diff --git a/osu.Game/Graphics/UserInterface/LoadingLayer.cs b/osu.Game/Graphics/UserInterface/LoadingLayer.cs
index 23906e76b9..f1d347138f 100644
--- a/osu.Game/Graphics/UserInterface/LoadingLayer.cs
+++ b/osu.Game/Graphics/UserInterface/LoadingLayer.cs
@@ -11,7 +11,7 @@ using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterface
{
///
- /// An overlay that will show a loading overlay and completely block input to an area.
+ /// A layer that will show a loading spinner and completely block input to an area.
/// Also optionally dims target elements.
/// Useful for disabling all elements in a form and showing we are waiting on a response, for instance.
///
@@ -19,6 +19,11 @@ namespace osu.Game.Graphics.UserInterface
{
private readonly Drawable dimTarget;
+ ///
+ /// Constuct a new loading spinner.
+ ///
+ /// An optional target to dim when displayed.
+ /// Whether the spinner should have a surrounding black box for visibility.
public LoadingLayer(Drawable dimTarget = null, bool withBox = true)
: base(withBox)
{
diff --git a/osu.Game/Graphics/UserInterface/LoadingSpinner.cs b/osu.Game/Graphics/UserInterface/LoadingSpinner.cs
index 4f42d1d8c8..b5a235f9d8 100644
--- a/osu.Game/Graphics/UserInterface/LoadingSpinner.cs
+++ b/osu.Game/Graphics/UserInterface/LoadingSpinner.cs
@@ -26,7 +26,7 @@ namespace osu.Game.Graphics.UserInterface
///
/// Constuct a new loading spinner.
///
- ///
+ /// Whether the spinner should have a surrounding black box for visibility.
public LoadingSpinner(bool withBox = false)
{
Size = new Vector2(60);