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Add easing to make the transition less awkward

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Dan Balasescu 2024-02-06 23:58:27 +09:00
parent 5bc7befbd4
commit bacb1d0dc7
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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
@ -8,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Graphics;
@ -103,11 +105,20 @@ namespace osu.Game.Rulesets.Mania.UI
{
base.LoadComplete();
Coverage.BindValueChanged(c =>
{
filled.Height = c.NewValue;
gradient.Y = -c.NewValue;
}, true);
updateHeight(Coverage.Value);
}
protected override void Update()
{
base.Update();
updateHeight((float)Interpolation.DampContinuously(filled.Height, Coverage.Value, 25, Math.Abs(Time.Elapsed)));
}
private void updateHeight(float height)
{
filled.Height = height;
gradient.Y = -height;
}
private void onScrollDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)