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mirror of https://github.com/ppy/osu.git synced 2024-12-14 17:32:54 +08:00

Merge https://github.com/ppy/osu into channel-selection

This commit is contained in:
DrabWeb 2017-05-29 22:06:05 -03:00
commit b9292b6240
3 changed files with 83 additions and 18 deletions

View File

@ -23,6 +23,13 @@ namespace osu.Game.Graphics.Backgrounds
public class Triangles : Drawable
{
private const float triangle_size = 100;
private const float base_velocity = 50;
/// <summary>
/// How many screen-space pixels are smoothed over.
/// Same behavior as Sprite's EdgeSmoothness.
/// </summary>
private const float edge_smoothness = 1;
public override bool HandleInput => false;
@ -103,31 +110,34 @@ namespace osu.Game.Graphics.Backgrounds
Invalidate(Invalidation.DrawNode, shallPropagate: false);
for (int i = 0; i < parts.Count; i++)
{
TriangleParticle newParticle = parts[i];
if (CreateNewTriangles)
addTriangles(false);
float adjustedAlpha = HideAlphaDiscrepancies ?
// Cubically scale alpha to make it drop off more sharply.
(float)Math.Pow(DrawInfo.Colour.AverageColour.Linear.A, 3) :
1;
float elapsedSeconds = (float)Time.Elapsed / 1000;
// Since position is relative, the velocity needs to scale inversely with DrawHeight.
// Since we will later multiply by the scale of individual triangles we normalize by
// dividing by triangleScale.
float movedDistance = -elapsedSeconds * Velocity * base_velocity / (DrawHeight * triangleScale);
newParticle.Position += new Vector2(0, -(parts[i].Scale * (50 / DrawHeight)) / triangleScale * Velocity) * ((float)Time.Elapsed / 950);
for (int i = 0; i < parts.Count; i++)
{
TriangleParticle newParticle = parts[i];
// Scale moved distance by the size of the triangle. Smaller triangles should move more slowly.
newParticle.Position.Y += parts[i].Scale * movedDistance;
newParticle.Colour.A = adjustedAlpha;
parts[i] = newParticle;
if (!CreateNewTriangles)
continue;
float bottomPos = parts[i].Position.Y + triangle_size * parts[i].Scale * 0.866f / DrawHeight;
if (bottomPos < 0)
parts.RemoveAt(i);
}
addTriangles(false);
}
private void addTriangles(bool randomY)
@ -211,20 +221,28 @@ namespace osu.Game.Graphics.Backgrounds
Shader.Bind();
Texture.TextureGL.Bind();
Vector2 localInflationAmount = edge_smoothness * DrawInfo.MatrixInverse.ExtractScale().Xy;
foreach (TriangleParticle particle in Parts)
{
var offset = new Vector2(particle.Scale * 0.5f, particle.Scale * 0.866f);
var offset = triangle_size * new Vector2(particle.Scale * 0.5f, particle.Scale * 0.866f);
var size = new Vector2(2 * offset.X, offset.Y);
var triangle = new Triangle(
particle.Position * Size * DrawInfo.Matrix,
(particle.Position * Size + offset * triangle_size) * DrawInfo.Matrix,
(particle.Position * Size + new Vector2(-offset.X, offset.Y) * triangle_size) * DrawInfo.Matrix
(particle.Position * Size + offset) * DrawInfo.Matrix,
(particle.Position * Size + new Vector2(-offset.X, offset.Y)) * DrawInfo.Matrix
);
ColourInfo colourInfo = DrawInfo.Colour;
colourInfo.ApplyChild(particle.Colour);
Texture.DrawTriangle(triangle, colourInfo, null, Shared.VertexBatch.Add);
Texture.DrawTriangle(
triangle,
colourInfo,
null,
Shared.VertexBatch.Add,
Vector2.Divide(localInflationAmount, size));
}
Shader.Unbind();

View File

@ -14,6 +14,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Chat;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Configuration;
namespace osu.Game.Overlays.Chat
{
@ -23,6 +24,8 @@ namespace osu.Game.Overlays.Chat
private const float shear_width = 10;
public readonly Bindable<bool> ChannelSelectorActive = new Bindable<bool>();
public ChatTabControl()
{
TabContainer.Margin = new MarginPadding { Left = 50 };
@ -37,6 +40,8 @@ namespace osu.Game.Overlays.Chat
TextSize = 20,
Padding = new MarginPadding(10),
});
AddTabItem(new ChannelTabItem.ChannelSelectorTabItem(new Channel { Name = "+" }, ChannelSelectorActive));
}
private class ChannelTabItem : TabItem<Channel>
@ -49,6 +54,7 @@ namespace osu.Game.Overlays.Chat
private readonly SpriteText textBold;
private readonly Box box;
private readonly Box highlightBox;
private readonly TextAwesome icon;
public override bool Active
{
@ -114,6 +120,11 @@ namespace osu.Game.Overlays.Chat
backgroundHover = colours.Gray7;
highlightBox.Colour = colours.Yellow;
}
protected override void LoadComplete()
{
base.LoadComplete();
updateState();
}
@ -159,7 +170,7 @@ namespace osu.Game.Overlays.Chat
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new TextAwesome
icon = new TextAwesome
{
Icon = FontAwesome.fa_hashtag,
Anchor = Anchor.CentreLeft,
@ -191,6 +202,40 @@ namespace osu.Game.Overlays.Chat
}
};
}
public class ChannelSelectorTabItem : ChannelTabItem
{
public override bool Active
{
get { return base.Active; }
set
{
activeBindable.Value = value;
base.Active = value;
}
}
private readonly Bindable<bool> activeBindable;
public ChannelSelectorTabItem(Channel value, Bindable<bool> active) : base(value)
{
activeBindable = active;
Depth = float.MaxValue;
Width = 45;
icon.Alpha = 0;
text.TextSize = 45;
textBold.TextSize = 45;
}
[BackgroundDependencyLoader]
private new void load(OsuColour colour)
{
backgroundInactive = colour.Gray2;
backgroundActive = colour.Gray3;
}
}
}
}
}

View File

@ -301,6 +301,8 @@ namespace osu.Game.Overlays
{
if (currentChannel == value) return;
if (channelTabs.ChannelSelectorActive) return;
if (currentChannel != null)
currentChannelContainer.Clear(false);