mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 19:33:01 +08:00
Add initial multiplayer spectator leaderboard
This commit is contained in:
parent
e3c75cd4aa
commit
bb15baf118
@ -0,0 +1,82 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Timing;
|
||||||
|
using osu.Game.Online.Spectator;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Screens.Play.HUD;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||||
|
{
|
||||||
|
public class MultiplayerSpectatorLeaderboard : MultiplayerGameplayLeaderboard
|
||||||
|
{
|
||||||
|
private readonly Dictionary<int, TrackedUserData> trackedData = new Dictionary<int, TrackedUserData>();
|
||||||
|
|
||||||
|
public MultiplayerSpectatorLeaderboard(ScoreProcessor scoreProcessor, int[] userIds)
|
||||||
|
: base(scoreProcessor, userIds)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddSource(int userId, IClock source) => trackedData[userId] = new TrackedUserData(source);
|
||||||
|
|
||||||
|
public void RemoveSource(int userId, IClock source) => trackedData.Remove(userId);
|
||||||
|
|
||||||
|
protected override void OnIncomingFrames(int userId, FrameDataBundle bundle)
|
||||||
|
{
|
||||||
|
if (!trackedData.TryGetValue(userId, out var data))
|
||||||
|
return;
|
||||||
|
|
||||||
|
data.Frames.Add(new TimedFrameHeader(bundle.Frames.First().Time, bundle.Header));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
foreach (var (userId, data) in trackedData)
|
||||||
|
{
|
||||||
|
var targetTime = data.Clock.CurrentTime;
|
||||||
|
|
||||||
|
int frameIndex = data.Frames.BinarySearch(new TimedFrameHeader(targetTime));
|
||||||
|
if (frameIndex < 0)
|
||||||
|
frameIndex = ~frameIndex;
|
||||||
|
frameIndex = Math.Clamp(frameIndex - 1, 0, data.Frames.Count - 1);
|
||||||
|
|
||||||
|
SetCurrentFrame(userId, data.Frames[frameIndex].Header);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TrackedUserData
|
||||||
|
{
|
||||||
|
public readonly IClock Clock;
|
||||||
|
public readonly List<TimedFrameHeader> Frames = new List<TimedFrameHeader>();
|
||||||
|
|
||||||
|
public TrackedUserData(IClock clock)
|
||||||
|
{
|
||||||
|
Clock = clock;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TimedFrameHeader : IComparable<TimedFrameHeader>
|
||||||
|
{
|
||||||
|
public readonly double Time;
|
||||||
|
public readonly FrameHeader Header;
|
||||||
|
|
||||||
|
public TimedFrameHeader(double time)
|
||||||
|
{
|
||||||
|
Time = time;
|
||||||
|
}
|
||||||
|
|
||||||
|
public TimedFrameHeader(double time, FrameHeader header)
|
||||||
|
{
|
||||||
|
Time = time;
|
||||||
|
Header = header;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int CompareTo(TimedFrameHeader other) => Time.CompareTo(other.Time);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -20,7 +20,6 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
public class MultiplayerGameplayLeaderboard : GameplayLeaderboard
|
public class MultiplayerGameplayLeaderboard : GameplayLeaderboard
|
||||||
{
|
{
|
||||||
private readonly ScoreProcessor scoreProcessor;
|
private readonly ScoreProcessor scoreProcessor;
|
||||||
|
|
||||||
private readonly Dictionary<int, TrackedUserData> userScores = new Dictionary<int, TrackedUserData>();
|
private readonly Dictionary<int, TrackedUserData> userScores = new Dictionary<int, TrackedUserData>();
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
@ -116,13 +115,19 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
trackedData.UpdateScore(scoreProcessor, mode.NewValue);
|
trackedData.UpdateScore(scoreProcessor, mode.NewValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void handleIncomingFrames(int userId, FrameDataBundle bundle)
|
private void handleIncomingFrames(int userId, FrameDataBundle bundle) => Schedule(() =>
|
||||||
{
|
{
|
||||||
if (userScores.TryGetValue(userId, out var trackedData))
|
if (userScores.ContainsKey(userId))
|
||||||
|
OnIncomingFrames(userId, bundle);
|
||||||
|
});
|
||||||
|
|
||||||
|
protected virtual void OnIncomingFrames(int userId, FrameDataBundle bundle) => SetCurrentFrame(userId, bundle.Header);
|
||||||
|
|
||||||
|
protected void SetCurrentFrame(int userId, FrameHeader header)
|
||||||
{
|
{
|
||||||
trackedData.LastHeader = bundle.Header;
|
var trackedScore = userScores[userId];
|
||||||
trackedData.UpdateScore(scoreProcessor, scoringMode.Value);
|
trackedScore.LastHeader = header;
|
||||||
}
|
trackedScore.UpdateScore(scoreProcessor, scoringMode.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
|
Loading…
Reference in New Issue
Block a user