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code-quality pass
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects;
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using System.Collections.Generic;
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namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data
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namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data
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{
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{
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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
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protected override double SkillMultiplier => 0.12;
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protected override double SkillMultiplier => 0.12;
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// This is set to decay slower than other skills, due to the fact that only the first note of each encoding class
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// This is set to decay slower than other skills, due to the fact that only the first note of each encoding class
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// having any difficulty values, and we want to allow colour difficulty to be able to build up even on
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// having any difficulty values, and we want to allow colour difficulty to be able to build up even on
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// slower maps.
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// slower maps.
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protected override double StrainDecayBase => 0.8;
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protected override double StrainDecayBase => 0.8;
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