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Fix stable.json file directory location due to the change of how TournamentStorage works
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osu.Game.Tournament.Tests/NonVisual/IPCLocationTest.cs
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68
osu.Game.Tournament.Tests/NonVisual/IPCLocationTest.cs
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@ -0,0 +1,68 @@
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using System;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Platform;
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using osu.Game.Tournament.IO;
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using osu.Game.Tournament.IPC;
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namespace osu.Game.Tournament.Tests.NonVisual
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{
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[TestFixture]
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public class IPCLocationTest
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{
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[Test]
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public void CheckIPCLocation()
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{
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// don't use clean run because files are being written before osu! launches.
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using (HeadlessGameHost host = new HeadlessGameHost(nameof(CheckIPCLocation)))
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{
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string basePath = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(CheckIPCLocation));
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// Set up a fake IPC client for the IPC Storage to switch to.
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string testCeDir = Path.Combine(basePath, "stable-ce");
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Directory.CreateDirectory(testCeDir);
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string ipcFile = Path.Combine(testCeDir, "ipc.txt");
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File.WriteAllText(ipcFile, string.Empty);
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try
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{
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var osu = loadOsu(host);
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TournamentStorage storage = (TournamentStorage)osu.Dependencies.Get<Storage>();
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FileBasedIPC ipc = (FileBasedIPC)osu.Dependencies.Get<MatchIPCInfo>();
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Assert.True(ipc.SetIPCLocation(testCeDir));
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Assert.True(storage.AllTournaments.Exists("stable.json"));
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}
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finally
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{
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host.Storage.DeleteDirectory(testCeDir);
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host.Storage.DeleteDirectory("tournaments");
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host.Exit();
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}
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}
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}
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private TournamentGameBase loadOsu(GameHost host)
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{
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var osu = new TournamentGameBase();
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Task.Run(() => host.Run(osu));
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waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
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return osu;
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}
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private static void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 90000)
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{
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Task task = Task.Run(() =>
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{
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while (!result()) Thread.Sleep(200);
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});
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Assert.IsTrue(task.Wait(timeout), failureMessage);
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}
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}
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}
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@ -1,12 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.IO;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Platform;
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using osu.Game.IO;
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using osu.Game.IO;
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using System.IO;
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using System.Collections.Generic;
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using osu.Game.Tournament.Configuration;
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using osu.Game.Tournament.Configuration;
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namespace osu.Game.Tournament.IO
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namespace osu.Game.Tournament.IO
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@ -15,7 +15,12 @@ namespace osu.Game.Tournament.IO
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{
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{
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private const string default_tournament = "default";
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private const string default_tournament = "default";
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private readonly Storage storage;
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private readonly Storage storage;
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private readonly Storage allTournaments;
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/// <summary>
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/// The storage where all tournaments are located.
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/// </summary>
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public readonly Storage AllTournaments;
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private readonly TournamentStorageManager storageConfig;
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private readonly TournamentStorageManager storageConfig;
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public readonly Bindable<string> CurrentTournament;
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public readonly Bindable<string> CurrentTournament;
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@ -23,16 +28,16 @@ namespace osu.Game.Tournament.IO
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: base(storage.GetStorageForDirectory("tournaments"), string.Empty)
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: base(storage.GetStorageForDirectory("tournaments"), string.Empty)
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{
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{
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this.storage = storage;
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this.storage = storage;
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allTournaments = UnderlyingStorage;
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AllTournaments = UnderlyingStorage;
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storageConfig = new TournamentStorageManager(storage);
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storageConfig = new TournamentStorageManager(storage);
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if (storage.Exists("tournament.ini"))
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if (storage.Exists("tournament.ini"))
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{
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{
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ChangeTargetStorage(allTournaments.GetStorageForDirectory(storageConfig.Get<string>(StorageConfig.CurrentTournament)));
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ChangeTargetStorage(AllTournaments.GetStorageForDirectory(storageConfig.Get<string>(StorageConfig.CurrentTournament)));
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}
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}
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else
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else
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Migrate(allTournaments.GetStorageForDirectory(default_tournament));
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Migrate(AllTournaments.GetStorageForDirectory(default_tournament));
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CurrentTournament = storageConfig.GetBindable<string>(StorageConfig.CurrentTournament);
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CurrentTournament = storageConfig.GetBindable<string>(StorageConfig.CurrentTournament);
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Logger.Log("Using tournament storage: " + GetFullPath(string.Empty));
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Logger.Log("Using tournament storage: " + GetFullPath(string.Empty));
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@ -42,11 +47,11 @@ namespace osu.Game.Tournament.IO
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private void updateTournament(ValueChangedEvent<string> newTournament)
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private void updateTournament(ValueChangedEvent<string> newTournament)
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{
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{
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ChangeTargetStorage(allTournaments.GetStorageForDirectory(newTournament.NewValue));
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ChangeTargetStorage(AllTournaments.GetStorageForDirectory(newTournament.NewValue));
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Logger.Log("Changing tournament storage: " + GetFullPath(string.Empty));
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Logger.Log("Changing tournament storage: " + GetFullPath(string.Empty));
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}
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}
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public IEnumerable<string> ListTournaments() => allTournaments.GetDirectories(string.Empty);
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public IEnumerable<string> ListTournaments() => AllTournaments.GetDirectories(string.Empty);
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public override void Migrate(Storage newStorage)
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public override void Migrate(Storage newStorage)
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{
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{
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@ -5,6 +5,7 @@ using System;
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using System.IO;
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using System.IO;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using osu.Framework.Platform;
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using osu.Framework.Platform;
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using osu.Game.Tournament.IO;
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namespace osu.Game.Tournament.Models
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namespace osu.Game.Tournament.Models
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{
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{
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@ -24,13 +25,14 @@ namespace osu.Game.Tournament.Models
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/// </summary>
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/// </summary>
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public event Action OnStableInfoSaved;
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public event Action OnStableInfoSaved;
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private const string config_path = "tournament/stable.json";
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private const string config_path = "stable.json";
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private readonly Storage storage;
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private readonly Storage storage;
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public StableInfo(Storage storage)
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public StableInfo(Storage storage)
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{
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{
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this.storage = storage;
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TournamentStorage tStorage = (TournamentStorage)storage;
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this.storage = tStorage.AllTournaments;
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if (!storage.Exists(config_path))
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if (!storage.Exists(config_path))
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return;
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return;
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