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Refactor addition of hitobjects
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89c3fcbf6a
commit
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@ -9,9 +9,8 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Game.Rulesets.Judgements;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -36,18 +35,18 @@ namespace osu.Game.Rulesets.Mania.UI
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public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
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public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
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public ManiaPlayfield(List<StageDefinition> stageDefinition)
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public ManiaPlayfield(List<StageDefinition> stageDefinitions)
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: base(ScrollingDirection.Up)
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: base(ScrollingDirection.Up)
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{
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{
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if (stageDefinition == null)
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if (stageDefinitions == null)
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throw new ArgumentNullException(nameof(stageDefinition));
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throw new ArgumentNullException(nameof(stageDefinitions));
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if (stageDefinition.Count <= 0)
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if (stageDefinitions.Count <= 0)
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throw new ArgumentException("Can't have zero or fewer stages.");
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throw new ArgumentException("Can't have zero or fewer stages.");
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Inverted.Value = true;
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Inverted.Value = true;
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var stageSpacing = 300 / stageDefinition.Count;
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var stageSpacing = 300 / stageDefinitions.Count;
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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@ -63,9 +62,9 @@ namespace osu.Game.Rulesets.Mania.UI
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};
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};
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int firstColumnIndex = 0;
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int firstColumnIndex = 0;
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for (int i = 0; i < stageDefinition.Count; i++)
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for (int i = 0; i < stageDefinitions.Count; i++)
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{
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{
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var newStage = new ManiaStage(i, firstColumnIndex, stageDefinition[i]);
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var newStage = new ManiaStage(i, firstColumnIndex, stageDefinitions[i]);
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newStage.SpecialColumn.BindTo(SpecialColumnPosition);
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newStage.SpecialColumn.BindTo(SpecialColumnPosition);
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newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
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newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
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newStage.Inverted.BindTo(Inverted);
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newStage.Inverted.BindTo(Inverted);
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@ -77,27 +76,9 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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}
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}
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public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
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public override void Add(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Add(h);
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{
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var maniaObject = (ManiaHitObject)judgedObject.HitObject;
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int column = maniaObject.Column;
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getStageByColumn(column).AddJudgement(judgedObject, judgement);
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}
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public override void Add(DrawableHitObject h)
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public void Add(BarLine barline) => stages.ForEach(s => s.Add(barline));
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{
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int column = ((ManiaHitObject)h.HitObject).Column;
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var stage = getStageByColumn(column);
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stage.Add(h);
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}
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public void Add(BarLine barline)
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{
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foreach (var single in stages)
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{
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single.HitObjects.Add(new DrawableBarLine(barline));
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}
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}
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private ManiaStage getStageByColumn(int column)
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private ManiaStage getStageByColumn(int column)
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{
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{
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@ -106,9 +87,7 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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{
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sum = sum + stage.Columns.Count;
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sum = sum + stage.Columns.Count;
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if (sum > column)
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if (sum > column)
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{
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return stage;
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return stage;
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}
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}
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}
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return null;
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return null;
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@ -13,6 +13,7 @@ using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.UI.Scrolling;
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using OpenTK;
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using OpenTK;
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@ -178,11 +179,14 @@ namespace osu.Game.Rulesets.Mania.UI
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public override void Add(DrawableHitObject h)
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public override void Add(DrawableHitObject h)
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{
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{
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int columnIndex = ((ManiaHitObject)h.HitObject).Column - firstColumnIndex;
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var maniaObject = (ManiaHitObject)h.HitObject;
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int columnIndex = maniaObject.Column - firstColumnIndex;
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Columns.ElementAt(columnIndex).Add(h);
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Columns.ElementAt(columnIndex).Add(h);
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}
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}
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public void AddJudgement(DrawableHitObject judgedObject, Judgement judgement)
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public void Add(BarLine barline) => base.Add(new DrawableBarLine(barline));
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public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
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{
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{
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var maniaObject = (ManiaHitObject)judgedObject.HitObject;
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var maniaObject = (ManiaHitObject)judgedObject.HitObject;
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int columnIndex = maniaObject.Column - firstColumnIndex;
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int columnIndex = maniaObject.Column - firstColumnIndex;
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