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Update a few more missed event changes in tests
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@ -3,6 +3,7 @@
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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@ -58,7 +59,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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AddStep("Hold key", () =>
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AddStep("Hold key", () =>
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{
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{
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clock.CurrentTime = 0;
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clock.CurrentTime = 0;
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note.OnPressed(ManiaAction.Key1);
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note.OnPressed(new KeyBindingPressEvent<ManiaAction>(GetContainingInputManager().CurrentState, ManiaAction.Key1));
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});
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});
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AddStep("progress time", () => clock.CurrentTime = 500);
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AddStep("progress time", () => clock.CurrentTime = 500);
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AddAssert("head is visible", () => note.Head.Alpha == 1);
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AddAssert("head is visible", () => note.Head.Alpha == 1);
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@ -12,6 +12,7 @@ using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Framework.Testing.Input;
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using osu.Framework.Testing.Input;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Audio;
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@ -143,9 +144,9 @@ namespace osu.Game.Rulesets.Osu.Tests
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pressed = value;
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pressed = value;
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if (value)
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if (value)
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OnPressed(OsuAction.LeftButton);
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OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton));
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else
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else
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OnReleased(OsuAction.LeftButton);
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OnReleased(new KeyBindingReleaseEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton));
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}
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}
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}
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}
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@ -4,6 +4,7 @@
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using System;
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using System;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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@ -97,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void scheduleHit() => AddStep("schedule action", () =>
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private void scheduleHit() => AddStep("schedule action", () =>
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{
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{
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var delay = hitCircle.StartTime - hitCircle.HitWindows.WindowFor(HitResult.Great) - Time.Current;
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var delay = hitCircle.StartTime - hitCircle.HitWindows.WindowFor(HitResult.Great) - Time.Current;
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Scheduler.AddDelayed(() => hitAreaReceptor.OnPressed(OsuAction.LeftButton), delay);
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Scheduler.AddDelayed(() => hitAreaReceptor.OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton)), delay);
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});
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});
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}
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}
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}
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}
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