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mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:37:28 +08:00

Make IScrollingInfo and store direction as bindable

This commit is contained in:
smoogipoo 2018-06-08 21:41:20 +09:00
parent ca5103615d
commit baaf431b9e
14 changed files with 122 additions and 74 deletions

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@ -2,28 +2,36 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Tests
{
/// <summary>
/// A container which provides a <see cref="ScrollingInfo"/> to children.
/// A container which provides a <see cref="IScrollingInfo"/> to children.
/// </summary>
public class ScrollingTestContainer : Container
{
private readonly ScrollingInfo scrollingInfo;
private readonly ScrollingDirection direction;
public ScrollingTestContainer(ScrollingInfo scrollingInfo)
public ScrollingTestContainer(ScrollingDirection direction)
{
this.scrollingInfo = scrollingInfo;
this.direction = direction;
}
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
dependencies.Cache(scrollingInfo);
dependencies.CacheAs<IScrollingInfo>(new ScrollingInfo { Direction = { Value = direction }});
return dependencies;
}
private class ScrollingInfo : IScrollingInfo
{
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
}
}
}

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@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Mania.Tests
columns.Add(column);
return new ScrollingTestContainer(new ScrollingInfo(direction))
return new ScrollingTestContainer(direction)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -15,7 +15,6 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.UI.Scrolling;
@ -59,7 +58,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var note = new Note { StartTime = 999999999 };
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return new ScrollingTestContainer(new ScrollingInfo(direction))
return new ScrollingTestContainer(direction)
{
AutoSizeAxes = Axes.Both,
Child = new NoteContainer(direction, $"note, scrolling {direction.ToString().ToLower()}")
@ -74,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var note = new HoldNote { StartTime = 999999999, Duration = 1000 };
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return new ScrollingTestContainer(new ScrollingInfo(direction))
return new ScrollingTestContainer(direction)
{
AutoSizeAxes = Axes.Both,
Child = new NoteContainer(direction, $"hold note, scrolling {direction.ToString().ToLower()}")

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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Mania.Tests
{
var specialAction = ManiaAction.Special1;
return new ScrollingTestContainer(new ScrollingInfo(direction))
return new ScrollingTestContainer(direction)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
@ -10,7 +9,6 @@ using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
@ -38,8 +36,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
private bool hasBroken;
private ScrollingInfo scrollingInfo;
private readonly Container<DrawableHoldNoteTick> tickContainer;
public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
@ -80,12 +76,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
AddNested(tail);
}
[BackgroundDependencyLoader]
private void load(ScrollingInfo scrollingInfo)
protected override void OnDirectionChanged(ScrollingDirection direction)
{
this.scrollingInfo = scrollingInfo;
base.OnDirectionChanged(direction);
bodyPiece.Anchor = scrollingInfo.Direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
bodyPiece.Anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
bodyPiece.Origin = bodyPiece.Anchor;
}
@ -114,7 +109,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
base.Update();
// Make the body piece not lie under the head note
bodyPiece.Y = (scrollingInfo.Direction == ScrollingDirection.Up ? 1 : -1) * head.Height / 2;
bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * head.Height / 2;
bodyPiece.Height = DrawHeight - head.Height / 2 + tail.Height / 2;
}

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects.Drawables;
@ -19,6 +20,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public new TObject HitObject;
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
protected DrawableManiaHitObject(TObject hitObject, ManiaAction? action = null)
: base(hitObject)
{
@ -29,9 +32,15 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}
[BackgroundDependencyLoader]
private void load(ScrollingInfo scrollingInfo)
private void load(IScrollingInfo scrollingInfo)
{
Anchor = scrollingInfo.Direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
Direction.BindTo(scrollingInfo.Direction);
Direction.BindValueChanged(OnDirectionChanged, true);
}
protected virtual void OnDirectionChanged(ScrollingDirection direction)
{
Anchor = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
Origin = Anchor;
}

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using OpenTK.Graphics;
using osu.Framework.Graphics;
@ -9,7 +8,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
@ -34,10 +32,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
InternalChild = headPiece = new NotePiece();
}
[BackgroundDependencyLoader]
private void load(ScrollingInfo scrollingInfo)
protected override void OnDirectionChanged(ScrollingDirection direction)
{
headPiece.Anchor = scrollingInfo.Direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
base.OnDirectionChanged(direction);
headPiece.Anchor = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
headPiece.Origin = headPiece.Anchor;
}

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -21,6 +22,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
public const float NOTE_HEIGHT = 10;
private const float head_colour_height = 6;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly Box colouredBox;
public NotePiece()
@ -36,8 +39,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
},
colouredBox = new Box
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
Height = head_colour_height,
Alpha = 0.2f
@ -46,10 +47,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
}
[BackgroundDependencyLoader]
private void load(ScrollingInfo scrollingInfo)
private void load(IScrollingInfo scrollingInfo)
{
colouredBox.Anchor = scrollingInfo.Direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
colouredBox.Origin = colouredBox.Anchor;
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(direction =>
{
colouredBox.Anchor = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
colouredBox.Origin = colouredBox.Anchor;
}, true);
}
private Color4 accentColour;

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
@ -21,13 +22,11 @@ namespace osu.Game.Rulesets.Mania.UI.Components
private Box background;
private Box backgroundOverlay;
private ScrollingInfo scrollingInfo;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
[BackgroundDependencyLoader]
private void load(ScrollingInfo scrollingInfo)
private void load(IScrollingInfo scrollingInfo)
{
this.scrollingInfo = scrollingInfo;
InternalChildren = new[]
{
background = new Box
@ -41,12 +40,18 @@ namespace osu.Game.Rulesets.Mania.UI.Components
Name = "Background Gradient Overlay",
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Anchor = scrollingInfo.Direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
Origin = scrollingInfo.Direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
Blending = BlendingMode.Additive,
Alpha = 0
}
};
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(direction =>
{
backgroundOverlay.Anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
backgroundOverlay.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
updateColours();
}, true);
}
protected override void LoadComplete()
@ -81,8 +86,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
var dimPoint = AccentColour.Opacity(0);
backgroundOverlay.Colour = ColourInfo.GradientVertical(
scrollingInfo.Direction == ScrollingDirection.Up ? brightPoint : dimPoint,
scrollingInfo.Direction == ScrollingDirection.Up ? dimPoint : brightPoint);
direction.Value == ScrollingDirection.Up ? brightPoint : dimPoint,
direction.Value == ScrollingDirection.Up ? dimPoint : brightPoint);
}
public bool OnPressed(ManiaAction action)

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -20,25 +21,25 @@ namespace osu.Game.Rulesets.Mania.UI.Components
private Container<Drawable> content;
protected override Container<Drawable> Content => content;
private Container hitTargetBar;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Container hitTargetLine;
[BackgroundDependencyLoader]
private void load(ScrollingInfo scrollingInfo)
private void load(IScrollingInfo scrollingInfo)
{
InternalChildren = new Drawable[]
Drawable hitTargetBar;
InternalChildren = new[]
{
new Box
hitTargetBar = new Box
{
Anchor = scrollingInfo.Direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
Origin = scrollingInfo.Direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = hit_target_height,
Colour = Color4.Black
},
hitTargetBar = new Container
hitTargetLine = new Container
{
Anchor = scrollingInfo.Direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
Origin = scrollingInfo.Direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = hit_target_bar_height,
Masking = true,
@ -50,6 +51,15 @@ namespace osu.Game.Rulesets.Mania.UI.Components
RelativeSizeAxes = Axes.Both,
},
};
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(direction =>
{
hitTargetBar.Anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
hitTargetBar.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
hitTargetLine.Anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
hitTargetLine.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
}, true);
}
protected override void LoadComplete()
@ -78,7 +88,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
if (!IsLoaded)
return;
hitTargetBar.EdgeEffect = new EdgeEffectParameters
hitTargetLine.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
@ -22,20 +23,21 @@ namespace osu.Game.Rulesets.Mania.UI.Components
public ManiaAction Action;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Container keyIcon;
[BackgroundDependencyLoader]
private void load(ScrollingInfo scrollingInfo)
private void load(IScrollingInfo scrollingInfo)
{
InternalChildren = new Drawable[]
Drawable gradient;
InternalChildren = new[]
{
new Box
gradient = new Box
{
Name = "Key gradient",
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(
scrollingInfo.Direction == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0),
scrollingInfo.Direction == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black),
Alpha = 0.5f
},
keyIcon = new Container
@ -59,6 +61,14 @@ namespace osu.Game.Rulesets.Mania.UI.Components
}
}
};
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(direction =>
{
gradient.Colour = ColourInfo.GradientVertical(
direction == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0),
direction == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black);
}, true);
}
protected override void LoadComplete()

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@ -0,0 +1,17 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
public interface IScrollingInfo
{
/// <summary>
/// The direction <see cref="HitObject"/>s should scroll in.
/// </summary>
IBindable<ScrollingDirection> Direction { get; }
}
}

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@ -4,6 +4,7 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
@ -81,8 +82,9 @@ namespace osu.Game.Rulesets.Mania.UI
{
dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
scrollingInfo = new ScrollingInfo(ScrollingDirection.Up);
dependencies.Cache(scrollingInfo);
scrollingInfo = new ScrollingInfo { Direction = { Value = ScrollingDirection.Up } };
dependencies.CacheAs<IScrollingInfo>(scrollingInfo);
return dependencies;
}
@ -119,5 +121,11 @@ namespace osu.Game.Rulesets.Mania.UI
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
protected override IRulesetConfigManager CreateConfig(Ruleset ruleset, SettingsStore settings) => new ManiaConfigManager(settings, Ruleset.RulesetInfo, Variant);
private class ScrollingInfo : IScrollingInfo
{
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
}
}
}

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@ -1,17 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
public class ScrollingInfo
{
public readonly ScrollingDirection Direction;
public ScrollingInfo(ScrollingDirection direction)
{
Direction = direction;
}
}
}