mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 01:42:55 +08:00
Update a few more missed event changes in tests
This commit is contained in:
parent
a1d33c1a46
commit
bb132f9509
@ -3,6 +3,7 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -58,7 +59,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
AddStep("Hold key", () =>
|
||||
{
|
||||
clock.CurrentTime = 0;
|
||||
note.OnPressed(ManiaAction.Key1);
|
||||
note.OnPressed(new KeyBindingPressEvent<ManiaAction>(GetContainingInputManager().CurrentState, ManiaAction.Key1));
|
||||
});
|
||||
AddStep("progress time", () => clock.CurrentTime = 500);
|
||||
AddAssert("head is visible", () => note.Head.Alpha == 1);
|
||||
|
@ -12,6 +12,7 @@ using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Testing.Input;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
@ -143,9 +144,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
pressed = value;
|
||||
if (value)
|
||||
OnPressed(OsuAction.LeftButton);
|
||||
OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton));
|
||||
else
|
||||
OnReleased(OsuAction.LeftButton);
|
||||
OnReleased(new KeyBindingReleaseEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -97,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
private void scheduleHit() => AddStep("schedule action", () =>
|
||||
{
|
||||
var delay = hitCircle.StartTime - hitCircle.HitWindows.WindowFor(HitResult.Great) - Time.Current;
|
||||
Scheduler.AddDelayed(() => hitAreaReceptor.OnPressed(OsuAction.LeftButton), delay);
|
||||
Scheduler.AddDelayed(() => hitAreaReceptor.OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton)), delay);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user