From bad2959d5ba6f74d3ab76d32a6110ebccedde922 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 30 Jan 2025 08:54:42 +0100 Subject: [PATCH] Change mirror mod direction setting tooltip to hopefully be less confusing See https://github.com/ppy/osu/issues/29720, https://discord.com/channels/188630481301012481/188630652340404224/1334294048541904906. This removes the tooltip due to being zero or negative information, and also changes the description of the setting to not contain the word "mirror", which will hopefully quash the "this is where I would place a mirror to my screen to achieve what I want" interpretation which seems to be a minority interpretation. The first time this was complained about I figured this was probably a one guy issue, but now it's happened twice, and I never want to see this conversation again. --- osu.Game.Rulesets.Osu/Mods/OsuModMirror.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModMirror.cs b/osu.Game.Rulesets.Osu/Mods/OsuModMirror.cs index 6d01808fb5..4af88caee4 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModMirror.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModMirror.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override LocalisableString Description => "Flip objects on the chosen axes."; public override Type[] IncompatibleMods => new[] { typeof(ModHardRock) }; - [SettingSource("Mirrored axes", "Choose which axes objects are mirrored over.")] + [SettingSource("Flipped axes")] public Bindable Reflection { get; } = new Bindable(); public void ApplyToHitObject(HitObject hitObject)