From bb6478cdc3e98dee0cbfb8a6d722d012ae556233 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jacob=20Odg=C3=A5rd=20T=C3=B8rring?= Date: Thu, 10 May 2018 10:15:47 +0200 Subject: [PATCH] Adds a check to disable music controller's seek --- osu.Game/Overlays/MusicController.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs index b4021f2808..0605b211b0 100644 --- a/osu.Game/Overlays/MusicController.cs +++ b/osu.Game/Overlays/MusicController.cs @@ -206,7 +206,7 @@ namespace osu.Game.Overlays Anchor = Anchor.BottomCentre, Height = progress_height, FillColour = colours.Yellow, - OnSeek = progress => current?.Track.Seek(progress) + OnSeek = progress => ConditionalSeek(progress) } }, }, @@ -219,6 +219,13 @@ namespace osu.Game.Overlays playlist.StateChanged += s => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint); } + private bool? ConditionalSeek(double progress) + { + if (current.Track.Looping) + return current?.Track.Seek(progress); + return false; + } + protected override void LoadComplete() { beatmapBacking.ValueChanged += beatmapChanged;