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Moved implementation to ChatRecentTextBox.cs and derived ChatTextBox.cs and StandAloneChatDisplay.cs from it.
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@ -12,7 +12,6 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Chat;
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using osu.Game.Resources.Localisation.Web;
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using osuTK.Graphics;
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@ -120,18 +119,21 @@ namespace osu.Game.Online.Chat
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AddInternal(drawableChannel);
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}
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public class ChatTextBox : FocusedTextBox
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public class ChatTextBox : ChatRecentTextBox
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{
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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// Chat text boxes are generally used in places where they retain focus, but shouldn't block interaction with other
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// elements on the same screen.
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if (!HoldFocus)
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{
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switch (e.Key)
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{
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case Key.Up:
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case Key.Down:
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return false;
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}
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}
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return base.OnKeyDown(e);
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}
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74
osu.Game/Overlays/Chat/ChatRecentTextBox.cs
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74
osu.Game/Overlays/Chat/ChatRecentTextBox.cs
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@ -0,0 +1,74 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.UserInterface;
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using osuTK.Input;
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namespace osu.Game.Overlays.Chat
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{
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public class ChatRecentTextBox : FocusedTextBox
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{
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private readonly List<string> messageHistory = new List<string>();
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private int messageIndex = -1;
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private string originalMessage = string.Empty;
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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/* Behavior:
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* add when on last element -> last element stays
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* subtract when on first element -> sets to original text
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* reset indexing when Text is set to Empty
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*/
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switch (e.Key)
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{
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case Key.Up:
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if (messageIndex == -1)
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originalMessage = Text;
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if (messageIndex == messageHistory.Count - 1)
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return true;
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Text = messageHistory[++messageIndex];
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return true;
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case Key.Down:
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if (messageIndex == -1)
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return true;
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if (messageIndex == 0)
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{
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messageIndex = -1;
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Text = originalMessage;
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return true;
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}
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Text = messageHistory[--messageIndex];
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return true;
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}
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bool onKeyDown = base.OnKeyDown(e);
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if (string.IsNullOrEmpty(Text))
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messageIndex = -1;
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return onKeyDown;
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}
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protected override void Commit()
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{
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if (!string.IsNullOrEmpty(Text))
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messageHistory.Insert(0, Text);
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messageIndex = -1;
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base.Commit();
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}
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}
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}
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@ -1,23 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Resources.Localisation.Web;
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using osuTK.Input;
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namespace osu.Game.Overlays.Chat
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{
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public class ChatTextBox : FocusedTextBox
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public class ChatTextBox : ChatRecentTextBox
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{
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private readonly List<string> messageHistory = new List<string>();
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private int messageIndex = -1;
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private string originalMessage = string.Empty;
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public readonly BindableBool ShowSearch = new BindableBool();
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public override bool HandleLeftRightArrows => !ShowSearch.Value;
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@ -37,59 +27,11 @@ namespace osu.Game.Overlays.Chat
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}, true);
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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/* Behavior:
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* add when on last element -> last element stays
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* subtract when on first element -> sets to original text
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* reset indexing when Text is set to Empty
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*/
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switch (e.Key)
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{
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case Key.Up:
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if (messageIndex == -1)
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originalMessage = Text;
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if (messageIndex == messageHistory.Count - 1)
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return true;
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Text = messageHistory[++messageIndex];
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return true;
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case Key.Down:
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if (messageIndex == -1)
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return true;
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if (messageIndex == 0)
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{
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messageIndex = -1;
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Text = originalMessage;
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return true;
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}
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Text = messageHistory[--messageIndex];
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return true;
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}
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bool onKeyDown = base.OnKeyDown(e);
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if (string.IsNullOrEmpty(Text))
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messageIndex = -1;
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return onKeyDown;
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}
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protected override void Commit()
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{
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if (ShowSearch.Value)
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return;
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messageHistory.Insert(0, Text);
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messageIndex = -1;
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base.Commit();
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}
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}
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