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mirror of https://github.com/ppy/osu.git synced 2024-12-05 03:03:21 +08:00

code-quality pass

This commit is contained in:
Jay Lawton 2024-12-01 15:34:49 +10:00
parent 8abdbe194a
commit b8df984764
2 changed files with 2 additions and 2 deletions

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@ -1,9 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Taiko.Objects;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data
{

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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
protected override double SkillMultiplier => 0.12;
// This is set to decay slower than other skills, due to the fact that only the first note of each encoding class
// having any difficulty values, and we want to allow colour difficulty to be able to build up even on
// having any difficulty values, and we want to allow colour difficulty to be able to build up even on
// slower maps.
protected override double StrainDecayBase => 0.8;