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mirror of https://github.com/ppy/osu.git synced 2024-11-15 17:17:26 +08:00

Merge branch 'master' into scale-with-no-axes-should-do-nothing

This commit is contained in:
Bartłomiej Dach 2024-10-15 14:20:24 +02:00
commit b92cbff81d
No known key found for this signature in database
16 changed files with 354 additions and 68 deletions

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@ -273,22 +273,23 @@ jobs:
echo "TARGET_DIR=${{ needs.directory.outputs.GENERATOR_DIR }}/sql/${ruleset}" >> "${GITHUB_OUTPUT}" echo "TARGET_DIR=${{ needs.directory.outputs.GENERATOR_DIR }}/sql/${ruleset}" >> "${GITHUB_OUTPUT}"
echo "DATA_NAME=${performance_data_name}" >> "${GITHUB_OUTPUT}" echo "DATA_NAME=${performance_data_name}" >> "${GITHUB_OUTPUT}"
echo "DATA_PKG=${performance_data_name}.tar.bz2" >> "${GITHUB_OUTPUT}"
- name: Restore cache - name: Restore cache
id: restore-cache id: restore-cache
uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2 uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2
with: with:
path: ${{ steps.query.outputs.DATA_NAME }}.tar.bz2 path: ${{ steps.query.outputs.DATA_PKG }}
key: ${{ steps.query.outputs.DATA_NAME }} key: ${{ steps.query.outputs.DATA_NAME }}
- name: Download - name: Download
if: steps.restore-cache.outputs.cache-hit != 'true' if: steps.restore-cache.outputs.cache-hit != 'true'
run: | run: |
wget -q -nc "https://data.ppy.sh/${{ steps.query.outputs.DATA_NAME }}.tar.bz2" wget -q -O "${{ steps.query.outputs.DATA_PKG }}" "https://data.ppy.sh/${{ steps.query.outputs.DATA_PKG }}"
- name: Extract - name: Extract
run: | run: |
tar -I lbzip2 -xf "${{ steps.query.outputs.DATA_NAME }}.tar.bz2" tar -I lbzip2 -xf "${{ steps.query.outputs.DATA_PKG }}"
rm -r "${{ steps.query.outputs.TARGET_DIR }}" rm -r "${{ steps.query.outputs.TARGET_DIR }}"
mv "${{ steps.query.outputs.DATA_NAME }}" "${{ steps.query.outputs.TARGET_DIR }}" mv "${{ steps.query.outputs.DATA_NAME }}" "${{ steps.query.outputs.TARGET_DIR }}"
@ -304,22 +305,23 @@ jobs:
echo "TARGET_DIR=${{ needs.directory.outputs.GENERATOR_DIR }}/beatmaps" >> "${GITHUB_OUTPUT}" echo "TARGET_DIR=${{ needs.directory.outputs.GENERATOR_DIR }}/beatmaps" >> "${GITHUB_OUTPUT}"
echo "DATA_NAME=${beatmaps_data_name}" >> "${GITHUB_OUTPUT}" echo "DATA_NAME=${beatmaps_data_name}" >> "${GITHUB_OUTPUT}"
echo "DATA_PKG=${beatmaps_data_name}.tar.bz2" >> "${GITHUB_OUTPUT}"
- name: Restore cache - name: Restore cache
id: restore-cache id: restore-cache
uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2 uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2
with: with:
path: ${{ steps.query.outputs.DATA_NAME }}.tar.bz2 path: ${{ steps.query.outputs.DATA_PKG }}
key: ${{ steps.query.outputs.DATA_NAME }} key: ${{ steps.query.outputs.DATA_NAME }}
- name: Download - name: Download
if: steps.restore-cache.outputs.cache-hit != 'true' if: steps.restore-cache.outputs.cache-hit != 'true'
run: | run: |
wget -q -nc "https://data.ppy.sh/${{ steps.query.outputs.DATA_NAME }}.tar.bz2" wget -q -O "${{ steps.query.outputs.DATA_PKG }}" "https://data.ppy.sh/${{ steps.query.outputs.DATA_PKG }}"
- name: Extract - name: Extract
run: | run: |
tar -I lbzip2 -xf "${{ steps.query.outputs.DATA_NAME }}.tar.bz2" tar -I lbzip2 -xf "${{ steps.query.outputs.DATA_PKG }}"
rm -r "${{ steps.query.outputs.TARGET_DIR }}" rm -r "${{ steps.query.outputs.TARGET_DIR }}"
mv "${{ steps.query.outputs.DATA_NAME }}" "${{ steps.query.outputs.TARGET_DIR }}" mv "${{ steps.query.outputs.DATA_NAME }}" "${{ steps.query.outputs.TARGET_DIR }}"

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@ -1,5 +1,6 @@
{ {
"recommendations": [ "recommendations": [
"ms-dotnettools.csharp" "editorconfig.editorconfig",
"ms-dotnettools.csdevkit"
] ]
} }

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@ -53,7 +53,7 @@ Please make sure you have the following prerequisites:
- A desktop platform with the [.NET 8.0 SDK](https://dotnet.microsoft.com/download) installed. - A desktop platform with the [.NET 8.0 SDK](https://dotnet.microsoft.com/download) installed.
When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of [Visual Studio](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/), or [Visual Studio Code](https://code.visualstudio.com/) with the [EditorConfig](https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig) and [C#](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csharp) plugin installed. When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of [Visual Studio](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/), or [Visual Studio Code](https://code.visualstudio.com/) with the [EditorConfig](https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig) and [C# Dev Kit](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csdevkit) plugin installed.
### Downloading the source code ### Downloading the source code

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@ -240,39 +240,74 @@ namespace osu.Game.Rulesets.Osu.Edit
points = originalConvexHull!; points = originalConvexHull!;
foreach (var point in points) foreach (var point in points)
{ scale = clampToBounds(scale, point, Vector2.Zero, OsuPlayfield.BASE_SIZE);
scale = clampToBound(scale, point, Vector2.Zero);
scale = clampToBound(scale, point, OsuPlayfield.BASE_SIZE);
}
return Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON)); return scale;
float minPositiveComponent(Vector2 v) => MathF.Min(v.X < 0 ? float.PositiveInfinity : v.X, v.Y < 0 ? float.PositiveInfinity : v.Y); // Clamps the scale vector s such that the point p scaled by s is within the rectangle defined by lowerBounds and upperBounds
Vector2 clampToBounds(Vector2 s, Vector2 p, Vector2 lowerBounds, Vector2 upperBounds)
Vector2 clampToBound(Vector2 s, Vector2 p, Vector2 bound)
{ {
p -= actualOrigin; p -= actualOrigin;
bound -= actualOrigin; lowerBounds -= actualOrigin;
upperBounds -= actualOrigin;
// a.X is the rotated X component of p with respect to the X bounds
// a.Y is the rotated X component of p with respect to the Y bounds
// b.X is the rotated Y component of p with respect to the X bounds
// b.Y is the rotated Y component of p with respect to the Y bounds
var a = new Vector2(cos * cos * p.X - sin * cos * p.Y, -sin * cos * p.X + sin * sin * p.Y); var a = new Vector2(cos * cos * p.X - sin * cos * p.Y, -sin * cos * p.X + sin * sin * p.Y);
var b = new Vector2(sin * sin * p.X + sin * cos * p.Y, sin * cos * p.X + cos * cos * p.Y); var b = new Vector2(sin * sin * p.X + sin * cos * p.Y, sin * cos * p.X + cos * cos * p.Y);
float sLowerBound, sUpperBound;
switch (adjustAxis) switch (adjustAxis)
{ {
case Axes.X: case Axes.X:
s.X = MathF.Min(scale.X, minPositiveComponent(Vector2.Divide(bound - b, a))); (sLowerBound, sUpperBound) = computeBounds(lowerBounds - b, upperBounds - b, a);
s.X = MathHelper.Clamp(s.X, sLowerBound, sUpperBound);
break; break;
case Axes.Y: case Axes.Y:
s.Y = MathF.Min(scale.Y, minPositiveComponent(Vector2.Divide(bound - a, b))); (sLowerBound, sUpperBound) = computeBounds(lowerBounds - a, upperBounds - a, b);
s.Y = MathHelper.Clamp(s.Y, sLowerBound, sUpperBound);
break; break;
case Axes.Both: case Axes.Both:
s = Vector2.ComponentMin(s, s * minPositiveComponent(Vector2.Divide(bound, a * s.X + b * s.Y))); // Here we compute the bounds for the magnitude multiplier of the scale vector
// Therefore the ratio s.X / s.Y will be maintained
(sLowerBound, sUpperBound) = computeBounds(lowerBounds, upperBounds, a * s.X + b * s.Y);
s.X = s.X < 0
? MathHelper.Clamp(s.X, s.X * sUpperBound, s.X * sLowerBound)
: MathHelper.Clamp(s.X, s.X * sLowerBound, s.X * sUpperBound);
s.Y = s.Y < 0
? MathHelper.Clamp(s.Y, s.Y * sUpperBound, s.Y * sLowerBound)
: MathHelper.Clamp(s.Y, s.Y * sLowerBound, s.Y * sUpperBound);
break; break;
} }
return s; return s;
} }
// Computes the bounds for the magnitude of the scaled point p with respect to the bounds lowerBounds and upperBounds
(float, float) computeBounds(Vector2 lowerBounds, Vector2 upperBounds, Vector2 p)
{
var sLowerBounds = Vector2.Divide(lowerBounds, p);
var sUpperBounds = Vector2.Divide(upperBounds, p);
// If the point is negative, then the bounds are flipped
if (p.X < 0)
(sLowerBounds.X, sUpperBounds.X) = (sUpperBounds.X, sLowerBounds.X);
if (p.Y < 0)
(sLowerBounds.Y, sUpperBounds.Y) = (sUpperBounds.Y, sLowerBounds.Y);
// If the point is at zero, then any scale will have no effect on the point so the bounds are infinite
// The float division would already give us infinity for the bounds, but the sign is not consistent so we have to manually set it
if (Precision.AlmostEquals(p.X, 0))
(sLowerBounds.X, sUpperBounds.X) = (float.NegativeInfinity, float.PositiveInfinity);
if (Precision.AlmostEquals(p.Y, 0))
(sLowerBounds.Y, sUpperBounds.Y) = (float.NegativeInfinity, float.PositiveInfinity);
return (MathF.Max(sLowerBounds.X, sLowerBounds.Y), MathF.Min(sUpperBounds.X, sUpperBounds.Y));
}
} }
private void moveSelectionInBounds() private void moveSelectionInBounds()

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@ -173,7 +173,7 @@ namespace osu.Game.Rulesets.Osu.Edit
private void updateAxes() private void updateAxes()
{ {
scaleInfo.Value = scaleInfo.Value with { XAxis = xCheckBox.Current.Value, YAxis = yCheckBox.Current.Value }; scaleInfo.Value = scaleInfo.Value with { XAxis = xCheckBox.Current.Value, YAxis = yCheckBox.Current.Value };
updateMaxScale(); updateMinMaxScale();
} }
private void updateAxisCheckBoxesEnabled() private void updateAxisCheckBoxesEnabled()
@ -199,12 +199,14 @@ namespace osu.Game.Rulesets.Osu.Edit
axisBindable.Disabled = !available; axisBindable.Disabled = !available;
} }
private void updateMaxScale() private void updateMinMaxScale()
{ {
if (!scaleHandler.OriginalSurroundingQuad.HasValue) if (!scaleHandler.OriginalSurroundingQuad.HasValue)
return; return;
const float min_scale = 0.5f;
const float max_scale = 10; const float max_scale = 10;
var scale = scaleHandler.ClampScaleToPlayfieldBounds(new Vector2(max_scale), getOriginPosition(scaleInfo.Value), getAdjustAxis(scaleInfo.Value), getRotation(scaleInfo.Value)); var scale = scaleHandler.ClampScaleToPlayfieldBounds(new Vector2(max_scale), getOriginPosition(scaleInfo.Value), getAdjustAxis(scaleInfo.Value), getRotation(scaleInfo.Value));
if (!scaleInfo.Value.XAxis) if (!scaleInfo.Value.XAxis)
@ -213,12 +215,21 @@ namespace osu.Game.Rulesets.Osu.Edit
scale.Y = max_scale; scale.Y = max_scale;
scaleInputBindable.MaxValue = MathF.Max(1, MathF.Min(scale.X, scale.Y)); scaleInputBindable.MaxValue = MathF.Max(1, MathF.Min(scale.X, scale.Y));
scale = scaleHandler.ClampScaleToPlayfieldBounds(new Vector2(min_scale), getOriginPosition(scaleInfo.Value), getAdjustAxis(scaleInfo.Value), getRotation(scaleInfo.Value));
if (!scaleInfo.Value.XAxis)
scale.X = min_scale;
if (!scaleInfo.Value.YAxis)
scale.Y = min_scale;
scaleInputBindable.MinValue = MathF.Min(1, MathF.Max(scale.X, scale.Y));
} }
private void setOrigin(ScaleOrigin origin) private void setOrigin(ScaleOrigin origin)
{ {
scaleInfo.Value = scaleInfo.Value with { Origin = origin }; scaleInfo.Value = scaleInfo.Value with { Origin = origin };
updateMaxScale(); updateMinMaxScale();
updateAxisCheckBoxesEnabled(); updateAxisCheckBoxesEnabled();
} }
@ -262,7 +273,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{ {
base.PopIn(); base.PopIn();
scaleHandler.Begin(); scaleHandler.Begin();
updateMaxScale(); updateMinMaxScale();
} }
protected override void PopOut() protected override void PopOut()

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@ -6,10 +6,12 @@ using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Localisation;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Online.Metadata; using osu.Game.Online.Metadata;
using osu.Game.Online.Rooms; using osu.Game.Online.Rooms;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Tests.Resources; using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual.Metadata; using osu.Game.Tests.Visual.Metadata;
@ -81,6 +83,38 @@ namespace osu.Game.Tests.Visual.DailyChallenge
AddStep("push screen", () => LoadScreen(screen = new Screens.OnlinePlay.DailyChallenge.DailyChallenge(room))); AddStep("push screen", () => LoadScreen(screen = new Screens.OnlinePlay.DailyChallenge.DailyChallenge(room)));
AddUntilStep("wait for screen", () => screen.IsCurrentScreen()); AddUntilStep("wait for screen", () => screen.IsCurrentScreen());
AddStep("daily challenge ended", () => metadataClient.DailyChallengeInfo.Value = null); AddStep("daily challenge ended", () => metadataClient.DailyChallengeInfo.Value = null);
AddAssert("notification posted", () => notificationOverlay.AllNotifications.OfType<SimpleNotification>().Any(n => n.Text == DailyChallengeStrings.ChallengeEndedNotification));
}
[Test]
public void TestConclusionNotificationDoesNotFireOnDisconnect()
{
var room = new Room
{
RoomID = { Value = 1234 },
Name = { Value = "Daily Challenge: June 4, 2024" },
Playlist =
{
new PlaylistItem(TestResources.CreateTestBeatmapSetInfo().Beatmaps.First())
{
RequiredMods = [new APIMod(new OsuModTraceable())],
AllowedMods = [new APIMod(new OsuModDoubleTime())]
}
},
EndDate = { Value = DateTimeOffset.Now.AddHours(12) },
Category = { Value = RoomCategory.DailyChallenge }
};
AddStep("add room", () => API.Perform(new CreateRoomRequest(room)));
AddStep("set daily challenge info", () => metadataClient.DailyChallengeInfo.Value = new DailyChallengeInfo { RoomID = 1234 });
Screens.OnlinePlay.DailyChallenge.DailyChallenge screen = null!;
AddStep("push screen", () => LoadScreen(screen = new Screens.OnlinePlay.DailyChallenge.DailyChallenge(room)));
AddUntilStep("wait for screen", () => screen.IsCurrentScreen());
AddStep("disconnect from metadata server", () => metadataClient.Disconnect());
AddUntilStep("wait for disconnection", () => metadataClient.DailyChallengeInfo.Value, () => Is.Null);
AddAssert("no notification posted", () => notificationOverlay.AllNotifications, () => Is.Empty);
AddStep("reconnect to metadata server", () => metadataClient.Reconnect());
} }
} }
} }

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@ -79,5 +79,114 @@ namespace osu.Game.Tests.Visual.Menus
trackChangeQueue.Peek().changeDirection == TrackChangeDirection.Next); trackChangeQueue.Peek().changeDirection == TrackChangeDirection.Next);
AddAssert("track actually changed", () => !trackChangeQueue.First().working.BeatmapInfo.Equals(trackChangeQueue.Last().working.BeatmapInfo)); AddAssert("track actually changed", () => !trackChangeQueue.First().working.BeatmapInfo.Equals(trackChangeQueue.Last().working.BeatmapInfo));
} }
[Test]
public void TestShuffleBackwards()
{
Queue<(IWorkingBeatmap working, TrackChangeDirection changeDirection)> trackChangeQueue = null!;
AddStep("enable shuffle", () => Game.MusicController.Shuffle.Value = true);
// ensure we have at least two beatmaps available to identify the direction the music controller navigated to.
AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(TestResources.CreateTestBeatmapSetInfo()), 5);
AddStep("ensure nonzero track duration", () => Game.Realm.Write(r =>
{
// this was already supposed to be non-zero (see innards of `TestResources.CreateTestBeatmapSetInfo()`),
// but the non-zero value is being overwritten *to* zero by `BeatmapUpdater`.
// do a bit of a hack to change it back again - otherwise tracks are going to switch instantly and we won't be able to assert anything sane anymore.
foreach (var beatmap in r.All<BeatmapInfo>().Where(b => b.Length == 0))
beatmap.Length = 60_000;
}));
AddStep("bind to track change", () =>
{
trackChangeQueue = new Queue<(IWorkingBeatmap, TrackChangeDirection)>();
Game.MusicController.TrackChanged += (working, changeDirection) => trackChangeQueue.Enqueue((working, changeDirection));
});
AddStep("seek track to 6 second", () => Game.MusicController.SeekTo(6000));
AddUntilStep("wait for current time to update", () => Game.MusicController.CurrentTrack.CurrentTime > 5000);
AddStep("press previous", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPrev));
AddAssert("no track change", () => trackChangeQueue.Count == 0);
AddUntilStep("track restarted", () => Game.MusicController.CurrentTrack.CurrentTime < 5000);
AddStep("press previous", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPrev));
AddUntilStep("track changed", () => trackChangeQueue.Count == 1);
AddStep("press previous", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPrev));
AddUntilStep("track changed", () => trackChangeQueue.Count == 2);
AddStep("press next", () => globalActionContainer.TriggerPressed(GlobalAction.MusicNext));
AddUntilStep("track changed", () =>
trackChangeQueue.Count == 3 && !trackChangeQueue.ElementAt(1).working.BeatmapInfo.Equals(trackChangeQueue.Last().working.BeatmapInfo));
}
[Test]
public void TestShuffleForwards()
{
Queue<(IWorkingBeatmap working, TrackChangeDirection changeDirection)> trackChangeQueue = null!;
AddStep("enable shuffle", () => Game.MusicController.Shuffle.Value = true);
// ensure we have at least two beatmaps available to identify the direction the music controller navigated to.
AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(TestResources.CreateTestBeatmapSetInfo()), 5);
AddStep("ensure nonzero track duration", () => Game.Realm.Write(r =>
{
// this was already supposed to be non-zero (see innards of `TestResources.CreateTestBeatmapSetInfo()`),
// but the non-zero value is being overwritten *to* zero by `BeatmapUpdater`.
// do a bit of a hack to change it back again - otherwise tracks are going to switch instantly and we won't be able to assert anything sane anymore.
foreach (var beatmap in r.All<BeatmapInfo>().Where(b => b.Length == 0))
beatmap.Length = 60_000;
}));
AddStep("bind to track change", () =>
{
trackChangeQueue = new Queue<(IWorkingBeatmap, TrackChangeDirection)>();
Game.MusicController.TrackChanged += (working, changeDirection) => trackChangeQueue.Enqueue((working, changeDirection));
});
AddStep("press next", () => globalActionContainer.TriggerPressed(GlobalAction.MusicNext));
AddUntilStep("track changed", () => trackChangeQueue.Count == 1);
AddStep("press next", () => globalActionContainer.TriggerPressed(GlobalAction.MusicNext));
AddUntilStep("track changed", () => trackChangeQueue.Count == 2);
AddStep("press previous", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPrev));
AddUntilStep("track changed", () =>
trackChangeQueue.Count == 3 && !trackChangeQueue.ElementAt(1).working.BeatmapInfo.Equals(trackChangeQueue.Last().working.BeatmapInfo));
}
[Test]
public void TestShuffleBackAndForth()
{
Queue<(IWorkingBeatmap working, TrackChangeDirection changeDirection)> trackChangeQueue = null!;
AddStep("enable shuffle", () => Game.MusicController.Shuffle.Value = true);
// ensure we have at least two beatmaps available to identify the direction the music controller navigated to.
AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(TestResources.CreateTestBeatmapSetInfo()), 5);
AddStep("ensure nonzero track duration", () => Game.Realm.Write(r =>
{
// this was already supposed to be non-zero (see innards of `TestResources.CreateTestBeatmapSetInfo()`),
// but the non-zero value is being overwritten *to* zero by `BeatmapUpdater`.
// do a bit of a hack to change it back again - otherwise tracks are going to switch instantly and we won't be able to assert anything sane anymore.
foreach (var beatmap in r.All<BeatmapInfo>().Where(b => b.Length == 0))
beatmap.Length = 60_000;
}));
AddStep("bind to track change", () =>
{
trackChangeQueue = new Queue<(IWorkingBeatmap, TrackChangeDirection)>();
Game.MusicController.TrackChanged += (working, changeDirection) => trackChangeQueue.Enqueue((working, changeDirection));
});
AddStep("press next", () => globalActionContainer.TriggerPressed(GlobalAction.MusicNext));
AddUntilStep("track changed", () => trackChangeQueue.Count == 1);
AddStep("press previous", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPrev));
AddUntilStep("track changed", () =>
trackChangeQueue.Count == 2 && !trackChangeQueue.First().working.BeatmapInfo.Equals(trackChangeQueue.Last().working.BeatmapInfo));
}
} }
} }

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@ -285,7 +285,8 @@ namespace osu.Game.Beatmaps
/// </summary> /// </summary>
/// <param name="query">The query.</param> /// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns> /// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapInfo? QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => Realm.Run(r => r.All<BeatmapInfo>().Filter($"{nameof(BeatmapInfo.BeatmapSet)}.{nameof(BeatmapSetInfo.DeletePending)} == false").FirstOrDefault(query)?.Detach()); public BeatmapInfo? QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => Realm.Run(r =>
r.All<BeatmapInfo>().Filter($"{nameof(BeatmapInfo.BeatmapSet)}.{nameof(BeatmapSetInfo.DeletePending)} == false").FirstOrDefault(query)?.Detach());
/// <summary> /// <summary>
/// A default representation of a WorkingBeatmap to use when no beatmap is available. /// A default representation of a WorkingBeatmap to use when no beatmap is available.
@ -313,6 +314,23 @@ namespace osu.Game.Beatmaps
}); });
} }
public void ResetAllOffsets()
{
const string reset_complete_message = "All offsets have been reset!";
Realm.Write(r =>
{
var items = r.All<BeatmapInfo>();
foreach (var beatmap in items)
{
if (beatmap.UserSettings.Offset != 0)
beatmap.UserSettings.Offset = 0;
}
PostNotification?.Invoke(new ProgressCompletionNotification { Text = reset_complete_message });
});
}
public void Delete(Expression<Func<BeatmapSetInfo, bool>>? filter = null, bool silent = false) public void Delete(Expression<Func<BeatmapSetInfo, bool>>? filter = null, bool silent = false)
{ {
Realm.Run(r => Realm.Run(r =>

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@ -19,6 +19,11 @@ namespace osu.Game.Localisation
/// </summary> /// </summary>
public static LocalisableString BeatmapVideos => new TranslatableString(getKey(@"beatmap_videos"), @"Are you sure you want to delete all beatmaps videos? This cannot be undone!"); public static LocalisableString BeatmapVideos => new TranslatableString(getKey(@"beatmap_videos"), @"Are you sure you want to delete all beatmaps videos? This cannot be undone!");
/// <summary>
/// "Are you sure you want to reset all local beatmap offsets? This cannot be undone!"
/// </summary>
public static LocalisableString Offsets => new TranslatableString(getKey(@"offsets"), @"Are you sure you want to reset all local beatmap offsets? This cannot be undone!");
/// <summary> /// <summary>
/// "Are you sure you want to delete all skins? This cannot be undone!" /// "Are you sure you want to delete all skins? This cannot be undone!"
/// </summary> /// </summary>

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@ -59,6 +59,11 @@ namespace osu.Game.Localisation
/// </summary> /// </summary>
public static LocalisableString DeleteAllBeatmapVideos => new TranslatableString(getKey(@"delete_all_beatmap_videos"), @"Delete ALL beatmap videos"); public static LocalisableString DeleteAllBeatmapVideos => new TranslatableString(getKey(@"delete_all_beatmap_videos"), @"Delete ALL beatmap videos");
/// <summary>
/// "Reset ALL beatmap offsets"
/// </summary>
public static LocalisableString ResetAllOffsets => new TranslatableString(getKey(@"reset_all_offsets"), @"Reset ALL beatmap offsets");
/// <summary> /// <summary>
/// "Delete ALL scores" /// "Delete ALL scores"
/// </summary> /// </summary>

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@ -74,6 +74,7 @@ namespace osu.Game.Overlays
private readonly Bindable<RandomSelectAlgorithm> randomSelectAlgorithm = new Bindable<RandomSelectAlgorithm>(); private readonly Bindable<RandomSelectAlgorithm> randomSelectAlgorithm = new Bindable<RandomSelectAlgorithm>();
private readonly List<Live<BeatmapSetInfo>> previousRandomSets = new List<Live<BeatmapSetInfo>>(); private readonly List<Live<BeatmapSetInfo>> previousRandomSets = new List<Live<BeatmapSetInfo>>();
private int randomHistoryDirection; private int randomHistoryDirection;
private int lastRandomTrackDirection;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audio, OsuConfigManager configManager) private void load(AudioManager audio, OsuConfigManager configManager)
@ -371,54 +372,80 @@ namespace osu.Game.Overlays
private Live<BeatmapSetInfo>? getNextRandom(int direction, bool allowProtectedTracks) private Live<BeatmapSetInfo>? getNextRandom(int direction, bool allowProtectedTracks)
{ {
Live<BeatmapSetInfo> result; try
var possibleSets = getBeatmapSets().Where(s => !s.Value.Protected || allowProtectedTracks).ToArray();
if (possibleSets.Length == 0)
return null;
// condition below checks if the signs of `randomHistoryDirection` and `direction` are opposite and not zero.
// if that is the case, it means that the user had previously chosen next track `randomHistoryDirection` times and wants to go back,
// or that the user had previously chosen previous track `randomHistoryDirection` times and wants to go forward.
// in both cases, it means that we have a history of previous random selections that we can rewind.
if (randomHistoryDirection * direction < 0)
{ {
Debug.Assert(Math.Abs(randomHistoryDirection) == previousRandomSets.Count); Live<BeatmapSetInfo> result;
result = previousRandomSets[^1];
previousRandomSets.RemoveAt(previousRandomSets.Count - 1);
randomHistoryDirection += direction;
return result;
}
// if the early-return above didn't cover it, it means that we have no history to fall back on var possibleSets = getBeatmapSets().Where(s => !s.Value.Protected || allowProtectedTracks).ToList();
// and need to actually choose something random.
switch (randomSelectAlgorithm.Value)
{
case RandomSelectAlgorithm.Random:
result = possibleSets[RNG.Next(possibleSets.Length)];
break;
case RandomSelectAlgorithm.RandomPermutation: if (possibleSets.Count == 0)
var notYetPlayedSets = possibleSets.Except(previousRandomSets).ToArray(); return null;
if (notYetPlayedSets.Length == 0) // if there is only one possible set left, play it, even if it is the same as the current track.
// looping is preferable over playing nothing.
if (possibleSets.Count == 1)
return possibleSets.Single();
// now that we actually know there is a choice, do not allow the current track to be played again.
possibleSets.RemoveAll(s => s.Value.Equals(current?.BeatmapSetInfo));
// condition below checks if the signs of `randomHistoryDirection` and `direction` are opposite and not zero.
// if that is the case, it means that the user had previously chosen next track `randomHistoryDirection` times and wants to go back,
// or that the user had previously chosen previous track `randomHistoryDirection` times and wants to go forward.
// in both cases, it means that we have a history of previous random selections that we can rewind.
if (randomHistoryDirection * direction < 0)
{
Debug.Assert(Math.Abs(randomHistoryDirection) == previousRandomSets.Count);
// if the user has been shuffling backwards and now going forwards (or vice versa),
// the topmost item from history needs to be discarded because it's the *current* track.
if (direction * lastRandomTrackDirection < 0)
{ {
notYetPlayedSets = possibleSets; previousRandomSets.RemoveAt(previousRandomSets.Count - 1);
previousRandomSets.Clear(); randomHistoryDirection += direction;
randomHistoryDirection = 0;
} }
result = notYetPlayedSets[RNG.Next(notYetPlayedSets.Length)]; if (previousRandomSets.Count > 0)
break; {
result = previousRandomSets[^1];
previousRandomSets.RemoveAt(previousRandomSets.Count - 1);
return result;
}
}
default: // if the early-return above didn't cover it, it means that we have no history to fall back on
throw new ArgumentOutOfRangeException(nameof(randomSelectAlgorithm), randomSelectAlgorithm.Value, "Unsupported random select algorithm"); // and need to actually choose something random.
switch (randomSelectAlgorithm.Value)
{
case RandomSelectAlgorithm.Random:
result = possibleSets[RNG.Next(possibleSets.Count)];
break;
case RandomSelectAlgorithm.RandomPermutation:
var notYetPlayedSets = possibleSets.Except(previousRandomSets).ToList();
if (notYetPlayedSets.Count == 0)
{
notYetPlayedSets = possibleSets;
previousRandomSets.Clear();
randomHistoryDirection = 0;
}
result = notYetPlayedSets[RNG.Next(notYetPlayedSets.Count)];
break;
default:
throw new ArgumentOutOfRangeException(nameof(randomSelectAlgorithm), randomSelectAlgorithm.Value, "Unsupported random select algorithm");
}
previousRandomSets.Add(result);
return result;
}
finally
{
randomHistoryDirection += direction;
lastRandomTrackDirection = direction;
} }
previousRandomSets.Add(result);
randomHistoryDirection += direction;
return result;
} }
private void restartTrack() private void restartTrack()

View File

@ -16,6 +16,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
private SettingsButton deleteBeatmapsButton = null!; private SettingsButton deleteBeatmapsButton = null!;
private SettingsButton deleteBeatmapVideosButton = null!; private SettingsButton deleteBeatmapVideosButton = null!;
private SettingsButton resetOffsetsButton = null!;
private SettingsButton restoreButton = null!; private SettingsButton restoreButton = null!;
private SettingsButton undeleteButton = null!; private SettingsButton undeleteButton = null!;
@ -47,6 +48,20 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
}, DeleteConfirmationContentStrings.BeatmapVideos)); }, DeleteConfirmationContentStrings.BeatmapVideos));
} }
}); });
Add(resetOffsetsButton = new DangerousSettingsButton
{
Text = MaintenanceSettingsStrings.ResetAllOffsets,
Action = () =>
{
dialogOverlay?.Push(new MassDeleteConfirmationDialog(() =>
{
resetOffsetsButton.Enabled.Value = false;
Task.Run(beatmaps.ResetAllOffsets).ContinueWith(_ => Schedule(() => resetOffsetsButton.Enabled.Value = true));
}, DeleteConfirmationContentStrings.Offsets));
}
});
AddRange(new Drawable[] AddRange(new Drawable[]
{ {
restoreButton = new SettingsButton restoreButton = new SettingsButton

View File

@ -410,7 +410,7 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge
private void dailyChallengeChanged(ValueChangedEvent<DailyChallengeInfo?> change) private void dailyChallengeChanged(ValueChangedEvent<DailyChallengeInfo?> change)
{ {
if (change.OldValue?.RoomID == room.RoomID.Value && change.NewValue == null) if (change.OldValue?.RoomID == room.RoomID.Value && change.NewValue == null && metadataClient.IsConnected.Value)
{ {
notificationOverlay?.Post(new SimpleNotification { Text = DailyChallengeStrings.ChallengeEndedNotification }); notificationOverlay?.Post(new SimpleNotification { Text = DailyChallengeStrings.ChallengeEndedNotification });
} }

View File

@ -455,7 +455,19 @@ namespace osu.Game.Screens.Play
MetadataInfo.Loading = true; MetadataInfo.Loading = true;
content.FadeInFromZero(500, Easing.OutQuint); content.FadeInFromZero(500, Easing.OutQuint);
content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer);
if (quickRestart)
{
prepareNewPlayer();
content.ScaleTo(1, 650, Easing.OutQuint);
}
else
{
content
.ScaleTo(1, 650, Easing.OutQuint)
.Then()
.Schedule(prepareNewPlayer);
}
using (BeginDelayedSequence(delayBeforeSideDisplays)) using (BeginDelayedSequence(delayBeforeSideDisplays))
{ {

View File

@ -14,7 +14,7 @@ namespace osu.Game.Screens.Select
public BeatmapDeleteDialog(BeatmapSetInfo beatmapSet) public BeatmapDeleteDialog(BeatmapSetInfo beatmapSet)
{ {
this.beatmapSet = beatmapSet; this.beatmapSet = beatmapSet;
BodyText = $@"{beatmapSet.Metadata.Artist} - {beatmapSet.Metadata.Title}"; BodyText = beatmapSet.Metadata.GetDisplayTitleRomanisable(false);
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

View File

@ -13,7 +13,8 @@ namespace osu.Game.Tests.Visual.Metadata
{ {
public partial class TestMetadataClient : MetadataClient public partial class TestMetadataClient : MetadataClient
{ {
public override IBindable<bool> IsConnected => new BindableBool(true); public override IBindable<bool> IsConnected => isConnected;
private readonly BindableBool isConnected = new BindableBool(true);
public override IBindable<bool> IsWatchingUserPresence => isWatchingUserPresence; public override IBindable<bool> IsWatchingUserPresence => isWatchingUserPresence;
private readonly BindableBool isWatchingUserPresence = new BindableBool(); private readonly BindableBool isWatchingUserPresence = new BindableBool();
@ -98,5 +99,16 @@ namespace osu.Game.Tests.Visual.Metadata
} }
public override Task EndWatchingMultiplayerRoom(long id) => Task.CompletedTask; public override Task EndWatchingMultiplayerRoom(long id) => Task.CompletedTask;
public void Disconnect()
{
isConnected.Value = false;
dailyChallengeInfo.Value = null;
}
public void Reconnect()
{
isConnected.Value = true;
}
} }
} }