)
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Current.SetDefault();
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};
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};
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}
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}
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@ -96,12 +97,12 @@ namespace osu.Game.Overlays
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private void updateState()
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private void updateState()
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{
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{
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if (current == null)
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if (Current == null)
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return;
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return;
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this.FadeTo(current.IsDefault ? 0f :
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this.FadeTo(Current.IsDefault ? 0f :
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hovering && !current.Disabled ? 1f : 0.65f, 200, Easing.OutQuint);
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hovering && !Current.Disabled ? 1f : 0.65f, 200, Easing.OutQuint);
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this.FadeColour(current.Disabled ? Color4.Gray : buttonColour, 200, Easing.OutQuint);
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this.FadeColour(Current.Disabled ? Color4.Gray : buttonColour, 200, Easing.OutQuint);
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}
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}
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}
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}
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}
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}
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