mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 17:17:26 +08:00
Merge branch 'master' into scale-with-no-axes-should-do-nothing
This commit is contained in:
commit
b92cbff81d
14
.github/workflows/diffcalc.yml
vendored
14
.github/workflows/diffcalc.yml
vendored
@ -273,22 +273,23 @@ jobs:
|
|||||||
|
|
||||||
echo "TARGET_DIR=${{ needs.directory.outputs.GENERATOR_DIR }}/sql/${ruleset}" >> "${GITHUB_OUTPUT}"
|
echo "TARGET_DIR=${{ needs.directory.outputs.GENERATOR_DIR }}/sql/${ruleset}" >> "${GITHUB_OUTPUT}"
|
||||||
echo "DATA_NAME=${performance_data_name}" >> "${GITHUB_OUTPUT}"
|
echo "DATA_NAME=${performance_data_name}" >> "${GITHUB_OUTPUT}"
|
||||||
|
echo "DATA_PKG=${performance_data_name}.tar.bz2" >> "${GITHUB_OUTPUT}"
|
||||||
|
|
||||||
- name: Restore cache
|
- name: Restore cache
|
||||||
id: restore-cache
|
id: restore-cache
|
||||||
uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2
|
uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2
|
||||||
with:
|
with:
|
||||||
path: ${{ steps.query.outputs.DATA_NAME }}.tar.bz2
|
path: ${{ steps.query.outputs.DATA_PKG }}
|
||||||
key: ${{ steps.query.outputs.DATA_NAME }}
|
key: ${{ steps.query.outputs.DATA_NAME }}
|
||||||
|
|
||||||
- name: Download
|
- name: Download
|
||||||
if: steps.restore-cache.outputs.cache-hit != 'true'
|
if: steps.restore-cache.outputs.cache-hit != 'true'
|
||||||
run: |
|
run: |
|
||||||
wget -q -nc "https://data.ppy.sh/${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
|
wget -q -O "${{ steps.query.outputs.DATA_PKG }}" "https://data.ppy.sh/${{ steps.query.outputs.DATA_PKG }}"
|
||||||
|
|
||||||
- name: Extract
|
- name: Extract
|
||||||
run: |
|
run: |
|
||||||
tar -I lbzip2 -xf "${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
|
tar -I lbzip2 -xf "${{ steps.query.outputs.DATA_PKG }}"
|
||||||
rm -r "${{ steps.query.outputs.TARGET_DIR }}"
|
rm -r "${{ steps.query.outputs.TARGET_DIR }}"
|
||||||
mv "${{ steps.query.outputs.DATA_NAME }}" "${{ steps.query.outputs.TARGET_DIR }}"
|
mv "${{ steps.query.outputs.DATA_NAME }}" "${{ steps.query.outputs.TARGET_DIR }}"
|
||||||
|
|
||||||
@ -304,22 +305,23 @@ jobs:
|
|||||||
|
|
||||||
echo "TARGET_DIR=${{ needs.directory.outputs.GENERATOR_DIR }}/beatmaps" >> "${GITHUB_OUTPUT}"
|
echo "TARGET_DIR=${{ needs.directory.outputs.GENERATOR_DIR }}/beatmaps" >> "${GITHUB_OUTPUT}"
|
||||||
echo "DATA_NAME=${beatmaps_data_name}" >> "${GITHUB_OUTPUT}"
|
echo "DATA_NAME=${beatmaps_data_name}" >> "${GITHUB_OUTPUT}"
|
||||||
|
echo "DATA_PKG=${beatmaps_data_name}.tar.bz2" >> "${GITHUB_OUTPUT}"
|
||||||
|
|
||||||
- name: Restore cache
|
- name: Restore cache
|
||||||
id: restore-cache
|
id: restore-cache
|
||||||
uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2
|
uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2
|
||||||
with:
|
with:
|
||||||
path: ${{ steps.query.outputs.DATA_NAME }}.tar.bz2
|
path: ${{ steps.query.outputs.DATA_PKG }}
|
||||||
key: ${{ steps.query.outputs.DATA_NAME }}
|
key: ${{ steps.query.outputs.DATA_NAME }}
|
||||||
|
|
||||||
- name: Download
|
- name: Download
|
||||||
if: steps.restore-cache.outputs.cache-hit != 'true'
|
if: steps.restore-cache.outputs.cache-hit != 'true'
|
||||||
run: |
|
run: |
|
||||||
wget -q -nc "https://data.ppy.sh/${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
|
wget -q -O "${{ steps.query.outputs.DATA_PKG }}" "https://data.ppy.sh/${{ steps.query.outputs.DATA_PKG }}"
|
||||||
|
|
||||||
- name: Extract
|
- name: Extract
|
||||||
run: |
|
run: |
|
||||||
tar -I lbzip2 -xf "${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
|
tar -I lbzip2 -xf "${{ steps.query.outputs.DATA_PKG }}"
|
||||||
rm -r "${{ steps.query.outputs.TARGET_DIR }}"
|
rm -r "${{ steps.query.outputs.TARGET_DIR }}"
|
||||||
mv "${{ steps.query.outputs.DATA_NAME }}" "${{ steps.query.outputs.TARGET_DIR }}"
|
mv "${{ steps.query.outputs.DATA_NAME }}" "${{ steps.query.outputs.TARGET_DIR }}"
|
||||||
|
|
||||||
|
3
.vscode/extensions.json
vendored
3
.vscode/extensions.json
vendored
@ -1,5 +1,6 @@
|
|||||||
{
|
{
|
||||||
"recommendations": [
|
"recommendations": [
|
||||||
"ms-dotnettools.csharp"
|
"editorconfig.editorconfig",
|
||||||
|
"ms-dotnettools.csdevkit"
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
@ -53,7 +53,7 @@ Please make sure you have the following prerequisites:
|
|||||||
|
|
||||||
- A desktop platform with the [.NET 8.0 SDK](https://dotnet.microsoft.com/download) installed.
|
- A desktop platform with the [.NET 8.0 SDK](https://dotnet.microsoft.com/download) installed.
|
||||||
|
|
||||||
When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of [Visual Studio](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/), or [Visual Studio Code](https://code.visualstudio.com/) with the [EditorConfig](https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig) and [C#](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csharp) plugin installed.
|
When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of [Visual Studio](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/), or [Visual Studio Code](https://code.visualstudio.com/) with the [EditorConfig](https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig) and [C# Dev Kit](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csdevkit) plugin installed.
|
||||||
|
|
||||||
### Downloading the source code
|
### Downloading the source code
|
||||||
|
|
||||||
|
@ -240,39 +240,74 @@ namespace osu.Game.Rulesets.Osu.Edit
|
|||||||
points = originalConvexHull!;
|
points = originalConvexHull!;
|
||||||
|
|
||||||
foreach (var point in points)
|
foreach (var point in points)
|
||||||
{
|
scale = clampToBounds(scale, point, Vector2.Zero, OsuPlayfield.BASE_SIZE);
|
||||||
scale = clampToBound(scale, point, Vector2.Zero);
|
|
||||||
scale = clampToBound(scale, point, OsuPlayfield.BASE_SIZE);
|
|
||||||
}
|
|
||||||
|
|
||||||
return Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON));
|
return scale;
|
||||||
|
|
||||||
float minPositiveComponent(Vector2 v) => MathF.Min(v.X < 0 ? float.PositiveInfinity : v.X, v.Y < 0 ? float.PositiveInfinity : v.Y);
|
// Clamps the scale vector s such that the point p scaled by s is within the rectangle defined by lowerBounds and upperBounds
|
||||||
|
Vector2 clampToBounds(Vector2 s, Vector2 p, Vector2 lowerBounds, Vector2 upperBounds)
|
||||||
Vector2 clampToBound(Vector2 s, Vector2 p, Vector2 bound)
|
|
||||||
{
|
{
|
||||||
p -= actualOrigin;
|
p -= actualOrigin;
|
||||||
bound -= actualOrigin;
|
lowerBounds -= actualOrigin;
|
||||||
|
upperBounds -= actualOrigin;
|
||||||
|
// a.X is the rotated X component of p with respect to the X bounds
|
||||||
|
// a.Y is the rotated X component of p with respect to the Y bounds
|
||||||
|
// b.X is the rotated Y component of p with respect to the X bounds
|
||||||
|
// b.Y is the rotated Y component of p with respect to the Y bounds
|
||||||
var a = new Vector2(cos * cos * p.X - sin * cos * p.Y, -sin * cos * p.X + sin * sin * p.Y);
|
var a = new Vector2(cos * cos * p.X - sin * cos * p.Y, -sin * cos * p.X + sin * sin * p.Y);
|
||||||
var b = new Vector2(sin * sin * p.X + sin * cos * p.Y, sin * cos * p.X + cos * cos * p.Y);
|
var b = new Vector2(sin * sin * p.X + sin * cos * p.Y, sin * cos * p.X + cos * cos * p.Y);
|
||||||
|
|
||||||
|
float sLowerBound, sUpperBound;
|
||||||
|
|
||||||
switch (adjustAxis)
|
switch (adjustAxis)
|
||||||
{
|
{
|
||||||
case Axes.X:
|
case Axes.X:
|
||||||
s.X = MathF.Min(scale.X, minPositiveComponent(Vector2.Divide(bound - b, a)));
|
(sLowerBound, sUpperBound) = computeBounds(lowerBounds - b, upperBounds - b, a);
|
||||||
|
s.X = MathHelper.Clamp(s.X, sLowerBound, sUpperBound);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case Axes.Y:
|
case Axes.Y:
|
||||||
s.Y = MathF.Min(scale.Y, minPositiveComponent(Vector2.Divide(bound - a, b)));
|
(sLowerBound, sUpperBound) = computeBounds(lowerBounds - a, upperBounds - a, b);
|
||||||
|
s.Y = MathHelper.Clamp(s.Y, sLowerBound, sUpperBound);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case Axes.Both:
|
case Axes.Both:
|
||||||
s = Vector2.ComponentMin(s, s * minPositiveComponent(Vector2.Divide(bound, a * s.X + b * s.Y)));
|
// Here we compute the bounds for the magnitude multiplier of the scale vector
|
||||||
|
// Therefore the ratio s.X / s.Y will be maintained
|
||||||
|
(sLowerBound, sUpperBound) = computeBounds(lowerBounds, upperBounds, a * s.X + b * s.Y);
|
||||||
|
s.X = s.X < 0
|
||||||
|
? MathHelper.Clamp(s.X, s.X * sUpperBound, s.X * sLowerBound)
|
||||||
|
: MathHelper.Clamp(s.X, s.X * sLowerBound, s.X * sUpperBound);
|
||||||
|
s.Y = s.Y < 0
|
||||||
|
? MathHelper.Clamp(s.Y, s.Y * sUpperBound, s.Y * sLowerBound)
|
||||||
|
: MathHelper.Clamp(s.Y, s.Y * sLowerBound, s.Y * sUpperBound);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return s;
|
return s;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Computes the bounds for the magnitude of the scaled point p with respect to the bounds lowerBounds and upperBounds
|
||||||
|
(float, float) computeBounds(Vector2 lowerBounds, Vector2 upperBounds, Vector2 p)
|
||||||
|
{
|
||||||
|
var sLowerBounds = Vector2.Divide(lowerBounds, p);
|
||||||
|
var sUpperBounds = Vector2.Divide(upperBounds, p);
|
||||||
|
|
||||||
|
// If the point is negative, then the bounds are flipped
|
||||||
|
if (p.X < 0)
|
||||||
|
(sLowerBounds.X, sUpperBounds.X) = (sUpperBounds.X, sLowerBounds.X);
|
||||||
|
if (p.Y < 0)
|
||||||
|
(sLowerBounds.Y, sUpperBounds.Y) = (sUpperBounds.Y, sLowerBounds.Y);
|
||||||
|
|
||||||
|
// If the point is at zero, then any scale will have no effect on the point so the bounds are infinite
|
||||||
|
// The float division would already give us infinity for the bounds, but the sign is not consistent so we have to manually set it
|
||||||
|
if (Precision.AlmostEquals(p.X, 0))
|
||||||
|
(sLowerBounds.X, sUpperBounds.X) = (float.NegativeInfinity, float.PositiveInfinity);
|
||||||
|
if (Precision.AlmostEquals(p.Y, 0))
|
||||||
|
(sLowerBounds.Y, sUpperBounds.Y) = (float.NegativeInfinity, float.PositiveInfinity);
|
||||||
|
|
||||||
|
return (MathF.Max(sLowerBounds.X, sLowerBounds.Y), MathF.Min(sUpperBounds.X, sUpperBounds.Y));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void moveSelectionInBounds()
|
private void moveSelectionInBounds()
|
||||||
|
@ -173,7 +173,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
|||||||
private void updateAxes()
|
private void updateAxes()
|
||||||
{
|
{
|
||||||
scaleInfo.Value = scaleInfo.Value with { XAxis = xCheckBox.Current.Value, YAxis = yCheckBox.Current.Value };
|
scaleInfo.Value = scaleInfo.Value with { XAxis = xCheckBox.Current.Value, YAxis = yCheckBox.Current.Value };
|
||||||
updateMaxScale();
|
updateMinMaxScale();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateAxisCheckBoxesEnabled()
|
private void updateAxisCheckBoxesEnabled()
|
||||||
@ -199,12 +199,14 @@ namespace osu.Game.Rulesets.Osu.Edit
|
|||||||
axisBindable.Disabled = !available;
|
axisBindable.Disabled = !available;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateMaxScale()
|
private void updateMinMaxScale()
|
||||||
{
|
{
|
||||||
if (!scaleHandler.OriginalSurroundingQuad.HasValue)
|
if (!scaleHandler.OriginalSurroundingQuad.HasValue)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
const float min_scale = 0.5f;
|
||||||
const float max_scale = 10;
|
const float max_scale = 10;
|
||||||
|
|
||||||
var scale = scaleHandler.ClampScaleToPlayfieldBounds(new Vector2(max_scale), getOriginPosition(scaleInfo.Value), getAdjustAxis(scaleInfo.Value), getRotation(scaleInfo.Value));
|
var scale = scaleHandler.ClampScaleToPlayfieldBounds(new Vector2(max_scale), getOriginPosition(scaleInfo.Value), getAdjustAxis(scaleInfo.Value), getRotation(scaleInfo.Value));
|
||||||
|
|
||||||
if (!scaleInfo.Value.XAxis)
|
if (!scaleInfo.Value.XAxis)
|
||||||
@ -213,12 +215,21 @@ namespace osu.Game.Rulesets.Osu.Edit
|
|||||||
scale.Y = max_scale;
|
scale.Y = max_scale;
|
||||||
|
|
||||||
scaleInputBindable.MaxValue = MathF.Max(1, MathF.Min(scale.X, scale.Y));
|
scaleInputBindable.MaxValue = MathF.Max(1, MathF.Min(scale.X, scale.Y));
|
||||||
|
|
||||||
|
scale = scaleHandler.ClampScaleToPlayfieldBounds(new Vector2(min_scale), getOriginPosition(scaleInfo.Value), getAdjustAxis(scaleInfo.Value), getRotation(scaleInfo.Value));
|
||||||
|
|
||||||
|
if (!scaleInfo.Value.XAxis)
|
||||||
|
scale.X = min_scale;
|
||||||
|
if (!scaleInfo.Value.YAxis)
|
||||||
|
scale.Y = min_scale;
|
||||||
|
|
||||||
|
scaleInputBindable.MinValue = MathF.Min(1, MathF.Max(scale.X, scale.Y));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void setOrigin(ScaleOrigin origin)
|
private void setOrigin(ScaleOrigin origin)
|
||||||
{
|
{
|
||||||
scaleInfo.Value = scaleInfo.Value with { Origin = origin };
|
scaleInfo.Value = scaleInfo.Value with { Origin = origin };
|
||||||
updateMaxScale();
|
updateMinMaxScale();
|
||||||
updateAxisCheckBoxesEnabled();
|
updateAxisCheckBoxesEnabled();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -262,7 +273,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
|||||||
{
|
{
|
||||||
base.PopIn();
|
base.PopIn();
|
||||||
scaleHandler.Begin();
|
scaleHandler.Begin();
|
||||||
updateMaxScale();
|
updateMinMaxScale();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void PopOut()
|
protected override void PopOut()
|
||||||
|
@ -6,10 +6,12 @@ using System.Linq;
|
|||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
|
using osu.Game.Localisation;
|
||||||
using osu.Game.Online.API;
|
using osu.Game.Online.API;
|
||||||
using osu.Game.Online.Metadata;
|
using osu.Game.Online.Metadata;
|
||||||
using osu.Game.Online.Rooms;
|
using osu.Game.Online.Rooms;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
|
using osu.Game.Overlays.Notifications;
|
||||||
using osu.Game.Rulesets.Osu.Mods;
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
using osu.Game.Tests.Resources;
|
using osu.Game.Tests.Resources;
|
||||||
using osu.Game.Tests.Visual.Metadata;
|
using osu.Game.Tests.Visual.Metadata;
|
||||||
@ -81,6 +83,38 @@ namespace osu.Game.Tests.Visual.DailyChallenge
|
|||||||
AddStep("push screen", () => LoadScreen(screen = new Screens.OnlinePlay.DailyChallenge.DailyChallenge(room)));
|
AddStep("push screen", () => LoadScreen(screen = new Screens.OnlinePlay.DailyChallenge.DailyChallenge(room)));
|
||||||
AddUntilStep("wait for screen", () => screen.IsCurrentScreen());
|
AddUntilStep("wait for screen", () => screen.IsCurrentScreen());
|
||||||
AddStep("daily challenge ended", () => metadataClient.DailyChallengeInfo.Value = null);
|
AddStep("daily challenge ended", () => metadataClient.DailyChallengeInfo.Value = null);
|
||||||
|
AddAssert("notification posted", () => notificationOverlay.AllNotifications.OfType<SimpleNotification>().Any(n => n.Text == DailyChallengeStrings.ChallengeEndedNotification));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestConclusionNotificationDoesNotFireOnDisconnect()
|
||||||
|
{
|
||||||
|
var room = new Room
|
||||||
|
{
|
||||||
|
RoomID = { Value = 1234 },
|
||||||
|
Name = { Value = "Daily Challenge: June 4, 2024" },
|
||||||
|
Playlist =
|
||||||
|
{
|
||||||
|
new PlaylistItem(TestResources.CreateTestBeatmapSetInfo().Beatmaps.First())
|
||||||
|
{
|
||||||
|
RequiredMods = [new APIMod(new OsuModTraceable())],
|
||||||
|
AllowedMods = [new APIMod(new OsuModDoubleTime())]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
EndDate = { Value = DateTimeOffset.Now.AddHours(12) },
|
||||||
|
Category = { Value = RoomCategory.DailyChallenge }
|
||||||
|
};
|
||||||
|
|
||||||
|
AddStep("add room", () => API.Perform(new CreateRoomRequest(room)));
|
||||||
|
AddStep("set daily challenge info", () => metadataClient.DailyChallengeInfo.Value = new DailyChallengeInfo { RoomID = 1234 });
|
||||||
|
|
||||||
|
Screens.OnlinePlay.DailyChallenge.DailyChallenge screen = null!;
|
||||||
|
AddStep("push screen", () => LoadScreen(screen = new Screens.OnlinePlay.DailyChallenge.DailyChallenge(room)));
|
||||||
|
AddUntilStep("wait for screen", () => screen.IsCurrentScreen());
|
||||||
|
AddStep("disconnect from metadata server", () => metadataClient.Disconnect());
|
||||||
|
AddUntilStep("wait for disconnection", () => metadataClient.DailyChallengeInfo.Value, () => Is.Null);
|
||||||
|
AddAssert("no notification posted", () => notificationOverlay.AllNotifications, () => Is.Empty);
|
||||||
|
AddStep("reconnect to metadata server", () => metadataClient.Reconnect());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -79,5 +79,114 @@ namespace osu.Game.Tests.Visual.Menus
|
|||||||
trackChangeQueue.Peek().changeDirection == TrackChangeDirection.Next);
|
trackChangeQueue.Peek().changeDirection == TrackChangeDirection.Next);
|
||||||
AddAssert("track actually changed", () => !trackChangeQueue.First().working.BeatmapInfo.Equals(trackChangeQueue.Last().working.BeatmapInfo));
|
AddAssert("track actually changed", () => !trackChangeQueue.First().working.BeatmapInfo.Equals(trackChangeQueue.Last().working.BeatmapInfo));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestShuffleBackwards()
|
||||||
|
{
|
||||||
|
Queue<(IWorkingBeatmap working, TrackChangeDirection changeDirection)> trackChangeQueue = null!;
|
||||||
|
|
||||||
|
AddStep("enable shuffle", () => Game.MusicController.Shuffle.Value = true);
|
||||||
|
|
||||||
|
// ensure we have at least two beatmaps available to identify the direction the music controller navigated to.
|
||||||
|
AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(TestResources.CreateTestBeatmapSetInfo()), 5);
|
||||||
|
AddStep("ensure nonzero track duration", () => Game.Realm.Write(r =>
|
||||||
|
{
|
||||||
|
// this was already supposed to be non-zero (see innards of `TestResources.CreateTestBeatmapSetInfo()`),
|
||||||
|
// but the non-zero value is being overwritten *to* zero by `BeatmapUpdater`.
|
||||||
|
// do a bit of a hack to change it back again - otherwise tracks are going to switch instantly and we won't be able to assert anything sane anymore.
|
||||||
|
foreach (var beatmap in r.All<BeatmapInfo>().Where(b => b.Length == 0))
|
||||||
|
beatmap.Length = 60_000;
|
||||||
|
}));
|
||||||
|
|
||||||
|
AddStep("bind to track change", () =>
|
||||||
|
{
|
||||||
|
trackChangeQueue = new Queue<(IWorkingBeatmap, TrackChangeDirection)>();
|
||||||
|
Game.MusicController.TrackChanged += (working, changeDirection) => trackChangeQueue.Enqueue((working, changeDirection));
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("seek track to 6 second", () => Game.MusicController.SeekTo(6000));
|
||||||
|
AddUntilStep("wait for current time to update", () => Game.MusicController.CurrentTrack.CurrentTime > 5000);
|
||||||
|
|
||||||
|
AddStep("press previous", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPrev));
|
||||||
|
AddAssert("no track change", () => trackChangeQueue.Count == 0);
|
||||||
|
AddUntilStep("track restarted", () => Game.MusicController.CurrentTrack.CurrentTime < 5000);
|
||||||
|
|
||||||
|
AddStep("press previous", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPrev));
|
||||||
|
AddUntilStep("track changed", () => trackChangeQueue.Count == 1);
|
||||||
|
|
||||||
|
AddStep("press previous", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPrev));
|
||||||
|
AddUntilStep("track changed", () => trackChangeQueue.Count == 2);
|
||||||
|
|
||||||
|
AddStep("press next", () => globalActionContainer.TriggerPressed(GlobalAction.MusicNext));
|
||||||
|
AddUntilStep("track changed", () =>
|
||||||
|
trackChangeQueue.Count == 3 && !trackChangeQueue.ElementAt(1).working.BeatmapInfo.Equals(trackChangeQueue.Last().working.BeatmapInfo));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestShuffleForwards()
|
||||||
|
{
|
||||||
|
Queue<(IWorkingBeatmap working, TrackChangeDirection changeDirection)> trackChangeQueue = null!;
|
||||||
|
|
||||||
|
AddStep("enable shuffle", () => Game.MusicController.Shuffle.Value = true);
|
||||||
|
|
||||||
|
// ensure we have at least two beatmaps available to identify the direction the music controller navigated to.
|
||||||
|
AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(TestResources.CreateTestBeatmapSetInfo()), 5);
|
||||||
|
AddStep("ensure nonzero track duration", () => Game.Realm.Write(r =>
|
||||||
|
{
|
||||||
|
// this was already supposed to be non-zero (see innards of `TestResources.CreateTestBeatmapSetInfo()`),
|
||||||
|
// but the non-zero value is being overwritten *to* zero by `BeatmapUpdater`.
|
||||||
|
// do a bit of a hack to change it back again - otherwise tracks are going to switch instantly and we won't be able to assert anything sane anymore.
|
||||||
|
foreach (var beatmap in r.All<BeatmapInfo>().Where(b => b.Length == 0))
|
||||||
|
beatmap.Length = 60_000;
|
||||||
|
}));
|
||||||
|
|
||||||
|
AddStep("bind to track change", () =>
|
||||||
|
{
|
||||||
|
trackChangeQueue = new Queue<(IWorkingBeatmap, TrackChangeDirection)>();
|
||||||
|
Game.MusicController.TrackChanged += (working, changeDirection) => trackChangeQueue.Enqueue((working, changeDirection));
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("press next", () => globalActionContainer.TriggerPressed(GlobalAction.MusicNext));
|
||||||
|
AddUntilStep("track changed", () => trackChangeQueue.Count == 1);
|
||||||
|
|
||||||
|
AddStep("press next", () => globalActionContainer.TriggerPressed(GlobalAction.MusicNext));
|
||||||
|
AddUntilStep("track changed", () => trackChangeQueue.Count == 2);
|
||||||
|
|
||||||
|
AddStep("press previous", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPrev));
|
||||||
|
AddUntilStep("track changed", () =>
|
||||||
|
trackChangeQueue.Count == 3 && !trackChangeQueue.ElementAt(1).working.BeatmapInfo.Equals(trackChangeQueue.Last().working.BeatmapInfo));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestShuffleBackAndForth()
|
||||||
|
{
|
||||||
|
Queue<(IWorkingBeatmap working, TrackChangeDirection changeDirection)> trackChangeQueue = null!;
|
||||||
|
|
||||||
|
AddStep("enable shuffle", () => Game.MusicController.Shuffle.Value = true);
|
||||||
|
|
||||||
|
// ensure we have at least two beatmaps available to identify the direction the music controller navigated to.
|
||||||
|
AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(TestResources.CreateTestBeatmapSetInfo()), 5);
|
||||||
|
AddStep("ensure nonzero track duration", () => Game.Realm.Write(r =>
|
||||||
|
{
|
||||||
|
// this was already supposed to be non-zero (see innards of `TestResources.CreateTestBeatmapSetInfo()`),
|
||||||
|
// but the non-zero value is being overwritten *to* zero by `BeatmapUpdater`.
|
||||||
|
// do a bit of a hack to change it back again - otherwise tracks are going to switch instantly and we won't be able to assert anything sane anymore.
|
||||||
|
foreach (var beatmap in r.All<BeatmapInfo>().Where(b => b.Length == 0))
|
||||||
|
beatmap.Length = 60_000;
|
||||||
|
}));
|
||||||
|
|
||||||
|
AddStep("bind to track change", () =>
|
||||||
|
{
|
||||||
|
trackChangeQueue = new Queue<(IWorkingBeatmap, TrackChangeDirection)>();
|
||||||
|
Game.MusicController.TrackChanged += (working, changeDirection) => trackChangeQueue.Enqueue((working, changeDirection));
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("press next", () => globalActionContainer.TriggerPressed(GlobalAction.MusicNext));
|
||||||
|
AddUntilStep("track changed", () => trackChangeQueue.Count == 1);
|
||||||
|
|
||||||
|
AddStep("press previous", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPrev));
|
||||||
|
AddUntilStep("track changed", () =>
|
||||||
|
trackChangeQueue.Count == 2 && !trackChangeQueue.First().working.BeatmapInfo.Equals(trackChangeQueue.Last().working.BeatmapInfo));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -285,7 +285,8 @@ namespace osu.Game.Beatmaps
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="query">The query.</param>
|
/// <param name="query">The query.</param>
|
||||||
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
||||||
public BeatmapInfo? QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => Realm.Run(r => r.All<BeatmapInfo>().Filter($"{nameof(BeatmapInfo.BeatmapSet)}.{nameof(BeatmapSetInfo.DeletePending)} == false").FirstOrDefault(query)?.Detach());
|
public BeatmapInfo? QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => Realm.Run(r =>
|
||||||
|
r.All<BeatmapInfo>().Filter($"{nameof(BeatmapInfo.BeatmapSet)}.{nameof(BeatmapSetInfo.DeletePending)} == false").FirstOrDefault(query)?.Detach());
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
|
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
|
||||||
@ -313,6 +314,23 @@ namespace osu.Game.Beatmaps
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ResetAllOffsets()
|
||||||
|
{
|
||||||
|
const string reset_complete_message = "All offsets have been reset!";
|
||||||
|
Realm.Write(r =>
|
||||||
|
{
|
||||||
|
var items = r.All<BeatmapInfo>();
|
||||||
|
|
||||||
|
foreach (var beatmap in items)
|
||||||
|
{
|
||||||
|
if (beatmap.UserSettings.Offset != 0)
|
||||||
|
beatmap.UserSettings.Offset = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
PostNotification?.Invoke(new ProgressCompletionNotification { Text = reset_complete_message });
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
public void Delete(Expression<Func<BeatmapSetInfo, bool>>? filter = null, bool silent = false)
|
public void Delete(Expression<Func<BeatmapSetInfo, bool>>? filter = null, bool silent = false)
|
||||||
{
|
{
|
||||||
Realm.Run(r =>
|
Realm.Run(r =>
|
||||||
|
@ -19,6 +19,11 @@ namespace osu.Game.Localisation
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public static LocalisableString BeatmapVideos => new TranslatableString(getKey(@"beatmap_videos"), @"Are you sure you want to delete all beatmaps videos? This cannot be undone!");
|
public static LocalisableString BeatmapVideos => new TranslatableString(getKey(@"beatmap_videos"), @"Are you sure you want to delete all beatmaps videos? This cannot be undone!");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Are you sure you want to reset all local beatmap offsets? This cannot be undone!"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString Offsets => new TranslatableString(getKey(@"offsets"), @"Are you sure you want to reset all local beatmap offsets? This cannot be undone!");
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// "Are you sure you want to delete all skins? This cannot be undone!"
|
/// "Are you sure you want to delete all skins? This cannot be undone!"
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -59,6 +59,11 @@ namespace osu.Game.Localisation
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public static LocalisableString DeleteAllBeatmapVideos => new TranslatableString(getKey(@"delete_all_beatmap_videos"), @"Delete ALL beatmap videos");
|
public static LocalisableString DeleteAllBeatmapVideos => new TranslatableString(getKey(@"delete_all_beatmap_videos"), @"Delete ALL beatmap videos");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Reset ALL beatmap offsets"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString ResetAllOffsets => new TranslatableString(getKey(@"reset_all_offsets"), @"Reset ALL beatmap offsets");
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// "Delete ALL scores"
|
/// "Delete ALL scores"
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -74,6 +74,7 @@ namespace osu.Game.Overlays
|
|||||||
private readonly Bindable<RandomSelectAlgorithm> randomSelectAlgorithm = new Bindable<RandomSelectAlgorithm>();
|
private readonly Bindable<RandomSelectAlgorithm> randomSelectAlgorithm = new Bindable<RandomSelectAlgorithm>();
|
||||||
private readonly List<Live<BeatmapSetInfo>> previousRandomSets = new List<Live<BeatmapSetInfo>>();
|
private readonly List<Live<BeatmapSetInfo>> previousRandomSets = new List<Live<BeatmapSetInfo>>();
|
||||||
private int randomHistoryDirection;
|
private int randomHistoryDirection;
|
||||||
|
private int lastRandomTrackDirection;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(AudioManager audio, OsuConfigManager configManager)
|
private void load(AudioManager audio, OsuConfigManager configManager)
|
||||||
@ -371,54 +372,80 @@ namespace osu.Game.Overlays
|
|||||||
|
|
||||||
private Live<BeatmapSetInfo>? getNextRandom(int direction, bool allowProtectedTracks)
|
private Live<BeatmapSetInfo>? getNextRandom(int direction, bool allowProtectedTracks)
|
||||||
{
|
{
|
||||||
Live<BeatmapSetInfo> result;
|
try
|
||||||
|
|
||||||
var possibleSets = getBeatmapSets().Where(s => !s.Value.Protected || allowProtectedTracks).ToArray();
|
|
||||||
|
|
||||||
if (possibleSets.Length == 0)
|
|
||||||
return null;
|
|
||||||
|
|
||||||
// condition below checks if the signs of `randomHistoryDirection` and `direction` are opposite and not zero.
|
|
||||||
// if that is the case, it means that the user had previously chosen next track `randomHistoryDirection` times and wants to go back,
|
|
||||||
// or that the user had previously chosen previous track `randomHistoryDirection` times and wants to go forward.
|
|
||||||
// in both cases, it means that we have a history of previous random selections that we can rewind.
|
|
||||||
if (randomHistoryDirection * direction < 0)
|
|
||||||
{
|
{
|
||||||
Debug.Assert(Math.Abs(randomHistoryDirection) == previousRandomSets.Count);
|
Live<BeatmapSetInfo> result;
|
||||||
result = previousRandomSets[^1];
|
|
||||||
previousRandomSets.RemoveAt(previousRandomSets.Count - 1);
|
|
||||||
randomHistoryDirection += direction;
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
// if the early-return above didn't cover it, it means that we have no history to fall back on
|
var possibleSets = getBeatmapSets().Where(s => !s.Value.Protected || allowProtectedTracks).ToList();
|
||||||
// and need to actually choose something random.
|
|
||||||
switch (randomSelectAlgorithm.Value)
|
|
||||||
{
|
|
||||||
case RandomSelectAlgorithm.Random:
|
|
||||||
result = possibleSets[RNG.Next(possibleSets.Length)];
|
|
||||||
break;
|
|
||||||
|
|
||||||
case RandomSelectAlgorithm.RandomPermutation:
|
if (possibleSets.Count == 0)
|
||||||
var notYetPlayedSets = possibleSets.Except(previousRandomSets).ToArray();
|
return null;
|
||||||
|
|
||||||
if (notYetPlayedSets.Length == 0)
|
// if there is only one possible set left, play it, even if it is the same as the current track.
|
||||||
|
// looping is preferable over playing nothing.
|
||||||
|
if (possibleSets.Count == 1)
|
||||||
|
return possibleSets.Single();
|
||||||
|
|
||||||
|
// now that we actually know there is a choice, do not allow the current track to be played again.
|
||||||
|
possibleSets.RemoveAll(s => s.Value.Equals(current?.BeatmapSetInfo));
|
||||||
|
|
||||||
|
// condition below checks if the signs of `randomHistoryDirection` and `direction` are opposite and not zero.
|
||||||
|
// if that is the case, it means that the user had previously chosen next track `randomHistoryDirection` times and wants to go back,
|
||||||
|
// or that the user had previously chosen previous track `randomHistoryDirection` times and wants to go forward.
|
||||||
|
// in both cases, it means that we have a history of previous random selections that we can rewind.
|
||||||
|
if (randomHistoryDirection * direction < 0)
|
||||||
|
{
|
||||||
|
Debug.Assert(Math.Abs(randomHistoryDirection) == previousRandomSets.Count);
|
||||||
|
|
||||||
|
// if the user has been shuffling backwards and now going forwards (or vice versa),
|
||||||
|
// the topmost item from history needs to be discarded because it's the *current* track.
|
||||||
|
if (direction * lastRandomTrackDirection < 0)
|
||||||
{
|
{
|
||||||
notYetPlayedSets = possibleSets;
|
previousRandomSets.RemoveAt(previousRandomSets.Count - 1);
|
||||||
previousRandomSets.Clear();
|
randomHistoryDirection += direction;
|
||||||
randomHistoryDirection = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
result = notYetPlayedSets[RNG.Next(notYetPlayedSets.Length)];
|
if (previousRandomSets.Count > 0)
|
||||||
break;
|
{
|
||||||
|
result = previousRandomSets[^1];
|
||||||
|
previousRandomSets.RemoveAt(previousRandomSets.Count - 1);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
default:
|
// if the early-return above didn't cover it, it means that we have no history to fall back on
|
||||||
throw new ArgumentOutOfRangeException(nameof(randomSelectAlgorithm), randomSelectAlgorithm.Value, "Unsupported random select algorithm");
|
// and need to actually choose something random.
|
||||||
|
switch (randomSelectAlgorithm.Value)
|
||||||
|
{
|
||||||
|
case RandomSelectAlgorithm.Random:
|
||||||
|
result = possibleSets[RNG.Next(possibleSets.Count)];
|
||||||
|
break;
|
||||||
|
|
||||||
|
case RandomSelectAlgorithm.RandomPermutation:
|
||||||
|
var notYetPlayedSets = possibleSets.Except(previousRandomSets).ToList();
|
||||||
|
|
||||||
|
if (notYetPlayedSets.Count == 0)
|
||||||
|
{
|
||||||
|
notYetPlayedSets = possibleSets;
|
||||||
|
previousRandomSets.Clear();
|
||||||
|
randomHistoryDirection = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
result = notYetPlayedSets[RNG.Next(notYetPlayedSets.Count)];
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(randomSelectAlgorithm), randomSelectAlgorithm.Value, "Unsupported random select algorithm");
|
||||||
|
}
|
||||||
|
|
||||||
|
previousRandomSets.Add(result);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
randomHistoryDirection += direction;
|
||||||
|
lastRandomTrackDirection = direction;
|
||||||
}
|
}
|
||||||
|
|
||||||
previousRandomSets.Add(result);
|
|
||||||
randomHistoryDirection += direction;
|
|
||||||
return result;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void restartTrack()
|
private void restartTrack()
|
||||||
|
@ -16,6 +16,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
|||||||
|
|
||||||
private SettingsButton deleteBeatmapsButton = null!;
|
private SettingsButton deleteBeatmapsButton = null!;
|
||||||
private SettingsButton deleteBeatmapVideosButton = null!;
|
private SettingsButton deleteBeatmapVideosButton = null!;
|
||||||
|
private SettingsButton resetOffsetsButton = null!;
|
||||||
private SettingsButton restoreButton = null!;
|
private SettingsButton restoreButton = null!;
|
||||||
private SettingsButton undeleteButton = null!;
|
private SettingsButton undeleteButton = null!;
|
||||||
|
|
||||||
@ -47,6 +48,20 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
|||||||
}, DeleteConfirmationContentStrings.BeatmapVideos));
|
}, DeleteConfirmationContentStrings.BeatmapVideos));
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
Add(resetOffsetsButton = new DangerousSettingsButton
|
||||||
|
{
|
||||||
|
Text = MaintenanceSettingsStrings.ResetAllOffsets,
|
||||||
|
Action = () =>
|
||||||
|
{
|
||||||
|
dialogOverlay?.Push(new MassDeleteConfirmationDialog(() =>
|
||||||
|
{
|
||||||
|
resetOffsetsButton.Enabled.Value = false;
|
||||||
|
Task.Run(beatmaps.ResetAllOffsets).ContinueWith(_ => Schedule(() => resetOffsetsButton.Enabled.Value = true));
|
||||||
|
}, DeleteConfirmationContentStrings.Offsets));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
AddRange(new Drawable[]
|
AddRange(new Drawable[]
|
||||||
{
|
{
|
||||||
restoreButton = new SettingsButton
|
restoreButton = new SettingsButton
|
||||||
|
@ -410,7 +410,7 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge
|
|||||||
|
|
||||||
private void dailyChallengeChanged(ValueChangedEvent<DailyChallengeInfo?> change)
|
private void dailyChallengeChanged(ValueChangedEvent<DailyChallengeInfo?> change)
|
||||||
{
|
{
|
||||||
if (change.OldValue?.RoomID == room.RoomID.Value && change.NewValue == null)
|
if (change.OldValue?.RoomID == room.RoomID.Value && change.NewValue == null && metadataClient.IsConnected.Value)
|
||||||
{
|
{
|
||||||
notificationOverlay?.Post(new SimpleNotification { Text = DailyChallengeStrings.ChallengeEndedNotification });
|
notificationOverlay?.Post(new SimpleNotification { Text = DailyChallengeStrings.ChallengeEndedNotification });
|
||||||
}
|
}
|
||||||
|
@ -455,7 +455,19 @@ namespace osu.Game.Screens.Play
|
|||||||
MetadataInfo.Loading = true;
|
MetadataInfo.Loading = true;
|
||||||
|
|
||||||
content.FadeInFromZero(500, Easing.OutQuint);
|
content.FadeInFromZero(500, Easing.OutQuint);
|
||||||
content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer);
|
|
||||||
|
if (quickRestart)
|
||||||
|
{
|
||||||
|
prepareNewPlayer();
|
||||||
|
content.ScaleTo(1, 650, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
content
|
||||||
|
.ScaleTo(1, 650, Easing.OutQuint)
|
||||||
|
.Then()
|
||||||
|
.Schedule(prepareNewPlayer);
|
||||||
|
}
|
||||||
|
|
||||||
using (BeginDelayedSequence(delayBeforeSideDisplays))
|
using (BeginDelayedSequence(delayBeforeSideDisplays))
|
||||||
{
|
{
|
||||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Screens.Select
|
|||||||
public BeatmapDeleteDialog(BeatmapSetInfo beatmapSet)
|
public BeatmapDeleteDialog(BeatmapSetInfo beatmapSet)
|
||||||
{
|
{
|
||||||
this.beatmapSet = beatmapSet;
|
this.beatmapSet = beatmapSet;
|
||||||
BodyText = $@"{beatmapSet.Metadata.Artist} - {beatmapSet.Metadata.Title}";
|
BodyText = beatmapSet.Metadata.GetDisplayTitleRomanisable(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
|
@ -13,7 +13,8 @@ namespace osu.Game.Tests.Visual.Metadata
|
|||||||
{
|
{
|
||||||
public partial class TestMetadataClient : MetadataClient
|
public partial class TestMetadataClient : MetadataClient
|
||||||
{
|
{
|
||||||
public override IBindable<bool> IsConnected => new BindableBool(true);
|
public override IBindable<bool> IsConnected => isConnected;
|
||||||
|
private readonly BindableBool isConnected = new BindableBool(true);
|
||||||
|
|
||||||
public override IBindable<bool> IsWatchingUserPresence => isWatchingUserPresence;
|
public override IBindable<bool> IsWatchingUserPresence => isWatchingUserPresence;
|
||||||
private readonly BindableBool isWatchingUserPresence = new BindableBool();
|
private readonly BindableBool isWatchingUserPresence = new BindableBool();
|
||||||
@ -98,5 +99,16 @@ namespace osu.Game.Tests.Visual.Metadata
|
|||||||
}
|
}
|
||||||
|
|
||||||
public override Task EndWatchingMultiplayerRoom(long id) => Task.CompletedTask;
|
public override Task EndWatchingMultiplayerRoom(long id) => Task.CompletedTask;
|
||||||
|
|
||||||
|
public void Disconnect()
|
||||||
|
{
|
||||||
|
isConnected.Value = false;
|
||||||
|
dailyChallengeInfo.Value = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Reconnect()
|
||||||
|
{
|
||||||
|
isConnected.Value = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user