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Fix background screens not supporting early-exit condition
Closes #2681.
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parent
a01a0b7d52
commit
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@ -37,10 +37,17 @@ namespace osu.Game.Screens
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}
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// Make sure the in-progress loading is complete before pushing the screen.
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while (screen.LoadState < LoadState.Ready)
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while (screen.LoadState != LoadState.Ready)
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Thread.Sleep(1);
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base.Push(screen);
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try
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{
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base.Push(screen);
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}
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catch (InvalidOperationException)
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{
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// screen may have exited before the push was successful.
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}
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}
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protected override void Update()
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@ -195,11 +195,10 @@ namespace osu.Game.Screens
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if (Background != null && !Background.Equals(nextOsu?.Background))
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{
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if (nextOsu != null)
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//We need to use MakeCurrent in case we are jumping up multiple game screens.
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nextOsu.Background?.MakeCurrent();
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else
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Background.Exit();
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Background.Exit();
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//We need to use MakeCurrent in case we are jumping up multiple game screens.
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nextOsu?.Background?.MakeCurrent();
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}
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if (base.OnExiting(next))
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@ -18,7 +18,7 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.0" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.0" />
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<PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
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<PackageReference Include="ppy.osu.Framework" Version="2018.619.0" />
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<PackageReference Include="ppy.osu.Framework" Version="0.0.6042" />
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<PackageReference Include="SharpCompress" Version="0.18.1" />
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<PackageReference Include="NUnit" Version="3.10.1" />
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<PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" />
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