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Update test expectations based on new screen order

This commit is contained in:
Dean Herbert 2022-04-28 20:16:32 +09:00
parent a50dd2ae93
commit b902e69634

View File

@ -178,7 +178,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{ {
AddStep("step to next", () => overlay.NextButton.TriggerClick()); AddStep("step to next", () => overlay.NextButton.TriggerClick());
AddAssert("is at known screen", () => overlay.CurrentScreen is ScreenUIScale); AddAssert("is at known screen", () => overlay.CurrentScreen is ScreenBeatmaps);
AddStep("hide", () => overlay.Hide()); AddStep("hide", () => overlay.Hide());
AddAssert("overlay hidden", () => overlay.State.Value == Visibility.Hidden); AddAssert("overlay hidden", () => overlay.State.Value == Visibility.Hidden);
@ -188,7 +188,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("run notification action", () => lastNotification.Activated()); AddStep("run notification action", () => lastNotification.Activated());
AddAssert("overlay shown", () => overlay.State.Value == Visibility.Visible); AddAssert("overlay shown", () => overlay.State.Value == Visibility.Visible);
AddAssert("is resumed", () => overlay.CurrentScreen is ScreenUIScale); AddAssert("is resumed", () => overlay.CurrentScreen is ScreenBeatmaps);
} }
} }
} }