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Show "automatic" resolved renderer inline in dropdown instead
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parent
764361b3d3
commit
ba078e8357
@ -24,11 +24,6 @@ namespace osu.Game.Localisation
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/// </summary>
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/// </summary>
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public static LocalisableString Renderer => new TranslatableString(getKey(@"renderer"), @"Renderer");
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public static LocalisableString Renderer => new TranslatableString(getKey(@"renderer"), @"Renderer");
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/// <summary>
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/// "Current renderer is "{0}""
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/// </summary>
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public static LocalisableString CurrentRenderer(string arg0) => new TranslatableString(getKey(@"current_renderer"), @"Current renderer is ""{0}""", arg0);
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/// <summary>
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/// <summary>
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/// "Frame limiter"
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/// "Frame limiter"
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/// </summary>
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/// </summary>
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@ -5,11 +5,11 @@ using System.Linq;
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using osu.Framework;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Framework.Platform;
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using osu.Framework.Platform;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Localisation;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Overlays.Dialog;
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@ -31,7 +31,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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rendererDropdown = new SettingsEnumDropdown<RendererType>
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rendererDropdown = new RendererSettingsDropdown
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{
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{
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LabelText = GraphicsSettingsStrings.Renderer,
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LabelText = GraphicsSettingsStrings.Renderer,
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Current = renderer,
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Current = renderer,
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@ -78,8 +78,33 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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rendererDropdown.Items = new[] { RendererType.Automatic, RendererType.OpenGLLegacy };
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rendererDropdown.Items = new[] { RendererType.Automatic, RendererType.OpenGLLegacy };
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rendererDropdown.SetNoticeText("New renderer support for android is coming soon!", true);
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rendererDropdown.SetNoticeText("New renderer support for android is coming soon!", true);
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}
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}
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else if (renderer.Value == RendererType.Automatic)
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}
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rendererDropdown.SetNoticeText(GraphicsSettingsStrings.CurrentRenderer(host.ResolvedRenderer.GetDescription()));
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private partial class RendererSettingsDropdown : SettingsEnumDropdown<RendererType>
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{
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protected override OsuDropdown<RendererType> CreateDropdown() => new RendererDropdown();
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protected partial class RendererDropdown : DropdownControl
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{
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private RendererType hostResolvedRenderer;
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private bool automaticRendererInUse;
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[BackgroundDependencyLoader]
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private void load(FrameworkConfigManager config, GameHost host)
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{
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var renderer = config.GetBindable<RendererType>(FrameworkSetting.Renderer);
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automaticRendererInUse = renderer.Value == RendererType.Automatic;
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hostResolvedRenderer = host.ResolvedRenderer;
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}
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protected override LocalisableString GenerateItemText(RendererType item)
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{
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if (item == RendererType.Automatic && automaticRendererInUse)
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return $"{base.GenerateItemText(item)} ({hostResolvedRenderer})";
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return base.GenerateItemText(item);
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}
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}
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}
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}
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}
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}
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}
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}
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