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Fix taiko slider multiplier being applied twice
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@ -98,12 +98,12 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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double distance = distanceData.Distance * spans * legacy_velocity_multiplier;
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double distance = distanceData.Distance * spans * legacy_velocity_multiplier;
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// The velocity of the taiko hit object - calculated as the velocity of a drum roll
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// The velocity of the taiko hit object - calculated as the velocity of a drum roll
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double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * legacy_velocity_multiplier / speedAdjustedBeatLength;
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double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
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// The duration of the taiko hit object
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// The duration of the taiko hit object
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double taikoDuration = distance / taikoVelocity;
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double taikoDuration = distance / taikoVelocity;
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// The velocity of the osu! hit object - calculated as the velocity of a slider
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// The velocity of the osu! hit object - calculated as the velocity of a slider
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double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * legacy_velocity_multiplier / speedAdjustedBeatLength;
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double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
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// The duration of the osu! hit object
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// The duration of the osu! hit object
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double osuDuration = distance / osuVelocity;
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double osuDuration = distance / osuVelocity;
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