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Merge pull request #13524 from smoogipoo/fix-hud-test-failure
Fix intermittent HUD test failure
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commit
bacb916c03
@ -18,6 +18,8 @@ namespace osu.Game.Skinning
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private readonly BindableList<ISkinnableDrawable> components = new BindableList<ISkinnableDrawable>();
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private readonly BindableList<ISkinnableDrawable> components = new BindableList<ISkinnableDrawable>();
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public bool ComponentsLoaded { get; private set; }
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public SkinnableTargetContainer(SkinnableTarget target)
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public SkinnableTargetContainer(SkinnableTarget target)
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{
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{
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Target = target;
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Target = target;
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@ -30,6 +32,7 @@ namespace osu.Game.Skinning
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{
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{
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ClearInternal();
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ClearInternal();
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components.Clear();
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components.Clear();
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ComponentsLoaded = false;
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content = CurrentSkin.GetDrawableComponent(new SkinnableTargetComponent(Target)) as SkinnableTargetComponentsContainer;
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content = CurrentSkin.GetDrawableComponent(new SkinnableTargetComponent(Target)) as SkinnableTargetComponentsContainer;
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@ -39,8 +42,11 @@ namespace osu.Game.Skinning
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{
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{
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AddInternal(wrapper);
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AddInternal(wrapper);
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components.AddRange(wrapper.Children.OfType<ISkinnableDrawable>());
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components.AddRange(wrapper.Children.OfType<ISkinnableDrawable>());
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ComponentsLoaded = true;
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});
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});
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}
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}
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else
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ComponentsLoaded = true;
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}
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}
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/// <inheritdoc cref="ISkinnableTarget"/>
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/// <inheritdoc cref="ISkinnableTarget"/>
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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@ -47,6 +48,8 @@ namespace osu.Game.Tests.Visual
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LegacySkin.ResetDrawableTarget(t);
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LegacySkin.ResetDrawableTarget(t);
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t.Reload();
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t.Reload();
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}));
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}));
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AddUntilStep("wait for components to load", () => this.ChildrenOfType<SkinnableTargetContainer>().All(t => t.ComponentsLoaded));
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}
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}
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public class SkinProvidingPlayer : TestPlayer
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public class SkinProvidingPlayer : TestPlayer
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