mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 14:37:30 +08:00
Merge pull request #30021 from bdach/fix-random-mod-broken-sr
Fix broken star rating on Random mod
This commit is contained in:
commit
b977a187e5
@ -204,6 +204,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
SpanStartTime = e.SpanStartTime,
|
||||
StartTime = e.Time,
|
||||
Position = Position + Path.PositionAt(e.PathProgress),
|
||||
PathProgress = e.PathProgress,
|
||||
StackHeight = StackHeight,
|
||||
});
|
||||
break;
|
||||
@ -236,6 +237,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration,
|
||||
Position = Position + Path.PositionAt(e.PathProgress),
|
||||
StackHeight = StackHeight,
|
||||
PathProgress = e.PathProgress,
|
||||
});
|
||||
break;
|
||||
}
|
||||
@ -248,14 +250,27 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
endPositionCache.Invalidate();
|
||||
|
||||
if (HeadCircle != null)
|
||||
HeadCircle.Position = Position;
|
||||
foreach (var nested in NestedHitObjects)
|
||||
{
|
||||
switch (nested)
|
||||
{
|
||||
case SliderHeadCircle headCircle:
|
||||
headCircle.Position = Position;
|
||||
break;
|
||||
|
||||
if (TailCircle != null)
|
||||
TailCircle.Position = EndPosition;
|
||||
case SliderTailCircle tailCircle:
|
||||
tailCircle.Position = EndPosition;
|
||||
break;
|
||||
|
||||
if (LastRepeat != null)
|
||||
LastRepeat.Position = RepeatCount % 2 == 0 ? Position : Position + Path.PositionAt(1);
|
||||
case SliderRepeat repeat:
|
||||
repeat.Position = Position + Path.PositionAt(repeat.PathProgress);
|
||||
break;
|
||||
|
||||
case SliderTick tick:
|
||||
tick.Position = Position + Path.PositionAt(tick.PathProgress);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected void UpdateNestedSamples()
|
||||
|
@ -5,6 +5,8 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public class SliderRepeat : SliderEndCircle
|
||||
{
|
||||
public double PathProgress { get; set; }
|
||||
|
||||
public SliderRepeat(Slider slider)
|
||||
: base(slider)
|
||||
{
|
||||
|
@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public int SpanIndex { get; set; }
|
||||
public double SpanStartTime { get; set; }
|
||||
public double PathProgress { get; set; }
|
||||
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
||||
{
|
||||
|
@ -232,8 +232,6 @@ namespace osu.Game.Rulesets.Osu.Utils
|
||||
slider.Position = workingObject.PositionModified = new Vector2(newX, newY);
|
||||
workingObject.EndPositionModified = slider.EndPosition;
|
||||
|
||||
shiftNestedObjects(slider, workingObject.PositionModified - workingObject.PositionOriginal);
|
||||
|
||||
return workingObject.PositionModified - previousPosition;
|
||||
}
|
||||
|
||||
@ -307,22 +305,6 @@ namespace osu.Game.Rulesets.Osu.Utils
|
||||
return new RectangleF(left, top, right - left, bottom - top);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shifts all nested <see cref="SliderTick"/>s and <see cref="SliderRepeat"/>s by the specified shift.
|
||||
/// </summary>
|
||||
/// <param name="slider"><see cref="Slider"/> whose nested <see cref="SliderTick"/>s and <see cref="SliderRepeat"/>s should be shifted</param>
|
||||
/// <param name="shift">The <see cref="Vector2"/> the <see cref="Slider"/>'s nested <see cref="SliderTick"/>s and <see cref="SliderRepeat"/>s should be shifted by</param>
|
||||
private static void shiftNestedObjects(Slider slider, Vector2 shift)
|
||||
{
|
||||
foreach (var hitObject in slider.NestedHitObjects.Where(o => o is SliderTick || o is SliderRepeat))
|
||||
{
|
||||
if (!(hitObject is OsuHitObject osuHitObject))
|
||||
continue;
|
||||
|
||||
osuHitObject.Position += shift;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clamp a position to playfield, keeping a specified distance from the edges.
|
||||
/// </summary>
|
||||
@ -431,7 +413,6 @@ namespace osu.Game.Rulesets.Osu.Utils
|
||||
private class WorkingObject
|
||||
{
|
||||
public float RotationOriginal { get; }
|
||||
public Vector2 PositionOriginal { get; }
|
||||
public Vector2 PositionModified { get; set; }
|
||||
public Vector2 EndPositionModified { get; set; }
|
||||
|
||||
@ -442,7 +423,7 @@ namespace osu.Game.Rulesets.Osu.Utils
|
||||
{
|
||||
PositionInfo = positionInfo;
|
||||
RotationOriginal = HitObject is Slider slider ? getSliderRotation(slider) : 0;
|
||||
PositionModified = PositionOriginal = HitObject.Position;
|
||||
PositionModified = HitObject.Position;
|
||||
EndPositionModified = HitObject.EndPosition;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user