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Mark IHidesApproachCircles
mods as incompatible with IRequiresApproachCircles
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6a67a6736a
commit
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@ -15,12 +15,12 @@ using osu.Game.Rulesets.Osu.Skinning;
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namespace osu.Game.Rulesets.Osu.Mods
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namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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public class OsuModHidden : ModHidden, IMutateApproachCircles
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public class OsuModHidden : ModHidden, IHidesApproachCircles
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{
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{
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public override string Description => @"Play with no approach circles and fading circles/sliders.";
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public override string Description => @"Play with no approach circles and fading circles/sliders.";
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public override double ScoreMultiplier => 1.06;
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public override double ScoreMultiplier => 1.06;
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public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
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public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles) };
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private const double fade_in_duration_multiplier = 0.4;
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private const double fade_in_duration_multiplier = 0.4;
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private const double fade_out_duration_multiplier = 0.3;
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private const double fade_out_duration_multiplier = 0.3;
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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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/// <summary>
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/// <summary>
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/// Adjusts the size of hit objects during their fade in animation.
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/// Adjusts the size of hit objects during their fade in animation.
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/// </summary>
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/// </summary>
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public abstract class OsuModObjectScaleTween : ModWithVisibilityAdjustment, IMutateApproachCircles
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public abstract class OsuModObjectScaleTween : ModWithVisibilityAdjustment, IHidesApproachCircles
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{
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{
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public override ModType Type => ModType.Fun;
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public override ModType Type => ModType.Fun;
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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protected virtual float EndScale => 1;
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protected virtual float EndScale => 1;
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public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
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public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles) };
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protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
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protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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{
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@ -12,7 +12,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Mods
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namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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public class OsuModSpinIn : ModWithVisibilityAdjustment, IMutateApproachCircles
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public class OsuModSpinIn : ModWithVisibilityAdjustment, IHidesApproachCircles
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{
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{
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public override string Name => "Spin In";
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public override string Name => "Spin In";
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public override string Acronym => "SI";
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public override string Acronym => "SI";
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override double ScoreMultiplier => 1;
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public override double ScoreMultiplier => 1;
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// todo: this mod should be able to be compatible with hidden with a bit of further implementation.
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// todo: this mod should be able to be compatible with hidden with a bit of further implementation.
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public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
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public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles) };
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private const int rotate_offset = 360;
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private const int rotate_offset = 360;
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private const float rotate_starting_width = 2;
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private const float rotate_starting_width = 2;
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