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Use existing PageTabControl for layout
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@ -8,25 +8,24 @@ using osu.Framework.Graphics.Containers;
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using osuTK;
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using osuTK;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Sprites;
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using osu.Framework.Extensions;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osuTK.Graphics;
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using osuTK.Graphics;
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using osu.Framework.Input.Events;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Input.Events;
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namespace osu.Game.Overlays.BeatmapSet
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namespace osu.Game.Overlays.BeatmapSet
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{
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{
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public class LeaderboardScopeSelector : TabControl<BeatmapLeaderboardScope>
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public class LeaderboardScopeSelector : PageTabControl<BeatmapLeaderboardScope>
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{
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{
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protected override bool AddAllItemsIfEnum => false;
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protected override Dropdown<BeatmapLeaderboardScope> CreateDropdown() => null;
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protected override Dropdown<BeatmapLeaderboardScope> CreateDropdown() => null;
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protected override TabItem<BeatmapLeaderboardScope> CreateTabItem(BeatmapLeaderboardScope value) => new ScopeSelectorTabItem(value);
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protected override TabItem<BeatmapLeaderboardScope> CreateTabItem(BeatmapLeaderboardScope value) => new ScopeSelectorTabItem(value);
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public LeaderboardScopeSelector()
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public LeaderboardScopeSelector()
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{
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{
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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AddItem(BeatmapLeaderboardScope.Global);
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AddItem(BeatmapLeaderboardScope.Global);
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@ -42,57 +41,31 @@ namespace osu.Game.Overlays.BeatmapSet
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protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
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protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
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{
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{
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.TopCentre,
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Origin = Anchor.BottomCentre,
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AutoSizeAxes = Axes.Both,
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Direction = FillDirection.Horizontal,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(20, 0),
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Spacing = new Vector2(20, 0),
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};
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};
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private class ScopeSelectorTabItem : TabItem<BeatmapLeaderboardScope>
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private class ScopeSelectorTabItem : PageTabItem
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{
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{
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private const float transition_duration = 100;
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private readonly Box box;
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protected readonly OsuSpriteText Text;
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public ScopeSelectorTabItem(BeatmapLeaderboardScope value)
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public ScopeSelectorTabItem(BeatmapLeaderboardScope value)
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: base(value)
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: base(value)
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{
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{
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AutoSizeAxes = Axes.Both;
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Text.Font = OsuFont.GetFont(size: 16);
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Children = new Drawable[]
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{
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Text = new OsuSpriteText
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{
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Margin = new MarginPadding { Bottom = 8 },
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Text = value.GetDescription(),
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Font = OsuFont.GetFont(weight: FontWeight.Regular),
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},
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box = new Box
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{
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RelativeSizeAxes = Axes.X,
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Height = 5,
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Scale = new Vector2(1f, 0f),
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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},
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new HoverClickSounds()
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};
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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box.Colour = colours.Blue;
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BoxColour = colours.Blue;
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}
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}
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protected override bool OnHover(HoverEvent e)
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protected override bool OnHover(HoverEvent e)
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{
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{
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Text.FadeColour(Color4.LightSkyBlue);
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Text.FadeColour(BoxColour);
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return base.OnHover(e);
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return base.OnHover(e);
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}
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}
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@ -103,18 +76,6 @@ namespace osu.Game.Overlays.BeatmapSet
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Text.FadeColour(Color4.White);
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Text.FadeColour(Color4.White);
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}
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}
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protected override void OnActivated()
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{
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box.ScaleTo(new Vector2(1f), transition_duration);
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Text.Font = Text.Font.With(weight: FontWeight.Black);
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}
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protected override void OnDeactivated()
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{
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box.ScaleTo(new Vector2(1f, 0f), transition_duration);
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Text.Font = Text.Font.With(weight: FontWeight.Regular);
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}
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}
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}
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private class Line : GridContainer
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private class Line : GridContainer
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