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Change some order and assert for positive visibility before scheduling an operation in changelog overlay
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@ -5,12 +5,14 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Threading;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Game.Input.Bindings;
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using osu.Game.Online.API.Requests;
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@ -79,6 +81,8 @@ namespace osu.Game.Overlays
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ArgumentNullException.ThrowIfNull(updateStream);
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ArgumentNullException.ThrowIfNull(version);
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Show();
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performAfterFetch(() =>
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{
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var build = builds.Find(b => b.Version == version && b.UpdateStream.Name == updateStream)
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@ -87,8 +91,6 @@ namespace osu.Game.Overlays
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if (build != null)
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ShowBuild(build);
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});
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Show();
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}
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public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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@ -125,11 +127,16 @@ namespace osu.Game.Overlays
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private Task initialFetchTask;
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private void performAfterFetch(Action action) => Schedule(() =>
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private void performAfterFetch(Action action)
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{
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fetchListing()?.ContinueWith(_ =>
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Schedule(action), TaskContinuationOptions.OnlyOnRanToCompletion);
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});
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Debug.Assert(State.Value == Visibility.Visible);
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Schedule(() =>
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{
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fetchListing()?.ContinueWith(_ =>
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Schedule(action), TaskContinuationOptions.OnlyOnRanToCompletion);
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});
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}
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private Task fetchListing()
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{
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