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Merge branch 'master' into new-difficulty-creation-v3

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Dean Herbert 2022-02-03 10:48:20 +09:00 committed by GitHub
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17 changed files with 418 additions and 16 deletions

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Mods
public override double ScoreMultiplier => 1.12; public override double ScoreMultiplier => 1.12;
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] [SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public override BindableNumber<float> SizeMultiplier { get; } = new BindableNumber<float> public override BindableFloat SizeMultiplier { get; } = new BindableFloat
{ {
MinValue = 0.5f, MinValue = 0.5f,
MaxValue = 1.5f, MaxValue = 1.5f,

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override Type[] IncompatibleMods => new[] { typeof(ModHidden) }; public override Type[] IncompatibleMods => new[] { typeof(ModHidden) };
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] [SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public override BindableNumber<float> SizeMultiplier { get; } = new BindableNumber<float> public override BindableFloat SizeMultiplier { get; } = new BindableFloat
{ {
MinValue = 0.5f, MinValue = 0.5f,
MaxValue = 3f, MaxValue = 3f,

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@ -0,0 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModAimAssist : OsuModTestScene
{
[TestCase(0.1f)]
[TestCase(0.5f)]
[TestCase(1)]
public void TestAimAssist(float strength)
{
CreateModTest(new ModTestData
{
Mod = new OsuModAimAssist
{
AssistStrength = { Value = strength },
},
PassCondition = () => true,
Autoplay = false,
});
}
}
}

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@ -0,0 +1,154 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModAlternate : OsuModTestScene
{
[Test]
public void TestInputAtIntro() => CreateModTest(new ModTestData
{
Mod = new OsuModAlternate(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 1,
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 1000,
Position = new Vector2(100),
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(500, new Vector2(200), OsuAction.LeftButton),
new OsuReplayFrame(501, new Vector2(200)),
new OsuReplayFrame(1000, new Vector2(100), OsuAction.LeftButton),
}
});
[Test]
public void TestInputAlternating() => CreateModTest(new ModTestData
{
Mod = new OsuModAlternate(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 4,
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 500,
Position = new Vector2(100),
},
new HitCircle
{
StartTime = 1000,
Position = new Vector2(200, 100),
},
new HitCircle
{
StartTime = 1500,
Position = new Vector2(300, 100),
},
new HitCircle
{
StartTime = 2000,
Position = new Vector2(400, 100),
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(500, new Vector2(100), OsuAction.LeftButton),
new OsuReplayFrame(501, new Vector2(100)),
new OsuReplayFrame(1000, new Vector2(200, 100), OsuAction.RightButton),
new OsuReplayFrame(1001, new Vector2(200, 100)),
new OsuReplayFrame(1500, new Vector2(300, 100), OsuAction.LeftButton),
new OsuReplayFrame(1501, new Vector2(300, 100)),
new OsuReplayFrame(2000, new Vector2(400, 100), OsuAction.RightButton),
new OsuReplayFrame(2001, new Vector2(400, 100)),
}
});
[Test]
public void TestInputSingular() => CreateModTest(new ModTestData
{
Mod = new OsuModAlternate(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 1,
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 500,
Position = new Vector2(100),
},
new HitCircle
{
StartTime = 1000,
Position = new Vector2(200, 100),
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(500, new Vector2(100), OsuAction.LeftButton),
new OsuReplayFrame(501, new Vector2(100)),
new OsuReplayFrame(1000, new Vector2(200, 100), OsuAction.LeftButton),
}
});
[Test]
public void TestInputSingularWithBreak() => CreateModTest(new ModTestData
{
Mod = new OsuModAlternate(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 2,
Autoplay = false,
Beatmap = new Beatmap
{
Breaks = new List<BreakPeriod>
{
new BreakPeriod(500, 2250),
},
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 500,
Position = new Vector2(100),
},
new HitCircle
{
StartTime = 2500,
Position = new Vector2(100),
}
}
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(500, new Vector2(100), OsuAction.LeftButton),
new OsuReplayFrame(501, new Vector2(100)),
new OsuReplayFrame(2500, new Vector2(100), OsuAction.LeftButton),
new OsuReplayFrame(2501, new Vector2(100)),
}
});
}
}

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@ -0,0 +1,83 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
internal class OsuModAimAssist : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
{
public override string Name => "Aim Assist";
public override string Acronym => "AA";
public override IconUsage? Icon => FontAwesome.Solid.MousePointer;
public override ModType Type => ModType.Fun;
public override string Description => "No need to chase the circle the circle chases you!";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay) };
private IFrameStableClock gameplayClock;
[SettingSource("Assist strength", "How much this mod will assist you.", 0)]
public BindableFloat AssistStrength { get; } = new BindableFloat(0.5f)
{
Precision = 0.05f,
MinValue = 0.05f,
MaxValue = 1.0f,
};
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
gameplayClock = drawableRuleset.FrameStableClock;
// Hide judgment displays and follow points as they won't make any sense.
// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
drawableRuleset.Playfield.DisplayJudgements.Value = false;
(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
}
public void Update(Playfield playfield)
{
var cursorPos = playfield.Cursor.ActiveCursor.DrawPosition;
foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
{
switch (drawable)
{
case DrawableHitCircle circle:
easeTo(circle, cursorPos);
break;
case DrawableSlider slider:
if (!slider.HeadCircle.Result.HasResult)
easeTo(slider, cursorPos);
else
easeTo(slider, cursorPos - slider.Ball.DrawPosition);
break;
}
}
}
private void easeTo(DrawableHitObject hitObject, Vector2 destination)
{
double dampLength = Interpolation.Lerp(3000, 40, AssistStrength.Value);
float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime);
float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, gameplayClock.ElapsedFrameTime);
hitObject.Position = new Vector2(x, y);
}
}
}

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@ -0,0 +1,106 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModAlternate : Mod, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
{
public override string Name => @"Alternate";
public override string Acronym => @"AL";
public override string Description => @"Don't use the same key twice in a row!";
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay) };
public override ModType Type => ModType.Conversion;
public override IconUsage? Icon => FontAwesome.Solid.Keyboard;
private double firstObjectValidJudgementTime;
private IBindable<bool> isBreakTime;
private const double flash_duration = 1000;
private OsuAction? lastActionPressed;
private DrawableRuleset<OsuHitObject> ruleset;
private IFrameStableClock gameplayClock;
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
ruleset = drawableRuleset;
drawableRuleset.KeyBindingInputManager.Add(new InputInterceptor(this));
var firstHitObject = ruleset.Objects.FirstOrDefault();
firstObjectValidJudgementTime = (firstHitObject?.StartTime ?? 0) - (firstHitObject?.HitWindows.WindowFor(HitResult.Meh) ?? 0);
gameplayClock = drawableRuleset.FrameStableClock;
}
public void ApplyToPlayer(Player player)
{
isBreakTime = player.IsBreakTime.GetBoundCopy();
isBreakTime.ValueChanged += e =>
{
if (e.NewValue)
lastActionPressed = null;
};
}
private bool checkCorrectAction(OsuAction action)
{
if (isBreakTime.Value)
return true;
if (gameplayClock.CurrentTime < firstObjectValidJudgementTime)
return true;
switch (action)
{
case OsuAction.LeftButton:
case OsuAction.RightButton:
break;
// Any action which is not left or right button should be ignored.
default:
return true;
}
if (lastActionPressed != action)
{
// User alternated correctly.
lastActionPressed = action;
return true;
}
ruleset.Cursor.FlashColour(Colour4.Red, flash_duration, Easing.OutQuint);
return false;
}
private class InputInterceptor : Component, IKeyBindingHandler<OsuAction>
{
private readonly OsuModAlternate mod;
public InputInterceptor(OsuModAlternate mod)
{
this.mod = mod;
}
public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
// if the pressed action is incorrect, block it from reaching gameplay.
=> !mod.checkCorrectAction(e.Action);
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
{
}
}
}
}

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.Automation; public override ModType Type => ModType.Automation;
public override string Description => @"Automatic cursor movement - just follow the rhythm."; public override string Description => @"Automatic cursor movement - just follow the rhythm.";
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAutoplay) }; public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAutoplay), typeof(OsuModAimAssist) };
public bool PerformFail() => false; public bool PerformFail() => false;

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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{ {
public class OsuModAutoplay : ModAutoplay public class OsuModAutoplay : ModAutoplay
{ {
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAimAssist), typeof(OsuModAutopilot), typeof(OsuModSpunOut) }).ToArray();
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
{ {

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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{ {
public class OsuModCinema : ModCinema<OsuHitObject> public class OsuModCinema : ModCinema<OsuHitObject>
{ {
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAimAssist), typeof(OsuModAutopilot), typeof(OsuModSpunOut) }).ToArray();
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
{ {

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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Mods
}; };
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] [SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public override BindableNumber<float> SizeMultiplier { get; } = new BindableNumber<float> public override BindableFloat SizeMultiplier { get; } = new BindableFloat
{ {
MinValue = 0.5f, MinValue = 0.5f,
MaxValue = 2f, MaxValue = 2f,

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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.Fun; public override ModType Type => ModType.Fun;
public override string Description => "Everything rotates. EVERYTHING."; public override string Description => "Everything rotates. EVERYTHING.";
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModWiggle) }; public override Type[] IncompatibleMods => new[] { typeof(OsuModWiggle), typeof(OsuModAimAssist) };
private float theta; private float theta;

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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.Fun; public override ModType Type => ModType.Fun;
public override string Description => "They just won't stay still..."; public override string Description => "They just won't stay still...";
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform) }; public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform), typeof(OsuModAimAssist) };
private const int wiggle_duration = 90; // (ms) Higher = fewer wiggles private const int wiggle_duration = 90; // (ms) Higher = fewer wiggles
private const int wiggle_strength = 10; // Higher = stronger wiggles private const int wiggle_strength = 10; // Higher = stronger wiggles

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@ -169,6 +169,7 @@ namespace osu.Game.Rulesets.Osu
new OsuModClassic(), new OsuModClassic(),
new OsuModRandom(), new OsuModRandom(),
new OsuModMirror(), new OsuModMirror(),
new OsuModAlternate(),
}; };
case ModType.Automation: case ModType.Automation:
@ -193,6 +194,7 @@ namespace osu.Game.Rulesets.Osu
new OsuModApproachDifferent(), new OsuModApproachDifferent(),
new OsuModMuted(), new OsuModMuted(),
new OsuModNoScope(), new OsuModNoScope(),
new OsuModAimAssist(),
}; };
case ModType.System: case ModType.System:

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@ -31,7 +31,8 @@ namespace osu.Game.Rulesets.Osu.UI
private readonly ProxyContainer approachCircles; private readonly ProxyContainer approachCircles;
private readonly ProxyContainer spinnerProxies; private readonly ProxyContainer spinnerProxies;
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer; private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
private readonly FollowPointRenderer followPoints;
public FollowPointRenderer FollowPoints { get; }
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384); public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
@ -50,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.UI
{ {
playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both }, playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both },
spinnerProxies = new ProxyContainer { RelativeSizeAxes = Axes.Both }, spinnerProxies = new ProxyContainer { RelativeSizeAxes = Axes.Both },
followPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both }, FollowPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both },
judgementLayer = new JudgementContainer<DrawableOsuJudgement> { RelativeSizeAxes = Axes.Both }, judgementLayer = new JudgementContainer<DrawableOsuJudgement> { RelativeSizeAxes = Axes.Both },
HitObjectContainer, HitObjectContainer,
judgementAboveHitObjectLayer = new Container { RelativeSizeAxes = Axes.Both }, judgementAboveHitObjectLayer = new Container { RelativeSizeAxes = Axes.Both },
@ -131,13 +132,13 @@ namespace osu.Game.Rulesets.Osu.UI
protected override void OnHitObjectAdded(HitObject hitObject) protected override void OnHitObjectAdded(HitObject hitObject)
{ {
base.OnHitObjectAdded(hitObject); base.OnHitObjectAdded(hitObject);
followPoints.AddFollowPoints((OsuHitObject)hitObject); FollowPoints.AddFollowPoints((OsuHitObject)hitObject);
} }
protected override void OnHitObjectRemoved(HitObject hitObject) protected override void OnHitObjectRemoved(HitObject hitObject)
{ {
base.OnHitObjectRemoved(hitObject); base.OnHitObjectRemoved(hitObject);
followPoints.RemoveFollowPoints((OsuHitObject)hitObject); FollowPoints.RemoveFollowPoints((OsuHitObject)hitObject);
} }
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result) private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
public override double ScoreMultiplier => 1.12; public override double ScoreMultiplier => 1.12;
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] [SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public override BindableNumber<float> SizeMultiplier { get; } = new BindableNumber<float> public override BindableFloat SizeMultiplier { get; } = new BindableFloat
{ {
MinValue = 0.5f, MinValue = 0.5f,
MaxValue = 1.5f, MaxValue = 1.5f,

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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mods
public override string Description => "Restricted view area."; public override string Description => "Restricted view area.";
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] [SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public abstract BindableNumber<float> SizeMultiplier { get; } public abstract BindableFloat SizeMultiplier { get; }
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")] [SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
public abstract BindableBool ComboBasedSize { get; } public abstract BindableBool ComboBasedSize { get; }

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@ -5,8 +5,12 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Replays;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays;
using osu.Game.Scoring;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
{ {
@ -50,18 +54,37 @@ namespace osu.Game.Tests.Visual
return CreateModPlayer(ruleset); return CreateModPlayer(ruleset);
} }
protected virtual TestPlayer CreateModPlayer(Ruleset ruleset) => new ModTestPlayer(AllowFail); protected virtual TestPlayer CreateModPlayer(Ruleset ruleset) => new ModTestPlayer(currentTestData, AllowFail);
protected class ModTestPlayer : TestPlayer protected class ModTestPlayer : TestPlayer
{ {
private readonly bool allowFail; private readonly bool allowFail;
private readonly ModTestData currentTestData;
protected override bool CheckModsAllowFailure() => allowFail; protected override bool CheckModsAllowFailure() => allowFail;
public ModTestPlayer(bool allowFail) public ModTestPlayer(ModTestData data, bool allowFail)
: base(false, false) : base(false, false)
{ {
this.allowFail = allowFail; this.allowFail = allowFail;
currentTestData = data;
}
protected override void PrepareReplay()
{
if (currentTestData.Autoplay && currentTestData.ReplayFrames?.Count > 0)
throw new InvalidOperationException(@$"{nameof(ModTestData.Autoplay)} must be false when {nameof(ModTestData.ReplayFrames)} is specified.");
if (currentTestData.ReplayFrames != null)
{
DrawableRuleset?.SetReplayScore(new Score
{
Replay = new Replay { Frames = currentTestData.ReplayFrames },
ScoreInfo = new ScoreInfo { User = new APIUser { Username = @"Test" } },
});
}
base.PrepareReplay();
} }
} }
@ -72,6 +95,12 @@ namespace osu.Game.Tests.Visual
/// </summary> /// </summary>
public bool Autoplay = true; public bool Autoplay = true;
/// <summary>
/// The frames to use for replay. <see cref="Autoplay"/> must be set to false.
/// </summary>
[CanBeNull]
public List<ReplayFrame> ReplayFrames;
/// <summary> /// <summary>
/// The beatmap for this test case. /// The beatmap for this test case.
/// </summary> /// </summary>