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Mark IHidesApproachCircles mods as incompatible with IRequiresApproachCircles

This commit is contained in:
Salman Ahmed 2021-06-28 18:54:21 +03:00
parent 6a67a6736a
commit baf736026b
3 changed files with 6 additions and 6 deletions

View File

@ -15,12 +15,12 @@ using osu.Game.Rulesets.Osu.Skinning;
namespace osu.Game.Rulesets.Osu.Mods namespace osu.Game.Rulesets.Osu.Mods
{ {
public class OsuModHidden : ModHidden, IMutateApproachCircles public class OsuModHidden : ModHidden, IHidesApproachCircles
{ {
public override string Description => @"Play with no approach circles and fading circles/sliders."; public override string Description => @"Play with no approach circles and fading circles/sliders.";
public override double ScoreMultiplier => 1.06; public override double ScoreMultiplier => 1.06;
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) }; public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles) };
private const double fade_in_duration_multiplier = 0.4; private const double fade_in_duration_multiplier = 0.4;
private const double fade_out_duration_multiplier = 0.3; private const double fade_out_duration_multiplier = 0.3;

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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods
/// <summary> /// <summary>
/// Adjusts the size of hit objects during their fade in animation. /// Adjusts the size of hit objects during their fade in animation.
/// </summary> /// </summary>
public abstract class OsuModObjectScaleTween : ModWithVisibilityAdjustment, IMutateApproachCircles public abstract class OsuModObjectScaleTween : ModWithVisibilityAdjustment, IHidesApproachCircles
{ {
public override ModType Type => ModType.Fun; public override ModType Type => ModType.Fun;
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
protected virtual float EndScale => 1; protected virtual float EndScale => 1;
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) }; public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles) };
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{ {

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@ -12,7 +12,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Mods namespace osu.Game.Rulesets.Osu.Mods
{ {
public class OsuModSpinIn : ModWithVisibilityAdjustment, IMutateApproachCircles public class OsuModSpinIn : ModWithVisibilityAdjustment, IHidesApproachCircles
{ {
public override string Name => "Spin In"; public override string Name => "Spin In";
public override string Acronym => "SI"; public override string Acronym => "SI";
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
// todo: this mod should be able to be compatible with hidden with a bit of further implementation. // todo: this mod should be able to be compatible with hidden with a bit of further implementation.
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) }; public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles) };
private const int rotate_offset = 360; private const int rotate_offset = 360;
private const float rotate_starting_width = 2; private const float rotate_starting_width = 2;