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Merge branch 'master' into fix-room-inspector-cover
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commit
b9c3b33e26
@ -5,7 +5,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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@ -78,66 +77,15 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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private class SensitivitySetting : SettingsSlider<double, SensitivitySlider>
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{
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public override Bindable<double> Bindable
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{
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get { return ((SensitivitySlider)Control).Sensitivity; }
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set
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{
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BindableDouble doubleValue = (BindableDouble)value;
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// create a second layer of bindable so we can only handle state changes when not being dragged.
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((SensitivitySlider)Control).Sensitivity = doubleValue;
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// this bindable will still act as the "interactive" bindable displayed during a drag.
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base.Bindable = new BindableDouble(doubleValue.Value)
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{
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Default = doubleValue.Default,
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MinValue = doubleValue.MinValue,
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MaxValue = doubleValue.MaxValue
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};
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// one-way binding to update the sliderbar with changes from external actions.
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doubleValue.DisabledChanged += disabled => base.Bindable.Disabled = disabled;
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doubleValue.ValueChanged += newValue => base.Bindable.Value = newValue;
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}
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}
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public SensitivitySetting()
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{
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KeyboardStep = 0.01f;
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TransferValueOnCommit = true;
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}
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}
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private class SensitivitySlider : OsuSliderBar<double>
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{
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public Bindable<double> Sensitivity;
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public SensitivitySlider()
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{
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Current.ValueChanged += newValue =>
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{
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if (!isDragging && Sensitivity != null)
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Sensitivity.Value = newValue;
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};
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}
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private bool isDragging;
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protected override bool OnDragStart(DragStartEvent e)
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{
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isDragging = true;
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return base.OnDragStart(e);
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}
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protected override bool OnDragEnd(DragEndEvent e)
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{
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isDragging = false;
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Current.TriggerChange();
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return base.OnDragEnd(e);
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}
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public override string TooltipText => Current.Disabled ? "Enable raw input to adjust sensitivity" : Current.Value.ToString(@"0.##x");
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}
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}
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