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Add the ability to change multiplayer game type
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@ -192,8 +192,9 @@ namespace osu.Game.Online.Multiplayer
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/// </remarks>
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/// <param name="name">The new room name, if any.</param>
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/// <param name="password">The new password, if any.</param>
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/// <param name="matchType">The type of the match, if any.</param>
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/// <param name="item">The new room playlist item, if any.</param>
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public Task ChangeSettings(Optional<string> name = default, Optional<string> password = default, Optional<PlaylistItem> item = default)
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public Task ChangeSettings(Optional<string> name = default, Optional<string> password = default, Optional<MatchType> matchType = default, Optional<PlaylistItem> item = default)
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{
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if (Room == null)
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throw new InvalidOperationException("Must be joined to a match to change settings.");
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@ -219,6 +220,7 @@ namespace osu.Game.Online.Multiplayer
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BeatmapID = item.GetOr(existingPlaylistItem).BeatmapID,
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BeatmapChecksum = item.GetOr(existingPlaylistItem).Beatmap.Value.MD5Hash,
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RulesetID = item.GetOr(existingPlaylistItem).RulesetID,
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MatchType = matchType.GetOr(Room.Settings.MatchType),
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RequiredMods = item.HasValue ? item.Value.AsNonNull().RequiredMods.Select(m => new APIMod(m)).ToList() : Room.Settings.RequiredMods,
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AllowedMods = item.HasValue ? item.Value.AsNonNull().AllowedMods.Select(m => new APIMod(m)).ToList() : Room.Settings.AllowedMods,
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});
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@ -61,7 +61,7 @@ namespace osu.Game.Online.Rooms
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public readonly Bindable<RoomAvailability> Availability = new Bindable<RoomAvailability>();
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[Cached]
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[JsonIgnore]
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[JsonProperty("type")]
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public readonly Bindable<MatchType> Type = new Bindable<MatchType>();
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// Todo: osu-framework bug (https://github.com/ppy/osu-framework/issues/4106)
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@ -9,7 +9,7 @@ namespace osu.Game.Screens.OnlinePlay.Components
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{
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public abstract class DisableableTabControl<T> : TabControl<T>
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{
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public readonly BindableBool Enabled = new BindableBool();
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public readonly BindableBool Enabled = new BindableBool(true);
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protected override void AddTabItem(TabItem<T> tab, bool addToDropdown = true)
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{
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@ -149,7 +149,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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},
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new Section("Game type")
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{
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Alpha = disabled_alpha,
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Child = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Y,
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@ -161,7 +160,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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TypePicker = new MatchTypePicker
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{
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RelativeSizeAxes = Axes.X,
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Enabled = { Value = false }
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},
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typeLabel = new OsuSpriteText
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{
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@ -305,7 +303,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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// Otherwise, update the room directly in preparation for it to be submitted to the API on match creation.
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if (client.Room != null)
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{
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client.ChangeSettings(name: NameField.Text, password: PasswordTextBox.Text).ContinueWith(t => Schedule(() =>
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client.ChangeSettings(name: NameField.Text, password: PasswordTextBox.Text, matchType: TypePicker.Current.Value).ContinueWith(t => Schedule(() =>
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{
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if (t.IsCompletedSuccessfully)
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onSuccess(currentRoom.Value);
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@ -58,7 +58,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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new Room
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{
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Name = { Value = $"{API.LocalUser}'s awesome room" },
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Category = { Value = RoomCategory.Realtime }
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Category = { Value = RoomCategory.Realtime },
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Type = { Value = MatchType.HeadToHead },
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};
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protected override string ScreenTitle => "Multiplayer";
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@ -48,7 +48,11 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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protected override Room CreateNewRoom()
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{
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return new Room { Name = { Value = $"{API.LocalUser}'s awesome playlist" } };
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return new Room
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{
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Name = { Value = $"{API.LocalUser}'s awesome playlist" },
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Type = { Value = MatchType.Playlists }
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};
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}
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protected override string ScreenTitle => "Playlists";
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