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Minor reword on documentation
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@ -30,6 +30,7 @@ namespace osu.Game.Storyboards
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/// </summary>
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/// </summary>
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/// <remarks>
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/// <remarks>
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/// This iterates all elements and as such should be used sparingly or stored locally.
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/// This iterates all elements and as such should be used sparingly or stored locally.
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/// Sample events use their start time as "end time" during this calculation.
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/// Video and background events are not included to match stable.
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/// Video and background events are not included to match stable.
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/// </remarks>
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/// </remarks>
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public double? EarliestEventTime => Layers.SelectMany(l => l.Elements)
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public double? EarliestEventTime => Layers.SelectMany(l => l.Elements)
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@ -42,7 +43,7 @@ namespace osu.Game.Storyboards
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/// </summary>
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/// </summary>
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/// <remarks>
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/// <remarks>
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/// This iterates all elements and as such should be used sparingly or stored locally.
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/// This iterates all elements and as such should be used sparingly or stored locally.
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/// Samples return StartTime as their EndTIme.
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/// Sample events use their start time as "end time" during this calculation.
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/// Video and background events are not included to match stable.
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/// Video and background events are not included to match stable.
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/// </remarks>
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/// </remarks>
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public double? LatestEventTime => Layers.SelectMany(l => l.Elements)
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public double? LatestEventTime => Layers.SelectMany(l => l.Elements)
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