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Merge branch 'skin-serialisation' into skin-editor-default-placement-location
This commit is contained in:
commit
b939318922
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania
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public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
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public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new DrainingHealthProcessor(drainStartTime, 0.2);
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public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new DrainingHealthProcessor(drainStartTime, 0.5);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this);
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|
@ -6,6 +6,7 @@ using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.Mania.UI;
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@ -24,6 +25,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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[Resolved(canBeNull: true)]
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private ManiaPlayfield playfield { get; set; }
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/// <summary>
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/// Gets the samples that are played by this object during gameplay.
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/// </summary>
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public ISampleInfo[] GetGameplaySamples() => Samples.Samples;
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protected override float SamplePlaybackPosition
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{
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get
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|
@ -27,6 +27,12 @@ namespace osu.Game.Rulesets.Mania.UI
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public const float COLUMN_WIDTH = 80;
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public const float SPECIAL_COLUMN_WIDTH = 70;
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/// <summary>
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/// For hitsounds played by this <see cref="Column"/> (i.e. not as a result of hitting a hitobject),
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/// a certain number of samples are allowed to be played concurrently so that it feels better when spam-pressing the key.
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/// </summary>
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private const int max_concurrent_hitsounds = OsuGameBase.SAMPLE_CONCURRENCY;
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/// <summary>
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/// The index of this column as part of the whole playfield.
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/// </summary>
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@ -38,6 +44,7 @@ namespace osu.Game.Rulesets.Mania.UI
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internal readonly Container TopLevelContainer;
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private readonly DrawablePool<PoolableHitExplosion> hitExplosionPool;
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private readonly OrderedHitPolicy hitPolicy;
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private readonly Container<SkinnableSound> hitSounds;
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public Container UnderlayElements => HitObjectArea.UnderlayElements;
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@ -64,6 +71,12 @@ namespace osu.Game.Rulesets.Mania.UI
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RelativeSizeAxes = Axes.Both
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},
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background,
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hitSounds = new Container<SkinnableSound>
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{
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Name = "Column samples pool",
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RelativeSizeAxes = Axes.Both,
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Children = Enumerable.Range(0, max_concurrent_hitsounds).Select(_ => new SkinnableSound()).ToArray()
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},
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TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
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};
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@ -120,6 +133,8 @@ namespace osu.Game.Rulesets.Mania.UI
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HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));
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}
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private int nextHitSoundIndex;
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public bool OnPressed(ManiaAction action)
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{
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if (action != Action.Value)
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@ -131,7 +146,15 @@ namespace osu.Game.Rulesets.Mania.UI
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HitObjectContainer.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
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HitObjectContainer.Objects.LastOrDefault();
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nextObject?.PlaySamples();
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if (nextObject is DrawableManiaHitObject maniaObject)
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{
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var hitSound = hitSounds[nextHitSoundIndex];
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hitSound.Samples = maniaObject.GetGameplaySamples();
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hitSound.Play();
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nextHitSoundIndex = (nextHitSoundIndex + 1) % max_concurrent_hitsounds;
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}
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return true;
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}
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|
@ -53,9 +53,9 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
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Client.RoomSetupAction = room =>
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{
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room.State = MultiplayerRoomState.Playing;
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room.Users.Add(new MultiplayerRoomUser(55)
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room.Users.Add(new MultiplayerRoomUser(PLAYER_1_ID)
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{
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User = new User { Id = 55 },
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User = new User { Id = PLAYER_1_ID },
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State = MultiplayerUserState.Playing
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});
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};
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|
223
osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs
Normal file
223
osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs
Normal file
@ -0,0 +1,223 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.OnlinePlay
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{
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[HeadlessTest]
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public class TestSceneCatchUpSyncManager : OsuTestScene
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{
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private TestManualClock master;
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private CatchUpSyncManager syncManager;
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private TestSpectatorPlayerClock player1;
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private TestSpectatorPlayerClock player2;
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[SetUp]
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public void Setup()
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{
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syncManager = new CatchUpSyncManager(master = new TestManualClock());
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syncManager.AddPlayerClock(player1 = new TestSpectatorPlayerClock(1));
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syncManager.AddPlayerClock(player2 = new TestSpectatorPlayerClock(2));
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Schedule(() => Child = syncManager);
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}
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[Test]
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public void TestMasterClockStartsWhenAllPlayerClocksHaveFrames()
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{
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setWaiting(() => player1, false);
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assertMasterState(false);
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assertPlayerClockState(() => player1, false);
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assertPlayerClockState(() => player2, false);
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setWaiting(() => player2, false);
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assertMasterState(true);
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assertPlayerClockState(() => player1, true);
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assertPlayerClockState(() => player2, true);
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}
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[Test]
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public void TestMasterClockDoesNotStartWhenNoneReadyForMaximumDelayTime()
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{
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AddWaitStep($"wait {CatchUpSyncManager.MAXIMUM_START_DELAY} milliseconds", (int)Math.Ceiling(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
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assertMasterState(false);
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}
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[Test]
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public void TestMasterClockStartsWhenAnyReadyForMaximumDelayTime()
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{
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setWaiting(() => player1, false);
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AddWaitStep($"wait {CatchUpSyncManager.MAXIMUM_START_DELAY} milliseconds", (int)Math.Ceiling(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
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assertMasterState(true);
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}
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[Test]
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public void TestPlayerClockDoesNotCatchUpWhenSlightlyOutOfSync()
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{
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setAllWaiting(false);
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setMasterTime(CatchUpSyncManager.SYNC_TARGET + 1);
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assertCatchingUp(() => player1, false);
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}
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[Test]
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public void TestPlayerClockStartsCatchingUpWhenTooFarBehind()
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{
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setAllWaiting(false);
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setMasterTime(CatchUpSyncManager.MAX_SYNC_OFFSET + 1);
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assertCatchingUp(() => player1, true);
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assertCatchingUp(() => player2, true);
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}
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[Test]
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public void TestPlayerClockKeepsCatchingUpWhenSlightlyOutOfSync()
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{
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setAllWaiting(false);
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setMasterTime(CatchUpSyncManager.MAX_SYNC_OFFSET + 1);
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setPlayerClockTime(() => player1, CatchUpSyncManager.SYNC_TARGET + 1);
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assertCatchingUp(() => player1, true);
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}
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[Test]
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public void TestPlayerClockStopsCatchingUpWhenInSync()
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{
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setAllWaiting(false);
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setMasterTime(CatchUpSyncManager.MAX_SYNC_OFFSET + 2);
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setPlayerClockTime(() => player1, CatchUpSyncManager.SYNC_TARGET);
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assertCatchingUp(() => player1, false);
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assertCatchingUp(() => player2, true);
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}
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[Test]
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public void TestPlayerClockDoesNotStopWhenSlightlyAhead()
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{
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setAllWaiting(false);
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setPlayerClockTime(() => player1, -CatchUpSyncManager.SYNC_TARGET);
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assertCatchingUp(() => player1, false);
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assertPlayerClockState(() => player1, true);
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}
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[Test]
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public void TestPlayerClockStopsWhenTooFarAheadAndStartsWhenBackInSync()
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{
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setAllWaiting(false);
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setPlayerClockTime(() => player1, -CatchUpSyncManager.SYNC_TARGET - 1);
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// This is a silent catchup, where IsCatchingUp = false but IsRunning = false also.
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assertCatchingUp(() => player1, false);
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assertPlayerClockState(() => player1, false);
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setMasterTime(1);
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assertCatchingUp(() => player1, false);
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assertPlayerClockState(() => player1, true);
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}
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[Test]
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public void TestInSyncPlayerClockDoesNotStartIfWaitingOnFrames()
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{
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setAllWaiting(false);
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assertPlayerClockState(() => player1, true);
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setWaiting(() => player1, true);
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assertPlayerClockState(() => player1, false);
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}
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private void setWaiting(Func<TestSpectatorPlayerClock> playerClock, bool waiting)
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=> AddStep($"set player clock {playerClock().Id} waiting = {waiting}", () => playerClock().WaitingOnFrames.Value = waiting);
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private void setAllWaiting(bool waiting) => AddStep($"set all player clocks waiting = {waiting}", () =>
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{
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player1.WaitingOnFrames.Value = waiting;
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player2.WaitingOnFrames.Value = waiting;
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});
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private void setMasterTime(double time)
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=> AddStep($"set master = {time}", () => master.Seek(time));
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/// <summary>
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/// clock.Time = master.Time - offsetFromMaster
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/// </summary>
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private void setPlayerClockTime(Func<TestSpectatorPlayerClock> playerClock, double offsetFromMaster)
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=> AddStep($"set player clock {playerClock().Id} = master - {offsetFromMaster}", () => playerClock().Seek(master.CurrentTime - offsetFromMaster));
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private void assertMasterState(bool running)
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=> AddAssert($"master clock {(running ? "is" : "is not")} running", () => master.IsRunning == running);
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private void assertCatchingUp(Func<TestSpectatorPlayerClock> playerClock, bool catchingUp) =>
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AddAssert($"player clock {playerClock().Id} {(catchingUp ? "is" : "is not")} catching up", () => playerClock().IsCatchingUp == catchingUp);
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private void assertPlayerClockState(Func<TestSpectatorPlayerClock> playerClock, bool running)
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=> AddAssert($"player clock {playerClock().Id} {(running ? "is" : "is not")} running", () => playerClock().IsRunning == running);
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private class TestSpectatorPlayerClock : TestManualClock, ISpectatorPlayerClock
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{
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public Bindable<bool> WaitingOnFrames { get; } = new Bindable<bool>(true);
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public bool IsCatchingUp { get; set; }
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public IFrameBasedClock Source
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{
|
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set => throw new NotImplementedException();
|
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}
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public readonly int Id;
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|
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public TestSpectatorPlayerClock(int id)
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{
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Id = id;
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WaitingOnFrames.BindValueChanged(waiting =>
|
||||
{
|
||||
if (waiting.NewValue)
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Stop();
|
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else
|
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Start();
|
||||
});
|
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}
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|
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public void ProcessFrame()
|
||||
{
|
||||
}
|
||||
|
||||
public double ElapsedFrameTime => 0;
|
||||
|
||||
public double FramesPerSecond => 0;
|
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|
||||
public FrameTimeInfo TimeInfo => default;
|
||||
}
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|
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private class TestManualClock : ManualClock, IAdjustableClock
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{
|
||||
public void Start() => IsRunning = true;
|
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public void Stop() => IsRunning = false;
|
||||
|
||||
public bool Seek(double position)
|
||||
{
|
||||
CurrentTime = position;
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return true;
|
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}
|
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|
||||
public void Reset()
|
||||
{
|
||||
}
|
||||
|
||||
public void ResetSpeedAdjustments()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -19,6 +19,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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||||
[Resolved]
|
||||
private SkinManager skinManager { get; set; }
|
||||
|
||||
protected override bool Autoplay => true;
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
|
@ -1,13 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -32,12 +30,13 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
SetContents(() =>
|
||||
{
|
||||
var ruleset = new OsuRuleset();
|
||||
var mods = new[] { ruleset.GetAutoplayMod() };
|
||||
var working = CreateWorkingBeatmap(ruleset.RulesetInfo);
|
||||
var beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo);
|
||||
var beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo, mods);
|
||||
|
||||
var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap);
|
||||
var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap, mods);
|
||||
|
||||
var hudOverlay = new HUDOverlay(drawableRuleset, Array.Empty<Mod>())
|
||||
var hudOverlay = new HUDOverlay(drawableRuleset, mods)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -1,34 +1,32 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Replays.Legacy;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osu.Game.Tests.Visual.Multiplayer;
|
||||
using osu.Game.Tests.Visual.Spectator;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneSpectator : ScreenTestScene
|
||||
{
|
||||
private readonly User streamingUser = new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Test user" };
|
||||
|
||||
[Cached(typeof(SpectatorStreamingClient))]
|
||||
private TestSpectatorStreamingClient testSpectatorStreamingClient = new TestSpectatorStreamingClient();
|
||||
|
||||
@ -214,9 +212,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private void waitForPlayer() => AddUntilStep("wait for player", () => Stack.CurrentScreen is Player);
|
||||
|
||||
private void start(int? beatmapId = null) => AddStep("start play", () => testSpectatorStreamingClient.StartPlay(beatmapId ?? importedBeatmapId));
|
||||
private void start(int? beatmapId = null) => AddStep("start play", () => testSpectatorStreamingClient.StartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
|
||||
|
||||
private void finish(int? beatmapId = null) => AddStep("end play", () => testSpectatorStreamingClient.EndPlay(beatmapId ?? importedBeatmapId));
|
||||
private void finish(int? beatmapId = null) => AddStep("end play", () => testSpectatorStreamingClient.EndPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
|
||||
|
||||
private void checkPaused(bool state) =>
|
||||
AddUntilStep($"game is {(state ? "paused" : "playing")}", () => player.ChildrenOfType<DrawableRuleset>().First().IsPaused.Value == state);
|
||||
@ -225,89 +223,17 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
AddStep("send frames", () =>
|
||||
{
|
||||
testSpectatorStreamingClient.SendFrames(nextFrame, count);
|
||||
testSpectatorStreamingClient.SendFrames(streamingUser.Id, nextFrame, count);
|
||||
nextFrame += count;
|
||||
});
|
||||
}
|
||||
|
||||
private void loadSpectatingScreen()
|
||||
{
|
||||
AddStep("load screen", () => LoadScreen(spectatorScreen = new SoloSpectator(testSpectatorStreamingClient.StreamingUser)));
|
||||
AddStep("load screen", () => LoadScreen(spectatorScreen = new SoloSpectator(streamingUser)));
|
||||
AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded);
|
||||
}
|
||||
|
||||
public class TestSpectatorStreamingClient : SpectatorStreamingClient
|
||||
{
|
||||
public readonly User StreamingUser = new User { Id = 55, Username = "Test user" };
|
||||
|
||||
public new BindableList<int> PlayingUsers => (BindableList<int>)base.PlayingUsers;
|
||||
|
||||
private int beatmapId;
|
||||
|
||||
public TestSpectatorStreamingClient()
|
||||
: base(new DevelopmentEndpointConfiguration())
|
||||
{
|
||||
}
|
||||
|
||||
public void StartPlay(int beatmapId)
|
||||
{
|
||||
this.beatmapId = beatmapId;
|
||||
sendState(beatmapId);
|
||||
}
|
||||
|
||||
public void EndPlay(int beatmapId)
|
||||
{
|
||||
((ISpectatorClient)this).UserFinishedPlaying(StreamingUser.Id, new SpectatorState
|
||||
{
|
||||
BeatmapID = beatmapId,
|
||||
RulesetID = 0,
|
||||
});
|
||||
|
||||
sentState = false;
|
||||
}
|
||||
|
||||
private bool sentState;
|
||||
|
||||
public void SendFrames(int index, int count)
|
||||
{
|
||||
var frames = new List<LegacyReplayFrame>();
|
||||
|
||||
for (int i = index; i < index + count; i++)
|
||||
{
|
||||
var buttonState = i == index + count - 1 ? ReplayButtonState.None : ReplayButtonState.Left1;
|
||||
|
||||
frames.Add(new LegacyReplayFrame(i * 100, RNG.Next(0, 512), RNG.Next(0, 512), buttonState));
|
||||
}
|
||||
|
||||
var bundle = new FrameDataBundle(new ScoreInfo(), frames);
|
||||
((ISpectatorClient)this).UserSentFrames(StreamingUser.Id, bundle);
|
||||
|
||||
if (!sentState)
|
||||
sendState(beatmapId);
|
||||
}
|
||||
|
||||
public override void WatchUser(int userId)
|
||||
{
|
||||
if (!PlayingUsers.Contains(userId) && sentState)
|
||||
{
|
||||
// usually the server would do this.
|
||||
sendState(beatmapId);
|
||||
}
|
||||
|
||||
base.WatchUser(userId);
|
||||
}
|
||||
|
||||
private void sendState(int beatmapId)
|
||||
{
|
||||
sentState = true;
|
||||
((ISpectatorClient)this).UserBeganPlaying(StreamingUser.Id, new SpectatorState
|
||||
{
|
||||
BeatmapID = beatmapId,
|
||||
RulesetID = 0,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
internal class TestUserLookupCache : UserLookupCache
|
||||
{
|
||||
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default) => Task.FromResult(new User
|
||||
|
@ -11,20 +11,17 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Replays.Legacy;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Tests.Visual.Spectator;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneMultiplayerSpectatorLeaderboard : MultiplayerTestScene
|
||||
public class TestSceneMultiSpectatorLeaderboard : MultiplayerTestScene
|
||||
{
|
||||
[Cached(typeof(SpectatorStreamingClient))]
|
||||
private TestSpectatorStreamingClient streamingClient = new TestSpectatorStreamingClient();
|
||||
@ -37,11 +34,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
private readonly Dictionary<int, ManualClock> clocks = new Dictionary<int, ManualClock>
|
||||
{
|
||||
{ 55, new ManualClock() },
|
||||
{ 56, new ManualClock() }
|
||||
{ PLAYER_1_ID, new ManualClock() },
|
||||
{ PLAYER_2_ID, new ManualClock() }
|
||||
};
|
||||
|
||||
public TestSceneMultiplayerSpectatorLeaderboard()
|
||||
public TestSceneMultiSpectatorLeaderboard()
|
||||
{
|
||||
base.Content.AddRange(new Drawable[]
|
||||
{
|
||||
@ -54,7 +51,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[SetUpSteps]
|
||||
public new void SetUpSteps()
|
||||
{
|
||||
MultiplayerSpectatorLeaderboard leaderboard = null;
|
||||
MultiSpectatorLeaderboard leaderboard = null;
|
||||
|
||||
AddStep("reset", () =>
|
||||
{
|
||||
@ -78,7 +75,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
var scoreProcessor = new OsuScoreProcessor();
|
||||
scoreProcessor.ApplyBeatmap(playable);
|
||||
|
||||
LoadComponentAsync(leaderboard = new MultiplayerSpectatorLeaderboard(scoreProcessor, clocks.Keys.ToArray()) { Expanded = { Value = true } }, Add);
|
||||
LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(scoreProcessor, clocks.Keys.ToArray()) { Expanded = { Value = true } }, Add);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for load", () => leaderboard.IsLoaded);
|
||||
@ -95,46 +92,46 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
AddStep("send frames", () =>
|
||||
{
|
||||
// For user 55, send frames in sets of 1.
|
||||
// For user 56, send frames in sets of 10.
|
||||
// For player 1, send frames in sets of 1.
|
||||
// For player 2, send frames in sets of 10.
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
streamingClient.SendFrames(55, i, 1);
|
||||
streamingClient.SendFrames(PLAYER_1_ID, i, 1);
|
||||
|
||||
if (i % 10 == 0)
|
||||
streamingClient.SendFrames(56, i, 10);
|
||||
streamingClient.SendFrames(PLAYER_2_ID, i, 10);
|
||||
}
|
||||
});
|
||||
|
||||
assertCombo(55, 1);
|
||||
assertCombo(56, 10);
|
||||
assertCombo(PLAYER_1_ID, 1);
|
||||
assertCombo(PLAYER_2_ID, 10);
|
||||
|
||||
// Advance to a point where only user 55's frame changes.
|
||||
// Advance to a point where only user player 1's frame changes.
|
||||
setTime(500);
|
||||
assertCombo(55, 5);
|
||||
assertCombo(56, 10);
|
||||
assertCombo(PLAYER_1_ID, 5);
|
||||
assertCombo(PLAYER_2_ID, 10);
|
||||
|
||||
// Advance to a point where both user's frame changes.
|
||||
setTime(1100);
|
||||
assertCombo(55, 11);
|
||||
assertCombo(56, 20);
|
||||
assertCombo(PLAYER_1_ID, 11);
|
||||
assertCombo(PLAYER_2_ID, 20);
|
||||
|
||||
// Advance user 56 only to a point where its frame changes.
|
||||
setTime(56, 2100);
|
||||
assertCombo(55, 11);
|
||||
assertCombo(56, 30);
|
||||
// Advance user player 2 only to a point where its frame changes.
|
||||
setTime(PLAYER_2_ID, 2100);
|
||||
assertCombo(PLAYER_1_ID, 11);
|
||||
assertCombo(PLAYER_2_ID, 30);
|
||||
|
||||
// Advance both users beyond their last frame
|
||||
setTime(101 * 100);
|
||||
assertCombo(55, 100);
|
||||
assertCombo(56, 100);
|
||||
assertCombo(PLAYER_1_ID, 100);
|
||||
assertCombo(PLAYER_2_ID, 100);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoFrames()
|
||||
{
|
||||
assertCombo(55, 0);
|
||||
assertCombo(56, 0);
|
||||
assertCombo(PLAYER_1_ID, 0);
|
||||
assertCombo(PLAYER_2_ID, 0);
|
||||
}
|
||||
|
||||
private void setTime(double time) => AddStep($"set time {time}", () =>
|
||||
@ -149,71 +146,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
private void assertCombo(int userId, int expectedCombo)
|
||||
=> AddUntilStep($"player {userId} has {expectedCombo} combo", () => this.ChildrenOfType<GameplayLeaderboardScore>().Single(s => s.User?.Id == userId).Combo.Value == expectedCombo);
|
||||
|
||||
private class TestSpectatorStreamingClient : SpectatorStreamingClient
|
||||
{
|
||||
private readonly Dictionary<int, int> userBeatmapDictionary = new Dictionary<int, int>();
|
||||
private readonly Dictionary<int, bool> userSentStateDictionary = new Dictionary<int, bool>();
|
||||
|
||||
public TestSpectatorStreamingClient()
|
||||
: base(new DevelopmentEndpointConfiguration())
|
||||
{
|
||||
}
|
||||
|
||||
public void StartPlay(int userId, int beatmapId)
|
||||
{
|
||||
userBeatmapDictionary[userId] = beatmapId;
|
||||
userSentStateDictionary[userId] = false;
|
||||
sendState(userId, beatmapId);
|
||||
}
|
||||
|
||||
public void EndPlay(int userId, int beatmapId)
|
||||
{
|
||||
((ISpectatorClient)this).UserFinishedPlaying(userId, new SpectatorState
|
||||
{
|
||||
BeatmapID = beatmapId,
|
||||
RulesetID = 0,
|
||||
});
|
||||
userSentStateDictionary[userId] = false;
|
||||
}
|
||||
|
||||
public void SendFrames(int userId, int index, int count)
|
||||
{
|
||||
var frames = new List<LegacyReplayFrame>();
|
||||
|
||||
for (int i = index; i < index + count; i++)
|
||||
{
|
||||
var buttonState = i == index + count - 1 ? ReplayButtonState.None : ReplayButtonState.Left1;
|
||||
frames.Add(new LegacyReplayFrame(i * 100, RNG.Next(0, 512), RNG.Next(0, 512), buttonState));
|
||||
}
|
||||
|
||||
var bundle = new FrameDataBundle(new ScoreInfo { Combo = index + count }, frames);
|
||||
((ISpectatorClient)this).UserSentFrames(userId, bundle);
|
||||
if (!userSentStateDictionary[userId])
|
||||
sendState(userId, userBeatmapDictionary[userId]);
|
||||
}
|
||||
|
||||
public override void WatchUser(int userId)
|
||||
{
|
||||
if (userSentStateDictionary[userId])
|
||||
{
|
||||
// usually the server would do this.
|
||||
sendState(userId, userBeatmapDictionary[userId]);
|
||||
}
|
||||
|
||||
base.WatchUser(userId);
|
||||
}
|
||||
|
||||
private void sendState(int userId, int beatmapId)
|
||||
{
|
||||
((ISpectatorClient)this).UserBeganPlaying(userId, new SpectatorState
|
||||
{
|
||||
BeatmapID = beatmapId,
|
||||
RulesetID = 0,
|
||||
});
|
||||
userSentStateDictionary[userId] = true;
|
||||
}
|
||||
}
|
||||
|
||||
private class TestUserLookupCache : UserLookupCache
|
||||
{
|
||||
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
|
@ -0,0 +1,313 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osu.Game.Tests.Visual.Spectator;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneMultiSpectatorScreen : MultiplayerTestScene
|
||||
{
|
||||
[Cached(typeof(SpectatorStreamingClient))]
|
||||
private TestSpectatorStreamingClient streamingClient = new TestSpectatorStreamingClient();
|
||||
|
||||
[Cached(typeof(UserLookupCache))]
|
||||
private UserLookupCache lookupCache = new TestUserLookupCache();
|
||||
|
||||
[Resolved]
|
||||
private OsuGameBase game { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private BeatmapManager beatmapManager { get; set; }
|
||||
|
||||
private MultiSpectatorScreen spectatorScreen;
|
||||
|
||||
private readonly List<int> playingUserIds = new List<int>();
|
||||
private readonly Dictionary<int, int> nextFrame = new Dictionary<int, int>();
|
||||
|
||||
private BeatmapSetInfo importedSet;
|
||||
private BeatmapInfo importedBeatmap;
|
||||
private int importedBeatmapId;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
importedSet = ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Result;
|
||||
importedBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
|
||||
importedBeatmapId = importedBeatmap.OnlineBeatmapID ?? -1;
|
||||
}
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("reset sent frames", () => nextFrame.Clear());
|
||||
|
||||
AddStep("add streaming client", () =>
|
||||
{
|
||||
Remove(streamingClient);
|
||||
Add(streamingClient);
|
||||
});
|
||||
|
||||
AddStep("finish previous gameplay", () =>
|
||||
{
|
||||
foreach (var id in playingUserIds)
|
||||
streamingClient.EndPlay(id, importedBeatmapId);
|
||||
playingUserIds.Clear();
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDelayedStart()
|
||||
{
|
||||
AddStep("start players silently", () =>
|
||||
{
|
||||
Client.CurrentMatchPlayingUserIds.Add(PLAYER_1_ID);
|
||||
Client.CurrentMatchPlayingUserIds.Add(PLAYER_2_ID);
|
||||
playingUserIds.Add(PLAYER_1_ID);
|
||||
playingUserIds.Add(PLAYER_2_ID);
|
||||
nextFrame[PLAYER_1_ID] = 0;
|
||||
nextFrame[PLAYER_2_ID] = 0;
|
||||
});
|
||||
|
||||
loadSpectateScreen(false);
|
||||
|
||||
AddWaitStep("wait a bit", 10);
|
||||
AddStep("load player first_player_id", () => streamingClient.StartPlay(PLAYER_1_ID, importedBeatmapId));
|
||||
AddUntilStep("one player added", () => spectatorScreen.ChildrenOfType<Player>().Count() == 1);
|
||||
|
||||
AddWaitStep("wait a bit", 10);
|
||||
AddStep("load player second_player_id", () => streamingClient.StartPlay(PLAYER_2_ID, importedBeatmapId));
|
||||
AddUntilStep("two players added", () => spectatorScreen.ChildrenOfType<Player>().Count() == 2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGeneral()
|
||||
{
|
||||
int[] userIds = Enumerable.Range(0, 4).Select(i => PLAYER_1_ID + i).ToArray();
|
||||
|
||||
start(userIds);
|
||||
loadSpectateScreen();
|
||||
|
||||
sendFrames(userIds, 1000);
|
||||
AddWaitStep("wait a bit", 20);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPlayersMustStartSimultaneously()
|
||||
{
|
||||
start(new[] { PLAYER_1_ID, PLAYER_2_ID });
|
||||
loadSpectateScreen();
|
||||
|
||||
// Send frames for one player only, both should remain paused.
|
||||
sendFrames(PLAYER_1_ID, 20);
|
||||
checkPausedInstant(PLAYER_1_ID, true);
|
||||
checkPausedInstant(PLAYER_2_ID, true);
|
||||
|
||||
// Send frames for the other player, both should now start playing.
|
||||
sendFrames(PLAYER_2_ID, 20);
|
||||
checkPausedInstant(PLAYER_1_ID, false);
|
||||
checkPausedInstant(PLAYER_2_ID, false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPlayersDoNotStartSimultaneouslyIfBufferingForMaximumStartDelay()
|
||||
{
|
||||
start(new[] { PLAYER_1_ID, PLAYER_2_ID });
|
||||
loadSpectateScreen();
|
||||
|
||||
// Send frames for one player only, both should remain paused.
|
||||
sendFrames(PLAYER_1_ID, 1000);
|
||||
checkPausedInstant(PLAYER_1_ID, true);
|
||||
checkPausedInstant(PLAYER_2_ID, true);
|
||||
|
||||
// Wait for the start delay seconds...
|
||||
AddWaitStep("wait maximum start delay seconds", (int)(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
|
||||
|
||||
// Player 1 should start playing by itself, player 2 should remain paused.
|
||||
checkPausedInstant(PLAYER_1_ID, false);
|
||||
checkPausedInstant(PLAYER_2_ID, true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPlayersContinueWhileOthersBuffer()
|
||||
{
|
||||
start(new[] { PLAYER_1_ID, PLAYER_2_ID });
|
||||
loadSpectateScreen();
|
||||
|
||||
// Send initial frames for both players. A few more for player 1.
|
||||
sendFrames(PLAYER_1_ID, 20);
|
||||
sendFrames(PLAYER_2_ID, 10);
|
||||
checkPausedInstant(PLAYER_1_ID, false);
|
||||
checkPausedInstant(PLAYER_2_ID, false);
|
||||
|
||||
// Eventually player 2 will pause, player 1 must remain running.
|
||||
checkPaused(PLAYER_2_ID, true);
|
||||
checkPausedInstant(PLAYER_1_ID, false);
|
||||
|
||||
// Eventually both players will run out of frames and should pause.
|
||||
checkPaused(PLAYER_1_ID, true);
|
||||
checkPausedInstant(PLAYER_2_ID, true);
|
||||
|
||||
// Send more frames for the first player only. Player 1 should start playing with player 2 remaining paused.
|
||||
sendFrames(PLAYER_1_ID, 20);
|
||||
checkPausedInstant(PLAYER_2_ID, true);
|
||||
checkPausedInstant(PLAYER_1_ID, false);
|
||||
|
||||
// Send more frames for the second player. Both should be playing
|
||||
sendFrames(PLAYER_2_ID, 20);
|
||||
checkPausedInstant(PLAYER_2_ID, false);
|
||||
checkPausedInstant(PLAYER_1_ID, false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPlayersCatchUpAfterFallingBehind()
|
||||
{
|
||||
start(new[] { PLAYER_1_ID, PLAYER_2_ID });
|
||||
loadSpectateScreen();
|
||||
|
||||
// Send initial frames for both players. A few more for player 1.
|
||||
sendFrames(PLAYER_1_ID, 1000);
|
||||
sendFrames(PLAYER_2_ID, 10);
|
||||
checkPausedInstant(PLAYER_1_ID, false);
|
||||
checkPausedInstant(PLAYER_2_ID, false);
|
||||
|
||||
// Eventually player 2 will run out of frames and should pause.
|
||||
checkPaused(PLAYER_2_ID, true);
|
||||
AddWaitStep("wait a few more frames", 10);
|
||||
|
||||
// Send more frames for player 2. It should unpause.
|
||||
sendFrames(PLAYER_2_ID, 1000);
|
||||
checkPausedInstant(PLAYER_2_ID, false);
|
||||
|
||||
// Player 2 should catch up to player 1 after unpausing.
|
||||
waitForCatchup(PLAYER_2_ID);
|
||||
AddWaitStep("wait a bit", 10);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMostInSyncUserIsAudioSource()
|
||||
{
|
||||
start(new[] { PLAYER_1_ID, PLAYER_2_ID });
|
||||
loadSpectateScreen();
|
||||
|
||||
assertMuted(PLAYER_1_ID, true);
|
||||
assertMuted(PLAYER_2_ID, true);
|
||||
|
||||
sendFrames(PLAYER_1_ID, 10);
|
||||
sendFrames(PLAYER_2_ID, 20);
|
||||
assertMuted(PLAYER_1_ID, false);
|
||||
assertMuted(PLAYER_2_ID, true);
|
||||
|
||||
checkPaused(PLAYER_1_ID, true);
|
||||
assertMuted(PLAYER_1_ID, true);
|
||||
assertMuted(PLAYER_2_ID, false);
|
||||
|
||||
sendFrames(PLAYER_1_ID, 100);
|
||||
waitForCatchup(PLAYER_1_ID);
|
||||
checkPaused(PLAYER_2_ID, true);
|
||||
assertMuted(PLAYER_1_ID, false);
|
||||
assertMuted(PLAYER_2_ID, true);
|
||||
|
||||
sendFrames(PLAYER_2_ID, 100);
|
||||
waitForCatchup(PLAYER_2_ID);
|
||||
assertMuted(PLAYER_1_ID, false);
|
||||
assertMuted(PLAYER_2_ID, true);
|
||||
}
|
||||
|
||||
private void loadSpectateScreen(bool waitForPlayerLoad = true)
|
||||
{
|
||||
AddStep("load screen", () =>
|
||||
{
|
||||
Beatmap.Value = beatmapManager.GetWorkingBeatmap(importedBeatmap);
|
||||
Ruleset.Value = importedBeatmap.Ruleset;
|
||||
|
||||
LoadScreen(spectatorScreen = new MultiSpectatorScreen(playingUserIds.ToArray()));
|
||||
});
|
||||
|
||||
AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded && (!waitForPlayerLoad || spectatorScreen.AllPlayersLoaded));
|
||||
}
|
||||
|
||||
private void start(int userId, int? beatmapId = null) => start(new[] { userId }, beatmapId);
|
||||
|
||||
private void start(int[] userIds, int? beatmapId = null)
|
||||
{
|
||||
AddStep("start play", () =>
|
||||
{
|
||||
foreach (int id in userIds)
|
||||
{
|
||||
Client.CurrentMatchPlayingUserIds.Add(id);
|
||||
streamingClient.StartPlay(id, beatmapId ?? importedBeatmapId);
|
||||
playingUserIds.Add(id);
|
||||
nextFrame[id] = 0;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void finish(int userId, int? beatmapId = null)
|
||||
{
|
||||
AddStep("end play", () =>
|
||||
{
|
||||
streamingClient.EndPlay(userId, beatmapId ?? importedBeatmapId);
|
||||
playingUserIds.Remove(userId);
|
||||
nextFrame.Remove(userId);
|
||||
});
|
||||
}
|
||||
|
||||
private void sendFrames(int userId, int count = 10) => sendFrames(new[] { userId }, count);
|
||||
|
||||
private void sendFrames(int[] userIds, int count = 10)
|
||||
{
|
||||
AddStep("send frames", () =>
|
||||
{
|
||||
foreach (int id in userIds)
|
||||
{
|
||||
streamingClient.SendFrames(id, nextFrame[id], count);
|
||||
nextFrame[id] += count;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void checkPaused(int userId, bool state)
|
||||
=> AddUntilStep($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().GameplayClock.IsRunning != state);
|
||||
|
||||
private void checkPausedInstant(int userId, bool state)
|
||||
=> AddAssert($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().GameplayClock.IsRunning != state);
|
||||
|
||||
private void assertMuted(int userId, bool muted)
|
||||
=> AddAssert($"{userId} {(muted ? "is" : "is not")} muted", () => getInstance(userId).Mute == muted);
|
||||
|
||||
private void waitForCatchup(int userId)
|
||||
=> AddUntilStep($"{userId} not catching up", () => !getInstance(userId).GameplayClock.IsCatchingUp);
|
||||
|
||||
private Player getPlayer(int userId) => getInstance(userId).ChildrenOfType<Player>().Single();
|
||||
|
||||
private PlayerArea getInstance(int userId) => spectatorScreen.ChildrenOfType<PlayerArea>().Single(p => p.UserId == userId);
|
||||
|
||||
internal class TestUserLookupCache : UserLookupCache
|
||||
{
|
||||
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
|
||||
{
|
||||
return Task.FromResult(new User
|
||||
{
|
||||
Id = lookup,
|
||||
Username = $"User {lookup}"
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,9 +1,25 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.OnlinePlay.Components;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osu.Game.Users;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
@ -11,7 +27,158 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
private TestMultiplayer multiplayerScreen;
|
||||
|
||||
private BeatmapManager beatmaps;
|
||||
private RulesetStore rulesets;
|
||||
private BeatmapSetInfo importedSet;
|
||||
|
||||
private TestMultiplayerClient client => multiplayerScreen.Client;
|
||||
private Room room => client.APIRoom;
|
||||
|
||||
public TestSceneMultiplayer()
|
||||
{
|
||||
loadMultiplayer();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host, AudioManager audio)
|
||||
{
|
||||
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
||||
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
|
||||
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestUserSetToIdleWhenBeatmapDeleted()
|
||||
{
|
||||
loadMultiplayer();
|
||||
|
||||
createRoom(() => new Room
|
||||
{
|
||||
Name = { Value = "Test Room" },
|
||||
Playlist =
|
||||
{
|
||||
new PlaylistItem
|
||||
{
|
||||
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
||||
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("set user ready", () => client.ChangeState(MultiplayerUserState.Ready));
|
||||
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
|
||||
|
||||
AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLocalPlayDoesNotStartWhileSpectatingWithNoBeatmap()
|
||||
{
|
||||
loadMultiplayer();
|
||||
|
||||
createRoom(() => new Room
|
||||
{
|
||||
Name = { Value = "Test Room" },
|
||||
Playlist =
|
||||
{
|
||||
new PlaylistItem
|
||||
{
|
||||
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
||||
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("join other user (ready, host)", () =>
|
||||
{
|
||||
client.AddUser(new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
|
||||
client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
|
||||
client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
|
||||
});
|
||||
|
||||
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
|
||||
|
||||
AddStep("click spectate button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerSpectateButton>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("start match externally", () => client.StartMatch());
|
||||
|
||||
AddAssert("play not started", () => multiplayerScreen.IsCurrentScreen());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLocalPlayStartsWhileSpectatingWhenBeatmapBecomesAvailable()
|
||||
{
|
||||
loadMultiplayer();
|
||||
|
||||
createRoom(() => new Room
|
||||
{
|
||||
Name = { Value = "Test Room" },
|
||||
Playlist =
|
||||
{
|
||||
new PlaylistItem
|
||||
{
|
||||
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
||||
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
|
||||
|
||||
AddStep("join other user (ready, host)", () =>
|
||||
{
|
||||
client.AddUser(new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
|
||||
client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
|
||||
client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
|
||||
});
|
||||
|
||||
AddStep("click spectate button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerSpectateButton>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("start match externally", () => client.StartMatch());
|
||||
|
||||
AddStep("restore beatmap", () =>
|
||||
{
|
||||
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
|
||||
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
|
||||
});
|
||||
|
||||
AddUntilStep("play started", () => !multiplayerScreen.IsCurrentScreen());
|
||||
}
|
||||
|
||||
private void createRoom(Func<Room> room)
|
||||
{
|
||||
AddStep("open room", () =>
|
||||
{
|
||||
multiplayerScreen.OpenNewRoom(room());
|
||||
});
|
||||
|
||||
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
||||
AddWaitStep("wait for transition", 2);
|
||||
|
||||
AddStep("create room", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for join", () => client.Room != null);
|
||||
}
|
||||
|
||||
private void loadMultiplayer()
|
||||
{
|
||||
AddStep("show", () =>
|
||||
{
|
||||
|
@ -6,14 +6,12 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Replays.Legacy;
|
||||
@ -22,6 +20,7 @@ using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Tests.Visual.Online;
|
||||
using osu.Game.Tests.Visual.Spectator;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
@ -30,7 +29,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
private const int users = 16;
|
||||
|
||||
[Cached(typeof(SpectatorStreamingClient))]
|
||||
private TestMultiplayerStreaming streamingClient = new TestMultiplayerStreaming(users);
|
||||
private TestMultiplayerStreaming streamingClient = new TestMultiplayerStreaming();
|
||||
|
||||
[Cached(typeof(UserLookupCache))]
|
||||
private UserLookupCache lookupCache = new TestSceneCurrentlyPlayingDisplay.TestUserLookupCache();
|
||||
@ -71,7 +70,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
|
||||
|
||||
streamingClient.Start(Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
|
||||
for (int i = 0; i < users; i++)
|
||||
streamingClient.StartPlay(i, Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
|
||||
|
||||
Client.CurrentMatchPlayingUserIds.Clear();
|
||||
Client.CurrentMatchPlayingUserIds.AddRange(streamingClient.PlayingUsers);
|
||||
@ -114,30 +114,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("change to standardised", () => config.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised));
|
||||
}
|
||||
|
||||
public class TestMultiplayerStreaming : SpectatorStreamingClient
|
||||
public class TestMultiplayerStreaming : TestSpectatorStreamingClient
|
||||
{
|
||||
public new BindableList<int> PlayingUsers => (BindableList<int>)base.PlayingUsers;
|
||||
|
||||
private readonly int totalUsers;
|
||||
|
||||
public TestMultiplayerStreaming(int totalUsers)
|
||||
: base(new DevelopmentEndpointConfiguration())
|
||||
{
|
||||
this.totalUsers = totalUsers;
|
||||
}
|
||||
|
||||
public void Start(int beatmapId)
|
||||
{
|
||||
for (int i = 0; i < totalUsers; i++)
|
||||
{
|
||||
((ISpectatorClient)this).UserBeganPlaying(i, new SpectatorState
|
||||
{
|
||||
BeatmapID = beatmapId,
|
||||
RulesetID = 0,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Dictionary<int, FrameHeader> lastHeaders = new Dictionary<int, FrameHeader>();
|
||||
|
||||
public void RandomlyUpdateState()
|
||||
|
@ -119,8 +119,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("join other user (ready)", () =>
|
||||
{
|
||||
Client.AddUser(new User { Id = 55 });
|
||||
Client.ChangeUserState(55, MultiplayerUserState.Ready);
|
||||
Client.AddUser(new User { Id = PLAYER_1_ID });
|
||||
Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready);
|
||||
});
|
||||
|
||||
AddStep("click spectate button", () =>
|
||||
|
@ -120,9 +120,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
};
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestEnabledWhenRoomOpen()
|
||||
[TestCase(MultiplayerRoomState.Open)]
|
||||
[TestCase(MultiplayerRoomState.WaitingForLoad)]
|
||||
[TestCase(MultiplayerRoomState.Playing)]
|
||||
public void TestEnabledWhenRoomOpenOrInGameplay(MultiplayerRoomState roomState)
|
||||
{
|
||||
AddStep($"change room to {roomState}", () => Client.ChangeRoomState(roomState));
|
||||
assertSpectateButtonEnablement(true);
|
||||
}
|
||||
|
||||
@ -137,12 +140,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddAssert("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
|
||||
}
|
||||
|
||||
[TestCase(MultiplayerRoomState.WaitingForLoad)]
|
||||
[TestCase(MultiplayerRoomState.Playing)]
|
||||
[TestCase(MultiplayerRoomState.Closed)]
|
||||
public void TestDisabledDuringGameplayOrClosed(MultiplayerRoomState roomState)
|
||||
public void TestDisabledWhenClosed(MultiplayerRoomState roomState)
|
||||
{
|
||||
AddStep($"change user to {roomState}", () => Client.ChangeRoomState(roomState));
|
||||
AddStep($"change room to {roomState}", () => Client.ChangeRoomState(roomState));
|
||||
assertSpectateButtonEnablement(false);
|
||||
}
|
||||
|
||||
@ -156,8 +157,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestReadyButtonEnabledWhenHostAndUsersReady()
|
||||
{
|
||||
AddStep("add user", () => Client.AddUser(new User { Id = 55 }));
|
||||
AddStep("set user ready", () => Client.ChangeUserState(55, MultiplayerUserState.Ready));
|
||||
AddStep("add user", () => Client.AddUser(new User { Id = PLAYER_1_ID }));
|
||||
AddStep("set user ready", () => Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready));
|
||||
|
||||
addClickSpectateButtonStep();
|
||||
assertReadyButtonEnablement(true);
|
||||
@ -168,11 +169,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
AddStep("add user and transfer host", () =>
|
||||
{
|
||||
Client.AddUser(new User { Id = 55 });
|
||||
Client.TransferHost(55);
|
||||
Client.AddUser(new User { Id = PLAYER_1_ID });
|
||||
Client.TransferHost(PLAYER_1_ID);
|
||||
});
|
||||
|
||||
AddStep("set user ready", () => Client.ChangeUserState(55, MultiplayerUserState.Ready));
|
||||
AddStep("set user ready", () => Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready));
|
||||
|
||||
addClickSpectateButtonStep();
|
||||
assertReadyButtonEnablement(false);
|
||||
|
@ -12,7 +12,7 @@ using osu.Framework.Testing;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Overlays.Dashboard;
|
||||
using osu.Game.Tests.Visual.Gameplay;
|
||||
using osu.Game.Tests.Visual.Spectator;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
public class TestSceneCurrentlyPlayingDisplay : OsuTestScene
|
||||
{
|
||||
[Cached(typeof(SpectatorStreamingClient))]
|
||||
private TestSceneSpectator.TestSpectatorStreamingClient testSpectatorStreamingClient = new TestSceneSpectator.TestSpectatorStreamingClient();
|
||||
private TestSpectatorStreamingClient testSpectatorStreamingClient = new TestSpectatorStreamingClient();
|
||||
|
||||
private CurrentlyPlayingDisplay currentlyPlaying;
|
||||
|
||||
|
@ -46,9 +46,9 @@ namespace osu.Game.Extensions
|
||||
public static Vector2 ScreenSpaceDeltaToParentSpace(this Drawable drawable, Vector2 delta) =>
|
||||
drawable.Parent.ToLocalSpace(drawable.Parent.ToScreenSpace(Vector2.Zero) + delta);
|
||||
|
||||
public static SkinnableInfo CreateSerialisedInformation(this Drawable component) => new SkinnableInfo(component);
|
||||
public static SkinnableInfo CreateSkinnableInfo(this Drawable component) => new SkinnableInfo(component);
|
||||
|
||||
public static void ApplySerialisedInformation(this Drawable component, SkinnableInfo info)
|
||||
public static void ApplySkinnableInfo(this Drawable component, SkinnableInfo info)
|
||||
{
|
||||
// todo: can probably make this better via deserialisation directly using a common interface.
|
||||
component.Position = info.Position;
|
||||
|
31
osu.Game/Extensions/TypeExtensions.cs
Normal file
31
osu.Game/Extensions/TypeExtensions.cs
Normal file
@ -0,0 +1,31 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Extensions
|
||||
{
|
||||
internal static class TypeExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns <paramref name="type"/>'s <see cref="Type.AssemblyQualifiedName"/>
|
||||
/// with the assembly version, culture and public key token values removed.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method is usually used in extensibility scenarios (i.e. for custom rulesets or skins)
|
||||
/// when a version-agnostic identifier associated with a C# class - potentially originating from
|
||||
/// an external assembly - is needed.
|
||||
/// Leaving only the type and assembly names in such a scenario allows to preserve compatibility
|
||||
/// across assembly versions.
|
||||
/// </remarks>
|
||||
internal static string GetInvariantInstantiationInfo(this Type type)
|
||||
{
|
||||
string assemblyQualifiedName = type.AssemblyQualifiedName;
|
||||
if (assemblyQualifiedName == null)
|
||||
throw new ArgumentException($"{type}'s assembly-qualified name is null. Ensure that it is a concrete type and not a generic type parameter.", nameof(type));
|
||||
|
||||
return string.Join(',', assemblyQualifiedName.Split(',').Take(2));
|
||||
}
|
||||
}
|
||||
}
|
@ -96,9 +96,6 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
if (newState == MultiplayerUserState.Spectating)
|
||||
return Task.CompletedTask; // Not supported yet.
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeState), newState);
|
||||
}
|
||||
|
||||
|
@ -142,7 +142,11 @@ namespace osu.Game.Online.Spectator
|
||||
if (!playingUsers.Contains(userId))
|
||||
playingUsers.Add(userId);
|
||||
|
||||
playingUserStates[userId] = state;
|
||||
// UserBeganPlaying() is called by the server regardless of whether the local user is watching the remote user, and is called a further time when the remote user is watched.
|
||||
// This may be a temporary thing (see: https://github.com/ppy/osu-server-spectator/blob/2273778e02cfdb4a9c6a934f2a46a8459cb5d29c/osu.Server.Spectator/Hubs/SpectatorHub.cs#L28-L29).
|
||||
// We don't want the user states to update unless the player is being watched, otherwise calling BindUserBeganPlaying() can lead to double invocations.
|
||||
if (watchingUsers.Contains(userId))
|
||||
playingUserStates[userId] = state;
|
||||
}
|
||||
|
||||
OnUserBeganPlaying?.Invoke(userId, state);
|
||||
@ -230,7 +234,7 @@ namespace osu.Game.Online.Spectator
|
||||
connection.SendAsync(nameof(ISpectatorServer.StartWatchingUser), userId);
|
||||
}
|
||||
|
||||
public void StopWatchingUser(int userId)
|
||||
public virtual void StopWatchingUser(int userId)
|
||||
{
|
||||
lock (userLock)
|
||||
{
|
||||
|
@ -26,6 +26,7 @@ using JetBrains.Annotations;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Rulesets.Filter;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
|
||||
@ -135,7 +136,7 @@ namespace osu.Game.Rulesets
|
||||
Name = Description,
|
||||
ShortName = ShortName,
|
||||
ID = (this as ILegacyRuleset)?.LegacyID,
|
||||
InstantiationInfo = GetType().AssemblyQualifiedName,
|
||||
InstantiationInfo = GetType().GetInvariantInstantiationInfo(),
|
||||
Available = true,
|
||||
};
|
||||
}
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Testing;
|
||||
|
||||
@ -18,20 +17,7 @@ namespace osu.Game.Rulesets
|
||||
|
||||
public string ShortName { get; set; }
|
||||
|
||||
private string instantiationInfo;
|
||||
|
||||
public string InstantiationInfo
|
||||
{
|
||||
get => instantiationInfo;
|
||||
set => instantiationInfo = abbreviateInstantiationInfo(value);
|
||||
}
|
||||
|
||||
private string abbreviateInstantiationInfo(string value)
|
||||
{
|
||||
// exclude version onwards, matching only on namespace and type.
|
||||
// this is mainly to allow for new versions of already loaded rulesets to "upgrade" from old.
|
||||
return string.Join(',', value.Split(',').Take(2));
|
||||
}
|
||||
public string InstantiationInfo { get; set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public bool Available { get; set; }
|
||||
|
@ -17,7 +17,6 @@ using osu.Game.Online.Rooms;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Match
|
||||
{
|
||||
@ -148,12 +147,18 @@ namespace osu.Game.Screens.OnlinePlay.Match
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
protected void StartPlay(Func<Player> player)
|
||||
protected void StartPlay()
|
||||
{
|
||||
sampleStart?.Play();
|
||||
ParentScreen?.Push(new PlayerLoader(player));
|
||||
ParentScreen?.Push(CreateGameplayScreen());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the gameplay screen to be entered.
|
||||
/// </summary>
|
||||
/// <returns>The screen to enter.</returns>
|
||||
protected abstract Screen CreateGameplayScreen();
|
||||
|
||||
private void selectedItemChanged()
|
||||
{
|
||||
updateWorkingBeatmap();
|
||||
|
@ -81,7 +81,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
|
||||
break;
|
||||
}
|
||||
|
||||
button.Enabled.Value = Client.Room?.State == MultiplayerRoomState.Open && !operationInProgress.Value;
|
||||
button.Enabled.Value = Client.Room?.State != MultiplayerRoomState.Closed && !operationInProgress.Value;
|
||||
}
|
||||
|
||||
private class ButtonWithTrianglesExposed : TriangleButton
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
{
|
||||
base.OnResuming(last);
|
||||
|
||||
if (client.Room != null)
|
||||
if (client.Room != null && client.LocalUser?.State != MultiplayerUserState.Spectating)
|
||||
client.ChangeState(MultiplayerUserState.Idle);
|
||||
}
|
||||
|
||||
|
@ -14,6 +14,7 @@ using osu.Framework.Screens;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Overlays;
|
||||
@ -25,6 +26,7 @@ using osu.Game.Screens.OnlinePlay.Match;
|
||||
using osu.Game.Screens.OnlinePlay.Match.Components;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
@ -353,10 +355,17 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
|
||||
client.ChangeBeatmapAvailability(availability.NewValue);
|
||||
|
||||
// while this flow is handled server-side, this covers the edge case of the local user being in a ready state and then deleting the current beatmap.
|
||||
if (availability.NewValue != Online.Rooms.BeatmapAvailability.LocallyAvailable()
|
||||
&& client.LocalUser?.State == MultiplayerUserState.Ready)
|
||||
client.ChangeState(MultiplayerUserState.Idle);
|
||||
if (availability.NewValue.State != DownloadState.LocallyAvailable)
|
||||
{
|
||||
// while this flow is handled server-side, this covers the edge case of the local user being in a ready state and then deleting the current beatmap.
|
||||
if (client.LocalUser?.State == MultiplayerUserState.Ready)
|
||||
client.ChangeState(MultiplayerUserState.Idle);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (client.LocalUser?.State == MultiplayerUserState.Spectating && (client.Room?.State == MultiplayerRoomState.WaitingForLoad || client.Room?.State == MultiplayerRoomState.Playing))
|
||||
onLoadRequested();
|
||||
}
|
||||
}
|
||||
|
||||
private void onReadyClick()
|
||||
@ -407,22 +416,46 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
|
||||
private void onRoomUpdated()
|
||||
{
|
||||
// user mods may have changed.
|
||||
Scheduler.AddOnce(UpdateMods);
|
||||
}
|
||||
|
||||
private void onLoadRequested()
|
||||
{
|
||||
Debug.Assert(client.Room != null);
|
||||
if (BeatmapAvailability.Value.State != DownloadState.LocallyAvailable)
|
||||
return;
|
||||
|
||||
int[] userIds = client.CurrentMatchPlayingUserIds.ToArray();
|
||||
// In the case of spectating, IMultiplayerClient.LoadRequested can be fired while the game is still spectating a previous session.
|
||||
// For now, we want to game to switch to the new game so need to request exiting from the play screen.
|
||||
if (!ParentScreen.IsCurrentScreen())
|
||||
{
|
||||
ParentScreen.MakeCurrent();
|
||||
|
||||
StartPlay(() => new MultiplayerPlayer(SelectedItem.Value, userIds));
|
||||
Schedule(onLoadRequested);
|
||||
return;
|
||||
}
|
||||
|
||||
StartPlay();
|
||||
|
||||
readyClickOperation?.Dispose();
|
||||
readyClickOperation = null;
|
||||
}
|
||||
|
||||
protected override Screen CreateGameplayScreen()
|
||||
{
|
||||
Debug.Assert(client.LocalUser != null);
|
||||
|
||||
int[] userIds = client.CurrentMatchPlayingUserIds.ToArray();
|
||||
|
||||
switch (client.LocalUser.State)
|
||||
{
|
||||
case MultiplayerUserState.Spectating:
|
||||
return new MultiSpectatorScreen(userIds);
|
||||
|
||||
default:
|
||||
return new MultiplayerPlayer(SelectedItem.Value, userIds);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
@ -0,0 +1,84 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Timing;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="ISpectatorPlayerClock"/> which catches up using rate adjustment.
|
||||
/// </summary>
|
||||
public class CatchUpSpectatorPlayerClock : ISpectatorPlayerClock
|
||||
{
|
||||
/// <summary>
|
||||
/// The catch up rate.
|
||||
/// </summary>
|
||||
public const double CATCHUP_RATE = 2;
|
||||
|
||||
/// <summary>
|
||||
/// The source clock.
|
||||
/// </summary>
|
||||
public IFrameBasedClock? Source { get; set; }
|
||||
|
||||
public double CurrentTime { get; private set; }
|
||||
|
||||
public bool IsRunning { get; private set; }
|
||||
|
||||
public void Reset() => CurrentTime = 0;
|
||||
|
||||
public void Start() => IsRunning = true;
|
||||
|
||||
public void Stop() => IsRunning = false;
|
||||
|
||||
public bool Seek(double position) => true;
|
||||
|
||||
public void ResetSpeedAdjustments()
|
||||
{
|
||||
}
|
||||
|
||||
public double Rate => IsCatchingUp ? CATCHUP_RATE : 1;
|
||||
|
||||
double IAdjustableClock.Rate
|
||||
{
|
||||
get => Rate;
|
||||
set => throw new NotSupportedException();
|
||||
}
|
||||
|
||||
double IClock.Rate => Rate;
|
||||
|
||||
public void ProcessFrame()
|
||||
{
|
||||
ElapsedFrameTime = 0;
|
||||
FramesPerSecond = 0;
|
||||
|
||||
if (Source == null)
|
||||
return;
|
||||
|
||||
Source.ProcessFrame();
|
||||
|
||||
if (IsRunning)
|
||||
{
|
||||
double elapsedSource = Source.ElapsedFrameTime;
|
||||
double elapsed = elapsedSource * Rate;
|
||||
|
||||
CurrentTime += elapsed;
|
||||
ElapsedFrameTime = elapsed;
|
||||
FramesPerSecond = Source.FramesPerSecond;
|
||||
}
|
||||
}
|
||||
|
||||
public double ElapsedFrameTime { get; private set; }
|
||||
|
||||
public double FramesPerSecond { get; private set; }
|
||||
|
||||
public FrameTimeInfo TimeInfo => new FrameTimeInfo { Elapsed = ElapsedFrameTime, Current = CurrentTime };
|
||||
|
||||
public Bindable<bool> WaitingOnFrames { get; } = new Bindable<bool>(true);
|
||||
|
||||
public bool IsCatchingUp { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,153 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="ISyncManager"/> which synchronises de-synced player clocks through catchup.
|
||||
/// </summary>
|
||||
public class CatchUpSyncManager : Component, ISyncManager
|
||||
{
|
||||
/// <summary>
|
||||
/// The offset from the master clock to which player clocks should remain within to be considered in-sync.
|
||||
/// </summary>
|
||||
public const double SYNC_TARGET = 16;
|
||||
|
||||
/// <summary>
|
||||
/// The offset from the master clock at which player clocks begin resynchronising.
|
||||
/// </summary>
|
||||
public const double MAX_SYNC_OFFSET = 50;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum delay to start gameplay, if any (but not all) player clocks are ready.
|
||||
/// </summary>
|
||||
public const double MAXIMUM_START_DELAY = 15000;
|
||||
|
||||
/// <summary>
|
||||
/// The master clock which is used to control the timing of all player clocks clocks.
|
||||
/// </summary>
|
||||
public IAdjustableClock MasterClock { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The player clocks.
|
||||
/// </summary>
|
||||
private readonly List<ISpectatorPlayerClock> playerClocks = new List<ISpectatorPlayerClock>();
|
||||
|
||||
private bool hasStarted;
|
||||
private double? firstStartAttemptTime;
|
||||
|
||||
public CatchUpSyncManager(IAdjustableClock master)
|
||||
{
|
||||
MasterClock = master;
|
||||
}
|
||||
|
||||
public void AddPlayerClock(ISpectatorPlayerClock clock) => playerClocks.Add(clock);
|
||||
|
||||
public void RemovePlayerClock(ISpectatorPlayerClock clock) => playerClocks.Remove(clock);
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!attemptStart())
|
||||
{
|
||||
// Ensure all player clocks are stopped until the start succeeds.
|
||||
foreach (var clock in playerClocks)
|
||||
clock.Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
updateCatchup();
|
||||
updateMasterClock();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to start playback. Waits for all player clocks to have available frames for up to <see cref="MAXIMUM_START_DELAY"/> milliseconds.
|
||||
/// </summary>
|
||||
/// <returns>Whether playback was started and syncing should occur.</returns>
|
||||
private bool attemptStart()
|
||||
{
|
||||
if (hasStarted)
|
||||
return true;
|
||||
|
||||
if (playerClocks.Count == 0)
|
||||
return false;
|
||||
|
||||
int readyCount = playerClocks.Count(s => !s.WaitingOnFrames.Value);
|
||||
|
||||
if (readyCount == playerClocks.Count)
|
||||
return hasStarted = true;
|
||||
|
||||
if (readyCount > 0)
|
||||
{
|
||||
firstStartAttemptTime ??= Time.Current;
|
||||
|
||||
if (Time.Current - firstStartAttemptTime > MAXIMUM_START_DELAY)
|
||||
return hasStarted = true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the catchup states of all player clocks clocks.
|
||||
/// </summary>
|
||||
private void updateCatchup()
|
||||
{
|
||||
for (int i = 0; i < playerClocks.Count; i++)
|
||||
{
|
||||
var clock = playerClocks[i];
|
||||
|
||||
// How far this player's clock is out of sync, compared to the master clock.
|
||||
// A negative value means the player is running fast (ahead); a positive value means the player is running behind (catching up).
|
||||
double timeDelta = MasterClock.CurrentTime - clock.CurrentTime;
|
||||
|
||||
// Check that the player clock isn't too far ahead.
|
||||
// This is a quiet case in which the catchup is done by the master clock, so IsCatchingUp is not set on the player clock.
|
||||
if (timeDelta < -SYNC_TARGET)
|
||||
{
|
||||
clock.Stop();
|
||||
continue;
|
||||
}
|
||||
|
||||
// Make sure the player clock is running if it can.
|
||||
if (!clock.WaitingOnFrames.Value)
|
||||
clock.Start();
|
||||
|
||||
if (clock.IsCatchingUp)
|
||||
{
|
||||
// Stop the player clock from catching up if it's within the sync target.
|
||||
if (timeDelta <= SYNC_TARGET)
|
||||
clock.IsCatchingUp = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Make the player clock start catching up if it's exceeded the maximum allowable sync offset.
|
||||
if (timeDelta > MAX_SYNC_OFFSET)
|
||||
clock.IsCatchingUp = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the master clock's running state.
|
||||
/// </summary>
|
||||
private void updateMasterClock()
|
||||
{
|
||||
bool anyInSync = playerClocks.Any(s => !s.IsCatchingUp);
|
||||
|
||||
if (MasterClock.IsRunning != anyInSync)
|
||||
{
|
||||
if (anyInSync)
|
||||
MasterClock.Start();
|
||||
else
|
||||
MasterClock.Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Timing;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
{
|
||||
/// <summary>
|
||||
/// A clock which is used by <see cref="MultiSpectatorPlayer"/>s and managed by an <see cref="ISyncManager"/>.
|
||||
/// </summary>
|
||||
public interface ISpectatorPlayerClock : IFrameBasedClock, IAdjustableClock
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether this clock is waiting on frames to continue playback.
|
||||
/// </summary>
|
||||
Bindable<bool> WaitingOnFrames { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this clock is resynchronising to the master clock.
|
||||
/// </summary>
|
||||
bool IsCatchingUp { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The source clock
|
||||
/// </summary>
|
||||
IFrameBasedClock Source { set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,30 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Timing;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
{
|
||||
/// <summary>
|
||||
/// Manages the synchronisation between one or more <see cref="ISpectatorPlayerClock"/>s in relation to a master clock.
|
||||
/// </summary>
|
||||
public interface ISyncManager
|
||||
{
|
||||
/// <summary>
|
||||
/// The master clock which player clocks should synchronise to.
|
||||
/// </summary>
|
||||
IAdjustableClock MasterClock { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Adds an <see cref="ISpectatorPlayerClock"/> to manage.
|
||||
/// </summary>
|
||||
/// <param name="clock">The <see cref="ISpectatorPlayerClock"/> to add.</param>
|
||||
void AddPlayerClock(ISpectatorPlayerClock clock);
|
||||
|
||||
/// <summary>
|
||||
/// Removes an <see cref="ISpectatorPlayerClock"/>, stopping it from being managed by this <see cref="ISyncManager"/>.
|
||||
/// </summary>
|
||||
/// <param name="clock">The <see cref="ISpectatorPlayerClock"/> to remove.</param>
|
||||
void RemovePlayerClock(ISpectatorPlayerClock clock);
|
||||
}
|
||||
}
|
@ -9,9 +9,9 @@ using osu.Game.Screens.Play.HUD;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
{
|
||||
public class MultiplayerSpectatorLeaderboard : MultiplayerGameplayLeaderboard
|
||||
public class MultiSpectatorLeaderboard : MultiplayerGameplayLeaderboard
|
||||
{
|
||||
public MultiplayerSpectatorLeaderboard(ScoreProcessor scoreProcessor, int[] userIds)
|
||||
public MultiSpectatorLeaderboard([NotNull] ScoreProcessor scoreProcessor, int[] userIds)
|
||||
: base(scoreProcessor, userIds)
|
||||
{
|
||||
}
|
@ -0,0 +1,73 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
{
|
||||
/// <summary>
|
||||
/// A single spectated player within a <see cref="MultiSpectatorScreen"/>.
|
||||
/// </summary>
|
||||
public class MultiSpectatorPlayer : SpectatorPlayer
|
||||
{
|
||||
private readonly Bindable<bool> waitingOnFrames = new Bindable<bool>(true);
|
||||
private readonly Score score;
|
||||
private readonly ISpectatorPlayerClock spectatorPlayerClock;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="MultiSpectatorPlayer"/>.
|
||||
/// </summary>
|
||||
/// <param name="score">The score containing the player's replay.</param>
|
||||
/// <param name="spectatorPlayerClock">The clock controlling the gameplay running state.</param>
|
||||
public MultiSpectatorPlayer([NotNull] Score score, [NotNull] ISpectatorPlayerClock spectatorPlayerClock)
|
||||
: base(score)
|
||||
{
|
||||
this.score = score;
|
||||
this.spectatorPlayerClock = spectatorPlayerClock;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
spectatorPlayerClock.WaitingOnFrames.BindTo(waitingOnFrames);
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
// This is required because the frame stable clock is set to WaitingOnFrames = false for one frame.
|
||||
waitingOnFrames.Value = DrawableRuleset.FrameStableClock.WaitingOnFrames.Value || score.Replay.Frames.Count == 0;
|
||||
}
|
||||
|
||||
protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart)
|
||||
=> new SpectatorGameplayClockContainer(spectatorPlayerClock);
|
||||
|
||||
private class SpectatorGameplayClockContainer : GameplayClockContainer
|
||||
{
|
||||
public SpectatorGameplayClockContainer([NotNull] IClock sourceClock)
|
||||
: base(sourceClock)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
// The player clock's running state is controlled externally, but the local pausing state needs to be updated to stop gameplay.
|
||||
if (SourceClock.IsRunning)
|
||||
Start();
|
||||
else
|
||||
Stop();
|
||||
|
||||
base.Update();
|
||||
}
|
||||
|
||||
protected override GameplayClock CreateGameplayClock(IFrameBasedClock source) => new GameplayClock(source);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,30 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
{
|
||||
/// <summary>
|
||||
/// Used to load a single <see cref="MultiSpectatorPlayer"/> in a <see cref="MultiSpectatorScreen"/>.
|
||||
/// </summary>
|
||||
public class MultiSpectatorPlayerLoader : SpectatorPlayerLoader
|
||||
{
|
||||
public MultiSpectatorPlayerLoader([NotNull] Score score, [NotNull] Func<MultiSpectatorPlayer> createPlayer)
|
||||
: base(score, createPlayer)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void LogoExiting(OsuLogo logo)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,156 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Spectate;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="SpectatorScreen"/> that spectates multiple users in a match.
|
||||
/// </summary>
|
||||
public class MultiSpectatorScreen : SpectatorScreen
|
||||
{
|
||||
// Isolates beatmap/ruleset to this screen.
|
||||
public override bool DisallowExternalBeatmapRulesetChanges => true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether all spectating players have finished loading.
|
||||
/// </summary>
|
||||
public bool AllPlayersLoaded => instances.All(p => p?.PlayerLoaded == true);
|
||||
|
||||
[Resolved]
|
||||
private SpectatorStreamingClient spectatorClient { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private StatefulMultiplayerClient multiplayerClient { get; set; }
|
||||
|
||||
private readonly PlayerArea[] instances;
|
||||
private MasterGameplayClockContainer masterClockContainer;
|
||||
private ISyncManager syncManager;
|
||||
private PlayerGrid grid;
|
||||
private MultiSpectatorLeaderboard leaderboard;
|
||||
private PlayerArea currentAudioSource;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="MultiSpectatorScreen"/>.
|
||||
/// </summary>
|
||||
/// <param name="userIds">The players to spectate.</param>
|
||||
public MultiSpectatorScreen(int[] userIds)
|
||||
: base(userIds.Take(PlayerGrid.MAX_PLAYERS).ToArray())
|
||||
{
|
||||
instances = new PlayerArea[UserIds.Count];
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Container leaderboardContainer;
|
||||
masterClockContainer = new MasterGameplayClockContainer(Beatmap.Value, 0);
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
(Drawable)(syncManager = new CatchUpSyncManager(masterClockContainer)),
|
||||
masterClockContainer.WithChild(new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize)
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
leaderboardContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X
|
||||
},
|
||||
grid = new PlayerGrid { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
}
|
||||
})
|
||||
};
|
||||
|
||||
for (int i = 0; i < UserIds.Count; i++)
|
||||
{
|
||||
grid.Add(instances[i] = new PlayerArea(UserIds[i], masterClockContainer.GameplayClock));
|
||||
syncManager.AddPlayerClock(instances[i].GameplayClock);
|
||||
}
|
||||
|
||||
// Todo: This is not quite correct - it should be per-user to adjust for other mod combinations.
|
||||
var playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
|
||||
var scoreProcessor = Ruleset.Value.CreateInstance().CreateScoreProcessor();
|
||||
scoreProcessor.ApplyBeatmap(playableBeatmap);
|
||||
|
||||
LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(scoreProcessor, UserIds.ToArray())
|
||||
{
|
||||
Expanded = { Value = true },
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
}, leaderboardContainer.Add);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
masterClockContainer.Stop();
|
||||
masterClockContainer.Reset();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!isCandidateAudioSource(currentAudioSource?.GameplayClock))
|
||||
{
|
||||
currentAudioSource = instances.Where(i => isCandidateAudioSource(i.GameplayClock))
|
||||
.OrderBy(i => Math.Abs(i.GameplayClock.CurrentTime - syncManager.MasterClock.CurrentTime))
|
||||
.FirstOrDefault();
|
||||
|
||||
foreach (var instance in instances)
|
||||
instance.Mute = instance != currentAudioSource;
|
||||
}
|
||||
}
|
||||
|
||||
private bool isCandidateAudioSource([CanBeNull] ISpectatorPlayerClock clock)
|
||||
=> clock?.IsRunning == true && !clock.IsCatchingUp && !clock.WaitingOnFrames.Value;
|
||||
|
||||
protected override void OnUserStateChanged(int userId, SpectatorState spectatorState)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void StartGameplay(int userId, GameplayState gameplayState)
|
||||
{
|
||||
var instance = instances.Single(i => i.UserId == userId);
|
||||
|
||||
instance.LoadScore(gameplayState.Score);
|
||||
|
||||
syncManager.AddPlayerClock(instance.GameplayClock);
|
||||
leaderboard.AddClock(instance.UserId, instance.GameplayClock);
|
||||
}
|
||||
|
||||
protected override void EndGameplay(int userId)
|
||||
{
|
||||
RemoveUser(userId);
|
||||
leaderboard.RemoveClock(userId);
|
||||
}
|
||||
|
||||
public override bool OnBackButton()
|
||||
{
|
||||
// On a manual exit, set the player state back to idle.
|
||||
multiplayerClient.ChangeState(MultiplayerUserState.Idle);
|
||||
return base.OnBackButton();
|
||||
}
|
||||
}
|
||||
}
|
144
osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs
Normal file
144
osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs
Normal file
@ -0,0 +1,144 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides an area for and manages the hierarchy of a spectated player within a <see cref="MultiSpectatorScreen"/>.
|
||||
/// </summary>
|
||||
public class PlayerArea : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether a <see cref="Player"/> is loaded in the area.
|
||||
/// </summary>
|
||||
public bool PlayerLoaded => stack?.CurrentScreen is Player;
|
||||
|
||||
/// <summary>
|
||||
/// The user id this <see cref="PlayerArea"/> corresponds to.
|
||||
/// </summary>
|
||||
public readonly int UserId;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="ISpectatorPlayerClock"/> used to control the gameplay running state of a loaded <see cref="Player"/>.
|
||||
/// </summary>
|
||||
[NotNull]
|
||||
public readonly ISpectatorPlayerClock GameplayClock = new CatchUpSpectatorPlayerClock();
|
||||
|
||||
/// <summary>
|
||||
/// The currently-loaded score.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
public Score Score { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private BeatmapManager beatmapManager { get; set; }
|
||||
|
||||
private readonly BindableDouble volumeAdjustment = new BindableDouble();
|
||||
private readonly Container gameplayContent;
|
||||
private readonly LoadingLayer loadingLayer;
|
||||
private OsuScreenStack stack;
|
||||
|
||||
public PlayerArea(int userId, IFrameBasedClock masterClock)
|
||||
{
|
||||
UserId = userId;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Masking = true;
|
||||
|
||||
AudioContainer audioContainer;
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
audioContainer = new AudioContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = gameplayContent = new DrawSizePreservingFillContainer { RelativeSizeAxes = Axes.Both },
|
||||
},
|
||||
loadingLayer = new LoadingLayer(true) { State = { Value = Visibility.Visible } }
|
||||
};
|
||||
|
||||
audioContainer.AddAdjustment(AdjustableProperty.Volume, volumeAdjustment);
|
||||
|
||||
GameplayClock.Source = masterClock;
|
||||
}
|
||||
|
||||
public void LoadScore([NotNull] Score score)
|
||||
{
|
||||
if (Score != null)
|
||||
throw new InvalidOperationException($"Cannot load a new score on a {nameof(PlayerArea)} that has an existing score.");
|
||||
|
||||
Score = score;
|
||||
|
||||
gameplayContent.Child = new PlayerIsolationContainer(beatmapManager.GetWorkingBeatmap(Score.ScoreInfo.Beatmap), Score.ScoreInfo.Ruleset, Score.ScoreInfo.Mods)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = stack = new OsuScreenStack()
|
||||
};
|
||||
|
||||
stack.Push(new MultiSpectatorPlayerLoader(Score, () => new MultiSpectatorPlayer(Score, GameplayClock)));
|
||||
loadingLayer.Hide();
|
||||
}
|
||||
|
||||
private bool mute = true;
|
||||
|
||||
public bool Mute
|
||||
{
|
||||
get => mute;
|
||||
set
|
||||
{
|
||||
mute = value;
|
||||
volumeAdjustment.Value = value ? 0 : 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Player interferes with global input, so disable input for now.
|
||||
public override bool PropagatePositionalInputSubTree => false;
|
||||
public override bool PropagateNonPositionalInputSubTree => false;
|
||||
|
||||
/// <summary>
|
||||
/// Isolates each player instance from the game-wide ruleset/beatmap/mods (to allow for different players having different settings).
|
||||
/// </summary>
|
||||
private class PlayerIsolationContainer : Container
|
||||
{
|
||||
[Cached]
|
||||
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
[Cached]
|
||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
[Cached]
|
||||
private readonly Bindable<IReadOnlyList<Mod>> mods = new Bindable<IReadOnlyList<Mod>>();
|
||||
|
||||
public PlayerIsolationContainer(WorkingBeatmap beatmap, RulesetInfo ruleset, IReadOnlyList<Mod> mods)
|
||||
{
|
||||
this.beatmap.Value = beatmap;
|
||||
this.ruleset.Value = ruleset;
|
||||
this.mods.Value = mods;
|
||||
}
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
dependencies.CacheAs(ruleset.BeginLease(false));
|
||||
dependencies.CacheAs(beatmap.BeginLease(false));
|
||||
dependencies.CacheAs(mods.BeginLease(false));
|
||||
return dependencies;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -15,6 +15,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
/// </summary>
|
||||
public partial class PlayerGrid : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// A temporary limitation on the number of players, because only layouts up to 16 players are supported for a single screen.
|
||||
/// Todo: Can be removed in the future with scrolling support + performance improvements.
|
||||
/// </summary>
|
||||
public const int MAX_PLAYERS = 16;
|
||||
|
||||
private const float player_spacing = 5;
|
||||
|
||||
/// <summary>
|
||||
@ -58,11 +64,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
/// Adds a new cell with content to this grid.
|
||||
/// </summary>
|
||||
/// <param name="content">The content the cell should contain.</param>
|
||||
/// <exception cref="InvalidOperationException">If more than 16 cells are added.</exception>
|
||||
/// <exception cref="InvalidOperationException">If more than <see cref="MAX_PLAYERS"/> cells are added.</exception>
|
||||
public void Add(Drawable content)
|
||||
{
|
||||
if (cellContainer.Count == 16)
|
||||
throw new InvalidOperationException("Only 16 cells are supported.");
|
||||
if (cellContainer.Count == MAX_PLAYERS)
|
||||
throw new InvalidOperationException($"Only {MAX_PLAYERS} cells are supported.");
|
||||
|
||||
int index = cellContainer.Count;
|
||||
|
||||
|
@ -218,10 +218,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
new Footer
|
||||
{
|
||||
OnStart = onStart,
|
||||
}
|
||||
new Footer { OnStart = StartPlay }
|
||||
}
|
||||
},
|
||||
RowDimensions = new[]
|
||||
@ -274,9 +271,9 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void onStart() => StartPlay(() => new PlaylistsPlayer(SelectedItem.Value)
|
||||
protected override Screen CreateGameplayScreen() => new PlaylistsPlayer(SelectedItem.Value)
|
||||
{
|
||||
Exited = () => leaderboard.RefreshScores()
|
||||
});
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -12,7 +13,7 @@ namespace osu.Game.Screens.Play
|
||||
/// <summary>
|
||||
/// Encapsulates gameplay timing logic and provides a <see cref="GameplayClock"/> via DI for gameplay components to use.
|
||||
/// </summary>
|
||||
public abstract class GameplayClockContainer : Container
|
||||
public abstract class GameplayClockContainer : Container, IAdjustableClock
|
||||
{
|
||||
/// <summary>
|
||||
/// The final clock which is exposed to gameplay components.
|
||||
@ -157,5 +158,33 @@ namespace osu.Game.Screens.Play
|
||||
/// <param name="source">The <see cref="IFrameBasedClock"/> providing the source time.</param>
|
||||
/// <returns>The final <see cref="GameplayClock"/>.</returns>
|
||||
protected abstract GameplayClock CreateGameplayClock(IFrameBasedClock source);
|
||||
|
||||
#region IAdjustableClock
|
||||
|
||||
bool IAdjustableClock.Seek(double position)
|
||||
{
|
||||
Seek(position);
|
||||
return true;
|
||||
}
|
||||
|
||||
void IAdjustableClock.Reset() => Reset();
|
||||
|
||||
public void ResetSpeedAdjustments()
|
||||
{
|
||||
}
|
||||
|
||||
double IAdjustableClock.Rate
|
||||
{
|
||||
get => GameplayClock.Rate;
|
||||
set => throw new NotSupportedException();
|
||||
}
|
||||
|
||||
double IClock.Rate => GameplayClock.Rate;
|
||||
|
||||
public double CurrentTime => GameplayClock.CurrentTime;
|
||||
|
||||
public bool IsRunning => GameplayClock.IsRunning;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class DefaultAccuracyCounter : GameplayAccuracyCounter, ISkinnableComponent
|
||||
public class DefaultAccuracyCounter : GameplayAccuracyCounter, ISkinnableDrawable
|
||||
{
|
||||
[Resolved(canBeNull: true)]
|
||||
private HUDOverlay hud { get; set; }
|
||||
|
@ -12,7 +12,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class DefaultComboCounter : RollingCounter<int>, ISkinnableComponent
|
||||
public class DefaultComboCounter : RollingCounter<int>, ISkinnableDrawable
|
||||
{
|
||||
[Resolved(canBeNull: true)]
|
||||
private HUDOverlay hud { get; set; }
|
||||
|
@ -17,7 +17,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class DefaultHealthDisplay : HealthDisplay, IHasAccentColour, ISkinnableComponent
|
||||
public class DefaultHealthDisplay : HealthDisplay, IHasAccentColour, ISkinnableDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The base opacity of the glow.
|
||||
|
@ -8,7 +8,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class DefaultScoreCounter : GameplayScoreCounter, ISkinnableComponent
|
||||
public class DefaultScoreCounter : GameplayScoreCounter, ISkinnableDrawable
|
||||
{
|
||||
public DefaultScoreCounter()
|
||||
: base(6)
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
/// <summary>
|
||||
/// Uses the 'x' symbol and has a pop-out effect while rolling over.
|
||||
/// </summary>
|
||||
public class LegacyComboCounter : CompositeDrawable, ISkinnableComponent
|
||||
public class LegacyComboCounter : CompositeDrawable, ISkinnableDrawable
|
||||
{
|
||||
public Bindable<int> Current { get; } = new BindableInt { MinValue = 0, };
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Extensions;
|
||||
@ -14,7 +15,7 @@ using osuTK;
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// Serialised information governing custom changes to an <see cref="ISkinSerialisable"/>.
|
||||
/// Serialised information governing custom changes to an <see cref="ISkinnableDrawable"/>.
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class SkinnableInfo : IJsonSerializable
|
||||
@ -33,10 +34,15 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
public List<SkinnableInfo> Children { get; } = new List<SkinnableInfo>();
|
||||
|
||||
[JsonConstructor]
|
||||
public SkinnableInfo()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Construct a new instance populating all attributes from the provided drawable.
|
||||
/// </summary>
|
||||
/// <param name="component">The drawable which attributes should be sourced from.</param>
|
||||
public SkinnableInfo(Drawable component)
|
||||
{
|
||||
Type = component.GetType();
|
||||
@ -47,17 +53,21 @@ namespace osu.Game.Screens.Play.HUD
|
||||
Anchor = component.Anchor;
|
||||
Origin = component.Origin;
|
||||
|
||||
if (component is Container container)
|
||||
if (component is Container<Drawable> container)
|
||||
{
|
||||
foreach (var child in container.Children.OfType<ISkinSerialisable>().OfType<Drawable>())
|
||||
Children.Add(child.CreateSerialisedInformation());
|
||||
foreach (var child in container.OfType<ISkinnableDrawable>().OfType<Drawable>())
|
||||
Children.Add(child.CreateSkinnableInfo());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Construct an instance of the drawable with all attributes applied.
|
||||
/// </summary>
|
||||
/// <returns>The new instance.</returns>
|
||||
public Drawable CreateInstance()
|
||||
{
|
||||
Drawable d = (Drawable)Activator.CreateInstance(Type);
|
||||
d.ApplySerialisedInformation(this);
|
||||
d.ApplySkinnableInfo(this);
|
||||
return d;
|
||||
}
|
||||
}
|
||||
|
@ -68,7 +68,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private bool holdingForHUD;
|
||||
|
||||
private readonly SkinnableElementTargetContainer mainComponents;
|
||||
private readonly SkinnableTargetContainer mainComponents;
|
||||
|
||||
private IEnumerable<Drawable> hideTargets => new Drawable[] { visibilityContainer, KeyCounter, topRightElements };
|
||||
|
||||
@ -97,7 +97,7 @@ namespace osu.Game.Screens.Play
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
mainComponents = new SkinnableElementTargetContainer(SkinnableTarget.MainHUDComponents)
|
||||
mainComponents = new SkinnableTargetContainer(SkinnableTarget.MainHUDComponents)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
|
@ -12,7 +12,12 @@ namespace osu.Game.Screens.Play
|
||||
public readonly ScoreInfo Score;
|
||||
|
||||
public SpectatorPlayerLoader(Score score)
|
||||
: base(() => new SpectatorPlayer(score))
|
||||
: this(score, () => new SpectatorPlayer(score))
|
||||
{
|
||||
}
|
||||
|
||||
public SpectatorPlayerLoader(Score score, Func<Player> createPlayer)
|
||||
: base(createPlayer)
|
||||
{
|
||||
if (score.Replay == null)
|
||||
throw new ArgumentException($"{nameof(score)} must have a non-null {nameof(score.Replay)}.", nameof(score));
|
||||
|
@ -26,7 +26,9 @@ namespace osu.Game.Screens.Spectate
|
||||
/// </summary>
|
||||
public abstract class SpectatorScreen : OsuScreen
|
||||
{
|
||||
private readonly int[] userIds;
|
||||
protected IReadOnlyList<int> UserIds => userIds;
|
||||
|
||||
private readonly List<int> userIds = new List<int>();
|
||||
|
||||
[Resolved]
|
||||
private BeatmapManager beatmaps { get; set; }
|
||||
@ -54,7 +56,7 @@ namespace osu.Game.Screens.Spectate
|
||||
/// <param name="userIds">The users to spectate.</param>
|
||||
protected SpectatorScreen(params int[] userIds)
|
||||
{
|
||||
this.userIds = userIds;
|
||||
this.userIds.AddRange(userIds);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -80,20 +82,18 @@ namespace osu.Game.Screens.Spectate
|
||||
|
||||
private Task populateAllUsers()
|
||||
{
|
||||
var userLookupTasks = new Task[userIds.Length];
|
||||
var userLookupTasks = new List<Task>();
|
||||
|
||||
for (int i = 0; i < userIds.Length; i++)
|
||||
foreach (var u in userIds)
|
||||
{
|
||||
var userId = userIds[i];
|
||||
|
||||
userLookupTasks[i] = userLookupCache.GetUserAsync(userId).ContinueWith(task =>
|
||||
userLookupTasks.Add(userLookupCache.GetUserAsync(u).ContinueWith(task =>
|
||||
{
|
||||
if (!task.IsCompletedSuccessfully)
|
||||
return;
|
||||
|
||||
lock (stateLock)
|
||||
userMap[userId] = task.Result;
|
||||
});
|
||||
userMap[u] = task.Result;
|
||||
}));
|
||||
}
|
||||
|
||||
return Task.WhenAll(userLookupTasks);
|
||||
@ -239,6 +239,23 @@ namespace osu.Game.Screens.Spectate
|
||||
/// <param name="userId">The user to end gameplay for.</param>
|
||||
protected abstract void EndGameplay(int userId);
|
||||
|
||||
/// <summary>
|
||||
/// Stops spectating a user.
|
||||
/// </summary>
|
||||
/// <param name="userId">The user to stop spectating.</param>
|
||||
protected void RemoveUser(int userId)
|
||||
{
|
||||
lock (stateLock)
|
||||
{
|
||||
userFinishedPlaying(userId, null);
|
||||
|
||||
userIds.Remove(userId);
|
||||
userMap.Remove(userId);
|
||||
|
||||
spectatorClient.StopWatchingUser(userId);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
@ -1,7 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.IO;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -14,6 +16,7 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
}
|
||||
|
||||
[UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)]
|
||||
public DefaultLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, IStorageResourceProvider resources)
|
||||
: base(skin, storage, resources, string.Empty)
|
||||
{
|
||||
@ -33,7 +36,7 @@ namespace osu.Game.Skinning
|
||||
ID = SkinInfo.CLASSIC_SKIN, // this is temporary until database storage is decided upon.
|
||||
Name = "osu!classic",
|
||||
Creator = "team osu!",
|
||||
InstantiationInfo = typeof(DefaultLegacySkin).AssemblyQualifiedName,
|
||||
InstantiationInfo = typeof(DefaultLegacySkin).GetInvariantInstantiationInfo()
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -24,6 +25,7 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
}
|
||||
|
||||
[UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)]
|
||||
public DefaultSkin(SkinInfo skin, IStorageResourceProvider resources)
|
||||
: base(skin, resources)
|
||||
{
|
||||
@ -45,7 +47,7 @@ namespace osu.Game.Skinning
|
||||
switch (target.Target)
|
||||
{
|
||||
case SkinnableTarget.MainHUDComponents:
|
||||
var skinnableTargetWrapper = new SkinnableTargetWrapper(container =>
|
||||
var skinnableTargetWrapper = new SkinnableTargetComponentsContainer(container =>
|
||||
{
|
||||
var score = container.OfType<DefaultScoreCounter>().FirstOrDefault();
|
||||
var accuracy = container.OfType<DefaultAccuracyCounter>().FirstOrDefault();
|
||||
@ -90,10 +92,10 @@ namespace osu.Game.Skinning
|
||||
return skinnableTargetWrapper;
|
||||
}
|
||||
|
||||
return null;
|
||||
break;
|
||||
}
|
||||
|
||||
return base.GetDrawableComponent(component);
|
||||
return null;
|
||||
}
|
||||
|
||||
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
|
@ -13,7 +13,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning.Editor
|
||||
{
|
||||
public class SkinBlueprint : SelectionBlueprint<ISkinnableComponent>
|
||||
public class SkinBlueprint : SelectionBlueprint<ISkinnableDrawable>
|
||||
{
|
||||
private Container box;
|
||||
|
||||
@ -26,7 +26,7 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
protected override bool ShouldBeAlive => (drawable.IsAlive && Item.IsPresent) || (AlwaysShowWhenSelected && State == SelectionState.Selected);
|
||||
|
||||
public SkinBlueprint(ISkinnableComponent component)
|
||||
public SkinBlueprint(ISkinnableDrawable component)
|
||||
: base(component)
|
||||
{
|
||||
}
|
||||
|
@ -12,14 +12,15 @@ using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
|
||||
namespace osu.Game.Skinning.Editor
|
||||
{
|
||||
public class SkinBlueprintContainer : BlueprintContainer<ISkinnableComponent>
|
||||
public class SkinBlueprintContainer : BlueprintContainer<ISkinnableDrawable>
|
||||
{
|
||||
private readonly Drawable target;
|
||||
|
||||
private readonly List<BindableList<ISkinnableDrawable>> targetComponents = new List<BindableList<ISkinnableDrawable>>();
|
||||
|
||||
public SkinBlueprintContainer(Drawable target)
|
||||
{
|
||||
this.target = target;
|
||||
@ -31,14 +32,12 @@ namespace osu.Game.Skinning.Editor
|
||||
SelectedItems.BindTo(editor.SelectedComponents);
|
||||
}
|
||||
|
||||
private readonly List<BindableList<ISkinnableComponent>> targetComponents = new List<BindableList<ISkinnableComponent>>();
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// track each target container on the current screen.
|
||||
var targetContainers = target.ChildrenOfType<SkinnableElementTargetContainer>().ToArray();
|
||||
var targetContainers = target.ChildrenOfType<ISkinnableTarget>().ToArray();
|
||||
|
||||
if (targetContainers.Length == 0)
|
||||
{
|
||||
@ -50,7 +49,7 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
foreach (var targetContainer in targetContainers)
|
||||
{
|
||||
var bindableList = new BindableList<ISkinnableComponent> { BindTarget = targetContainer.Components };
|
||||
var bindableList = new BindableList<ISkinnableDrawable> { BindTarget = targetContainer.Components };
|
||||
bindableList.BindCollectionChanged(componentsChanged, true);
|
||||
|
||||
targetComponents.Add(bindableList);
|
||||
@ -62,29 +61,37 @@ namespace osu.Game.Skinning.Editor
|
||||
switch (e.Action)
|
||||
{
|
||||
case NotifyCollectionChangedAction.Add:
|
||||
foreach (var item in e.NewItems.Cast<ISkinnableComponent>())
|
||||
foreach (var item in e.NewItems.Cast<ISkinnableDrawable>())
|
||||
AddBlueprintFor(item);
|
||||
break;
|
||||
|
||||
case NotifyCollectionChangedAction.Remove:
|
||||
case NotifyCollectionChangedAction.Reset:
|
||||
foreach (var item in e.OldItems.Cast<ISkinnableComponent>())
|
||||
foreach (var item in e.OldItems.Cast<ISkinnableDrawable>())
|
||||
RemoveBlueprintFor(item);
|
||||
break;
|
||||
|
||||
case NotifyCollectionChangedAction.Replace:
|
||||
foreach (var item in e.OldItems.Cast<ISkinnableComponent>())
|
||||
foreach (var item in e.OldItems.Cast<ISkinnableDrawable>())
|
||||
RemoveBlueprintFor(item);
|
||||
|
||||
foreach (var item in e.NewItems.Cast<ISkinnableComponent>())
|
||||
foreach (var item in e.NewItems.Cast<ISkinnableDrawable>())
|
||||
AddBlueprintFor(item);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override SelectionHandler<ISkinnableComponent> CreateSelectionHandler() => new SkinSelectionHandler();
|
||||
protected override void AddBlueprintFor(ISkinnableDrawable item)
|
||||
{
|
||||
if (!item.IsEditable)
|
||||
return;
|
||||
|
||||
protected override SelectionBlueprint<ISkinnableComponent> CreateBlueprintFor(ISkinnableComponent component)
|
||||
base.AddBlueprintFor(item);
|
||||
}
|
||||
|
||||
protected override SelectionHandler<ISkinnableDrawable> CreateSelectionHandler() => new SkinSelectionHandler();
|
||||
|
||||
protected override SelectionBlueprint<ISkinnableDrawable> CreateBlueprintFor(ISkinnableDrawable component)
|
||||
=> new SkinBlueprint(component);
|
||||
}
|
||||
}
|
||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Skinning.Editor
|
||||
Spacing = new Vector2(20)
|
||||
};
|
||||
|
||||
var skinnableTypes = typeof(OsuGame).Assembly.GetTypes().Where(t => typeof(ISkinnableComponent).IsAssignableFrom(t)).ToArray();
|
||||
var skinnableTypes = typeof(OsuGame).Assembly.GetTypes().Where(t => typeof(ISkinnableDrawable).IsAssignableFrom(t)).ToArray();
|
||||
|
||||
foreach (var type in skinnableTypes)
|
||||
{
|
||||
@ -78,6 +78,9 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
Debug.Assert(instance != null);
|
||||
|
||||
if (!((ISkinnableDrawable)instance).IsEditable)
|
||||
return null;
|
||||
|
||||
return new ToolboxComponentButton(instance);
|
||||
}
|
||||
catch
|
||||
|
@ -13,7 +13,6 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning.Editor
|
||||
@ -23,19 +22,19 @@ namespace osu.Game.Skinning.Editor
|
||||
{
|
||||
public const double TRANSITION_DURATION = 500;
|
||||
|
||||
public readonly BindableList<ISkinnableDrawable> SelectedComponents = new BindableList<ISkinnableDrawable>();
|
||||
|
||||
protected override bool StartHidden => true;
|
||||
|
||||
private readonly Drawable targetScreen;
|
||||
|
||||
private OsuTextFlowContainer headerText;
|
||||
|
||||
protected override bool StartHidden => true;
|
||||
|
||||
public readonly BindableList<ISkinnableComponent> SelectedComponents = new BindableList<ISkinnableComponent>();
|
||||
private Bindable<Skin> currentSkin;
|
||||
|
||||
[Resolved]
|
||||
private SkinManager skins { get; set; }
|
||||
|
||||
private Bindable<Skin> currentSkin;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
@ -171,8 +170,8 @@ namespace osu.Game.Skinning.Editor
|
||||
if (targetContainer == null)
|
||||
return;
|
||||
|
||||
if (!(Activator.CreateInstance(type) is ISkinnableComponent component))
|
||||
throw new InvalidOperationException("Attempted to instantiate a component for placement which was not an {typeof(ISkinnableComponent)}.");
|
||||
if (!(Activator.CreateInstance(type) is ISkinnableDrawable component))
|
||||
throw new InvalidOperationException($"Attempted to instantiate a component for placement which was not an {typeof(ISkinnableDrawable)}.");
|
||||
|
||||
var drawableComponent = (Drawable)component;
|
||||
|
||||
@ -194,7 +193,7 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
private void revert()
|
||||
{
|
||||
SkinnableElementTargetContainer[] targetContainers = targetScreen.ChildrenOfType<SkinnableElementTargetContainer>().ToArray();
|
||||
SkinnableTargetContainer[] targetContainers = targetScreen.ChildrenOfType<SkinnableTargetContainer>().ToArray();
|
||||
|
||||
foreach (var t in targetContainers)
|
||||
{
|
||||
@ -207,7 +206,7 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
private void save()
|
||||
{
|
||||
SkinnableElementTargetContainer[] targetContainers = targetScreen.ChildrenOfType<SkinnableElementTargetContainer>().ToArray();
|
||||
SkinnableTargetContainer[] targetContainers = targetScreen.ChildrenOfType<SkinnableTargetContainer>().ToArray();
|
||||
|
||||
foreach (var t in targetContainers)
|
||||
currentSkin.Value.UpdateDrawableTarget(t);
|
||||
|
@ -14,7 +14,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning.Editor
|
||||
{
|
||||
public class SkinSelectionHandler : SelectionHandler<ISkinnableComponent>
|
||||
public class SkinSelectionHandler : SelectionHandler<ISkinnableDrawable>
|
||||
{
|
||||
public override bool HandleRotation(float angle)
|
||||
{
|
||||
@ -36,7 +36,7 @@ namespace osu.Game.Skinning.Editor
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool HandleMovement(MoveSelectionEvent<ISkinnableComponent> moveEvent)
|
||||
public override bool HandleMovement(MoveSelectionEvent<ISkinnableDrawable> moveEvent)
|
||||
{
|
||||
foreach (var c in SelectedBlueprints)
|
||||
{
|
||||
@ -57,7 +57,7 @@ namespace osu.Game.Skinning.Editor
|
||||
SelectionBox.CanReverse = false;
|
||||
}
|
||||
|
||||
protected override void DeleteItems(IEnumerable<ISkinnableComponent> items)
|
||||
protected override void DeleteItems(IEnumerable<ISkinnableDrawable> items)
|
||||
{
|
||||
foreach (var i in items)
|
||||
{
|
||||
@ -66,7 +66,7 @@ namespace osu.Game.Skinning.Editor
|
||||
}
|
||||
}
|
||||
|
||||
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<ISkinnableComponent>> selection)
|
||||
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<ISkinnableDrawable>> selection)
|
||||
{
|
||||
yield return new OsuMenuItem("Anchor")
|
||||
{
|
||||
@ -131,7 +131,7 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
public class AnchorMenuItem : TernaryStateMenuItem
|
||||
{
|
||||
public AnchorMenuItem(Anchor anchor, IEnumerable<SelectionBlueprint<ISkinnableComponent>> selection, Action<TernaryState> action)
|
||||
public AnchorMenuItem(Anchor anchor, IEnumerable<SelectionBlueprint<ISkinnableDrawable>> selection, Action<TernaryState> action)
|
||||
: base(anchor.ToString(), getNextState, MenuItemType.Standard, action)
|
||||
{
|
||||
}
|
||||
|
@ -1,15 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// Denotes a drawable component which should be serialised as part of a skin.
|
||||
/// Use <see cref="ISkinnableComponent"/> for components which should be mutable by the user / editor.
|
||||
/// </summary>
|
||||
public interface ISkinSerialisable : IDrawable
|
||||
{
|
||||
}
|
||||
}
|
@ -1,12 +1,18 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// Denotes a drawable which, as a drawable, can be adjusted via skinning specifications.
|
||||
/// </summary>
|
||||
public interface ISkinnableComponent : ISkinSerialisable
|
||||
public interface ISkinnableDrawable : IDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether this component should be editable by an end user.
|
||||
/// </summary>
|
||||
bool IsEditable => true;
|
||||
}
|
||||
}
|
@ -1,25 +1,44 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// Denotes a container which can house <see cref="ISkinnableComponent"/>s.
|
||||
/// Denotes a container which can house <see cref="ISkinnableDrawable"/>s.
|
||||
/// </summary>
|
||||
public interface ISkinnableTarget : IDrawable
|
||||
{
|
||||
public SkinnableTarget Target { get; }
|
||||
/// <summary>
|
||||
/// The definition of this target.
|
||||
/// </summary>
|
||||
SkinnableTarget Target { get; }
|
||||
|
||||
/// <summary>
|
||||
/// A bindable list of components which are being tracked by this skinnable target.
|
||||
/// </summary>
|
||||
IBindableList<ISkinnableDrawable> Components { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Serialise all children as <see cref="SkinnableInfo"/>.
|
||||
/// </summary>
|
||||
/// <returns>The serialised content.</returns>
|
||||
IEnumerable<SkinnableInfo> CreateSkinnableInfo() => Components.Select(d => ((Drawable)d).CreateSkinnableInfo());
|
||||
|
||||
/// <summary>
|
||||
/// Reload this target from the current skin.
|
||||
/// </summary>
|
||||
public void Reload();
|
||||
void Reload();
|
||||
|
||||
/// <summary>
|
||||
/// Add the provided item to this target.
|
||||
/// </summary>
|
||||
public void Add(ISkinnableComponent drawable);
|
||||
void Add(ISkinnableDrawable drawable);
|
||||
}
|
||||
}
|
||||
|
@ -10,11 +10,8 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class LegacyAccuracyCounter : GameplayAccuracyCounter, ISkinnableComponent
|
||||
public class LegacyAccuracyCounter : GameplayAccuracyCounter, ISkinnableDrawable
|
||||
{
|
||||
[Resolved]
|
||||
private ISkinSource skin { get; set; }
|
||||
|
||||
public LegacyAccuracyCounter()
|
||||
{
|
||||
Anchor = Anchor.TopRight;
|
||||
|
@ -16,7 +16,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class LegacyHealthDisplay : HealthDisplay, ISkinnableComponent
|
||||
public class LegacyHealthDisplay : HealthDisplay, ISkinnableDrawable
|
||||
{
|
||||
private const double epic_cutoff = 0.5;
|
||||
|
||||
|
@ -8,7 +8,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class LegacyScoreCounter : GameplayScoreCounter, ISkinnableComponent
|
||||
public class LegacyScoreCounter : GameplayScoreCounter, ISkinnableDrawable
|
||||
{
|
||||
protected override double RollingDuration => 1000;
|
||||
protected override Easing RollingEasing => Easing.Out;
|
||||
|
@ -52,6 +52,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
private readonly Dictionary<int, LegacyManiaSkinConfiguration> maniaConfigurations = new Dictionary<int, LegacyManiaSkinConfiguration>();
|
||||
|
||||
[UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)]
|
||||
public LegacySkin(SkinInfo skin, IStorageResourceProvider resources)
|
||||
: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, resources.Files), resources, "skin.ini")
|
||||
{
|
||||
@ -331,7 +332,7 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
case SkinnableTarget.MainHUDComponents:
|
||||
|
||||
var skinnableTargetWrapper = new SkinnableTargetWrapper(container =>
|
||||
var skinnableTargetWrapper = new SkinnableTargetComponentsContainer(container =>
|
||||
{
|
||||
var score = container.OfType<LegacyScoreCounter>().FirstOrDefault();
|
||||
var accuracy = container.OfType<GameplayAccuracyCounter>().FirstOrDefault();
|
||||
|
@ -39,8 +39,6 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
SkinInfo = skin;
|
||||
|
||||
// may be null for default skin.
|
||||
|
||||
// we may want to move this to some kind of async operation in the future.
|
||||
foreach (SkinnableTarget skinnableTarget in Enum.GetValues(typeof(SkinnableTarget)))
|
||||
{
|
||||
@ -63,14 +61,22 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetDrawableTarget(SkinnableElementTargetContainer targetContainer)
|
||||
/// <summary>
|
||||
/// Remove all stored customisations for the provided target.
|
||||
/// </summary>
|
||||
/// <param name="targetContainer">The target container to reset.</param>
|
||||
public void ResetDrawableTarget(ISkinnableTarget targetContainer)
|
||||
{
|
||||
DrawableComponentInfo.Remove(targetContainer.Target);
|
||||
}
|
||||
|
||||
public void UpdateDrawableTarget(SkinnableElementTargetContainer targetContainer)
|
||||
/// <summary>
|
||||
/// Update serialised information for the provided target.
|
||||
/// </summary>
|
||||
/// <param name="targetContainer">The target container to serialise to this skin.</param>
|
||||
public void UpdateDrawableTarget(ISkinnableTarget targetContainer)
|
||||
{
|
||||
DrawableComponentInfo[targetContainer.Target] = targetContainer.CreateSerialisedChildren().ToArray();
|
||||
DrawableComponentInfo[targetContainer.Target] = targetContainer.CreateSkinnableInfo().ToArray();
|
||||
}
|
||||
|
||||
public virtual Drawable GetDrawableComponent(ISkinComponent component)
|
||||
@ -78,13 +84,10 @@ namespace osu.Game.Skinning
|
||||
switch (component)
|
||||
{
|
||||
case SkinnableTargetComponent target:
|
||||
|
||||
var skinnableTarget = target.Target;
|
||||
|
||||
if (!DrawableComponentInfo.TryGetValue(skinnableTarget, out var skinnableInfo))
|
||||
if (!DrawableComponentInfo.TryGetValue(target.Target, out var skinnableInfo))
|
||||
return null;
|
||||
|
||||
return new SkinnableTargetWrapper
|
||||
return new SkinnableTargetComponentsContainer
|
||||
{
|
||||
ChildrenEnumerable = skinnableInfo.Select(i => i.CreateInstance())
|
||||
};
|
||||
|
@ -3,10 +3,10 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.IO;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
@ -25,20 +25,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
public string Creator { get; set; }
|
||||
|
||||
private string instantiationInfo;
|
||||
|
||||
public string InstantiationInfo
|
||||
{
|
||||
get => instantiationInfo;
|
||||
set => instantiationInfo = abbreviateInstantiationInfo(value);
|
||||
}
|
||||
|
||||
private string abbreviateInstantiationInfo(string value)
|
||||
{
|
||||
// exclude version onwards, matching only on namespace and type.
|
||||
// this is mainly to allow for new versions of already loaded rulesets to "upgrade" from old.
|
||||
return string.Join(',', value.Split(',').Take(2));
|
||||
}
|
||||
public string InstantiationInfo { get; set; }
|
||||
|
||||
public virtual Skin CreateInstance(IResourceStore<byte[]> legacyDefaultResources, IStorageResourceProvider resources)
|
||||
{
|
||||
@ -64,7 +51,7 @@ namespace osu.Game.Skinning
|
||||
ID = DEFAULT_SKIN,
|
||||
Name = "osu!lazer",
|
||||
Creator = "team osu!",
|
||||
InstantiationInfo = typeof(DefaultSkin).AssemblyQualifiedName,
|
||||
InstantiationInfo = typeof(DefaultSkin).GetInvariantInstantiationInfo()
|
||||
};
|
||||
|
||||
public bool Equals(SkinInfo other) => other != null && ID == other.ID;
|
||||
|
@ -19,12 +19,12 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.IO.Archives;
|
||||
|
||||
@ -127,7 +127,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
var instance = GetSkin(model);
|
||||
|
||||
model.InstantiationInfo ??= instance.GetType().AssemblyQualifiedName;
|
||||
model.InstantiationInfo ??= instance.GetType().GetInvariantInstantiationInfo();
|
||||
|
||||
if (model.Name?.Contains(".osk", StringComparison.OrdinalIgnoreCase) == true)
|
||||
populateMetadata(model, instance);
|
||||
@ -180,7 +180,6 @@ namespace osu.Game.Skinning
|
||||
|
||||
foreach (var drawableInfo in skin.DrawableComponentInfo)
|
||||
{
|
||||
// todo: the OfType() call can be removed with better IDrawable support.
|
||||
string json = JsonConvert.SerializeObject(drawableInfo.Value, new JsonSerializerSettings { Formatting = Formatting.Indented });
|
||||
|
||||
using (var streamContent = new MemoryStream(Encoding.UTF8.GetBytes(json)))
|
||||
@ -193,9 +192,6 @@ namespace osu.Game.Skinning
|
||||
ReplaceFile(skin.SkinInfo, oldFile, streamContent, oldFile.Filename);
|
||||
else
|
||||
AddFile(skin.SkinInfo, streamContent, filename);
|
||||
|
||||
Logger.Log($"Saving out {filename} with {json.Length} bytes");
|
||||
Logger.Log(json);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,30 +2,35 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// A container which is serialised and can encapsulate multiple skinnable elements into a single return type (for consumption via <see cref="ISkin.GetDrawableComponent"/>.
|
||||
/// Will also optionally apply default cross-element layout dependencies when initialised from a non-deserialised source.
|
||||
/// A container which groups the components of a <see cref="SkinnableTargetContainer"/> into a single object.
|
||||
/// Optionally also applies a default layout to the components.
|
||||
/// </summary>
|
||||
public class SkinnableTargetWrapper : Container, ISkinSerialisable
|
||||
[Serializable]
|
||||
public class SkinnableTargetComponentsContainer : Container, ISkinnableDrawable
|
||||
{
|
||||
public bool IsEditable => false;
|
||||
|
||||
private readonly Action<Container> applyDefaults;
|
||||
|
||||
/// <summary>
|
||||
/// Construct a wrapper with defaults that should be applied once.
|
||||
/// </summary>
|
||||
/// <param name="applyDefaults">A function with default to apply after the initial layout (ie. consuming autosize)</param>
|
||||
public SkinnableTargetWrapper(Action<Container> applyDefaults)
|
||||
/// <param name="applyDefaults">A function to apply the default layout.</param>
|
||||
public SkinnableTargetComponentsContainer(Action<Container> applyDefaults)
|
||||
: this()
|
||||
{
|
||||
this.applyDefaults = applyDefaults;
|
||||
}
|
||||
|
||||
public SkinnableTargetWrapper()
|
||||
[JsonConstructor]
|
||||
public SkinnableTargetComponentsContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
@ -35,7 +40,7 @@ namespace osu.Game.Skinning
|
||||
base.LoadComplete();
|
||||
|
||||
// schedule is required to allow children to run their LoadComplete and take on their correct sizes.
|
||||
Schedule(() => applyDefaults?.Invoke(this));
|
||||
ScheduleAfterChildren(() => applyDefaults?.Invoke(this));
|
||||
}
|
||||
}
|
||||
}
|
@ -2,62 +2,65 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class SkinnableElementTargetContainer : SkinReloadableDrawable, ISkinnableTarget
|
||||
public class SkinnableTargetContainer : SkinReloadableDrawable, ISkinnableTarget
|
||||
{
|
||||
private SkinnableTargetWrapper content;
|
||||
private SkinnableTargetComponentsContainer content;
|
||||
|
||||
public SkinnableTarget Target { get; }
|
||||
|
||||
public IBindableList<ISkinnableComponent> Components => components;
|
||||
public IBindableList<ISkinnableDrawable> Components => components;
|
||||
|
||||
private readonly BindableList<ISkinnableComponent> components = new BindableList<ISkinnableComponent>();
|
||||
private readonly BindableList<ISkinnableDrawable> components = new BindableList<ISkinnableDrawable>();
|
||||
|
||||
public SkinnableElementTargetContainer(SkinnableTarget target)
|
||||
public SkinnableTargetContainer(SkinnableTarget target)
|
||||
{
|
||||
Target = target;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reload all components in this container from the current skin.
|
||||
/// </summary>
|
||||
public void Reload()
|
||||
{
|
||||
ClearInternal();
|
||||
components.Clear();
|
||||
|
||||
content = CurrentSkin.GetDrawableComponent(new SkinnableTargetComponent(Target)) as SkinnableTargetWrapper;
|
||||
content = CurrentSkin.GetDrawableComponent(new SkinnableTargetComponent(Target)) as SkinnableTargetComponentsContainer;
|
||||
|
||||
if (content != null)
|
||||
{
|
||||
LoadComponentAsync(content, wrapper =>
|
||||
{
|
||||
AddInternal(wrapper);
|
||||
components.AddRange(wrapper.Children.OfType<ISkinnableComponent>());
|
||||
components.AddRange(wrapper.Children.OfType<ISkinnableDrawable>());
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void Add(ISkinnableComponent component)
|
||||
/// <summary>
|
||||
/// Add a new skinnable component to this target.
|
||||
/// </summary>
|
||||
/// <param name="component">The component to add.</param>
|
||||
/// <exception cref="NotSupportedException">Thrown when attempting to add an element to a target which is not supported by the current skin.</exception>
|
||||
/// <exception cref="ArgumentException">Thrown if the provided instance is not a <see cref="Drawable"/>.</exception>
|
||||
public void Add(ISkinnableDrawable component)
|
||||
{
|
||||
if (content == null)
|
||||
throw new NotSupportedException("Attempting to add a new component to a target container which is not supported by the current skin.");
|
||||
|
||||
if (!(component is Drawable drawable))
|
||||
throw new ArgumentException("Provided argument must be of type {nameof(ISkinnableComponent)}.", nameof(drawable));
|
||||
throw new ArgumentException($"Provided argument must be of type {nameof(Drawable)}.", nameof(drawable));
|
||||
|
||||
content.Add(drawable);
|
||||
components.Add(component);
|
||||
}
|
||||
|
||||
public IEnumerable<SkinnableInfo> CreateSerialisedChildren() =>
|
||||
components.Select(d => ((Drawable)d).CreateSerialisedInformation());
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
@ -16,6 +16,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public abstract class MultiplayerTestScene : RoomTestScene
|
||||
{
|
||||
public const int PLAYER_1_ID = 55;
|
||||
public const int PLAYER_2_ID = 56;
|
||||
|
||||
[Cached(typeof(StatefulMultiplayerClient))]
|
||||
public TestMultiplayerClient Client { get; }
|
||||
|
||||
|
@ -25,6 +25,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
public override IBindable<bool> IsConnected => isConnected;
|
||||
private readonly Bindable<bool> isConnected = new Bindable<bool>(true);
|
||||
|
||||
public Room? APIRoom { get; private set; }
|
||||
|
||||
public Action<MultiplayerRoom>? RoomSetupAction;
|
||||
|
||||
[Resolved]
|
||||
@ -138,10 +140,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
RoomSetupAction?.Invoke(room);
|
||||
RoomSetupAction = null;
|
||||
|
||||
APIRoom = apiRoom;
|
||||
|
||||
return Task.FromResult(room);
|
||||
}
|
||||
|
||||
protected override Task LeaveRoomInternal() => Task.CompletedTask;
|
||||
protected override Task LeaveRoomInternal()
|
||||
{
|
||||
APIRoom = null;
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public override Task TransferHost(int userId) => ((IMultiplayerClient)this).HostChanged(userId);
|
||||
|
||||
|
@ -0,0 +1,90 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Replays.Legacy;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Spectator
|
||||
{
|
||||
public class TestSpectatorStreamingClient : SpectatorStreamingClient
|
||||
{
|
||||
public new BindableList<int> PlayingUsers => (BindableList<int>)base.PlayingUsers;
|
||||
private readonly ConcurrentDictionary<int, byte> watchingUsers = new ConcurrentDictionary<int, byte>();
|
||||
|
||||
private readonly Dictionary<int, int> userBeatmapDictionary = new Dictionary<int, int>();
|
||||
private readonly Dictionary<int, bool> userSentStateDictionary = new Dictionary<int, bool>();
|
||||
|
||||
public TestSpectatorStreamingClient()
|
||||
: base(new DevelopmentEndpointConfiguration())
|
||||
{
|
||||
}
|
||||
|
||||
public void StartPlay(int userId, int beatmapId)
|
||||
{
|
||||
userBeatmapDictionary[userId] = beatmapId;
|
||||
sendState(userId, beatmapId);
|
||||
}
|
||||
|
||||
public void EndPlay(int userId, int beatmapId)
|
||||
{
|
||||
((ISpectatorClient)this).UserFinishedPlaying(userId, new SpectatorState
|
||||
{
|
||||
BeatmapID = beatmapId,
|
||||
RulesetID = 0,
|
||||
});
|
||||
|
||||
userBeatmapDictionary.Remove(userId);
|
||||
userSentStateDictionary.Remove(userId);
|
||||
}
|
||||
|
||||
public void SendFrames(int userId, int index, int count)
|
||||
{
|
||||
var frames = new List<LegacyReplayFrame>();
|
||||
|
||||
for (int i = index; i < index + count; i++)
|
||||
{
|
||||
var buttonState = i == index + count - 1 ? ReplayButtonState.None : ReplayButtonState.Left1;
|
||||
|
||||
frames.Add(new LegacyReplayFrame(i * 100, RNG.Next(0, 512), RNG.Next(0, 512), buttonState));
|
||||
}
|
||||
|
||||
var bundle = new FrameDataBundle(new ScoreInfo { Combo = index + count }, frames);
|
||||
((ISpectatorClient)this).UserSentFrames(userId, bundle);
|
||||
|
||||
if (!userSentStateDictionary[userId])
|
||||
sendState(userId, userBeatmapDictionary[userId]);
|
||||
}
|
||||
|
||||
public override void WatchUser(int userId)
|
||||
{
|
||||
base.WatchUser(userId);
|
||||
|
||||
// When newly watching a user, the server sends the playing state immediately.
|
||||
if (watchingUsers.TryAdd(userId, 0) && PlayingUsers.Contains(userId))
|
||||
sendState(userId, userBeatmapDictionary[userId]);
|
||||
}
|
||||
|
||||
public override void StopWatchingUser(int userId)
|
||||
{
|
||||
base.StopWatchingUser(userId);
|
||||
watchingUsers.TryRemove(userId, out _);
|
||||
}
|
||||
|
||||
private void sendState(int userId, int beatmapId)
|
||||
{
|
||||
((ISpectatorClient)this).UserBeganPlaying(userId, new SpectatorState
|
||||
{
|
||||
BeatmapID = beatmapId,
|
||||
RulesetID = 0,
|
||||
});
|
||||
|
||||
userSentStateDictionary[userId] = true;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user