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Correct playfield shift counteract comment

Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
This commit is contained in:
Salman Ahmed 2021-03-09 00:33:43 +03:00
parent 0ad3073c1a
commit bb79da1aac

View File

@ -152,7 +152,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
Origin = Anchor.Centre; Origin = Anchor.Centre;
Size = new Vector2(640, 480); Size = new Vector2(640, 480);
// counteracts the playfield shift from OsuPlayfieldAdjustmentContainer. // stable applies this adjustment conditionally, locally in the spinner.
// in lazer this is handled at a higher level in OsuPlayfieldAdjustmentContainer,
// therefore it's safe to apply it unconditionally in this component.
Position = new Vector2(0, -8f); Position = new Vector2(0, -8f);
} }
} }