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Fix lack of fallback logic for custom bank samples
Closes #2966. --- Was causing some beatmaps to not play all of their hitsounds
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abfebbddd9
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@ -29,6 +29,11 @@ namespace osu.Game.Audio
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/// </summary>
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/// </summary>
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public string Name;
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public string Name;
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/// <summary>
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/// An optional suffix to provide priority lookup. Falls back to non-suffixed <see cref="Name"/>.
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/// </summary>
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public string Suffix;
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/// <summary>
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/// <summary>
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/// The sample volume.
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/// The sample volume.
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/// </summary>
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/// </summary>
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@ -41,9 +46,15 @@ namespace osu.Game.Audio
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{
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{
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get
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get
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{
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{
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if (!string.IsNullOrEmpty(Suffix))
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{
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if (!string.IsNullOrEmpty(Namespace))
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yield return $"{Namespace}/{Bank}-{Name}{Suffix}";
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yield return $"{Bank}-{Name}{Suffix}"; // Without namespace as a fallback even when we have a namespace
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}
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if (!string.IsNullOrEmpty(Namespace))
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if (!string.IsNullOrEmpty(Namespace))
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yield return $"{Namespace}/{Bank}-{Name}";
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yield return $"{Namespace}/{Bank}-{Name}";
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yield return $"{Bank}-{Name}"; // Without namespace as a fallback even when we have a namespace
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yield return $"{Bank}-{Name}"; // Without namespace as a fallback even when we have a namespace
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}
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}
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}
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}
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@ -179,7 +179,7 @@ namespace osu.Game.Beatmaps.Formats
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var baseInfo = base.ApplyTo(sampleInfo);
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var baseInfo = base.ApplyTo(sampleInfo);
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if (CustomSampleBank > 1)
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if (CustomSampleBank > 1)
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baseInfo.Name += CustomSampleBank;
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baseInfo.Suffix = CustomSampleBank.ToString();
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return baseInfo;
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return baseInfo;
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}
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}
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