mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 14:32:55 +08:00
refactor(SegmentedGraph): adjust tierCount based on passed Colours
This commit is contained in:
parent
7cbc03dce6
commit
bb2ece5c71
@ -52,6 +52,28 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddStep("beatmap density with granularity of 200", () => beatmapDensity());
|
||||
AddStep("beatmap density with granularity of 300", () => beatmapDensity(300));
|
||||
AddStep("reversed values from 1-10", () => graph.Values = Enumerable.Range(1, 10).Reverse().ToArray());
|
||||
AddStep("change colour", () =>
|
||||
{
|
||||
graph.TierColours = new[]
|
||||
{
|
||||
Colour4.White,
|
||||
Colour4.LightBlue,
|
||||
Colour4.Aqua,
|
||||
Colour4.Blue
|
||||
};
|
||||
});
|
||||
AddStep("reset colour", () =>
|
||||
{
|
||||
graph.TierColours = new[]
|
||||
{
|
||||
Colour4.Red,
|
||||
Colour4.OrangeRed,
|
||||
Colour4.Orange,
|
||||
Colour4.Yellow,
|
||||
Colour4.YellowGreen,
|
||||
Colour4.Green
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
private void sinFunction(int size = 100)
|
||||
|
@ -24,12 +24,15 @@ namespace osu.Game.Graphics.UserInterface
|
||||
private int[] tiers = Array.Empty<int>();
|
||||
private readonly SegmentManager segments;
|
||||
|
||||
private readonly int tierCount;
|
||||
private int tierCount;
|
||||
|
||||
public SegmentedGraph(int tierCount)
|
||||
public SegmentedGraph(int tierCount = 1)
|
||||
{
|
||||
this.tierCount = tierCount;
|
||||
tierColours = new Colour4[tierCount];
|
||||
tierColours = new[]
|
||||
{
|
||||
new Colour4(0, 0, 0, 0)
|
||||
};
|
||||
segments = new SegmentManager(tierCount);
|
||||
}
|
||||
|
||||
@ -55,25 +58,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
if (value.Length == 0 || value == tierColours)
|
||||
return;
|
||||
|
||||
if (value.Length == tierCount)
|
||||
{
|
||||
tierColours = value;
|
||||
}
|
||||
else if (value.Length < tierCount)
|
||||
{
|
||||
var colourList = new List<Colour4>(value);
|
||||
|
||||
for (int i = value.Length; i < tierCount; i++)
|
||||
{
|
||||
colourList.Add(value.Last());
|
||||
}
|
||||
|
||||
tierColours = colourList.ToArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
tierColours = value[..tierCount];
|
||||
}
|
||||
tierCount = value.Length;
|
||||
tierColours = value;
|
||||
|
||||
graphNeedsUpdate = true;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user