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Merge pull request #12181 from peppy/fix-accuracy-formatting
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b9b0623c83
26
osu.Game.Tests/NonVisual/FormatUtilsTest.cs
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26
osu.Game.Tests/NonVisual/FormatUtilsTest.cs
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@ -0,0 +1,26 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Globalization;
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using NUnit.Framework;
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using osu.Game.Utils;
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namespace osu.Game.Tests.NonVisual
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{
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[TestFixture]
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public class FormatUtilsTest
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{
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[TestCase(0, "0.00%")]
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[TestCase(0.01, "1.00%")]
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[TestCase(0.9899, "98.99%")]
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[TestCase(0.989999, "98.99%")]
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[TestCase(0.99, "99.00%")]
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[TestCase(0.9999, "99.99%")]
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[TestCase(0.999999, "99.99%")]
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[TestCase(1, "100.00%")]
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public void TestAccuracyFormatting(double input, string expectedOutput)
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{
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Assert.AreEqual(expectedOutput, input.FormatAccuracy(CultureInfo.InvariantCulture));
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}
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}
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}
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@ -337,7 +337,7 @@ namespace osu.Game.Rulesets.Scoring
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score.TotalScore = (long)Math.Round(GetStandardisedScore());
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score.Combo = Combo.Value;
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score.MaxCombo = HighestCombo.Value;
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score.Accuracy = Math.Round(Accuracy.Value, 4);
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score.Accuracy = Accuracy.Value;
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score.Rank = Rank.Value;
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score.Date = DateTimeOffset.Now;
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@ -30,7 +30,7 @@ namespace osu.Game.Scoring
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public long TotalScore { get; set; }
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[JsonProperty("accuracy")]
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[Column(TypeName = "DECIMAL(1,4)")]
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[Column(TypeName = "DECIMAL(1,4)")] // TODO: This data type is wrong (should contain more precision). But at the same time, we probably don't need to be storing this in the database.
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public double Accuracy { get; set; }
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[JsonIgnore]
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@ -42,7 +42,7 @@ namespace osu.Game.Users
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public long RankedScore;
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[JsonProperty(@"hit_accuracy")]
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public decimal Accuracy;
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public double Accuracy;
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[JsonIgnore]
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public string DisplayAccuracy => Accuracy.FormatAccuracy();
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Globalization;
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using Humanizer;
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namespace osu.Game.Utils
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@ -10,16 +12,19 @@ namespace osu.Game.Utils
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/// <summary>
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/// Turns the provided accuracy into a percentage with 2 decimal places.
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/// </summary>
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/// <param name="accuracy">The accuracy to be formatted</param>
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/// <param name="accuracy">The accuracy to be formatted.</param>
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/// <param name="formatProvider">An optional format provider.</param>
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/// <returns>formatted accuracy in percentage</returns>
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public static string FormatAccuracy(this double accuracy) => $"{accuracy:0.00%}";
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public static string FormatAccuracy(this double accuracy, IFormatProvider formatProvider = null)
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{
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// for the sake of display purposes, we don't want to show a user a "rounded up" percentage to the next whole number.
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// ie. a score which gets 89.99999% shouldn't ever show as 90%.
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// the reasoning for this is that cutoffs for grade increases are at whole numbers and displaying the required
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// percentile with a non-matching grade is confusing.
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accuracy = Math.Floor(accuracy * 10000) / 10000;
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/// <summary>
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/// Turns the provided accuracy into a percentage with 2 decimal places.
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/// </summary>
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/// <param name="accuracy">The accuracy to be formatted</param>
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/// <returns>formatted accuracy in percentage</returns>
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public static string FormatAccuracy(this decimal accuracy) => $"{accuracy:0.00}%";
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return accuracy.ToString("0.00%", formatProvider ?? CultureInfo.CurrentCulture);
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}
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/// <summary>
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/// Formats the supplied rank/leaderboard position in a consistent, simplified way.
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