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Add test coverage for missing hyperdashes on simultaneous notes
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@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
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for (int i = 0; i < 9; i++)
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for (int i = 0; i < 11; i++)
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{
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int count = i + 1;
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AddUntilStep($"wait for hyperdash #{count}", () => hyperDashCount >= count);
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@ -100,12 +100,22 @@ namespace osu.Game.Rulesets.Catch.Tests
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})
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}, 1);
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createObjects(() => new Fruit { X = right_x }, count: 2, spacing: 0, spacingAfterGroup: 400);
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createObjects(() => new TestJuiceStream(left_x)
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{
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Path = new SliderPath(new[]
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{
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new PathControlPoint(Vector2.Zero),
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new PathControlPoint(new Vector2(0, 300))
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})
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}, count: 1, spacingAfterGroup: 150);
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createObjects(() => new Fruit { X = left_x }, count: 1, spacing: 0, spacingAfterGroup: 400);
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createObjects(() => new Fruit { X = right_x }, count: 2, spacing: 0);
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return beatmap;
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void createObjects(Func<CatchHitObject> createObject, int count = 3)
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void createObjects(Func<CatchHitObject> createObject, int count = 3, float spacing = 140, float spacingAfterGroup = 700)
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{
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const float spacing = 140;
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for (int i = 0; i < count; i++)
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{
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var hitObject = createObject();
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@ -113,7 +123,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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beatmap.HitObjects.Add(hitObject);
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}
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startTime += 700;
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startTime += spacingAfterGroup;
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}
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}
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