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Correct playfield shift counteract comment
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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@ -152,7 +152,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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Size = new Vector2(640, 480);
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Size = new Vector2(640, 480);
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// counteracts the playfield shift from OsuPlayfieldAdjustmentContainer.
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// stable applies this adjustment conditionally, locally in the spinner.
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// in lazer this is handled at a higher level in OsuPlayfieldAdjustmentContainer,
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// therefore it's safe to apply it unconditionally in this component.
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Position = new Vector2(0, -8f);
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Position = new Vector2(0, -8f);
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}
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}
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}
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}
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