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Merge pull request #649 from peppy/general-fixes

Add a simulated key-up delay to auto replays
This commit is contained in:
Dan Balasescu 2017-04-18 23:26:25 +09:00 committed by GitHub
commit ba0357e33f
4 changed files with 7 additions and 5 deletions

View File

@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Position = s.Position; Position = s.Position;
//take up full playfield. //take up full playfield.
Size = OsuPlayfield.BASE_SIZE; Size = new Vector2(OsuPlayfield.BASE_SIZE.X);
spinner = s; spinner = s;

View File

@ -213,7 +213,7 @@ namespace osu.Game.Rulesets.Osu
ReplayButtonState button = buttonIndex % 2 == 0 ? ReplayButtonState.Left1 : ReplayButtonState.Right1; ReplayButtonState button = buttonIndex % 2 == 0 ? ReplayButtonState.Left1 : ReplayButtonState.Right1;
double hEndTime = (h as IHasEndTime)?.EndTime ?? h.StartTime; double hEndTime = ((h as IHasEndTime)?.EndTime ?? h.StartTime) + KEY_UP_DELAY;
ReplayFrame newFrame = new ReplayFrame(h.StartTime, targetPosition.X, targetPosition.Y, button); ReplayFrame newFrame = new ReplayFrame(h.StartTime, targetPosition.X, targetPosition.Y, button);
ReplayFrame endFrame = new ReplayFrame(hEndTime + endDelay, h.EndPosition.X, h.EndPosition.Y, ReplayButtonState.None); ReplayFrame endFrame = new ReplayFrame(hEndTime + endDelay, h.EndPosition.X, h.EndPosition.Y, ReplayButtonState.None);

View File

@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
else else
throw new Exception("Unknown hit object type."); throw new Exception("Unknown hit object type.");
Frames.Add(new ReplayFrame(endTime + 1, 0, 0, ReplayButtonState.None)); Frames.Add(new ReplayFrame(endTime + KEY_UP_DELAY, 0, 0, ReplayButtonState.None));
if (i < beatmap.HitObjects.Count - 1) if (i < beatmap.HitObjects.Count - 1)
{ {
@ -113,4 +113,4 @@ namespace osu.Game.Rulesets.Taiko.Replays
} }
} }
} }
} }

View File

@ -7,6 +7,8 @@ namespace osu.Game.Rulesets.Replays
{ {
public class Replay public class Replay
{ {
protected const double KEY_UP_DELAY = 50;
public List<ReplayFrame> Frames = new List<ReplayFrame>(); public List<ReplayFrame> Frames = new List<ReplayFrame>();
} }
} }