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Merge branch 'master' into database-standardize-paths

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HoLLy 2018-10-12 14:08:25 +02:00 committed by GitHub
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70 changed files with 637 additions and 578 deletions

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@ -27,9 +27,9 @@
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="System.IO.Packaging" Version="4.5.0" /> <PackageReference Include="System.IO.Packaging" Version="4.5.0" />
<PackageReference Include="ppy.squirrel.windows" Version="1.8.0.6" /> <PackageReference Include="ppy.squirrel.windows" Version="1.8.0.8" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.3" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.3" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.4" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Resources"> <ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" /> <EmbeddedResource Include="lazer.ico" />

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@ -2,9 +2,10 @@
<Import Project="..\osu.TestProject.props" /> <Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" /> <PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
<PackageReference Include="NUnit" Version="3.10.1" /> <PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" /> <PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>

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@ -11,6 +11,7 @@ using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using OpenTK;
namespace osu.Game.Rulesets.Catch.UI namespace osu.Game.Rulesets.Catch.UI
{ {
@ -18,9 +19,6 @@ namespace osu.Game.Rulesets.Catch.UI
{ {
public const float BASE_WIDTH = 512; public const float BASE_WIDTH = 512;
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
private readonly CatcherArea catcherArea; private readonly CatcherArea catcherArea;
protected override bool UserScrollSpeedAdjustment => false; protected override bool UserScrollSpeedAdjustment => false;
@ -28,7 +26,6 @@ namespace osu.Game.Rulesets.Catch.UI
protected override SpeedChangeVisualisationMethod VisualisationMethod => SpeedChangeVisualisationMethod.Constant; protected override SpeedChangeVisualisationMethod VisualisationMethod => SpeedChangeVisualisationMethod.Constant;
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation) public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
: base(BASE_WIDTH)
{ {
Direction.Value = ScrollingDirection.Down; Direction.Value = ScrollingDirection.Down;
@ -37,27 +34,27 @@ namespace osu.Game.Rulesets.Catch.UI
Anchor = Anchor.TopCentre; Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre; Origin = Anchor.TopCentre;
base.Content.Anchor = Anchor.BottomLeft; Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate
base.Content.Origin = Anchor.BottomLeft;
base.Content.AddRange(new Drawable[] InternalChild = new PlayfieldAdjustmentContainer
{ {
explodingFruitContainer = new Container RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{ {
RelativeSizeAxes = Axes.Both, explodingFruitContainer = new Container
}, {
catcherArea = new CatcherArea(difficulty) RelativeSizeAxes = Axes.Both,
{ },
GetVisualRepresentation = getVisualRepresentation, catcherArea = new CatcherArea(difficulty)
ExplodingFruitTarget = explodingFruitContainer, {
Anchor = Anchor.BottomLeft, GetVisualRepresentation = getVisualRepresentation,
Origin = Anchor.TopLeft, ExplodingFruitTarget = explodingFruitContainer,
}, Anchor = Anchor.BottomLeft,
content = new Container<Drawable> Origin = Anchor.TopLeft,
{ },
RelativeSizeAxes = Axes.Both, HitObjectContainer
}, }
}); };
VisibleTimeRange.Value = BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450); VisibleTimeRange.Value = BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
} }

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@ -13,7 +13,6 @@ using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using OpenTK;
namespace osu.Game.Rulesets.Catch.UI namespace osu.Game.Rulesets.Catch.UI
{ {
@ -32,8 +31,6 @@ namespace osu.Game.Rulesets.Catch.UI
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo); public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
protected override Vector2 PlayfieldArea => new Vector2(0.86f); // matches stable's vertical offset for catcher plate
protected override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h) protected override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
{ {
switch (h) switch (h)

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@ -0,0 +1,42 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
namespace osu.Game.Rulesets.Catch.UI
{
public class PlayfieldAdjustmentContainer : Container
{
protected override Container<Drawable> Content => content;
private readonly Container content;
public PlayfieldAdjustmentContainer()
{
InternalChild = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
FillAspectRatio = 4f / 3,
Child = content = new ScalingContainer { RelativeSizeAxes = Axes.Both }
};
}
/// <summary>
/// A <see cref="Container"/> which scales its content relative to a target width.
/// </summary>
private class ScalingContainer : Container
{
protected override void Update()
{
base.Update();
Scale = new Vector2(Parent.ChildSize.X / CatchPlayfield.BASE_WIDTH);
Size = Vector2.Divide(Vector2.One, Scale);
}
}
}
}

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@ -2,9 +2,10 @@
<Import Project="..\osu.TestProject.props" /> <Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" /> <PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
<PackageReference Include="NUnit" Version="3.10.1" /> <PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" /> <PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
{ {
base.InitialiseDefaults(); base.InitialiseDefaults();
Set(ManiaSetting.ScrollTime, 1500.0, 50.0, 10000.0, 50.0); Set(ManiaSetting.ScrollTime, 2250.0, 50.0, 10000.0, 50.0);
Set(ManiaSetting.ScrollDirection, ManiaScrollingDirection.Down); Set(ManiaSetting.ScrollDirection, ManiaScrollingDirection.Down);
} }

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@ -20,8 +20,7 @@ namespace osu.Game.Rulesets.Mania.Edit
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Size = Vector2.One
}; };
protected override Vector2 PlayfieldArea => Vector2.One;
} }
} }

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@ -30,8 +30,6 @@ namespace osu.Game.Rulesets.Mania.UI
internal readonly Container TopLevelContainer; internal readonly Container TopLevelContainer;
private readonly Container explosionContainer; private readonly Container explosionContainer;
protected override Container<Drawable> Content => hitObjectArea;
public Column() public Column()
{ {
RelativeSizeAxes = Axes.Y; RelativeSizeAxes = Axes.Y;
@ -54,7 +52,10 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
hitObjectArea = new ColumnHitObjectArea { RelativeSizeAxes = Axes.Both }, hitObjectArea = new ColumnHitObjectArea(HitObjectContainer)
{
RelativeSizeAxes = Axes.Both,
},
explosionContainer = new Container explosionContainer = new Container
{ {
Name = "Hit explosions", Name = "Hit explosions",

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@ -8,28 +8,24 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using OpenTK.Graphics; using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI.Components namespace osu.Game.Rulesets.Mania.UI.Components
{ {
public class ColumnHitObjectArea : Container, IHasAccentColour public class ColumnHitObjectArea : CompositeDrawable, IHasAccentColour
{ {
private const float hit_target_height = 10; private const float hit_target_height = 10;
private const float hit_target_bar_height = 2; private const float hit_target_bar_height = 2;
private Container<Drawable> content;
protected override Container<Drawable> Content => content;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>(); private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Container hitTargetLine; private readonly Container hitTargetLine;
private readonly Drawable hitTargetBar;
[BackgroundDependencyLoader] public ColumnHitObjectArea(HitObjectContainer hitObjectContainer)
private void load(IScrollingInfo scrollingInfo)
{ {
Drawable hitTargetBar;
InternalChildren = new[] InternalChildren = new[]
{ {
hitTargetBar = new Box hitTargetBar = new Box
@ -45,13 +41,13 @@ namespace osu.Game.Rulesets.Mania.UI.Components
Masking = true, Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both } Child = new Box { RelativeSizeAxes = Axes.Both }
}, },
content = new Container hitObjectContainer
{
Name = "Hit objects",
RelativeSizeAxes = Axes.Both,
},
}; };
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
direction.BindTo(scrollingInfo.Direction); direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(direction => direction.BindValueChanged(direction =>
{ {

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@ -10,6 +10,7 @@ using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration; using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
{ {
@ -25,6 +26,8 @@ namespace osu.Game.Rulesets.Mania.UI
if (stageDefinitions.Count <= 0) if (stageDefinitions.Count <= 0)
throw new ArgumentException("Can't have zero or fewer stages."); throw new ArgumentException("Can't have zero or fewer stages.");
Size = new Vector2(1, 0.8f);
GridContainer playfieldGrid; GridContainer playfieldGrid;
AddInternal(playfieldGrid = new GridContainer AddInternal(playfieldGrid = new GridContainer
{ {

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@ -24,7 +24,6 @@ using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using OpenTK;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
{ {
@ -110,8 +109,6 @@ namespace osu.Game.Rulesets.Mania.UI
} }
} }
protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f);
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay); protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
} }
} }

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@ -7,7 +7,7 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
{ {
public class ManiaScrollingPlayfield : ScrollingPlayfield public abstract class ManiaScrollingPlayfield : ScrollingPlayfield
{ {
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>(); private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();

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@ -30,8 +30,7 @@ namespace osu.Game.Rulesets.Mania.UI
public IReadOnlyList<Column> Columns => columnFlow.Children; public IReadOnlyList<Column> Columns => columnFlow.Children;
private readonly FillFlowContainer<Column> columnFlow; private readonly FillFlowContainer<Column> columnFlow;
protected override Container<Drawable> Content => barLineContainer; private readonly Container barLineContainer;
private readonly Container<Drawable> barLineContainer;
public Container<DrawableManiaJudgement> Judgements => judgements; public Container<DrawableManiaJudgement> Judgements => judgements;
private readonly JudgementContainer<DrawableManiaJudgement> judgements; private readonly JudgementContainer<DrawableManiaJudgement> judgements;
@ -105,6 +104,7 @@ namespace osu.Game.Rulesets.Mania.UI
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
Child = HitObjectContainer
} }
}, },
judgements = new JudgementContainer<DrawableManiaJudgement> judgements = new JudgementContainer<DrawableManiaJudgement>

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@ -2,9 +2,10 @@
<Import Project="..\osu.TestProject.props" /> <Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" /> <PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
<PackageReference Include="NUnit" Version="3.10.1" /> <PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" /> <PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>

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@ -10,6 +10,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{ {
public class OsuBeatmapProcessor : BeatmapProcessor public class OsuBeatmapProcessor : BeatmapProcessor
{ {
private const int stack_distance = 3;
public OsuBeatmapProcessor(IBeatmap beatmap) public OsuBeatmapProcessor(IBeatmap beatmap)
: base(beatmap) : base(beatmap)
{ {
@ -18,17 +20,21 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
public override void PostProcess() public override void PostProcess()
{ {
base.PostProcess(); base.PostProcess();
applyStacking((Beatmap<OsuHitObject>)Beatmap);
var osuBeatmap = (Beatmap<OsuHitObject>)Beatmap;
// Reset stacking
foreach (var h in osuBeatmap.HitObjects)
h.StackHeight = 0;
if (Beatmap.BeatmapInfo.BeatmapVersion >= 6)
applyStacking(osuBeatmap);
else
applyStackingOld(osuBeatmap);
} }
private void applyStacking(Beatmap<OsuHitObject> beatmap) private void applyStacking(Beatmap<OsuHitObject> beatmap)
{ {
const int stack_distance = 3;
// Reset stacking
for (int i = 0; i <= beatmap.HitObjects.Count - 1; i++)
beatmap.HitObjects[i].StackHeight = 0;
// Extend the end index to include objects they are stacked on // Extend the end index to include objects they are stacked on
int extendedEndIndex = beatmap.HitObjects.Count - 1; int extendedEndIndex = beatmap.HitObjects.Count - 1;
for (int i = beatmap.HitObjects.Count - 1; i >= 0; i--) for (int i = beatmap.HitObjects.Count - 1; i >= 0; i--)
@ -167,5 +173,40 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
} }
} }
} }
private void applyStackingOld(Beatmap<OsuHitObject> beatmap)
{
for (int i = 0; i < beatmap.HitObjects.Count; i++)
{
OsuHitObject currHitObject = beatmap.HitObjects[i];
if (currHitObject.StackHeight != 0 && !(currHitObject is Slider))
continue;
double startTime = (currHitObject as IHasEndTime)?.EndTime ?? currHitObject.StartTime;
int sliderStack = 0;
for (int j = i + 1; j < beatmap.HitObjects.Count; j++)
{
double stackThreshold = beatmap.HitObjects[i].TimePreempt * beatmap.BeatmapInfo.StackLeniency;
if (beatmap.HitObjects[j].StartTime - stackThreshold > startTime)
break;
if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.Position) < stack_distance)
{
currHitObject.StackHeight++;
startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[i].StartTime;
}
else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.EndPosition) < stack_distance)
{
//Case for sliders - bump notes down and right, rather than up and left.
sliderStack++;
beatmap.HitObjects[j].StackHeight -= sliderStack;
startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[i].StartTime;
}
}
}
}
} }
} }

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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double sectionLength = section_length * timeRate; double sectionLength = section_length * timeRate;
// The first object doesn't generate a strain, so we begin with an incremented section end // The first object doesn't generate a strain, so we begin with an incremented section end
double currentSectionEnd = 2 * sectionLength; double currentSectionEnd = Math.Ceiling(beatmap.HitObjects.First().StartTime / sectionLength) * sectionLength;
foreach (OsuDifficultyHitObject h in difficultyBeatmap) foreach (OsuDifficultyHitObject h in difficultyBeatmap)
{ {

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@ -3,6 +3,7 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
@ -23,8 +24,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
{ {
// Sort OsuHitObjects by StartTime - they are not correctly ordered in some cases. // Sort OsuHitObjects by StartTime - they are not correctly ordered in some cases.
// This should probably happen before the objects reach the difficulty calculator. // This should probably happen before the objects reach the difficulty calculator.
objects.Sort((a, b) => a.StartTime.CompareTo(b.StartTime)); difficultyObjects = createDifficultyObjectEnumerator(objects.OrderBy(h => h.StartTime).ToList(), timeRate);
difficultyObjects = createDifficultyObjectEnumerator(objects, timeRate);
} }
/// <summary> /// <summary>

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@ -21,15 +21,25 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
public OsuHitObject BaseObject { get; } public OsuHitObject BaseObject { get; }
/// <summary> /// <summary>
/// Normalized distance from the <see cref="OsuHitObject.StackedPosition"/> of the previous <see cref="OsuDifficultyHitObject"/>. /// Normalized distance from the end position of the previous <see cref="OsuDifficultyHitObject"/> to the start position of this <see cref="OsuDifficultyHitObject"/>.
/// </summary> /// </summary>
public double Distance { get; private set; } public double JumpDistance { get; private set; }
/// <summary>
/// Normalized distance between the start and end position of the previous <see cref="OsuDifficultyHitObject"/>.
/// </summary>
public double TravelDistance { get; private set; }
/// <summary> /// <summary>
/// Milliseconds elapsed since the StartTime of the previous <see cref="OsuDifficultyHitObject"/>. /// Milliseconds elapsed since the StartTime of the previous <see cref="OsuDifficultyHitObject"/>.
/// </summary> /// </summary>
public double DeltaTime { get; private set; } public double DeltaTime { get; private set; }
/// <summary>
/// Milliseconds elapsed since the start time of the previous <see cref="OsuDifficultyHitObject"/>, with a minimum of 50ms.
/// </summary>
public double StrainTime { get; private set; }
private readonly OsuHitObject lastObject; private readonly OsuHitObject lastObject;
private readonly double timeRate; private readonly double timeRate;
@ -51,31 +61,37 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
private void setDistances() private void setDistances()
{ {
// We will scale distances by this factor, so we can assume a uniform CircleSize among beatmaps. // We will scale distances by this factor, so we can assume a uniform CircleSize among beatmaps.
double scalingFactor = normalized_radius / BaseObject.Radius; float scalingFactor = normalized_radius / (float)BaseObject.Radius;
if (BaseObject.Radius < 30) if (BaseObject.Radius < 30)
{ {
double smallCircleBonus = Math.Min(30 - BaseObject.Radius, 5) / 50; float smallCircleBonus = Math.Min(30 - (float)BaseObject.Radius, 5) / 50;
scalingFactor *= 1 + smallCircleBonus; scalingFactor *= 1 + smallCircleBonus;
} }
Vector2 lastCursorPosition = lastObject.StackedPosition; Vector2 lastCursorPosition = lastObject.StackedPosition;
float lastTravelDistance = 0;
var lastSlider = lastObject as Slider; var lastSlider = lastObject as Slider;
if (lastSlider != null) if (lastSlider != null)
{ {
computeSliderCursorPosition(lastSlider); computeSliderCursorPosition(lastSlider);
lastCursorPosition = lastSlider.LazyEndPosition ?? lastCursorPosition; lastCursorPosition = lastSlider.LazyEndPosition ?? lastCursorPosition;
lastTravelDistance = lastSlider.LazyTravelDistance;
} }
Distance = (lastTravelDistance + (BaseObject.StackedPosition - lastCursorPosition).Length) * scalingFactor; // Don't need to jump to reach spinners
if (!(BaseObject is Spinner))
JumpDistance = (BaseObject.StackedPosition * scalingFactor - lastCursorPosition * scalingFactor).Length;
// Todo: BUG!!! Last slider's travel distance is considered ONLY IF we ourselves are also a slider!
if (BaseObject is Slider)
TravelDistance = (lastSlider?.LazyTravelDistance ?? 0) * scalingFactor;
} }
private void setTimingValues() private void setTimingValues()
{ {
// Every timing inverval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure. DeltaTime = (BaseObject.StartTime - lastObject.StartTime) / timeRate;
DeltaTime = Math.Max(50, (BaseObject.StartTime - lastObject.StartTime) / timeRate);
// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
StrainTime = Math.Max(50, DeltaTime);
} }
private void computeSliderCursorPosition(Slider slider) private void computeSliderCursorPosition(Slider slider)
@ -87,8 +103,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
float approxFollowCircleRadius = (float)(slider.Radius * 3); float approxFollowCircleRadius = (float)(slider.Radius * 3);
var computeVertex = new Action<double>(t => var computeVertex = new Action<double>(t =>
{ {
double progress = ((int)t - (int)slider.StartTime) / (float)(int)slider.SpanDuration;
if (progress % 2 > 1)
progress = 1 - progress % 1;
else
progress = progress % 1;
// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version) // ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
var diff = slider.StackedPositionAt(t) - slider.LazyEndPosition.Value; var diff = slider.StackedPosition + slider.Curve.PositionAt(progress) - slider.LazyEndPosition.Value;
float dist = diff.Length; float dist = diff.Length;
if (dist > approxFollowCircleRadius) if (dist > approxFollowCircleRadius)

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@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
protected override double SkillMultiplier => 26.25; protected override double SkillMultiplier => 26.25;
protected override double StrainDecayBase => 0.15; protected override double StrainDecayBase => 0.15;
protected override double StrainValueOf(OsuDifficultyHitObject current) => Math.Pow(current.Distance, 0.99) / current.DeltaTime; protected override double StrainValueOf(OsuDifficultyHitObject current)
=> (Math.Pow(current.TravelDistance, 0.99) + Math.Pow(current.JumpDistance, 0.99)) / current.StrainTime;
} }
} }

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
protected override double StrainValueOf(OsuDifficultyHitObject current) protected override double StrainValueOf(OsuDifficultyHitObject current)
{ {
double distance = current.Distance; double distance = current.TravelDistance + current.JumpDistance;
double speedValue; double speedValue;
if (distance > single_spacing_threshold) if (distance > single_spacing_threshold)
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
else else
speedValue = 0.95; speedValue = 0.95;
return speedValue / current.DeltaTime; return speedValue / current.StrainTime;
} }
} }
} }

View File

@ -4,6 +4,7 @@
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using OpenTK; using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit namespace osu.Game.Rulesets.Osu.Edit
@ -15,8 +16,8 @@ namespace osu.Game.Rulesets.Osu.Edit
{ {
} }
protected override Vector2 PlayfieldArea => Vector2.One;
protected override CursorContainer CreateCursor() => null; protected override CursorContainer CreateCursor() => null;
protected override Playfield CreatePlayfield() => new OsuPlayfield { Size = Vector2.One };
} }
} }

View File

@ -3,6 +3,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Edit.Tools;
@ -31,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit
new HitObjectCompositionTool<Spinner>() new HitObjectCompositionTool<Spinner>()
}; };
protected override ScalableContainer CreateLayerContainer() => new ScalableContainer(OsuPlayfield.BASE_SIZE.X) { RelativeSizeAxes = Axes.Both }; protected override Container CreateLayerContainer() => new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both };
public override HitObjectMask CreateMaskFor(DrawableHitObject hitObject) public override HitObjectMask CreateMaskFor(DrawableHitObject hitObject)
{ {

View File

@ -37,6 +37,11 @@ namespace osu.Game.Rulesets.Osu.Mods
var osuObject = (OsuHitObject)drawable.HitObject; var osuObject = (OsuHitObject)drawable.HitObject;
Vector2 origin = drawable.Position; Vector2 origin = drawable.Position;
// Wiggle the repeat points with the slider instead of independently.
// Also fixes an issue with repeat points being positioned incorrectly.
if (osuObject is RepeatPoint)
return;
Random objRand = new Random((int)osuObject.StartTime); Random objRand = new Random((int)osuObject.StartTime);
// Wiggle all objects during TimePreempt // Wiggle all objects during TimePreempt

View File

@ -8,26 +8,23 @@ using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines; using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Textures;
using OpenTK.Graphics.ES30; using OpenTK.Graphics.ES30;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using OpenTK; using OpenTK;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
public class SliderBody : Container, ISliderProgress public class SliderBody : Container, ISliderProgress
{ {
private readonly Path path; private readonly SliderPath path;
private readonly BufferedContainer container; private readonly BufferedContainer container;
public float PathWidth public float PathWidth
{ {
get { return path.PathWidth; } get => path.PathWidth;
set { path.PathWidth = value; } set => path.PathWidth = value;
} }
/// <summary> /// <summary>
@ -43,48 +40,40 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public double? SnakedStart { get; private set; } public double? SnakedStart { get; private set; }
public double? SnakedEnd { get; private set; } public double? SnakedEnd { get; private set; }
private Color4 accentColour = Color4.White;
/// <summary> /// <summary>
/// Used to colour the path. /// Used to colour the path.
/// </summary> /// </summary>
public Color4 AccentColour public Color4 AccentColour
{ {
get { return accentColour; } get => path.AccentColour;
set set
{ {
if (accentColour == value) if (path.AccentColour == value)
return; return;
accentColour = value; path.AccentColour = value;
if (LoadState >= LoadState.Ready) container.ForceRedraw();
reloadTexture();
} }
} }
private Color4 borderColour = Color4.White;
/// <summary> /// <summary>
/// Used to colour the path border. /// Used to colour the path border.
/// </summary> /// </summary>
public new Color4 BorderColour public new Color4 BorderColour
{ {
get { return borderColour; } get => path.BorderColour;
set set
{ {
if (borderColour == value) if (path.BorderColour == value)
return; return;
borderColour = value; path.BorderColour = value;
if (LoadState >= LoadState.Ready) container.ForceRedraw();
reloadTexture();
} }
} }
public Quad PathDrawQuad => container.ScreenSpaceDrawQuad; public Quad PathDrawQuad => container.ScreenSpaceDrawQuad;
private int textureWidth => (int)PathWidth * 2;
private Vector2 topLeftOffset; private Vector2 topLeftOffset;
private readonly Slider slider; private readonly Slider slider;
@ -101,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
CacheDrawnFrameBuffer = true, CacheDrawnFrameBuffer = true,
Children = new Drawable[] Children = new Drawable[]
{ {
path = new Path path = new SliderPath
{ {
Blending = BlendingMode.None, Blending = BlendingMode.None,
}, },
@ -134,46 +123,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
reloadTexture();
computeSize(); computeSize();
} }
private void reloadTexture()
{
var texture = new Texture(textureWidth, 1);
//initialise background
var raw = new Image<Rgba32>(textureWidth, 1);
const float aa_portion = 0.02f;
const float border_portion = 0.128f;
const float gradient_portion = 1 - border_portion;
const float opacity_at_centre = 0.3f;
const float opacity_at_edge = 0.8f;
for (int i = 0; i < textureWidth; i++)
{
float progress = (float)i / (textureWidth - 1);
if (progress <= border_portion)
{
raw[i, 0] = new Rgba32(BorderColour.R, BorderColour.G, BorderColour.B, Math.Min(progress / aa_portion, 1) * BorderColour.A);
}
else
{
progress -= border_portion;
raw[i, 0] = new Rgba32(AccentColour.R, AccentColour.G, AccentColour.B,
(opacity_at_edge - (opacity_at_edge - opacity_at_centre) * progress / gradient_portion) * AccentColour.A);
}
}
texture.SetData(new TextureUpload(raw));
path.Texture = texture;
container.ForceRedraw();
}
private void computeSize() private void computeSize()
{ {
// Generate the entire curve // Generate the entire curve
@ -226,5 +178,53 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
SetRange(start, end); SetRange(start, end);
} }
private class SliderPath : SmoothPath
{
private const float border_portion = 0.128f;
private const float gradient_portion = 1 - border_portion;
private const float opacity_at_centre = 0.3f;
private const float opacity_at_edge = 0.8f;
private Color4 borderColour = Color4.White;
public Color4 BorderColour
{
get => borderColour;
set
{
if (borderColour == value)
return;
borderColour = value;
InvalidateTexture();
}
}
private Color4 accentColour = Color4.White;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
InvalidateTexture();
}
}
protected override Color4 ColourAt(float position)
{
if (position <= border_portion)
return BorderColour;
position -= border_portion;
return new Color4(AccentColour.R, AccentColour.G, AccentColour.B, (opacity_at_edge - (opacity_at_edge - opacity_at_centre) * position / gradient_portion) * AccentColour.A);
}
}
} }
} }

View File

@ -45,10 +45,10 @@ namespace osu.Game.Rulesets.Osu
public enum OsuAction public enum OsuAction
{ {
[Description("Left Button")] [Description("Left button")]
LeftButton, LeftButton,
[Description("Right Button")] [Description("Right button")]
RightButton RightButton
} }
} }

View File

@ -23,29 +23,35 @@ namespace osu.Game.Rulesets.Osu.UI
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384); public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
public OsuPlayfield() public OsuPlayfield()
: base(BASE_SIZE.X)
{ {
Anchor = Anchor.Centre; Anchor = Anchor.Centre;
Origin = Anchor.Centre; Origin = Anchor.Centre;
AddRange(new Drawable[] Size = new Vector2(0.75f);
InternalChild = new PlayfieldAdjustmentContainer
{ {
connectionLayer = new FollowPointRenderer RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{ {
RelativeSizeAxes = Axes.Both, connectionLayer = new FollowPointRenderer
Depth = 2, {
}, RelativeSizeAxes = Axes.Both,
judgementLayer = new JudgementContainer<DrawableOsuJudgement> Depth = 2,
{ },
RelativeSizeAxes = Axes.Both, judgementLayer = new JudgementContainer<DrawableOsuJudgement>
Depth = 1, {
}, RelativeSizeAxes = Axes.Both,
approachCircles = new Container Depth = 1,
{ },
RelativeSizeAxes = Axes.Both, HitObjectContainer,
Depth = -1, approachCircles = new Container
}, {
}); RelativeSizeAxes = Axes.Both,
Depth = -1,
},
}
};
} }
public override void Add(DrawableHitObject h) public override void Add(DrawableHitObject h)

View File

@ -4,7 +4,6 @@
using System.Linq; using System.Linq;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Input; using osu.Framework.Input;
using OpenTK;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Input.Handlers; using osu.Game.Input.Handlers;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
@ -58,12 +57,6 @@ namespace osu.Game.Rulesets.Osu.UI
} }
} }
protected override Vector2 GetAspectAdjustedSize()
{
var aspectSize = DrawSize.X * 0.75f < DrawSize.Y ? new Vector2(DrawSize.X, DrawSize.X * 0.75f) : new Vector2(DrawSize.Y * 4f / 3f, DrawSize.Y);
return new Vector2(aspectSize.X / DrawSize.X, aspectSize.Y / DrawSize.Y);
}
protected override CursorContainer CreateCursor() => new GameplayCursor(); protected override CursorContainer CreateCursor() => new GameplayCursor();
} }
} }

View File

@ -0,0 +1,42 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
namespace osu.Game.Rulesets.Osu.UI
{
public class PlayfieldAdjustmentContainer : Container
{
protected override Container<Drawable> Content => content;
private readonly Container content;
public PlayfieldAdjustmentContainer()
{
InternalChild = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
FillAspectRatio = 4f / 3,
Child = content = new ScalingContainer { RelativeSizeAxes = Axes.Both }
};
}
/// <summary>
/// A <see cref="Container"/> which scales its content relative to a target width.
/// </summary>
private class ScalingContainer : Container
{
protected override void Update()
{
base.Update();
Scale = new Vector2(Parent.ChildSize.X / OsuPlayfield.BASE_SIZE.X);
Size = Vector2.Divide(Vector2.One, Scale);
}
}
}
}

View File

@ -2,9 +2,10 @@
<Import Project="..\osu.TestProject.props" /> <Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" /> <PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
<PackageReference Include="NUnit" Version="3.10.1" /> <PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" /> <PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>

View File

@ -17,13 +17,13 @@ namespace osu.Game.Rulesets.Taiko
public enum TaikoAction public enum TaikoAction
{ {
[Description("Left (Rim)")] [Description("Left (rim)")]
LeftRim, LeftRim,
[Description("Left (Centre)")] [Description("Left (centre)")]
LeftCentre, LeftCentre,
[Description("Right (Centre)")] [Description("Right (centre)")]
RightCentre, RightCentre,
[Description("Right (Rim)")] [Description("Right (rim)")]
RightRim RightRim
} }
} }

View File

@ -0,0 +1,22 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using OpenTK;
namespace osu.Game.Rulesets.Taiko.UI
{
public class PlayfieldAdjustmentContainer : Container
{
private const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768;
private const float default_aspect = 16f / 9f;
protected override void Update()
{
base.Update();
float aspectAdjust = MathHelper.Clamp(Parent.ChildSize.X / Parent.ChildSize.Y, 0.4f, 4) / default_aspect;
Size = new Vector2(1, default_relative_height * aspectAdjust);
}
}
}

View File

@ -47,9 +47,6 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer; private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer; private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer;
protected override Container<Drawable> Content => content;
private readonly Container content;
private readonly Container topLevelHitContainer; private readonly Container topLevelHitContainer;
private readonly Container barlineContainer; private readonly Container barlineContainer;
@ -64,140 +61,147 @@ namespace osu.Game.Rulesets.Taiko.UI
{ {
Direction.Value = ScrollingDirection.Left; Direction.Value = ScrollingDirection.Left;
AddRangeInternal(new Drawable[] InternalChild = new PlayfieldAdjustmentContainer
{ {
backgroundContainer = new Container Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{ {
Name = "Transparent playfield background", backgroundContainer = new Container
RelativeSizeAxes = Axes.Both,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{ {
Type = EdgeEffectType.Shadow, Name = "Transparent playfield background",
Colour = Color4.Black.Opacity(0.2f), RelativeSizeAxes = Axes.Both,
Radius = 5, Masking = true,
}, EdgeEffect = new EdgeEffectParameters
Children = new Drawable[]
{
background = new Box
{ {
RelativeSizeAxes = Axes.Both, Type = EdgeEffectType.Shadow,
Alpha = 0.6f Colour = Color4.Black.Opacity(0.2f),
Radius = 5,
}, },
} Children = new Drawable[]
},
new Container
{
Name = "Right area",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = left_area_size },
Children = new Drawable[]
{
new Container
{ {
Name = "Masked elements before hit objects", background = new Box
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
Masking = true,
Children = new Drawable[]
{ {
hitExplosionContainer = new Container<HitExplosion> RelativeSizeAxes = Axes.Both,
{ Alpha = 0.6f
RelativeSizeAxes = Axes.Both, },
FillMode = FillMode.Fit,
Blending = BlendingMode.Additive,
},
new HitTarget
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit
}
}
},
barlineContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }
},
content = new Container
{
Name = "Hit objects",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
Masking = true
},
kiaiExplosionContainer = new Container<KiaiHitExplosion>
{
Name = "Kiai hit explosions",
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
Blending = BlendingMode.Additive
},
judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
{
Name = "Judgements",
RelativeSizeAxes = Axes.Y,
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
Blending = BlendingMode.Additive
},
}
},
overlayBackgroundContainer = new Container
{
Name = "Left overlay",
RelativeSizeAxes = Axes.Y,
Size = new Vector2(left_area_size, 1),
Children = new Drawable[]
{
overlayBackground = new Box
{
RelativeSizeAxes = Axes.Both,
},
new InputDrum(controlPoints)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Scale = new Vector2(0.9f),
Margin = new MarginPadding { Right = 20 }
},
new Box
{
Anchor = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = 10,
Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
},
}
},
new Container
{
Name = "Border",
RelativeSizeAxes = Axes.Both,
Masking = true,
MaskingSmoothness = 0,
BorderThickness = 2,
AlwaysPresent = true,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
} }
},
new Container
{
Name = "Right area",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = left_area_size },
Children = new Drawable[]
{
new Container
{
Name = "Masked elements before hit objects",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
Masking = true,
Children = new Drawable[]
{
hitExplosionContainer = new Container<HitExplosion>
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Blending = BlendingMode.Additive,
},
new HitTarget
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit
}
}
},
barlineContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }
},
new Container
{
Name = "Hit objects",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
Masking = true,
Child = HitObjectContainer
},
kiaiExplosionContainer = new Container<KiaiHitExplosion>
{
Name = "Kiai hit explosions",
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
Blending = BlendingMode.Additive
},
judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
{
Name = "Judgements",
RelativeSizeAxes = Axes.Y,
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
Blending = BlendingMode.Additive
},
}
},
overlayBackgroundContainer = new Container
{
Name = "Left overlay",
RelativeSizeAxes = Axes.Y,
Size = new Vector2(left_area_size, 1),
Children = new Drawable[]
{
overlayBackground = new Box
{
RelativeSizeAxes = Axes.Both,
},
new InputDrum(controlPoints)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Scale = new Vector2(0.9f),
Margin = new MarginPadding { Right = 20 }
},
new Box
{
Anchor = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = 10,
Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
},
}
},
new Container
{
Name = "Border",
RelativeSizeAxes = Axes.Both,
Masking = true,
MaskingSmoothness = 0,
BorderThickness = 2,
AlwaysPresent = true,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
},
topLevelHitContainer = new Container
{
Name = "Top level hit objects",
RelativeSizeAxes = Axes.Both,
} }
},
topLevelHitContainer = new Container
{
Name = "Top level hit objects",
RelativeSizeAxes = Axes.Both,
} }
}); };
VisibleTimeRange.Value = 6000; VisibleTimeRange.Value = 7000;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

View File

@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
@ -13,7 +12,6 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Scoring; using osu.Game.Rulesets.Taiko.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Taiko.Replays; using osu.Game.Rulesets.Taiko.Replays;
using OpenTK;
using System.Linq; using System.Linq;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Input.Handlers; using osu.Game.Input.Handlers;
@ -74,27 +72,11 @@ namespace osu.Game.Rulesets.Taiko.UI
} }
} }
protected override Vector2 GetAspectAdjustedSize()
{
const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768;
const float default_aspect = 16f / 9f;
float aspectAdjust = MathHelper.Clamp(DrawWidth / DrawHeight, 0.4f, 4) / default_aspect;
return new Vector2(1, default_relative_height * aspectAdjust);
}
protected override Vector2 PlayfieldArea => Vector2.One;
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this); public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
public override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo); public override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo) protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft
};
protected override DrawableHitObject<TaikoHitObject> GetVisualRepresentation(TaikoHitObject h) protected override DrawableHitObject<TaikoHitObject> GetVisualRepresentation(TaikoHitObject h)
{ {

View File

@ -121,14 +121,21 @@ namespace osu.Game.Tests.Visual
Direction = direction; Direction = direction;
Padding = new MarginPadding(2); Padding = new MarginPadding(2);
Content.Masking = true;
AddInternal(new Box InternalChildren = new Drawable[]
{ {
RelativeSizeAxes = Axes.Both, new Box
Alpha = 0.5f, {
Depth = float.MaxValue RelativeSizeAxes = Axes.Both,
}); Alpha = 0.5f,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = HitObjectContainer
}
};
} }
} }

View File

@ -2,9 +2,11 @@
<Import Project="..\osu.TestProject.props" /> <Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" /> <PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" /> <PackageReference Include="DeepEqual" Version="1.6.0" />
<PackageReference Include="NUnit" Version="3.10.1" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" /> <PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>

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@ -16,7 +16,7 @@ namespace osu.Game.Beatmaps.ControlPoints
/// <summary> /// <summary>
/// The beat length at this control point. /// The beat length at this control point.
/// </summary> /// </summary>
public double BeatLength public virtual double BeatLength
{ {
get => beatLength; get => beatLength;
set => beatLength = MathHelper.Clamp(value, 6, 60000); set => beatLength = MathHelper.Clamp(value, 6, 60000);

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@ -319,12 +319,12 @@ namespace osu.Game.Beatmaps.Formats
if (timingChange) if (timingChange)
{ {
handleTimingControlPoint(new TimingControlPoint var controlPoint = CreateTimingControlPoint();
{ controlPoint.Time = time;
Time = time, controlPoint.BeatLength = beatLength;
BeatLength = beatLength, controlPoint.TimeSignature = timeSignature;
TimeSignature = timeSignature
}); handleTimingControlPoint(controlPoint);
} }
handleDifficultyControlPoint(new DifficultyControlPoint handleDifficultyControlPoint(new DifficultyControlPoint
@ -419,6 +419,8 @@ namespace osu.Game.Beatmaps.Formats
private double getOffsetTime(double time) => time + (ApplyOffsets ? offset : 0); private double getOffsetTime(double time) => time + (ApplyOffsets ? offset : 0);
protected virtual TimingControlPoint CreateTimingControlPoint() => new TimingControlPoint();
[Flags] [Flags]
internal enum EffectFlags internal enum EffectFlags
{ {

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@ -0,0 +1,37 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Beatmaps.Formats
{
/// <summary>
/// A <see cref="LegacyBeatmapDecoder"/> built for difficulty calculation of legacy <see cref="Beatmap"/>s
/// <remarks>
/// To use this, the decoder must be registered by the application through <see cref="LegacyDifficultyCalculatorBeatmapDecoder.Register"/>.
/// Doing so will override any existing <see cref="Beatmap"/> decoders.
/// </remarks>
/// </summary>
public class LegacyDifficultyCalculatorBeatmapDecoder : LegacyBeatmapDecoder
{
public LegacyDifficultyCalculatorBeatmapDecoder(int version = LATEST_VERSION)
: base(version)
{
ApplyOffsets = false;
}
public new static void Register()
{
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyDifficultyCalculatorBeatmapDecoder(int.Parse(m.Split('v').Last())));
}
protected override TimingControlPoint CreateTimingControlPoint()
=> new LegacyDifficultyCalculatorControlPoint();
private class LegacyDifficultyCalculatorControlPoint : TimingControlPoint
{
public override double BeatLength { get; set; } = 1000;
}
}
}

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@ -69,7 +69,7 @@ namespace osu.Game.Graphics.UserInterface
{ {
Masking = true, Masking = true,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Child = path = new Path { RelativeSizeAxes = Axes.Both, PathWidth = 1 } Child = path = new SmoothPath { RelativeSizeAxes = Axes.Both, PathWidth = 1 }
}); });
} }

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@ -71,17 +71,17 @@ namespace osu.Game.Input.Bindings
ToggleSettings, ToggleSettings,
[Description("Toggle osu!direct")] [Description("Toggle osu!direct")]
ToggleDirect, ToggleDirect,
[Description("Increase Volume")] [Description("Increase volume")]
IncreaseVolume, IncreaseVolume,
[Description("Decrease Volume")] [Description("Decrease volume")]
DecreaseVolume, DecreaseVolume,
[Description("Toggle mute")] [Description("Toggle mute")]
ToggleMute, ToggleMute,
// In-Game Keybindings // In-Game Keybindings
[Description("Skip Cutscene")] [Description("Skip cutscene")]
SkipCutscene, SkipCutscene,
[Description("Quick Retry (Hold)")] [Description("Quick retry (hold)")]
QuickRetry, QuickRetry,
[Description("Take screenshot")] [Description("Take screenshot")]

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@ -196,10 +196,16 @@ namespace osu.Game.Overlays
playlist.StateChanged += s => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint); playlist.StateChanged += s => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
} }
private ScheduledDelegate seekDelegate;
private void attemptSeek(double progress) private void attemptSeek(double progress)
{ {
if (!beatmap.Disabled) seekDelegate?.Cancel();
current?.Track.Seek(progress); seekDelegate = Schedule(() =>
{
if (!beatmap.Disabled)
current?.Track.Seek(progress);
});
} }
private void playlistOrderChanged(BeatmapSetInfo beatmapSetInfo, int index) private void playlistOrderChanged(BeatmapSetInfo beatmapSetInfo, int index)

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@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
{ {
new SettingsSlider<double, OffsetSlider> new SettingsSlider<double, OffsetSlider>
{ {
LabelText = "Audio Offset", LabelText = "Audio offset",
Bindable = config.GetBindable<double>(OsuSetting.AudioOffset), Bindable = config.GetBindable<double>(OsuSetting.AudioOffset),
KeyboardStep = 1f KeyboardStep = 1f
}, },

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@ -18,7 +18,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
Children = new Drawable[] Children = new Drawable[]
{ {
new SettingsSlider<double> { LabelText = "Master", Bindable = audio.Volume, KeyboardStep = 0.01f }, new SettingsSlider<double> { LabelText = "Master", Bindable = audio.Volume, KeyboardStep = 0.01f },
new SettingsSlider<double> { LabelText = "Master (Window Inactive)", Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive), KeyboardStep = 0.01f }, new SettingsSlider<double> { LabelText = "Master (window inactive)", Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive), KeyboardStep = 0.01f },
new SettingsSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample, KeyboardStep = 0.01f }, new SettingsSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample, KeyboardStep = 0.01f },
new SettingsSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack, KeyboardStep = 0.01f }, new SettingsSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack, KeyboardStep = 0.01f },
}; };

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@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{ {
new SettingsButton new SettingsButton
{ {
Text = "Key Configuration", Text = "Key configuration",
Action = keyConfig.ToggleVisibility Action = keyConfig.ToggleVisibility
}, },
}; };

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@ -26,12 +26,12 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{ {
new SettingsCheckbox new SettingsCheckbox
{ {
LabelText = "Raw Input", LabelText = "Raw input",
Bindable = rawInputToggle Bindable = rawInputToggle
}, },
sensitivity = new SensitivitySetting sensitivity = new SensitivitySetting
{ {
LabelText = "Cursor Sensitivity", LabelText = "Cursor sensitivity",
Bindable = config.GetBindable<double>(FrameworkSetting.CursorSensitivity) Bindable = config.GetBindable<double>(FrameworkSetting.CursorSensitivity)
}, },
new SettingsCheckbox new SettingsCheckbox

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@ -105,6 +105,8 @@ namespace osu.Game.Overlays.Toolbar
public override bool HandleNonPositionalInput => !ruleset.Disabled && base.HandleNonPositionalInput; public override bool HandleNonPositionalInput => !ruleset.Disabled && base.HandleNonPositionalInput;
public override bool HandlePositionalInput => !ruleset.Disabled && base.HandlePositionalInput; public override bool HandlePositionalInput => !ruleset.Disabled && base.HandlePositionalInput;
public override bool PropagatePositionalInputSubTree => !ruleset.Disabled && base.PropagatePositionalInputSubTree;
private void disabledChanged(bool isDisabled) => this.FadeColour(isDisabled ? Color4.Gray : Color4.White, 300); private void disabledChanged(bool isDisabled) => this.FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);
protected override void Update() protected override void Update()

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@ -165,6 +165,6 @@ namespace osu.Game.Rulesets.Edit
/// <summary> /// <summary>
/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>. /// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.
/// </summary> /// </summary>
protected virtual ScalableContainer CreateLayerContainer() => new ScalableContainer { RelativeSizeAxes = Axes.Both }; protected virtual Container CreateLayerContainer() => new Container { RelativeSizeAxes = Axes.Both };
} }
} }

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@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Mods
{ {
/// <summary> /// <summary>
/// Applies this <see cref="IApplicableToDrawableHitObjects"/> to a list of <see cref="DrawableHitObject"/>s. /// Applies this <see cref="IApplicableToDrawableHitObjects"/> to a list of <see cref="DrawableHitObject"/>s.
/// This will only be invoked with top-level <see cref="DrawableHitObject"/>s. Access <see cref="DrawableHitObject.NestedHitObjects"/> if adjusting nested objects is necessary.
/// </summary> /// </summary>
/// <param name="drawables">The list of <see cref="DrawableHitObject"/>s to apply to.</param> /// <param name="drawables">The list of <see cref="DrawableHitObject"/>s to apply to.</param>
void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables); void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables);

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@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState; public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
/// <summary> /// <summary>
/// Plays all the hitsounds for this <see cref="DrawableHitObject"/>. /// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
/// </summary> /// </summary>
public void PlaySamples() => Samples?.Play(); public void PlaySamples() => Samples?.Play();

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@ -1,10 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic; using System.Collections.Generic;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Lists; using osu.Framework.Lists;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -58,10 +56,10 @@ namespace osu.Game.Rulesets.Objects
/// </summary> /// </summary>
public HitWindows HitWindows { get; set; } public HitWindows HitWindows { get; set; }
private readonly Lazy<SortedList<HitObject>> nestedHitObjects = new Lazy<SortedList<HitObject>>(() => new SortedList<HitObject>((h1, h2) => h1.StartTime.CompareTo(h2.StartTime))); private readonly SortedList<HitObject> nestedHitObjects = new SortedList<HitObject>(compareObjects);
[JsonIgnore] [JsonIgnore]
public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects.Value; public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects;
/// <summary> /// <summary>
/// Applies default values to this HitObject. /// Applies default values to this HitObject.
@ -72,18 +70,14 @@ namespace osu.Game.Rulesets.Objects
{ {
ApplyDefaultsToSelf(controlPointInfo, difficulty); ApplyDefaultsToSelf(controlPointInfo, difficulty);
if (nestedHitObjects.IsValueCreated) nestedHitObjects.Clear();
nestedHitObjects.Value.Clear();
CreateNestedHitObjects(); CreateNestedHitObjects();
if (nestedHitObjects.IsValueCreated) foreach (var h in nestedHitObjects)
{ {
nestedHitObjects.Value.ForEach(h => h.HitWindows = HitWindows;
{ h.ApplyDefaults(controlPointInfo, difficulty);
h.HitWindows = HitWindows;
h.ApplyDefaults(controlPointInfo, difficulty);
});
} }
} }
@ -104,7 +98,7 @@ namespace osu.Game.Rulesets.Objects
{ {
} }
protected void AddNested(HitObject hitObject) => nestedHitObjects.Value.Add(hitObject); protected void AddNested(HitObject hitObject) => nestedHitObjects.Add(hitObject);
/// <summary> /// <summary>
/// Creates the <see cref="Judgement"/> that represents the scoring information for this <see cref="HitObject"/>. /// Creates the <see cref="Judgement"/> that represents the scoring information for this <see cref="HitObject"/>.
@ -120,5 +114,7 @@ namespace osu.Game.Rulesets.Objects
/// </para> /// </para>
/// </summary> /// </summary>
protected virtual HitWindows CreateHitWindows() => new HitWindows(); protected virtual HitWindows CreateHitWindows() => new HitWindows();
private static int compareObjects(HitObject first, HitObject second) => first.StartTime.CompareTo(second.StartTime);
} }
} }

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@ -18,9 +18,14 @@ namespace osu.Game.Rulesets.Timing
public double StartTime; public double StartTime;
/// <summary> /// <summary>
/// The multiplier which this <see cref="MultiplierControlPoint"/> provides. /// The aggregate multiplier which this <see cref="MultiplierControlPoint"/> provides.
/// </summary> /// </summary>
public double Multiplier => 1000 / TimingPoint.BeatLength * DifficultyPoint.SpeedMultiplier; public double Multiplier => Velocity * DifficultyPoint.SpeedMultiplier * 1000 / TimingPoint.BeatLength;
/// <summary>
/// The velocity multiplier.
/// </summary>
public double Velocity = 1;
/// <summary> /// <summary>
/// The <see cref="TimingControlPoint"/> that provides the timing information for this <see cref="MultiplierControlPoint"/>. /// The <see cref="TimingControlPoint"/> that provides the timing information for this <see cref="MultiplierControlPoint"/>.
@ -48,18 +53,6 @@ namespace osu.Game.Rulesets.Timing
StartTime = startTime; StartTime = startTime;
} }
/// <summary>
/// Creates a <see cref="MultiplierControlPoint"/> by copying another <see cref="MultiplierControlPoint"/>.
/// </summary>
/// <param name="startTime">The start time of this <see cref="MultiplierControlPoint"/>.</param>
/// <param name="other">The <see cref="MultiplierControlPoint"/> to copy.</param>
public MultiplierControlPoint(double startTime, MultiplierControlPoint other)
: this(startTime)
{
TimingPoint = other.TimingPoint;
DifficultyPoint = other.DifficultyPoint;
}
// ReSharper disable once ImpureMethodCallOnReadonlyValueField // ReSharper disable once ImpureMethodCallOnReadonlyValueField
public int CompareTo(MultiplierControlPoint other) => StartTime.CompareTo(other?.StartTime); public int CompareTo(MultiplierControlPoint other) => StartTime.CompareTo(other?.StartTime);
} }

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@ -14,6 +14,11 @@ namespace osu.Game.Rulesets.UI
public IEnumerable<DrawableHitObject> Objects => InternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime); public IEnumerable<DrawableHitObject> Objects => InternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
public IEnumerable<DrawableHitObject> AliveObjects => AliveInternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime); public IEnumerable<DrawableHitObject> AliveObjects => AliveInternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
public HitObjectContainer()
{
RelativeSizeAxes = Axes.Both;
}
public virtual void Add(DrawableHitObject hitObject) => AddInternal(hitObject); public virtual void Add(DrawableHitObject hitObject) => AddInternal(hitObject);
public virtual bool Remove(DrawableHitObject hitObject) => RemoveInternal(hitObject); public virtual bool Remove(DrawableHitObject hitObject) => RemoveInternal(hitObject);

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@ -9,17 +9,26 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using OpenTK;
namespace osu.Game.Rulesets.UI namespace osu.Game.Rulesets.UI
{ {
public abstract class Playfield : ScalableContainer public abstract class Playfield : CompositeDrawable
{ {
/// <summary> /// <summary>
/// The <see cref="DrawableHitObject"/> contained in this Playfield. /// The <see cref="DrawableHitObject"/> contained in this Playfield.
/// </summary> /// </summary>
public HitObjectContainer HitObjectContainer { get; private set; } public HitObjectContainer HitObjectContainer => hitObjectContainerLazy.Value;
private readonly Lazy<HitObjectContainer> hitObjectContainerLazy;
/// <summary>
/// A function that converts gamefield coordinates to screen space.
/// </summary>
public Func<Vector2, Vector2> GamefieldToScreenSpace => HitObjectContainer.ToScreenSpace;
/// <summary> /// <summary>
/// All the <see cref="DrawableHitObject"/>s contained in this <see cref="Playfield"/> and all <see cref="NestedPlayfields"/>. /// All the <see cref="DrawableHitObject"/>s contained in this <see cref="Playfield"/> and all <see cref="NestedPlayfields"/>.
@ -39,18 +48,13 @@ namespace osu.Game.Rulesets.UI
public readonly BindableBool DisplayJudgements = new BindableBool(true); public readonly BindableBool DisplayJudgements = new BindableBool(true);
/// <summary> /// <summary>
/// A container for keeping track of DrawableHitObjects. /// Creates a new <see cref="Playfield"/>.
/// </summary> /// </summary>
/// <param name="customWidth">The width to scale the internal coordinate space to. protected Playfield()
/// May be null if scaling based on <paramref name="customHeight"/> is desired. If <paramref name="customHeight"/> is also null, no scaling will occur.
/// </param>
/// <param name="customHeight">The height to scale the internal coordinate space to.
/// May be null if scaling based on <paramref name="customWidth"/> is desired. If <paramref name="customWidth"/> is also null, no scaling will occur.
/// </param>
protected Playfield(float? customWidth = null, float? customHeight = null)
: base(customWidth, customHeight)
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
hitObjectContainerLazy = new Lazy<HitObjectContainer>(CreateHitObjectContainer);
} }
private WorkingBeatmap beatmap; private WorkingBeatmap beatmap;
@ -59,11 +63,6 @@ namespace osu.Game.Rulesets.UI
private void load(IBindableBeatmap beatmap) private void load(IBindableBeatmap beatmap)
{ {
this.beatmap = beatmap.Value; this.beatmap = beatmap.Value;
HitObjectContainer = CreateHitObjectContainer();
HitObjectContainer.RelativeSizeAxes = Axes.Both;
Add(HitObjectContainer);
} }
/// <summary> /// <summary>
@ -94,10 +93,14 @@ namespace osu.Game.Rulesets.UI
nestedPlayfields.Value.Add(otherPlayfield); nestedPlayfields.Value.Add(otherPlayfield);
} }
/// <summary> protected override void LoadComplete()
/// Creates the container that will be used to contain the <see cref="DrawableHitObject"/>s. {
/// </summary> base.LoadComplete();
protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer();
// in the case a consumer forgets to add the HitObjectContainer, we will add it here.
if (HitObjectContainer.Parent == null)
AddInternal(HitObjectContainer);
}
protected override void Update() protected override void Update()
{ {
@ -108,5 +111,10 @@ namespace osu.Game.Rulesets.UI
if (mod is IUpdatableByPlayfield updatable) if (mod is IUpdatableByPlayfield updatable)
updatable.Update(this); updatable.Update(this);
} }
/// <summary>
/// Creates the container that will be used to contain the <see cref="DrawableHitObject"/>s.
/// </summary>
protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer();
} }
} }

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@ -22,7 +22,6 @@ using osu.Game.Overlays;
using osu.Game.Rulesets.Configuration; using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using OpenTK;
namespace osu.Game.Rulesets.UI namespace osu.Game.Rulesets.UI
{ {
@ -309,26 +308,6 @@ namespace osu.Game.Rulesets.UI
mod.ApplyToDrawableHitObjects(Playfield.HitObjectContainer.Objects); mod.ApplyToDrawableHitObjects(Playfield.HitObjectContainer.Objects);
} }
protected override void Update()
{
base.Update();
Playfield.Size = GetAspectAdjustedSize() * PlayfieldArea;
}
/// <summary>
/// Computes the size of the <see cref="Playfield"/> in relative coordinate space after aspect adjustments.
/// </summary>
/// <returns>The aspect-adjusted size.</returns>
protected virtual Vector2 GetAspectAdjustedSize() => Vector2.One;
/// <summary>
/// The area of this <see cref="RulesetContainer"/> that is available for the <see cref="Playfield"/> to use.
/// Must be specified in relative coordinate space to this <see cref="RulesetContainer"/>.
/// This affects the final size of the <see cref="Playfield"/> but does not affect the <see cref="Playfield"/>'s scale.
/// </summary>
protected virtual Vector2 PlayfieldArea => new Vector2(0.75f); // A sane default
/// <summary> /// <summary>
/// Creates a DrawableHitObject from a HitObject. /// Creates a DrawableHitObject from a HitObject.
/// </summary> /// </summary>

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@ -1,99 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
namespace osu.Game.Rulesets.UI
{
/// <summary>
/// A <see cref="Container"/> which can have its internal coordinate system scaled to a specific size.
/// </summary>
public class ScalableContainer : Container
{
/// <summary>
/// A function that converts coordinates from gamefield to screen space.
/// </summary>
public Func<Vector2, Vector2> GamefieldToScreenSpace => scaledContent.GamefieldToScreenSpace;
/// <summary>
/// The scaled content.
/// </summary>
private readonly ScaledContainer scaledContent;
protected override Container<Drawable> Content => scaledContent;
/// <summary>
/// A <see cref="Container"/> which can have its internal coordinate system scaled to a specific size.
/// </summary>
/// <param name="customWidth">The width to scale the internal coordinate space to.
/// May be null if scaling based on <paramref name="customHeight"/> is desired. If <paramref name="customHeight"/> is also null, no scaling will occur.
/// </param>
/// <param name="customHeight">The height to scale the internal coordinate space to.
/// May be null if scaling based on <paramref name="customWidth"/> is desired. If <paramref name="customWidth"/> is also null, no scaling will occur.
/// </param>
public ScalableContainer(float? customWidth = null, float? customHeight = null)
{
AddInternal(scaledContent = new ScaledContainer
{
CustomWidth = customWidth,
CustomHeight = customHeight,
RelativeSizeAxes = Axes.Both,
});
}
private class ScaledContainer : Container
{
/// <summary>
/// A function that converts coordinates from gamefield to screen space.
/// </summary>
public Func<Vector2, Vector2> GamefieldToScreenSpace => content.ToScreenSpace;
/// <summary>
/// The value to scale the width of the content to match.
/// If null, <see cref="CustomHeight"/> is used.
/// </summary>
public float? CustomWidth;
/// <summary>
/// The value to scale the height of the content to match.
/// if null, <see cref="CustomWidth"/> is used.
/// </summary>
public float? CustomHeight;
private readonly Container content;
protected override Container<Drawable> Content => content;
public ScaledContainer()
{
AddInternal(content = new Container { RelativeSizeAxes = Axes.Both });
}
protected override void Update()
{
base.Update();
content.Scale = sizeScale;
content.Size = Vector2.Divide(Vector2.One, sizeScale);
}
/// <summary>
/// The scale that is required for the size of the content to match <see cref="CustomWidth"/> and <see cref="CustomHeight"/>.
/// </summary>
private Vector2 sizeScale
{
get
{
if (CustomWidth.HasValue && CustomHeight.HasValue)
return Vector2.Divide(DrawSize, new Vector2(CustomWidth.Value, CustomHeight.Value));
if (CustomWidth.HasValue)
return new Vector2(DrawSize.X / CustomWidth.Value);
if (CustomHeight.HasValue)
return new Vector2(DrawSize.Y / CustomHeight.Value);
return Vector2.One;
}
}
}
}
}

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@ -6,19 +6,19 @@ namespace osu.Game.Rulesets.UI.Scrolling
public enum ScrollingDirection public enum ScrollingDirection
{ {
/// <summary> /// <summary>
/// Hitobjects will scroll vertically from the bottom of the hitobject container. /// Hit objects will scroll vertically from the bottom of the hitobject container.
/// </summary> /// </summary>
Up, Up,
/// <summary> /// <summary>
/// Hitobjects will scroll vertically from the top of the hitobject container. /// Hit objects will scroll vertically from the top of the hitobject container.
/// </summary> /// </summary>
Down, Down,
/// <summary> /// <summary>
/// Hitobjects will scroll horizontally from the right of the hitobject container. /// Hit objects will scroll horizontally from the right of the hitobject container.
/// </summary> /// </summary>
Left, Left,
/// <summary> /// <summary>
/// Hitobjects will scroll horizontally from the left of the hitobject container. /// Hit objects will scroll horizontally from the left of the hitobject container.
/// </summary> /// </summary>
Right Right
} }

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@ -65,20 +65,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
protected virtual SpeedChangeVisualisationMethod VisualisationMethod => SpeedChangeVisualisationMethod.Sequential; protected virtual SpeedChangeVisualisationMethod VisualisationMethod => SpeedChangeVisualisationMethod.Sequential;
/// <summary>
/// Creates a new <see cref="ScrollingPlayfield"/>.
/// </summary>
/// <param name="customWidth">The width to scale the internal coordinate space to.
/// May be null if scaling based on <paramref name="customHeight"/> is desired. If <paramref name="customHeight"/> is also null, no scaling will occur.
/// </param>
/// <param name="customHeight">The height to scale the internal coordinate space to.
/// May be null if scaling based on <paramref name="customWidth"/> is desired. If <paramref name="customWidth"/> is also null, no scaling will occur.
/// </param>
protected ScrollingPlayfield(float? customWidth = null, float? customHeight = null)
: base(customWidth, customHeight)
{
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {

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@ -60,6 +60,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
return new MultiplierControlPoint(c.Time) return new MultiplierControlPoint(c.Time)
{ {
Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier,
TimingPoint = lastTimingPoint, TimingPoint = lastTimingPoint,
DifficultyPoint = lastDifficultyPoint DifficultyPoint = lastDifficultyPoint
}; };
@ -78,7 +79,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
// If we have no control points, add a default one // If we have no control points, add a default one
if (DefaultControlPoints.Count == 0) if (DefaultControlPoints.Count == 0)
DefaultControlPoints.Add(new MultiplierControlPoint()); DefaultControlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier });
DefaultControlPoints.ForEach(c => applySpeedAdjustment(c, Playfield)); DefaultControlPoints.ForEach(c => applySpeedAdjustment(c, Playfield));
} }
@ -88,22 +89,5 @@ namespace osu.Game.Rulesets.UI.Scrolling
playfield.HitObjects.AddControlPoint(controlPoint); playfield.HitObjects.AddControlPoint(controlPoint);
playfield.NestedPlayfields?.OfType<ScrollingPlayfield>().ForEach(p => applySpeedAdjustment(controlPoint, p)); playfield.NestedPlayfields?.OfType<ScrollingPlayfield>().ForEach(p => applySpeedAdjustment(controlPoint, p));
} }
/// <summary>
/// Generates a <see cref="MultiplierControlPoint"/> with the default timing change/difficulty change from the beatmap at a time.
/// </summary>
/// <param name="time">The time to create the control point at.</param>
/// <returns>The default <see cref="MultiplierControlPoint"/> at <paramref name="time"/>.</returns>
public MultiplierControlPoint CreateControlPointAt(double time)
{
if (DefaultControlPoints.Count == 0)
return new MultiplierControlPoint(time);
int index = DefaultControlPoints.BinarySearch(new MultiplierControlPoint(time));
if (index < 0)
return new MultiplierControlPoint(time);
return new MultiplierControlPoint(time, DefaultControlPoints[index]);
}
} }
} }

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@ -44,7 +44,7 @@ namespace osu.Game.Screens.Edit.Components
new OsuSpriteText new OsuSpriteText
{ {
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Text = "Playback Speed", Text = "Playback speed",
RelativePositionAxes = Axes.Y, RelativePositionAxes = Axes.Y,
Y = 0.5f, Y = 0.5f,
Padding = new MarginPadding { Left = 45 } Padding = new MarginPadding { Left = 45 }

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@ -59,8 +59,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
Spacing = new Vector2(0, 4), Spacing = new Vector2(0, 4),
Children = new[] Children = new[]
{ {
hitObjectsCheckbox = new OsuCheckbox { LabelText = "Hitobjects" }, hitObjectsCheckbox = new OsuCheckbox { LabelText = "Hit objects" },
hitSoundsCheckbox = new OsuCheckbox { LabelText = "Hitsounds" }, hitSoundsCheckbox = new OsuCheckbox { LabelText = "Hit sounds" },
waveformCheckbox = new OsuCheckbox { LabelText = "Waveform" } waveformCheckbox = new OsuCheckbox { LabelText = "Waveform" }
} }
} }

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@ -38,7 +38,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
}, },
showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboards" }, showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboards" },
beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" }, beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" },
beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" } beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hit sounds" }
}; };
} }

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@ -327,11 +327,6 @@ namespace osu.Game.Screens.Select
TextSize = 14, TextSize = 14,
}, },
}, },
textFlow = new OsuTextFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
}, },
}; };
} }
@ -350,6 +345,8 @@ namespace osu.Game.Screens.Select
} }
} }
public override bool IsPresent => base.IsPresent || textFlow == null; // Visibility is updated in the LoadComponentAsync callback
private void setTextAsync(string text) private void setTextAsync(string text)
{ {
LoadComponentAsync(new OsuTextFlowContainer(s => s.TextSize = 14) LoadComponentAsync(new OsuTextFlowContainer(s => s.TextSize = 14)

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@ -21,8 +21,8 @@ namespace osu.Game.Screens.Select.Filter
DateAdded, DateAdded,
[Description("Difficulty")] [Description("Difficulty")]
Difficulty, Difficulty,
[Description("Favorites")] [Description("Favourites")]
Favorites, Favourites,
[Description("Length")] [Description("Length")]
Length, Length,
[Description("My Maps")] [Description("My Maps")]

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@ -65,7 +65,7 @@ namespace osu.Game.Screens.Select
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1); BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1);
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2); BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2);
BeatmapOptions.AddButton(@"Edit", @"Beatmap", FontAwesome.fa_pencil, colours.Yellow, () => BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.fa_pencil, colours.Yellow, () =>
{ {
ValidForResume = false; ValidForResume = false;
Push(new Editor()); Push(new Editor());

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@ -204,7 +204,7 @@ namespace osu.Game.Screens.Select
Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2); Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3); Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3);
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue); BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.fa_trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
} }
if (this.beatmaps == null) if (this.beatmaps == null)

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@ -41,7 +41,7 @@ namespace osu.Game.Storyboards.Drawables
{ {
base.Update(); base.Update();
// TODO: this logic will need to be consolidated with other game samples like hitsounds. // TODO: this logic will need to be consolidated with other game samples like hit sounds.
if (Time.Current < sample.Time) if (Time.Current < sample.Time)
{ {
// We've rewound before the start time of the sample // We've rewound before the start time of the sample

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@ -14,13 +14,13 @@
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj" /> <ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Humanizer" Version="2.4.2" /> <PackageReference Include="Humanizer" Version="2.5.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.2" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.3" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.4" />
<PackageReference Include="Newtonsoft.Json" Version="11.0.2" /> <PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
<PackageReference Include="ppy.osu.Framework" Version="2018.1002.0" /> <PackageReference Include="ppy.osu.Framework" Version="2018.1012.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" /> <PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.10.1" /> <PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" /> <PackageReference Include="SharpRaven" Version="2.4.0" />
<PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" /> <PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" />
</ItemGroup> </ItemGroup>

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@ -10,10 +10,6 @@
<ProjectReference Include="..\osu.Game\osu.Game.csproj" /> <ProjectReference Include="..\osu.Game\osu.Game.csproj" />
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj" /> <ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.3" />
<PackageReference Include="DeepEqual" Version="1.6.0" />
</ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="..\osu.Game\Tests\VisualTestRunner.cs"> <Compile Include="..\osu.Game\Tests\VisualTestRunner.cs">
<Link>VisualTestRunner.cs</Link> <Link>VisualTestRunner.cs</Link>

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@ -666,6 +666,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpKeepExistingMigration/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpKeepExistingMigration/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpPlaceEmbeddedOnSameLineMigration/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpPlaceEmbeddedOnSameLineMigration/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpRenamePlacementToArrangementMigration/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpRenamePlacementToArrangementMigration/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpUseContinuousIndentInsideBracesMigration/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EAddAccessorOwnerDeclarationBracesMigration/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EAddAccessorOwnerDeclarationBracesMigration/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EAlwaysTreatStructAsNotReorderableMigration/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EAlwaysTreatStructAsNotReorderableMigration/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002ECSharpPlaceAttributeOnSameLineMigration/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002ECSharpPlaceAttributeOnSameLineMigration/@EntryIndexedValue">True</s:Boolean>