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Add test
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@ -437,6 +437,53 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("Selection was random", () => eagerSelectedIDs.Count > 1);
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AddAssert("Selection was random", () => eagerSelectedIDs.Count > 1);
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}
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}
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[Test]
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public void TestFilteringByUserStarDifficulty()
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{
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BeatmapSetInfo set = null;
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loadBeatmaps(new List<BeatmapSetInfo>());
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AddStep("add mixed difficulty set", () =>
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{
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set = createTestBeatmapSet(1);
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set.Beatmaps.Clear();
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for (int i = 1; i <= 15; i++)
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{
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set.Beatmaps.Add(new BeatmapInfo
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{
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Version = $"Stars: {i}",
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StarDifficulty = i,
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});
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}
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carousel.UpdateBeatmapSet(set);
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});
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AddStep("select added set", () => carousel.SelectBeatmap(set.Beatmaps[0], false));
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AddStep("filter [5..]", () => carousel.Filter(new FilterCriteria { UserStarDifficulty = { Min = 5 } }));
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AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask);
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checkVisibleItemCount(true, 11);
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AddStep("filter to [0..7]", () => carousel.Filter(new FilterCriteria { UserStarDifficulty = { Max = 7 } }));
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AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask);
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checkVisibleItemCount(true, 7);
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AddStep("filter to [5..7]", () => carousel.Filter(new FilterCriteria { UserStarDifficulty = { Min = 5, Max = 7 } }));
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AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask);
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checkVisibleItemCount(true, 3);
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AddStep("filter [2..2]", () => carousel.Filter(new FilterCriteria { UserStarDifficulty = { Min = 2, Max = 2 } }));
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AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask);
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checkVisibleItemCount(true, 1);
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AddStep("filter to [0..]", () => carousel.Filter(new FilterCriteria { UserStarDifficulty = { Min = 0 } }));
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AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask);
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checkVisibleItemCount(true, 15);
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}
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private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null)
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private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null)
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{
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{
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createCarousel();
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createCarousel();
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