mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 09:42:54 +08:00
Fix failing test
This commit is contained in:
parent
6ce36bd39e
commit
b89fb5cdf7
@ -26,15 +26,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
AddUntilStep("wait for fail", () => Player.HasFailed);
|
||||
AddUntilStep("wait for multiple judged objects", () => ((FailPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.Count(h => h.AllJudged) > 1);
|
||||
AddAssert("total judgements == 1", () =>
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
foreach (var stat in (HitResult[])Enum.GetValues(typeof(HitResult)))
|
||||
count += ((FailPlayer)Player).ScoreProcessor.GetStatistic(stat);
|
||||
|
||||
return count == 1;
|
||||
});
|
||||
AddAssert("total judgements == 1", () => ((FailPlayer)Player).ScoreProcessor.JudgedHits == 1);
|
||||
}
|
||||
|
||||
private class FailPlayer : ReplayPlayer
|
||||
|
@ -92,6 +92,11 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// </summary>
|
||||
public virtual bool HasCompleted => false;
|
||||
|
||||
/// <summary>
|
||||
/// The total number of judged <see cref="HitObject"/>s at the current point in time.
|
||||
/// </summary>
|
||||
public int JudgedHits { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this ScoreProcessor has already triggered the failed state.
|
||||
/// </summary>
|
||||
@ -142,6 +147,8 @@ namespace osu.Game.Rulesets.Scoring
|
||||
Rank.Value = ScoreRank.X;
|
||||
HighestCombo.Value = 0;
|
||||
|
||||
JudgedHits = 0;
|
||||
|
||||
HasFailed = false;
|
||||
}
|
||||
|
||||
@ -208,7 +215,6 @@ namespace osu.Game.Rulesets.Scoring
|
||||
public sealed override bool HasCompleted => JudgedHits == MaxHits;
|
||||
|
||||
protected int MaxHits { get; private set; }
|
||||
protected int JudgedHits { get; private set; }
|
||||
|
||||
private double maxHighestCombo;
|
||||
|
||||
@ -441,7 +447,6 @@ namespace osu.Game.Rulesets.Scoring
|
||||
|
||||
base.Reset(storeResults);
|
||||
|
||||
JudgedHits = 0;
|
||||
baseScore = 0;
|
||||
rollingMaxBaseScore = 0;
|
||||
bonusScore = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user