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Merge branch 'master' into local-score-saving

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Dean Herbert 2018-11-30 19:48:00 +09:00 committed by GitHub
commit b985d19078
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3 changed files with 11 additions and 2 deletions

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@ -57,6 +57,8 @@ namespace osu.Game.Scoring
public List<ScoreInfo> GetAllUsableScores() => ModelStore.ConsumableItems.Where(s => !s.DeletePending).ToList(); public List<ScoreInfo> GetAllUsableScores() => ModelStore.ConsumableItems.Where(s => !s.DeletePending).ToList();
public IEnumerable<ScoreInfo> QueryScores(Expression<Func<ScoreInfo, bool>> query) => ModelStore.ConsumableItems.AsNoTracking().Where(query);
public ScoreInfo Query(Expression<Func<ScoreInfo, bool>> query) => ModelStore.ConsumableItems.AsNoTracking().FirstOrDefault(query); public ScoreInfo Query(Expression<Func<ScoreInfo, bool>> query) => ModelStore.ConsumableItems.AsNoTracking().FirstOrDefault(query);
} }
} }

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@ -179,6 +179,9 @@ namespace osu.Game.Screens.Select.Leaderboards
private APIAccess api; private APIAccess api;
private BeatmapInfo beatmap; private BeatmapInfo beatmap;
[Resolved]
private ScoreManager scoreManager { get; set; }
private ScheduledDelegate pendingUpdateScores; private ScheduledDelegate pendingUpdateScores;
public BeatmapInfo Beatmap public BeatmapInfo Beatmap
@ -216,6 +219,8 @@ namespace osu.Game.Screens.Select.Leaderboards
api.OnStateChange -= handleApiStateChange; api.OnStateChange -= handleApiStateChange;
} }
public void RefreshScores() => updateScores();
private GetScoresRequest getScoresRequest; private GetScoresRequest getScoresRequest;
private void handleApiStateChange(APIState oldState, APIState newState) private void handleApiStateChange(APIState oldState, APIState newState)
@ -242,8 +247,8 @@ namespace osu.Game.Screens.Select.Leaderboards
{ {
if (Scope == LeaderboardScope.Local) if (Scope == LeaderboardScope.Local)
{ {
// TODO: get local scores from wherever here. Scores = scoreManager.QueryScores(s => s.Beatmap.ID == Beatmap.ID).ToArray();
PlaceholderState = PlaceholderState.NoScores; PlaceholderState = Scores.Any() ? PlaceholderState.Successful : PlaceholderState.NoScores;
return; return;
} }

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@ -108,6 +108,8 @@ namespace osu.Game.Screens.Select
removeAutoModOnResume = false; removeAutoModOnResume = false;
} }
BeatmapDetails.Leaderboard.RefreshScores();
Beatmap.Value.Track.Looping = true; Beatmap.Value.Track.Looping = true;
base.OnResuming(last); base.OnResuming(last);