mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 14:27:51 +08:00
Merge pull request #30021 from bdach/fix-random-mod-broken-sr
Fix broken star rating on Random mod
This commit is contained in:
commit
b977a187e5
@ -204,6 +204,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
SpanStartTime = e.SpanStartTime,
|
SpanStartTime = e.SpanStartTime,
|
||||||
StartTime = e.Time,
|
StartTime = e.Time,
|
||||||
Position = Position + Path.PositionAt(e.PathProgress),
|
Position = Position + Path.PositionAt(e.PathProgress),
|
||||||
|
PathProgress = e.PathProgress,
|
||||||
StackHeight = StackHeight,
|
StackHeight = StackHeight,
|
||||||
});
|
});
|
||||||
break;
|
break;
|
||||||
@ -236,6 +237,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration,
|
StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration,
|
||||||
Position = Position + Path.PositionAt(e.PathProgress),
|
Position = Position + Path.PositionAt(e.PathProgress),
|
||||||
StackHeight = StackHeight,
|
StackHeight = StackHeight,
|
||||||
|
PathProgress = e.PathProgress,
|
||||||
});
|
});
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -248,14 +250,27 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
{
|
{
|
||||||
endPositionCache.Invalidate();
|
endPositionCache.Invalidate();
|
||||||
|
|
||||||
if (HeadCircle != null)
|
foreach (var nested in NestedHitObjects)
|
||||||
HeadCircle.Position = Position;
|
{
|
||||||
|
switch (nested)
|
||||||
|
{
|
||||||
|
case SliderHeadCircle headCircle:
|
||||||
|
headCircle.Position = Position;
|
||||||
|
break;
|
||||||
|
|
||||||
if (TailCircle != null)
|
case SliderTailCircle tailCircle:
|
||||||
TailCircle.Position = EndPosition;
|
tailCircle.Position = EndPosition;
|
||||||
|
break;
|
||||||
|
|
||||||
if (LastRepeat != null)
|
case SliderRepeat repeat:
|
||||||
LastRepeat.Position = RepeatCount % 2 == 0 ? Position : Position + Path.PositionAt(1);
|
repeat.Position = Position + Path.PositionAt(repeat.PathProgress);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SliderTick tick:
|
||||||
|
tick.Position = Position + Path.PositionAt(tick.PathProgress);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void UpdateNestedSamples()
|
protected void UpdateNestedSamples()
|
||||||
|
@ -5,6 +5,8 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
{
|
{
|
||||||
public class SliderRepeat : SliderEndCircle
|
public class SliderRepeat : SliderEndCircle
|
||||||
{
|
{
|
||||||
|
public double PathProgress { get; set; }
|
||||||
|
|
||||||
public SliderRepeat(Slider slider)
|
public SliderRepeat(Slider slider)
|
||||||
: base(slider)
|
: base(slider)
|
||||||
{
|
{
|
||||||
|
@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
{
|
{
|
||||||
public int SpanIndex { get; set; }
|
public int SpanIndex { get; set; }
|
||||||
public double SpanStartTime { get; set; }
|
public double SpanStartTime { get; set; }
|
||||||
|
public double PathProgress { get; set; }
|
||||||
|
|
||||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
||||||
{
|
{
|
||||||
|
@ -232,8 +232,6 @@ namespace osu.Game.Rulesets.Osu.Utils
|
|||||||
slider.Position = workingObject.PositionModified = new Vector2(newX, newY);
|
slider.Position = workingObject.PositionModified = new Vector2(newX, newY);
|
||||||
workingObject.EndPositionModified = slider.EndPosition;
|
workingObject.EndPositionModified = slider.EndPosition;
|
||||||
|
|
||||||
shiftNestedObjects(slider, workingObject.PositionModified - workingObject.PositionOriginal);
|
|
||||||
|
|
||||||
return workingObject.PositionModified - previousPosition;
|
return workingObject.PositionModified - previousPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -307,22 +305,6 @@ namespace osu.Game.Rulesets.Osu.Utils
|
|||||||
return new RectangleF(left, top, right - left, bottom - top);
|
return new RectangleF(left, top, right - left, bottom - top);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Shifts all nested <see cref="SliderTick"/>s and <see cref="SliderRepeat"/>s by the specified shift.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="slider"><see cref="Slider"/> whose nested <see cref="SliderTick"/>s and <see cref="SliderRepeat"/>s should be shifted</param>
|
|
||||||
/// <param name="shift">The <see cref="Vector2"/> the <see cref="Slider"/>'s nested <see cref="SliderTick"/>s and <see cref="SliderRepeat"/>s should be shifted by</param>
|
|
||||||
private static void shiftNestedObjects(Slider slider, Vector2 shift)
|
|
||||||
{
|
|
||||||
foreach (var hitObject in slider.NestedHitObjects.Where(o => o is SliderTick || o is SliderRepeat))
|
|
||||||
{
|
|
||||||
if (!(hitObject is OsuHitObject osuHitObject))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
osuHitObject.Position += shift;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Clamp a position to playfield, keeping a specified distance from the edges.
|
/// Clamp a position to playfield, keeping a specified distance from the edges.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -431,7 +413,6 @@ namespace osu.Game.Rulesets.Osu.Utils
|
|||||||
private class WorkingObject
|
private class WorkingObject
|
||||||
{
|
{
|
||||||
public float RotationOriginal { get; }
|
public float RotationOriginal { get; }
|
||||||
public Vector2 PositionOriginal { get; }
|
|
||||||
public Vector2 PositionModified { get; set; }
|
public Vector2 PositionModified { get; set; }
|
||||||
public Vector2 EndPositionModified { get; set; }
|
public Vector2 EndPositionModified { get; set; }
|
||||||
|
|
||||||
@ -442,7 +423,7 @@ namespace osu.Game.Rulesets.Osu.Utils
|
|||||||
{
|
{
|
||||||
PositionInfo = positionInfo;
|
PositionInfo = positionInfo;
|
||||||
RotationOriginal = HitObject is Slider slider ? getSliderRotation(slider) : 0;
|
RotationOriginal = HitObject is Slider slider ? getSliderRotation(slider) : 0;
|
||||||
PositionModified = PositionOriginal = HitObject.Position;
|
PositionModified = HitObject.Position;
|
||||||
EndPositionModified = HitObject.EndPosition;
|
EndPositionModified = HitObject.EndPosition;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user