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Merge pull request #13524 from smoogipoo/fix-hud-test-failure

Fix intermittent HUD test failure
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Dean Herbert 2021-06-16 21:53:58 +09:00 committed by GitHub
commit bacb916c03
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2 changed files with 9 additions and 0 deletions

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@ -18,6 +18,8 @@ namespace osu.Game.Skinning
private readonly BindableList<ISkinnableDrawable> components = new BindableList<ISkinnableDrawable>(); private readonly BindableList<ISkinnableDrawable> components = new BindableList<ISkinnableDrawable>();
public bool ComponentsLoaded { get; private set; }
public SkinnableTargetContainer(SkinnableTarget target) public SkinnableTargetContainer(SkinnableTarget target)
{ {
Target = target; Target = target;
@ -30,6 +32,7 @@ namespace osu.Game.Skinning
{ {
ClearInternal(); ClearInternal();
components.Clear(); components.Clear();
ComponentsLoaded = false;
content = CurrentSkin.GetDrawableComponent(new SkinnableTargetComponent(Target)) as SkinnableTargetComponentsContainer; content = CurrentSkin.GetDrawableComponent(new SkinnableTargetComponent(Target)) as SkinnableTargetComponentsContainer;
@ -39,8 +42,11 @@ namespace osu.Game.Skinning
{ {
AddInternal(wrapper); AddInternal(wrapper);
components.AddRange(wrapper.Children.OfType<ISkinnableDrawable>()); components.AddRange(wrapper.Children.OfType<ISkinnableDrawable>());
ComponentsLoaded = true;
}); });
} }
else
ComponentsLoaded = true;
} }
/// <inheritdoc cref="ISkinnableTarget"/> /// <inheritdoc cref="ISkinnableTarget"/>

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
@ -47,6 +48,8 @@ namespace osu.Game.Tests.Visual
LegacySkin.ResetDrawableTarget(t); LegacySkin.ResetDrawableTarget(t);
t.Reload(); t.Reload();
})); }));
AddUntilStep("wait for components to load", () => this.ChildrenOfType<SkinnableTargetContainer>().All(t => t.ComponentsLoaded));
} }
public class SkinProvidingPlayer : TestPlayer public class SkinProvidingPlayer : TestPlayer