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Fix nullref when entering multiplayer (#4268)

Fix nullref when entering multiplayer
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Dean Herbert 2019-02-16 11:25:26 +09:00 committed by GitHub
commit bab29b94a6
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@ -45,7 +45,7 @@ namespace osu.Game.Screens.Multi
private readonly Bindable<Room> currentRoom = new Bindable<Room>();
[Cached]
private readonly Bindable<FilterCriteria> currentFilter = new Bindable<FilterCriteria>();
private readonly Bindable<FilterCriteria> currentFilter = new Bindable<FilterCriteria>(new FilterCriteria());
[Cached(Type = typeof(IRoomManager))]
private RoomManager roomManager;