diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs index 600c014a95..971503ca8b 100644 --- a/osu.Game/Overlays/MusicController.cs +++ b/osu.Game/Overlays/MusicController.cs @@ -72,7 +72,7 @@ namespace osu.Game.Overlays private AudioFilter audioDuckFilter = null!; private readonly Bindable randomSelectAlgorithm = new Bindable(); - private readonly List previousRandomSets = new List(); + private readonly List> previousRandomSets = new List>(); private int randomHistoryDirection; [BackgroundDependencyLoader] @@ -249,19 +249,19 @@ namespace osu.Game.Overlays queuedDirection = TrackChangeDirection.Prev; - BeatmapSetInfo? playableSet; + Live? playableSet; if (Shuffle.Value) playableSet = getNextRandom(-1, allowProtectedTracks); else { - playableSet = getBeatmapSets().AsEnumerable().TakeWhile(i => !i.Equals(current?.BeatmapSetInfo)).LastOrDefault(s => !s.Protected || allowProtectedTracks) - ?? getBeatmapSets().AsEnumerable().LastOrDefault(s => !s.Protected || allowProtectedTracks); + playableSet = getBeatmapSets().TakeWhile(i => !i.Value.Equals(current?.BeatmapSetInfo)).LastOrDefault(s => !s.Value.Protected || allowProtectedTracks) + ?? getBeatmapSets().LastOrDefault(s => !s.Value.Protected || allowProtectedTracks); } if (playableSet != null) { - changeBeatmap(beatmaps.GetWorkingBeatmap(playableSet.Beatmaps.First())); + changeBeatmap(beatmaps.GetWorkingBeatmap(playableSet.Value.Beatmaps.First())); restartTrack(); return PreviousTrackResult.Previous; } @@ -345,19 +345,19 @@ namespace osu.Game.Overlays queuedDirection = TrackChangeDirection.Next; - BeatmapSetInfo? playableSet; + Live? playableSet; if (Shuffle.Value) playableSet = getNextRandom(1, allowProtectedTracks); else { - playableSet = getBeatmapSets().AsEnumerable().SkipWhile(i => !i.Equals(current?.BeatmapSetInfo)) - .Where(i => !i.Protected || allowProtectedTracks) + playableSet = getBeatmapSets().SkipWhile(i => !i.Value.Equals(current?.BeatmapSetInfo)) + .Where(i => !i.Value.Protected || allowProtectedTracks) .ElementAtOrDefault(1) - ?? getBeatmapSets().AsEnumerable().FirstOrDefault(i => !i.Protected || allowProtectedTracks); + ?? getBeatmapSets().FirstOrDefault(i => !i.Value.Protected || allowProtectedTracks); } - var playableBeatmap = playableSet?.Beatmaps.FirstOrDefault(); + var playableBeatmap = playableSet?.Value.Beatmaps.FirstOrDefault(); if (playableBeatmap != null) { @@ -369,11 +369,11 @@ namespace osu.Game.Overlays return false; } - private BeatmapSetInfo? getNextRandom(int direction, bool allowProtectedTracks) + private Live? getNextRandom(int direction, bool allowProtectedTracks) { - BeatmapSetInfo result; + Live result; - var possibleSets = getBeatmapSets().AsEnumerable().Where(s => !s.Protected || allowProtectedTracks).ToArray(); + var possibleSets = getBeatmapSets().Where(s => !s.Value.Protected || allowProtectedTracks).ToArray(); if (possibleSets.Length == 0) return null; @@ -432,7 +432,9 @@ namespace osu.Game.Overlays private TrackChangeDirection? queuedDirection; - private IQueryable getBeatmapSets() => realm.Realm.All().Where(s => !s.DeletePending); + private IEnumerable> getBeatmapSets() => realm.Realm.All().Where(s => !s.DeletePending) + .AsEnumerable() + .Select(s => new RealmLive(s, realm)); private void changeBeatmap(WorkingBeatmap newWorking) { @@ -459,8 +461,8 @@ namespace osu.Game.Overlays else { // figure out the best direction based on order in playlist. - int last = getBeatmapSets().AsEnumerable().TakeWhile(b => !b.Equals(current.BeatmapSetInfo)).Count(); - int next = getBeatmapSets().AsEnumerable().TakeWhile(b => !b.Equals(newWorking.BeatmapSetInfo)).Count(); + int last = getBeatmapSets().TakeWhile(b => !b.Value.Equals(current.BeatmapSetInfo)).Count(); + int next = getBeatmapSets().TakeWhile(b => !b.Value.Equals(newWorking.BeatmapSetInfo)).Count(); direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next; }