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@ -318,8 +318,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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HitObject.Path.ControlPoints.Clear();
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HitObject.Path.ControlPoints.Clear();
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// Iterate through generated points, finding each segment and adding non-inheriting path types where appropriate.
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// Iterate through generated segments and adding non-inheriting path types where appropriate.
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// Importantly, the B-Spline builder returns three Vector2s at the same location when a new segment is to be started.
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for (int i = 0; i < builderPoints.Count; i++)
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for (int i = 0; i < builderPoints.Count; i++)
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{
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{
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bool isLastSegment = i == builderPoints.Count - 1;
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bool isLastSegment = i == builderPoints.Count - 1;
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